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	* Update license in documentation files. Stay at FDL, but update URLs as well as license for examples, etc. Change-Id: I5e8cb5a20f0e9d52fba1d937b7c73197d69dd747 Reviewed-by: Tobias Hunger <tobias.hunger@theqtcompany.com>
		
			
				
	
	
		
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			129 lines
		
	
	
		
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| /****************************************************************************
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| **
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| ** Copyright (C) 2016 The Qt Company Ltd.
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| ** Contact: https://www.qt.io/licensing/
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| **
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| ** This file is part of the Qt Creator documentation.
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| **
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| ** Commercial License Usage
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| ** Licensees holding valid commercial Qt licenses may use this file in
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| ** accordance with the commercial license agreement provided with the
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| ** Software or, alternatively, in accordance with the terms contained in
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| ** a written agreement between you and The Qt Company. For licensing terms
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| ** and conditions see https://www.qt.io/terms-conditions. For further
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| ** information use the contact form at https://www.qt.io/contact-us.
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| **
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| ** GNU Free Documentation License Usage
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| ** Alternatively, this file may be used under the terms of the GNU Free
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| ** Documentation License version 1.3 as published by the Free Software
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| ** Foundation and appearing in the file included in the packaging of
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| ** this file. Please review the following information to ensure
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| ** the GNU Free Documentation License version 1.3 requirements
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| ** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
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| **
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| ****************************************************************************/
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| 
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| /*!
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|     \page pluginmanager.html
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|     \title The Plugin Manager, the Object Pool, and Registered Objects
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| 
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|     Usually, plugins do not need to access the plugin manager directly.
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|     They interact with it mostly indirectly through the ExtensionSystem::IPlugin interface.
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|     There are occasions though, where using the plugin manager API is necessary.
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|     Plugins need to access the plugin manager's object pool to extend
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|     some aspects of \QC, for example to add pages to the options dialog. They
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|     can also utilize the object pool to provide extension points for other plugins
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|     (see \l{Extending and Providing Interfaces}).
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| 
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|     \section1 Plugin Manager
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| 
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|     The plugin manager handles all the details regarding finding plugins, reading their
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|     description files, resolving plugin dependencies, loading and initializing all plugins
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|     in the right order, and passing on command line arguments.
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| 
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|     In addition, the plugin manager manages an \e{object pool}, where objects can be registered
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|     and retrieved depending on different criteria.
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| 
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|     Most interaction of plugins with the plugin manager should be done through the
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|     ExtensionSystem::IPlugin interface, but the following tables summarize some functions
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|     and signals that can be useful for plugins.
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|     See the ExtensionSystem::PluginManager reference documentation for the complete list.
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| 
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|     \table
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|         \header
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|             \li Function
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|             \li Description
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|         \row
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|             \li instance()
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|             \li Returns the singleton plugin manager instance, for example for connecting to signals.
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|         \row
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|             \li addObject()
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|             \li Registers an object in the object pool.
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|                 Also available through ExtensionSystem::IPlugin::addObject().
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|         \row
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|             \li removeObject()
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|             \li Unregisters an object from the object pool.
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|                 Also available through ExtensionSystem::IPlugin::removeObject().
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|         \row
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|             \li getObjects<T>()
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|             \li Returns all objects of type T that are registered in the object pool.
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|                 This respects \l{Aggregations}.
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|         \row
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|             \li getObject<T>()
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|             \li Returns one object of type T that is registered in the object pool.
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|                 This respects \l{Aggregations}.
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|         \row
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|             \li getObjectByName(const QString &name)
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|             \li Returns one object with the given object name that is registered in the object pool.
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|         \row
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|             \li getObjectByClassName(const QString &className)
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|             \li Returns one object with the given class name that is registered in the object pool.
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|     \endtable
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| 
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|     \table
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|         \header
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|             \li Signal
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|             \li Description
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|         \row
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|             \li objectAdded(QObject *object)
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|             \li Sent after an object is registered in the object pool.
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|         \row
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|             \li aboutToRemoveObject(QObject *object)
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|             \li Sent just before an object is unregistered from the object pool.
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|         \row
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|             \li initializationDone()
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|             \li Sent when plugins are running and all delayed initialization is done.
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|     \endtable
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| 
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|     \target object pool
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|     \section1 Object Pool and Registered Objects
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| 
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|     Plugins can register objects to a common \e pool that is managed by
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|     the plugin manager. Objects in the pool must derive from QObject, there are no other
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|     prerequisites.
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| 
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|     All objects of a specified type can be retrieved from the object pool
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|     via the \l{ExtensionSystem::PluginManager::getObjects()}{getObjects()} and
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|     \l{ExtensionSystem::PluginManager::getObject()}{getObject()} functions.
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|     They are aware of Aggregation::Aggregate, so these functions use the Aggregation::query()
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|     functions instead of qobject_cast to determine the matching objects.
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| 
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|     It is also possible to retrieve an object with a specific object name with
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|     \l{ExtensionSystem::PluginManager::getObjectByName()}{getObjectByName()}
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|     (see QObject::objectName()), and an object with a given class name with
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|     \l{ExtensionSystem::PluginManager::getObjectByClassName()}{getObjectByClassName()}
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|     (see QMetaObject::className()).
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| 
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|     Whenever the state of the object pool changes, a corresponding
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|     \l{ExtensionSystem::PluginManager::objectAdded()}{objectAdded()} or
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|     \l{ExtensionSystem::PluginManager::aboutToRemoveObject()}{aboutToRemoveObject()} signal is
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|     emitted by the plugin manager.
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| 
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|     A common use case for the object pool is that a plugin (or the application) provides
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|     an \e{extension point} for other plugins, which is a class that can
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|     be implemented and added to the object pool to be retrieved by the providing plugin.
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|     It is also possible to use the object pool to provide access to an object without actually
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|     linking against the providing plugin library. See \l{Extending and Providing Interfaces}
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|     for details.
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| */
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