Files
qt-creator/src/plugins/cmakeprojectmanager/projecttreehelper.h
Tobias Hunger 5350288e45 CMake: Fix includes all over the CMake plugin
Keep internals internal, remove some unnecessary includes, add
some that should have been there.

This reduces the number of files that get rebuild when working
on CMake internals from over 1000 to about 200.

This patch also moves some code around that ended up being
in the wrong file.

Change-Id: Icd7366ac760dc85031040720418fbb16336dce9b
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
2020-04-20 10:05:24 +00:00

73 lines
3.2 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
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****************************************************************************/
#include "cmakeprojectnodes.h"
#include <utils/fileutils.h>
#include <memory>
namespace CMakeProjectManager {
namespace Internal {
std::unique_ptr<ProjectExplorer::FolderNode> createCMakeVFolder(const Utils::FilePath &basePath,
int priority,
const QString &displayName);
void addCMakeVFolder(ProjectExplorer::FolderNode *base,
const Utils::FilePath &basePath,
int priority,
const QString &displayName,
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&files);
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&removeKnownNodes(
const QSet<Utils::FilePath> &knownFiles,
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&files);
void addCMakeInputs(ProjectExplorer::FolderNode *root,
const Utils::FilePath &sourceDir,
const Utils::FilePath &buildDir,
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&sourceInputs,
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&buildInputs,
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&rootInputs);
QHash<Utils::FilePath, ProjectExplorer::ProjectNode *> addCMakeLists(
CMakeProjectNode *root, std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&cmakeLists);
void createProjectNode(const QHash<Utils::FilePath, ProjectExplorer::ProjectNode *> &cmakeListsNodes,
const Utils::FilePath &dir,
const QString &displayName);
CMakeTargetNode *createTargetNode(
const QHash<Utils::FilePath, ProjectExplorer::ProjectNode *> &cmakeListsNodes,
const Utils::FilePath &dir,
const QString &displayName);
void addHeaderNodes(ProjectExplorer::ProjectNode *root,
QSet<Utils::FilePath> &seenHeaders,
const QList<const ProjectExplorer::FileNode *> &allFiles);
} // namespace Internal
} // namespace CMakeProjectManager