forked from qt-creator/qt-creator
		
	Light gizmo icons and models are now colored based on the light color. Image provider is used instead of simpler ColorOverlay component, as ColorOverlay doesn't properly handle transparency when rendered offscreen in puppet. Change-Id: If6af915bca9bea2cb48ac23ac6c5ba46dc150e3b Fixes: QDS-1733 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
		
			
				
	
	
		
			64 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick3D 1.15
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import LightGeometry 1.0
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Model {
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    id: lightModel
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    property string geometryName
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    property alias geometryName: lightGeometry.name // Name must be unique for each geometry
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    property Node targetNode: null
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    property Node scene: null
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    property bool selected: false
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    property color color
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    function updateGeometry()
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    {
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        lightGeometry.update();
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    }
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    position: targetNode ? targetNode.scenePosition : Qt.vector3d(0, 0, 0)
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    rotation: targetNode ? targetNode.sceneRotation : Qt.quaternion(1, 0, 0, 0)
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    scale: Qt.vector3d(50, 50, 50)
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    geometry: lightGeometry
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    materials: [
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        DefaultMaterial {
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            id: defaultMaterial
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            emissiveColor: lightModel.selected ? lightModel.color : "#555555"
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            lighting: DefaultMaterial.NoLighting
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            cullMode: Material.NoCulling
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        }
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    ]
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    LightGeometry {
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        id: lightGeometry
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        light: lightModel.scene && lightModel.targetNode ? lightModel.targetNode : null
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    }
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}
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