forked from qt-creator/qt-creator
For capturing data we need a atomic mechanism. So in one process multiple node instance server can be started and then a command is send back that a scene is created. It can be used to ensure that captured data of views is up to date. Task-number: QDS-2630 Change-Id: Iea8d0b036b6384c9c1b0f91af401f2b1f1978c12 Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
51 lines
1.8 KiB
C++
51 lines
1.8 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#pragma once
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#include "nodeinstanceserverdispatcher.h"
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namespace QmlDesigner {
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class CaptureNodeInstanceServerDispatcher : public NodeInstanceServerDispatcher
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{
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public:
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CaptureNodeInstanceServerDispatcher(const QStringList &serverNames,
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NodeInstanceClientInterface *nodeInstanceClient)
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: NodeInstanceServerDispatcher{serverNames, nodeInstanceClient}
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, m_nodeInstanceClient{nodeInstanceClient}
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{}
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void createScene(const CreateSceneCommand &command);
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private:
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void collectItemChangesAndSendChangeCommands();
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private:
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NodeInstanceClientInterface *m_nodeInstanceClient;
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};
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} // namespace QmlDesigner
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