forked from qt-creator/qt-creator
Refactored the existing 3D node preview generation to be done synchronously, which enables their use also for creating state and item library previews for 3D nodes with ease. Fixes: QDS-5785 Change-Id: Ib493eccbc239f33bcad3301673a865494616a901 Reviewed-by: <github-actions-qt-creator@cristianadam.eu> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
154 lines
5.6 KiB
C++
154 lines
5.6 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#pragma once
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#include <QtGlobal>
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#include "objectnodeinstance.h"
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#include <QQuickItem>
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#include <designersupportdelegate.h>
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namespace QmlDesigner {
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namespace Internal {
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class QuickItemNodeInstance : public ObjectNodeInstance
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{
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public:
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using Pointer = QSharedPointer<QuickItemNodeInstance>;
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using WeakPointer = QWeakPointer<QuickItemNodeInstance>;
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~QuickItemNodeInstance() override;
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void handleObjectDeletion(QObject *object) override;
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static Pointer create(QObject *objectToBeWrapped);
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static void createEffectItem(bool createEffectItem);
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static void enableUnifiedRenderPath(bool createEffectItem);
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void initialize(const ObjectNodeInstance::Pointer &objectNodeInstance,
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InstanceContainer::NodeFlags flags) override;
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QQuickItem *contentItem() const override;
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bool hasContent() const override;
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QRectF contentItemBoundingBox() const override;
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QRectF boundingRect() const override;
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QTransform contentTransform() const override;
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QTransform sceneTransform() const override;
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double opacity() const override;
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double rotation() const override;
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double scale() const override;
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QPointF transformOriginPoint() const override;
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double zValue() const override;
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QPointF position() const override;
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QSizeF size() const override;
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QTransform transform() const override;
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QTransform contentItemTransform() const override;
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int penWidth() const override;
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QImage renderImage() const override;
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QImage renderPreviewImage(const QSize &previewImageSize) const override;
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QSharedPointer<QQuickItemGrabResult> createGrabResult() const override;
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void updateAllDirtyNodesRecursive() override;
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QObject *parent() const override;
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QList<ServerNodeInstance> childItems() const override;
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void reparent(const ObjectNodeInstance::Pointer &oldParentInstance, const PropertyName &oldParentProperty, const ObjectNodeInstance::Pointer &newParentInstance, const PropertyName &newParentProperty) override;
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void setPropertyVariant(const PropertyName &name, const QVariant &value) override;
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void setPropertyBinding(const PropertyName &name, const QString &expression) override;
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QVariant property(const PropertyName &name) const override;
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void resetProperty(const PropertyName &name) override;
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bool isAnchoredByChildren() const override;
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bool hasAnchor(const PropertyName &name) const override;
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QPair<PropertyName, ServerNodeInstance> anchor(const PropertyName &name) const override;
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bool isAnchoredBySibling() const override;
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bool isResizable() const override;
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bool isMovable() const override;
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bool isQuickItem() const override;
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bool isRenderable() const override;
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QList<ServerNodeInstance> stateInstances() const override;
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void doComponentComplete() override;
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QList<QQuickItem*> allItemsRecursive() const override;
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QStringList allStates() const override;
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static void updateDirtyNode(QQuickItem *item);
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static bool unifiedRenderPath();
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static bool unifiedRenderPathOrQt6();
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void setHiddenInEditor(bool b) override;
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protected:
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explicit QuickItemNodeInstance(QQuickItem*);
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QQuickItem *quickItem() const;
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void setMovable(bool movable);
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void setResizable(bool resizable);
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void setHasContent(bool hasContent);
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DesignerSupport *designerSupport() const;
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Qt5NodeInstanceServer *qt5NodeInstanceServer() const;
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void updateDirtyNodesRecursive(QQuickItem *parentItem) const;
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void updateAllDirtyNodesRecursive(QQuickItem *parentItem) const;
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void setAllNodesDirtyRecursive(QQuickItem *parentItem) const;
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QRectF boundingRectWithStepChilds(QQuickItem *parentItem) const;
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void resetHorizontal();
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void resetVertical();
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QList<ServerNodeInstance> childItemsForChild(QQuickItem *item) const;
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void refresh();
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static bool anyItemHasContent(QQuickItem *quickItem);
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static bool childItemsHaveContent(QQuickItem *quickItem);
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double x() const;
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double y() const;
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bool checkIfRefFromEffect(qint32 id);
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void markRepeaterParentDirty() const;
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private: //variables
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QPointer<QQuickItem> m_contentItem;
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bool m_isResizable;
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bool m_isMovable;
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bool m_hasHeight;
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bool m_hasWidth;
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bool m_hasContent;
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double m_x;
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double m_y;
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double m_width;
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double m_height;
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bool m_hidden = false;
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static bool s_createEffectItem;
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static bool s_unifiedRenderPath;
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};
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} // namespace Internal
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} // namespace QmlDesigner
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