forked from qt-creator/qt-creator
		
	Recent changes to Quick3D changed how NoLighting materials work. Emissive color no longer has effect in that case, so use diffuse color instead. Change-Id: Idde43f5bdf06a432a5dd06f9c52d6812fa790a73 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
		
			
				
	
	
		
			66 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
			
		
		
	
	
			66 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick3D 1.15
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import SelectionBoxGeometry 1.0
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Node {
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    id: selectionBox
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    property View3D view3D
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    property Node targetNode: null
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    property alias model: selectionBoxModel
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    property alias geometryName: selectionBoxGeometry.name
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    SelectionBoxGeometry {
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        id: selectionBoxGeometry
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        name: "Selection Box of 3D Edit View"
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        view3D: selectionBox.view3D
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        targetNode: selectionBox.targetNode
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        rootNode: selectionBox
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    }
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    Model {
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        id: selectionBoxModel
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        geometry: selectionBoxGeometry
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        scale: selectionBox.targetNode ? selectionBox.targetNode.scale : Qt.vector3d(1, 1, 1)
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        rotation: selectionBox.targetNode ? selectionBox.targetNode.rotation : Qt.quaternion(1, 0, 0, 0)
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        position: selectionBox.targetNode ? selectionBox.targetNode.position : Qt.vector3d(0, 0, 0)
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        pivot: selectionBox.targetNode ? selectionBox.targetNode.pivot : Qt.vector3d(0, 0, 0)
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        visible: selectionBox.targetNode && !selectionBoxGeometry.isEmpty
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        materials: [
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            DefaultMaterial {
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                diffuseColor: "#fff600"
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                lighting: DefaultMaterial.NoLighting
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                cullMode: Material.NoCulling
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            }
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        ]
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    }
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}
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