forked from qt-creator/qt-creator
Change-Id: Ice592c6de9951ee3b2c4cb52ed0bb3b6770e0825 Reviewed-by: Eike Ziller <eike.ziller@digia.com>
249 lines
7.5 KiB
C++
249 lines
7.5 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia. For licensing terms and
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** conditions see http://qt.digia.com/licensing. For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file. Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights. These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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****************************************************************************/
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#ifndef CMAKEPROJECT_H
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#define CMAKEPROJECT_H
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#include "cmakeprojectmanager.h"
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#include "cmakeprojectnodes.h"
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#include "cmakebuildconfiguration.h"
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#include "makestep.h"
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#include <projectexplorer/project.h>
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#include <projectexplorer/projectnodes.h>
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#include <projectexplorer/buildstep.h>
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#include <projectexplorer/buildconfiguration.h>
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#include <coreplugin/idocument.h>
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#include <coreplugin/editormanager/editormanager.h>
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#include <coreplugin/editormanager/ieditor.h>
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#include <QXmlStreamReader>
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#include <QPushButton>
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#include <QLineEdit>
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QT_BEGIN_NAMESPACE
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class QFileSystemWatcher;
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QT_END_NAMESPACE
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namespace CMakeProjectManager {
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namespace Internal {
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class CMakeFile;
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class CMakeBuildSettingsWidget;
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class CMakeUiCodeModelSupport;
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struct CMakeBuildTarget
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{
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QString title;
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QString executable; // TODO: rename to output?
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bool library;
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QString workingDirectory;
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QString makeCommand;
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QString makeCleanCommand;
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void clear();
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};
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class CMakeProject : public ProjectExplorer::Project
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{
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Q_OBJECT
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// for changeBuildDirectory
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friend class CMakeBuildSettingsWidget;
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public:
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CMakeProject(CMakeManager *manager, const QString &filename);
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~CMakeProject();
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QString displayName() const;
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Core::Id id() const;
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Core::IDocument *document() const;
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CMakeManager *projectManager() const;
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QList<ProjectExplorer::BuildConfigWidget*> subConfigWidgets();
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ProjectExplorer::ProjectNode *rootProjectNode() const;
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QStringList files(FilesMode fileMode) const;
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QStringList buildTargetTitles() const;
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QList<CMakeBuildTarget> buildTargets() const;
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bool hasBuildTarget(const QString &title) const;
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CMakeBuildTarget buildTargetForTitle(const QString &title);
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QString defaultBuildDirectory() const;
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QString uicCommand() const;
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bool isProjectFile(const QString &fileName);
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bool parseCMakeLists();
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signals:
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/// emitted after parsing
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void buildTargetsChanged();
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protected:
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bool fromMap(const QVariantMap &map);
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bool setupTarget(ProjectExplorer::Target *t);
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// called by CMakeBuildSettingsWidget
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void changeBuildDirectory(CMakeBuildConfiguration *bc, const QString &newBuildDirectory);
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private slots:
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void fileChanged(const QString &fileName);
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void changeActiveBuildConfiguration(ProjectExplorer::BuildConfiguration*);
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void targetAdded(ProjectExplorer::Target *);
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void editorChanged(Core::IEditor *editor);
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void editorAboutToClose(Core::IEditor *editor);
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void uiEditorContentsChanged();
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void buildStateChanged(ProjectExplorer::Project *project);
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void updateRunConfigurations();
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private:
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void buildTree(CMakeProjectNode *rootNode, QList<ProjectExplorer::FileNode *> list);
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void gatherFileNodes(ProjectExplorer::FolderNode *parent, QList<ProjectExplorer::FileNode *> &list);
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ProjectExplorer::FolderNode *findOrCreateFolder(CMakeProjectNode *rootNode, QString directory);
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void updateCodeModelSupportFromEditor(const QString &uiFileName, const QString &contents);
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void createUiCodeModelSupport();
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QString uiHeaderFile(const QString &uiFile);
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void updateRunConfigurations(ProjectExplorer::Target *t);
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CMakeManager *m_manager;
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QString m_fileName;
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CMakeFile *m_file;
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QString m_projectName;
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QString m_uicCommand;
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// TODO probably need a CMake specific node structure
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CMakeProjectNode *m_rootNode;
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QStringList m_files;
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QList<CMakeBuildTarget> m_buildTargets;
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QFileSystemWatcher *m_watcher;
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QSet<QString> m_watchedFiles;
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QFuture<void> m_codeModelFuture;
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QMap<QString, CMakeUiCodeModelSupport *> m_uiCodeModelSupport;
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Core::IEditor *m_lastEditor;
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bool m_dirtyUic;
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};
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class CMakeCbpParser : public QXmlStreamReader
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{
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public:
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bool parseCbpFile(const QString &fileName);
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QList<ProjectExplorer::FileNode *> fileList();
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QList<ProjectExplorer::FileNode *> cmakeFileList();
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QStringList includeFiles();
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QList<CMakeBuildTarget> buildTargets();
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QByteArray defines() const;
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QString projectName() const;
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QString compilerName() const;
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bool hasCMakeFiles();
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private:
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void parseCodeBlocks_project_file();
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void parseProject();
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void parseBuild();
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void parseOption();
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void parseBuildTarget();
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void parseBuildTargetOption();
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void parseMakeCommand();
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void parseBuildTargetBuild();
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void parseBuildTargetClean();
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void parseCompiler();
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void parseAdd();
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void parseUnit();
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void parseUnitOption();
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void parseUnknownElement();
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QList<ProjectExplorer::FileNode *> m_fileList;
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QList<ProjectExplorer::FileNode *> m_cmakeFileList;
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QSet<QString> m_processedUnits;
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bool m_parsingCmakeUnit;
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QStringList m_includeFiles;
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QStringList m_compilerOptions;
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QByteArray m_defines;
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CMakeBuildTarget m_buildTarget;
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bool m_buildTargetType;
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QList<CMakeBuildTarget> m_buildTargets;
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QString m_projectName;
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QString m_compiler;
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};
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class CMakeFile : public Core::IDocument
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{
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Q_OBJECT
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public:
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CMakeFile(CMakeProject *parent, QString fileName);
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bool save(QString *errorString, const QString &fileName, bool autoSave);
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QString fileName() const;
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QString defaultPath() const;
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QString suggestedFileName() const;
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QString mimeType() const;
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bool isModified() const;
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bool isSaveAsAllowed() const;
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ReloadBehavior reloadBehavior(ChangeTrigger state, ChangeType type) const;
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bool reload(QString *errorString, ReloadFlag flag, ChangeType type);
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void rename(const QString &newName);
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private:
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CMakeProject *m_project;
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QString m_fileName;
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};
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class CMakeBuildSettingsWidget : public ProjectExplorer::BuildConfigWidget
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{
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Q_OBJECT
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public:
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CMakeBuildSettingsWidget();
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QString displayName() const;
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// This is called to set up the config widget before showing it
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void init(ProjectExplorer::BuildConfiguration *bc);
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private slots:
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void openChangeBuildDirectoryDialog();
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void runCMake();
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private:
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QLineEdit *m_pathLineEdit;
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QPushButton *m_changeButton;
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CMakeBuildConfiguration *m_buildConfiguration;
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};
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} // namespace Internal
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} // namespace CMakeProjectManager
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#endif // CMAKEPROJECT_H
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