forked from qt-creator/qt-creator
Light gizmo icons and models are now colored based on the light color. Image provider is used instead of simpler ColorOverlay component, as ColorOverlay doesn't properly handle transparency when rendered offscreen in puppet. Change-Id: If6af915bca9bea2cb48ac23ac6c5ba46dc150e3b Fixes: QDS-1733 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
95 lines
3.4 KiB
QML
95 lines
3.4 KiB
QML
/****************************************************************************
|
|
**
|
|
** Copyright (C) 2019 The Qt Company Ltd.
|
|
** Contact: https://www.qt.io/licensing/
|
|
**
|
|
** This file is part of Qt Creator.
|
|
**
|
|
** Commercial License Usage
|
|
** Licensees holding valid commercial Qt licenses may use this file in
|
|
** accordance with the commercial license agreement provided with the
|
|
** Software or, alternatively, in accordance with the terms contained in
|
|
** a written agreement between you and The Qt Company. For licensing terms
|
|
** and conditions see https://www.qt.io/terms-conditions. For further
|
|
** information use the contact form at https://www.qt.io/contact-us.
|
|
**
|
|
** GNU General Public License Usage
|
|
** Alternatively, this file may be used under the terms of the GNU
|
|
** General Public License version 3 as published by the Free Software
|
|
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
|
|
** included in the packaging of this file. Please review the following
|
|
** information to ensure the GNU General Public License requirements will
|
|
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
|
|
**
|
|
****************************************************************************/
|
|
|
|
import QtQuick 2.0
|
|
import QtQuick3D 1.15
|
|
|
|
Item {
|
|
id: iconGizmo
|
|
|
|
property Node activeScene: null
|
|
property Node scene: null
|
|
property View3D view3D
|
|
property bool highlightOnHover: true
|
|
property Node targetNode: null
|
|
property var selectedNodes: []
|
|
readonly property bool selected: {
|
|
for (var i = 0; i < selectedNodes.length; ++i) {
|
|
if (selectedNodes[i] === targetNode)
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
property alias iconSource: iconImage.source
|
|
|
|
signal positionCommit()
|
|
signal clicked(Node node, bool multi)
|
|
|
|
visible: activeScene === scene && (targetNode ? targetNode.visible : false)
|
|
|
|
Overlay2D {
|
|
id: iconOverlay
|
|
targetNode: iconGizmo.targetNode
|
|
targetView: view3D
|
|
visible: iconGizmo.visible && !isBehindCamera
|
|
|
|
Rectangle {
|
|
id: iconRect
|
|
width: iconImage.width
|
|
height: iconImage.height
|
|
x: -width / 2
|
|
y: -height / 2
|
|
color: "transparent"
|
|
border.color: "#7777ff"
|
|
border.width: !iconGizmo.selected
|
|
&& iconGizmo.highlightOnHover && iconMouseArea.containsMouse ? 2 : 0
|
|
radius: 5
|
|
opacity: iconGizmo.selected ? 0.2 : 1
|
|
Image {
|
|
id: iconImage
|
|
fillMode: Image.Pad
|
|
MouseArea {
|
|
id: iconMouseArea
|
|
anchors.fill: parent
|
|
onPressed: {
|
|
// Ignore singleselection mouse presses when we have single object selected
|
|
// so that the icon gizmo doesn't hijack mouse clicks meant for other gizmos
|
|
if (iconGizmo.selected && !(mouse.modifiers & Qt.ControlModifier)
|
|
&& selectedNodes.length === 1) {
|
|
mouse.accepted = false;
|
|
}
|
|
}
|
|
|
|
onClicked: iconGizmo.clicked(iconGizmo.targetNode,
|
|
mouse.modifiers & Qt.ControlModifier)
|
|
hoverEnabled: iconGizmo.highlightOnHover && !iconGizmo.selected
|
|
acceptedButtons: Qt.LeftButton
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|