forked from qt-creator/qt-creator
Qt 5.15.0 is now the minimum version to enable Edit 3D view. Change-Id: I15cee59e6a7665477825caa0ae412fc6ac7b570a Fixes: QDS-1694 Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io> Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
56 lines
2.0 KiB
QML
56 lines
2.0 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick3D 1.15
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import MouseArea3D 1.0
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PlanarDraggable {
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id: planarHandle
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scale: Qt.vector3d(0.024, 0.024, 0.024)
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signal positionCommit()
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signal positionMove()
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function localPos(sceneRelativeDistance)
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{
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var newScenePos = Qt.vector3d(
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_targetStartPos.x + sceneRelativeDistance.x,
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_targetStartPos.y + sceneRelativeDistance.y,
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_targetStartPos.z + sceneRelativeDistance.z);
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return targetNode.parent ? targetNode.parent.mapPositionFromScene(newScenePos) : newScenePos;
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}
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onDragged: {
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targetNode.position = localPos(sceneRelativeDistance);
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positionMove();
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}
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onReleased: {
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targetNode.position = localPos(sceneRelativeDistance);
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positionCommit();
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}
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}
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