Files
qt-creator/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/objectnodeinstance.h
hjk 39a38d5679 Wholesale conversion to #pragma once
Kudos to cgmb and https://github.com/cgmb/guardonce

Change-Id: Ifa8970734b8d43fd08c9260c645bdb0228633791
Reviewed-by: Tobias Hunger <tobias.hunger@theqtcompany.com>
2016-03-30 15:20:19 +00:00

223 lines
8.0 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include "nodeinstanceserver.h"
#include "nodeinstancesignalspy.h"
#include <QPainter>
#include <QSharedPointer>
#include <QWeakPointer>
#include "enumeration.h"
QT_BEGIN_NAMESPACE
class QQmlContext;
class QQmlEngine;
class QQmlProperty;
class QQmlAbstractBinding;
class QQuickItem;
QT_END_NAMESPACE
namespace QmlDesigner {
class NodeInstanceServer;
namespace Internal {
class QmlGraphicsItemNodeInstance;
class GraphicsWidgetNodeInstance;
class GraphicsViewNodeInstance;
class GraphicsSceneNodeInstance;
class ProxyWidgetNodeInstance;
class WidgetNodeInstance;
class ObjectNodeInstance
{
public:
typedef QSharedPointer<ObjectNodeInstance> Pointer;
typedef QWeakPointer<ObjectNodeInstance> WeakPointer;
virtual ~ObjectNodeInstance();
void destroy();
//void setModelNode(const ModelNode &node);
static Pointer create(QObject *objectToBeWrapped);
static QObject *createPrimitive(const QString &typeName, int majorNumber, int minorNumber, QQmlContext *context);
static QObject *createCustomParserObject(const QString &nodeSource, const QByteArray &importCode, QQmlContext *context);
static QObject *createComponent(const QString &componentPath, QQmlContext *context);
static QObject *createComponent(const QUrl &componentUrl, QQmlContext *context);
static QObject *createComponentWrap(const QString &nodeSource, const QByteArray &importCode, QQmlContext *context);
void setInstanceId(qint32 id);
qint32 instanceId() const;
NodeInstanceServer *nodeInstanceServer() const;
void setNodeInstanceServer(NodeInstanceServer *server);
virtual void initialize(const Pointer &objectNodeInstance);
virtual QImage renderImage() const;
virtual QImage renderPreviewImage(const QSize &previewImageSize) const;
virtual QObject *parent() const;
Pointer parentInstance() const;
virtual void reparent(const ObjectNodeInstance::Pointer &oldParentInstance,
const PropertyName &oldParentProperty,
const ObjectNodeInstance::Pointer &newParentInstance,
const PropertyName &newParentProperty);
virtual void setId(const QString &id);
virtual QString id() const;
virtual bool isTransition() const;
virtual bool isPositioner() const;
virtual bool isQuickItem() const;
virtual bool isQuickWindow() const;
virtual bool isLayoutable() const;
virtual bool equalGraphicsItem(QGraphicsItem *item) const;
virtual QRectF boundingRect() const;
virtual QRectF contentItemBoundingBox() const;
virtual QPointF position() const;
virtual QSizeF size() const;
virtual QTransform transform() const;
virtual QTransform contentTransform() const;
virtual QTransform customTransform() const;
virtual QTransform contentItemTransform() const;
virtual QTransform sceneTransform() const;
virtual double opacity() const;
virtual int penWidth() const;
virtual bool hasAnchor(const PropertyName &name) const;
virtual QPair<PropertyName, ServerNodeInstance> anchor(const PropertyName &name) const;
virtual bool isAnchoredBySibling() const;
virtual bool isAnchoredByChildren() const;
virtual double rotation() const;
virtual double scale() const;
virtual QList<QGraphicsTransform *> transformations() const;
virtual QPointF transformOriginPoint() const;
virtual double zValue() const;
virtual void setPropertyVariant(const PropertyName &name, const QVariant &value);
virtual void setPropertyBinding(const PropertyName &name, const QString &expression);
virtual QVariant property(const PropertyName &name) const;
virtual void resetProperty(const PropertyName &name);
virtual void refreshProperty(const PropertyName &name);
virtual QString instanceType(const PropertyName &name) const;
PropertyNameList propertyNames() const;
virtual QList<ServerNodeInstance> childItems() const;
virtual QList<QQuickItem*> allItemsRecursive() const;
void setDeleteHeldInstance(bool deleteInstance);
bool deleteHeldInstance() const;
virtual void updateAnchors();
virtual void paintUpdate();
virtual void activateState();
virtual void deactivateState();
void populateResetHashes();
bool hasValidResetBinding(const PropertyName &propertyName) const;
QVariant resetValue(const PropertyName &propertyName) const;
QObject *object() const;
virtual QQuickItem *contentItem() const;
virtual bool hasContent() const;
virtual bool isResizable() const;
virtual bool isMovable() const;
bool isInLayoutable() const;
void setInLayoutable(bool isInLayoutable);
virtual void refreshLayoutable();
bool hasBindingForProperty(const PropertyName &propertyName, bool *hasChanged = 0) const;
QQmlContext *context() const;
QQmlEngine *engine() const;
virtual bool updateStateVariant(const ObjectNodeInstance::Pointer &target,
const PropertyName &propertyName,
const QVariant &value);
virtual bool updateStateBinding(const ObjectNodeInstance::Pointer &target,
const PropertyName &propertyName,
const QString &expression);
virtual bool resetStateProperty(const ObjectNodeInstance::Pointer &target,
const PropertyName &propertyName,
const QVariant &resetValue);
bool isValid() const;
bool isRootNodeInstance() const;
virtual void doComponentComplete();
virtual QList<ServerNodeInstance> stateInstances() const;
virtual void setNodeSource(const QString &source);
virtual void updateAllDirtyNodesRecursive();
virtual PropertyNameList ignoredProperties() const;
protected:
explicit ObjectNodeInstance(QObject *object);
void doResetProperty(const PropertyName &propertyName);
void removeFromOldProperty(QObject *object, QObject *oldParent, const PropertyName &oldParentProperty);
void addToNewProperty(QObject *object, QObject *newParent, const PropertyName &newParentProperty);
void deleteObjectsInList(const QQmlProperty &metaProperty);
QVariant convertSpecialCharacter(const QVariant& value) const;
QVariant convertEnumToValue(const QVariant &value, const PropertyName &name);
static QObject *parentObject(QObject *object);
static QVariant enumationValue(const Enumeration &enumeration);
void initializePropertyWatcher(const ObjectNodeInstance::Pointer &objectNodeInstance);
private:
QString m_id;
QPointer<NodeInstanceServer> m_nodeInstanceServer;
PropertyName m_parentProperty;
QPointer<QObject> m_object;
NodeInstanceSignalSpy m_signalSpy;
qint32 m_instanceId;
bool m_deleteHeldInstance;
bool m_isInLayoutable;
static QHash<EnumerationName, QVariant> m_enumationValueHash;
};
} // namespace Internal
} // namespace QmlDesigner