forked from qt-creator/qt-creator
The file system scanning was already in a thread, but creating a tree from the flat list of file nodes was still done in the main thread. Creating the tree looks for and creates folder nodes as needed for each file node, which is not that big of a deal but still takes 1/3 of a second for the Qt Creator source tree. Task-number: QTCREATORBUG-25783 Change-Id: I28948ed3ff5233f6fc4b86e93da94d882b81e231 Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org> Reviewed-by: Cristian Adam <cristian.adam@qt.io>
75 lines
3.4 KiB
C++
75 lines
3.4 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "cmakeprojectnodes.h"
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#include <utils/fileutils.h>
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#include <memory>
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namespace CMakeProjectManager {
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namespace Internal {
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std::unique_ptr<ProjectExplorer::FolderNode> createCMakeVFolder(const Utils::FilePath &basePath,
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int priority,
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const QString &displayName);
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void addCMakeVFolder(ProjectExplorer::FolderNode *base,
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const Utils::FilePath &basePath,
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int priority,
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const QString &displayName,
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std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&files);
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std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&removeKnownNodes(
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const QSet<Utils::FilePath> &knownFiles,
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std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&files);
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void addCMakeInputs(ProjectExplorer::FolderNode *root,
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const Utils::FilePath &sourceDir,
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const Utils::FilePath &buildDir,
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std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&sourceInputs,
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std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&buildInputs,
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std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&rootInputs);
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QHash<Utils::FilePath, ProjectExplorer::ProjectNode *> addCMakeLists(
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CMakeProjectNode *root, std::vector<std::unique_ptr<ProjectExplorer::FileNode>> &&cmakeLists);
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void createProjectNode(const QHash<Utils::FilePath, ProjectExplorer::ProjectNode *> &cmakeListsNodes,
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const Utils::FilePath &dir,
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const QString &displayName);
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CMakeTargetNode *createTargetNode(
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const QHash<Utils::FilePath, ProjectExplorer::ProjectNode *> &cmakeListsNodes,
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const Utils::FilePath &dir,
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const QString &displayName);
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void addHeaderNodes(ProjectExplorer::ProjectNode *root,
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QSet<Utils::FilePath> &seenHeaders,
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const QList<ProjectExplorer::FileNode *> &allFiles);
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void addFileSystemNodes(ProjectExplorer::ProjectNode *root,
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const std::shared_ptr<ProjectExplorer::FolderNode> &folderNode);
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} // namespace Internal
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} // namespace CMakeProjectManager
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