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qt-creator/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/qmlstatenodeinstance.cpp
Eike Ziller 3c85058694 Update License
Change-Id: I711d5fb475ef814a1dc9d2822740e827f3f67125
Reviewed-by: Alessandro Portale <alessandro.portale@digia.com>
2015-01-16 12:37:56 +01:00

141 lines
4.7 KiB
C++

/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms and
** conditions see http://www.qt.io/terms-conditions. For further information
** use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 or version 3 as published by the Free
** Software Foundation and appearing in the file LICENSE.LGPLv21 and
** LICENSE.LGPLv3 included in the packaging of this file. Please review the
** following information to ensure the GNU Lesser General Public License
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, The Qt Company gives you certain additional
** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/
#include "qmlstatenodeinstance.h"
#include <private/qquickstategroup_p.h>
#include "qmlpropertychangesnodeinstance.h"
#include <private/qquickstateoperations_p.h>
namespace QmlDesigner {
namespace Internal {
/**
\class QmlStateNodeInstance
QmlStateNodeInstance manages a QQuickState object.
*/
QmlStateNodeInstance::QmlStateNodeInstance(QQuickState *object) :
ObjectNodeInstance(object)
{
}
QmlStateNodeInstance::Pointer
QmlStateNodeInstance::create(QObject *object)
{
QQuickState *stateObject = qobject_cast<QQuickState*>(object);
Q_ASSERT(stateObject);
Pointer instance(new QmlStateNodeInstance(stateObject));
instance->populateResetHashes();
return instance;
}
void QmlStateNodeInstance::activateState()
{
if (stateGroup()
&& !isStateActive()
&& nodeInstanceServer()->hasInstanceForObject(object())) {
nodeInstanceServer()->setStateInstance(nodeInstanceServer()->instanceForObject(object()));
stateGroup()->setState(property("name").toString());
}
}
void QmlStateNodeInstance::deactivateState()
{
if (stateGroup()) {
if (isStateActive()) {
nodeInstanceServer()->clearStateInstance();
stateGroup()->setState(QString());
}
}
}
QQuickState *QmlStateNodeInstance::stateObject() const
{
Q_ASSERT(object());
Q_ASSERT(qobject_cast<QQuickState*>(object()));
return static_cast<QQuickState*>(object());
}
QQuickStateGroup *QmlStateNodeInstance::stateGroup() const
{
return stateObject()->stateGroup();
}
bool QmlStateNodeInstance::isStateActive() const
{
return stateObject() && stateGroup() && stateGroup()->state() == property("name");
}
void QmlStateNodeInstance::setPropertyVariant(const PropertyName &name, const QVariant &value)
{
bool hasParent = parent();
bool isStateOfTheRootModelNode = parentInstance() && parentInstance()->isRootNodeInstance();
if (name == "when" && (!hasParent || isStateOfTheRootModelNode))
return;
ObjectNodeInstance::setPropertyVariant(name, value);
}
void QmlStateNodeInstance::setPropertyBinding(const PropertyName &name, const QString &expression)
{
bool hasParent = parent();
bool isStateOfTheRootModelNode = parentInstance() && parentInstance()->isRootNodeInstance();
if (name == "when" && (!hasParent || isStateOfTheRootModelNode))
return;
ObjectNodeInstance::setPropertyBinding(name, expression);
}
bool QmlStateNodeInstance::updateStateVariant(const ObjectNodeInstance::Pointer &target, const PropertyName &propertyName, const QVariant &value)
{
return stateObject()->changeValueInRevertList(target->object(), QString::fromUtf8(propertyName), value);
}
bool QmlStateNodeInstance::updateStateBinding(const ObjectNodeInstance::Pointer &target, const PropertyName &propertyName, const QString &expression)
{
return stateObject()->changeValueInRevertList(target->object(), QString::fromUtf8(propertyName), expression);
}
bool QmlStateNodeInstance::resetStateProperty(const ObjectNodeInstance::Pointer &target, const PropertyName &propertyName, const QVariant & /* resetValue */)
{
return stateObject()->removeEntryFromRevertList(target->object(), QString::fromUtf8(propertyName));
}
} // namespace Internal
} // namespace QmlDesigner