forked from qt-creator/qt-creator
Change-Id: I7930e5087014b47ccc054109cbb607ef9c373515 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
59 lines
2.1 KiB
C++
59 lines
2.1 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2022 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "quick3dmaterialnodeinstance.h"
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namespace QmlDesigner {
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namespace Internal {
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Quick3DMaterialNodeInstance::Quick3DMaterialNodeInstance(QObject *node)
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: Quick3DRenderableNodeInstance(node)
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{
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}
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Quick3DMaterialNodeInstance::~Quick3DMaterialNodeInstance()
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{
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}
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void Quick3DMaterialNodeInstance::invokeDummyViewCreate() const
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{
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QMetaObject::invokeMethod(m_dummyRootView, "createViewForMaterial",
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Q_ARG(QVariant, QVariant::fromValue(object())),
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Q_ARG(QVariant, ""),
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Q_ARG(QVariant, ""),
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Q_ARG(QVariant, ""));
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}
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Quick3DMaterialNodeInstance::Pointer Quick3DMaterialNodeInstance::create(QObject *object)
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{
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Pointer instance(new Quick3DMaterialNodeInstance(object));
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instance->populateResetHashes();
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return instance;
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}
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} // namespace Internal
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} // namespace QmlDesigner
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