forked from qt-creator/qt-creator
		
	Edit camera is now controlled as in Qt 3D Studio: ALT + left button orbits camera. ALT + middle button pans camera. ALT + right button zooms camera. Wheel zooms camera. Task-number: QDS-1206 Change-Id: Ia72644073d172b00483ceed8bcc5ffb8dce68741 Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
		
			
				
	
	
		
			87 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick3D 1.0
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import MouseArea3D 1.0
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Node {
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    id: overlayNode
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    property View3D view3D
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    property Node target: parent
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    property bool autoScale: true
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    // Read-only
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    property real relativeScale: 1
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    onSceneTransformChanged: updateScale()
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    onAutoScaleChanged: updateScale()
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    Connections {
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        target: view3D.camera
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        onSceneTransformChanged: updateScale()
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    }
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    Connections {
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        target: _generalHelper
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        onOverlayUpdateNeeded: updateScale()
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    }
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    function getScale(baseScale)
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    {
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        return Qt.vector3d(baseScale.x * relativeScale, baseScale.y * relativeScale,
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                           baseScale.z * relativeScale);
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    }
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    function updateScale()
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    {
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        if (!autoScale) {
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            target.scale = Qt.vector3d(1, 1, 1);
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        } else {
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            // Calculate the distance independent scale by first mapping the targets position to
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            // the view. We then measure up a distance on the view (100px) that we use as an
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            // "anchor" distance. Map the two positions back to the target node, and measure the
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            // distance between them now, in the 3D scene. The difference of the two distances,
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            // view and scene, will tell us what the distance independent scale should be.
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            var posInView1 = view3D.mapFrom3DScene(scenePosition);
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            var posInView2 = Qt.vector3d(posInView1.x + 100, posInView1.y, posInView1.z);
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            var rayPos1 = view3D.mapTo3DScene(Qt.vector3d(posInView2.x, posInView2.y, 0));
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            var rayPos2 = view3D.mapTo3DScene(Qt.vector3d(posInView2.x, posInView2.y, 10));
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            var planeNormal = view3D.camera.forward;
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            var rayHitPos = helper.rayIntersectsPlane(rayPos1, rayPos2, scenePosition,
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                                                      planeNormal);
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            relativeScale = scenePosition.minus(rayHitPos).length() / 100;
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        }
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    }
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    MouseArea3D {
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        id: helper
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        view3D: overlayNode.view3D
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    }
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}
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