forked from qt-creator/qt-creator
ScaleGizmo allows scaling in the direction of local or global axes, as well as uniform scaling. Any scale component cannot be made negative with ScaleGizmo. Change-Id: I9b98d9593e07ded340178b07b73fa1b72421ba20 Fixes: QDS-1195 Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io> Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
125 lines
4.0 KiB
QML
125 lines
4.0 KiB
QML
/****************************************************************************
|
|
**
|
|
** Copyright (C) 2019 The Qt Company Ltd.
|
|
** Contact: https://www.qt.io/licensing/
|
|
**
|
|
** This file is part of Qt Creator.
|
|
**
|
|
** Commercial License Usage
|
|
** Licensees holding valid commercial Qt licenses may use this file in
|
|
** accordance with the commercial license agreement provided with the
|
|
** Software or, alternatively, in accordance with the terms contained in
|
|
** a written agreement between you and The Qt Company. For licensing terms
|
|
** and conditions see https://www.qt.io/terms-conditions. For further
|
|
** information use the contact form at https://www.qt.io/contact-us.
|
|
**
|
|
** GNU General Public License Usage
|
|
** Alternatively, this file may be used under the terms of the GNU
|
|
** General Public License version 3 as published by the Free Software
|
|
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
|
|
** included in the packaging of this file. Please review the following
|
|
** information to ensure the GNU General Public License requirements will
|
|
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
|
|
**
|
|
****************************************************************************/
|
|
|
|
import QtQuick 2.0
|
|
import QtQuick3D 1.0
|
|
import MouseArea3D 1.0
|
|
|
|
Model {
|
|
id: rootModel
|
|
rotationOrder: Node.XYZr
|
|
|
|
property View3D view3D
|
|
property alias color: material.emissiveColor
|
|
property Node targetNode: null
|
|
property bool dragging: false
|
|
property bool active: false
|
|
|
|
readonly property bool hovering: mouseAreaYZ.hovering || mouseAreaXZ.hovering
|
|
|
|
property var _pointerPosPressed
|
|
property var _targetStartPos
|
|
|
|
signal pressed(var mouseArea)
|
|
signal dragged(var mouseArea, vector3d sceneRelativeDistance)
|
|
signal released(var mouseArea, vector3d sceneRelativeDistance)
|
|
|
|
materials: DefaultMaterial {
|
|
id: material
|
|
emissiveColor: "white"
|
|
lighting: DefaultMaterial.NoLighting
|
|
}
|
|
|
|
function handlePressed(mouseArea, scenePos)
|
|
{
|
|
if (!targetNode)
|
|
return;
|
|
|
|
var maskedPosition = Qt.vector3d(scenePos.x, 0, 0);
|
|
_pointerPosPressed = mouseArea.mapPositionToScene(maskedPosition);
|
|
var sp = targetNode.scenePosition;
|
|
_targetStartPos = Qt.vector3d(sp.x, sp.y, sp.z);
|
|
dragging = true;
|
|
pressed(mouseArea);
|
|
}
|
|
|
|
function calcRelativeDistance(mouseArea, scenePos)
|
|
{
|
|
var maskedPosition = Qt.vector3d(scenePos.x, 0, 0);
|
|
var scenePointerPos = mouseArea.mapPositionToScene(maskedPosition);
|
|
return Qt.vector3d(scenePointerPos.x - _pointerPosPressed.x,
|
|
scenePointerPos.y - _pointerPosPressed.y,
|
|
scenePointerPos.z - _pointerPosPressed.z);
|
|
}
|
|
|
|
function handleDragged(mouseArea, scenePos)
|
|
{
|
|
if (!targetNode)
|
|
return;
|
|
|
|
dragged(mouseArea, calcRelativeDistance(mouseArea, scenePos));
|
|
}
|
|
|
|
function handleReleased(mouseArea, scenePos)
|
|
{
|
|
if (!targetNode)
|
|
return;
|
|
|
|
released(mouseArea, calcRelativeDistance(mouseArea, scenePos));
|
|
dragging = false;
|
|
}
|
|
|
|
MouseArea3D {
|
|
id: mouseAreaYZ
|
|
view3D: rootModel.view3D
|
|
x: 0
|
|
y: -1.5
|
|
width: 12
|
|
height: 3
|
|
rotation: Qt.vector3d(0, 0, 90)
|
|
grabsMouse: targetNode
|
|
active: rootModel.active
|
|
onPressed: rootModel.handlePressed(mouseAreaYZ, scenePos)
|
|
onDragged: rootModel.handleDragged(mouseAreaYZ, scenePos)
|
|
onReleased: rootModel.handleReleased(mouseAreaYZ, scenePos)
|
|
}
|
|
|
|
MouseArea3D {
|
|
id: mouseAreaXZ
|
|
view3D: rootModel.view3D
|
|
x: 0
|
|
y: -1.5
|
|
width: 12
|
|
height: 3
|
|
rotation: Qt.vector3d(0, 90, 90)
|
|
grabsMouse: targetNode
|
|
active: rootModel.active
|
|
onPressed: rootModel.handlePressed(mouseAreaXZ, scenePos)
|
|
onDragged: rootModel.handleDragged(mouseAreaXZ, scenePos)
|
|
onReleased: rootModel.handleReleased(mouseAreaXZ, scenePos)
|
|
}
|
|
}
|
|
|