forked from qt-creator/qt-creator
Change-Id: Icae60ec35fc84d731243a005e97b174fa9a94815 Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io> Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
155 lines
5.4 KiB
QML
155 lines
5.4 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick3D 1.0
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import MouseArea3D 1.0
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Node {
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id: moveGizmo
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property View3D view3D
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property bool highlightOnHover: false
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property Node targetNode: null
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property bool globalOrientation: true
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readonly property bool dragging: arrowX.dragging || arrowY.dragging || arrowZ.dragging
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|| planeX.dragging || planeY.dragging || planeZ.dragging
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|| centerBall.dragging
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signal positionCommit()
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signal positionMove()
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Node {
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rotation: globalOrientation || !targetNode ? Qt.vector3d(0, 0, 0) : targetNode.sceneRotation
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Arrow {
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id: arrowX
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rotation: Qt.vector3d(0, 0, -90)
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targetNode: moveGizmo.targetNode
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color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(1, 0, 0, 1))
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: Qt.rgba(1, 0, 0, 1)
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view3D: moveGizmo.view3D
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active: moveGizmo.visible
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onPositionCommit: moveGizmo.positionCommit()
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onPositionMove: moveGizmo.positionMove()
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}
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Arrow {
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id: arrowY
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rotation: Qt.vector3d(0, 0, 0)
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targetNode: moveGizmo.targetNode
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color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0.6, 0, 1))
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: Qt.rgba(0, 0.6, 0, 1)
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view3D: moveGizmo.view3D
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active: moveGizmo.visible
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onPositionCommit: moveGizmo.positionCommit()
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onPositionMove: moveGizmo.positionMove()
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}
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Arrow {
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id: arrowZ
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rotation: Qt.vector3d(90, 0, 0)
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targetNode: moveGizmo.targetNode
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color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0, 1, 1))
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: Qt.rgba(0, 0, 1, 1)
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view3D: moveGizmo.view3D
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active: moveGizmo.visible
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onPositionCommit: moveGizmo.positionCommit()
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onPositionMove: moveGizmo.positionMove()
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}
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PlanarMoveHandle {
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id: planeX
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y: 10
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z: 10
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rotation: Qt.vector3d(0, 90, 0)
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targetNode: moveGizmo.targetNode
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color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(1, 0, 0, 1))
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: Qt.rgba(1, 0, 0, 1)
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view3D: moveGizmo.view3D
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active: moveGizmo.visible
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onPositionCommit: moveGizmo.positionCommit()
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onPositionMove: moveGizmo.positionMove()
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}
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PlanarMoveHandle {
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id: planeY
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x: 10
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z: 10
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rotation: Qt.vector3d(90, 0, 0)
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targetNode: moveGizmo.targetNode
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color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0.6, 0, 1))
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: Qt.rgba(0, 0.6, 0, 1)
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view3D: moveGizmo.view3D
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active: moveGizmo.visible
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onPositionCommit: moveGizmo.positionCommit()
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onPositionMove: moveGizmo.positionMove()
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}
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PlanarMoveHandle {
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id: planeZ
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x: 10
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y: 10
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rotation: Qt.vector3d(0, 0, 0)
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targetNode: moveGizmo.targetNode
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color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0, 0, 1, 1))
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: Qt.rgba(0, 0, 1, 1)
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view3D: moveGizmo.view3D
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active: moveGizmo.visible
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onPositionCommit: moveGizmo.positionCommit()
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onPositionMove: moveGizmo.positionMove()
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}
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}
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PlanarMoveHandle {
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id: centerBall
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source: "#Sphere"
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color: highlightOnHover && (hovering || dragging) ? Qt.lighter(Qt.rgba(0.5, 0.5, 0.5, 1))
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: Qt.rgba(0.5, 0.5, 0.5, 1)
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rotation: view3D.camera.rotation
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priority: 1
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targetNode: moveGizmo.targetNode
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view3D: moveGizmo.view3D
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active: moveGizmo.visible
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onPositionCommit: moveGizmo.positionCommit()
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onPositionMove: moveGizmo.positionMove()
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}
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}
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