forked from qt-creator/qt-creator
It's what the base class requires, and opens the possibility to have several factories creating the same type of run configuration. Also move ios, winrt and android factories closer to their products, it's the predominant pattern nowadays. Change-Id: Iad48152f02a248d22cb18dd435a2fc34d73c7077 Reviewed-by: Christian Kandeler <christian.kandeler@qt.io>
56 lines
2.1 KiB
C++
56 lines
2.1 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#pragma once
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#include <QtGlobal>
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#include <QLoggingCategory>
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namespace Ios {
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namespace Internal {
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Q_DECLARE_LOGGING_CATEGORY(iosLog)
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} // namespace Internal
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namespace Constants {
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const char IOS_SETTINGS_ID[] = "CC.Ios Configurations";
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const char IOSQT[] = "Qt4ProjectManager.QtVersion.Ios"; // this literal is replicated to avoid dependencies
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const char IOS_DEVICE_TYPE[] = "Ios.Device.Type";
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const char IOS_SIMULATOR_TYPE[] = "Ios.Simulator.Type";
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const char IOS_DEVICE_ID[] = "iOS Device ";
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const char IOS_SIMULATOR_DEVICE_ID[] = "iOS Simulator Device ";
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const char IOS_PRESET_BUILD_STEP_ID[] = "Ios.IosPresetBuildStep";
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const char IOS_DSYM_BUILD_STEP_ID[] = "Ios.IosDsymBuildStep";
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const quint16 IOS_DEVICE_PORT_START = 30000;
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const quint16 IOS_DEVICE_PORT_END = 31000;
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const quint16 IOS_SIMULATOR_PORT_START = 30000;
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const quint16 IOS_SIMULATOR_PORT_END = 31000;
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const char EXTRA_INFO_KEY[] = "extraInfo";
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} // namespace Constants;
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} // namespace Ios
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