Files
qt-creator/src/plugins/cmakeprojectmanager/cmakeprojectmanager.cpp
hjk b2a16190e8 Use project id uniformly as project context
The possibly intented flexibility e.g. to have different project types
share the same idea of a common context was never used, in all cases
we had a 1:1 relation ship between project ids and ids that were used
as context. This led to oversights like the one fixed in 60fb35a2.

This patch here uses the project id unconditionally as context and
drops all context ids. If we'll ever have the situation where the
original flexibility was needed, Project::projectContext() could be
made virtual and overridden were needed.

Also, the context was never modified for any given project, so the
updating machinery is not needed.

Change-Id: I3f7fac0ed5e4704e126558987c48577f26082dfd
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
2017-12-20 12:35:14 +00:00

147 lines
6.2 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "cmakeprojectmanager.h"
#include "cmakebuildconfiguration.h"
#include "cmakekitinformation.h"
#include "cmakeprojectconstants.h"
#include "cmakeproject.h"
#include "cmakesettingspage.h"
#include "cmaketoolmanager.h"
#include <coreplugin/icore.h>
#include <coreplugin/actionmanager/actionmanager.h>
#include <coreplugin/actionmanager/command.h>
#include <coreplugin/actionmanager/actioncontainer.h>
#include <projectexplorer/buildmanager.h>
#include <projectexplorer/projectexplorer.h>
#include <projectexplorer/projectexplorerconstants.h>
#include <projectexplorer/projecttree.h>
#include <projectexplorer/session.h>
#include <projectexplorer/target.h>
#include <QAction>
#include <QDateTime>
#include <QIcon>
using namespace ProjectExplorer;
using namespace CMakeProjectManager::Internal;
CMakeManager::CMakeManager() :
m_runCMakeAction(new QAction(QIcon(), tr("Run CMake"), this)),
m_clearCMakeCacheAction(new QAction(QIcon(), tr("Clear CMake Configuration"), this)),
m_runCMakeActionContextMenu(new QAction(QIcon(), tr("Run CMake"), this)),
m_rescanProjectAction(new QAction(QIcon(), tr("Rescan Project"), this))
{
Core::ActionContainer *mbuild =
Core::ActionManager::actionContainer(ProjectExplorer::Constants::M_BUILDPROJECT);
Core::ActionContainer *mproject =
Core::ActionManager::actionContainer(ProjectExplorer::Constants::M_PROJECTCONTEXT);
Core::ActionContainer *msubproject =
Core::ActionManager::actionContainer(ProjectExplorer::Constants::M_SUBPROJECTCONTEXT);
const Core::Context projectContext(CMakeProjectManager::Constants::CMAKEPROJECT_ID);
const Core::Context globalContext(Core::Constants::C_GLOBAL);
Core::Command *command = Core::ActionManager::registerAction(m_runCMakeAction,
Constants::RUNCMAKE, globalContext);
command->setAttribute(Core::Command::CA_Hide);
mbuild->addAction(command, ProjectExplorer::Constants::G_BUILD_DEPLOY);
connect(m_runCMakeAction, &QAction::triggered, [this]() {
runCMake(SessionManager::startupProject());
});
command = Core::ActionManager::registerAction(m_clearCMakeCacheAction,
Constants::CLEARCMAKECACHE, globalContext);
command->setAttribute(Core::Command::CA_Hide);
mbuild->addAction(command, ProjectExplorer::Constants::G_BUILD_DEPLOY);
connect(m_clearCMakeCacheAction, &QAction::triggered, [this]() {
clearCMakeCache(SessionManager::startupProject());
});
command = Core::ActionManager::registerAction(m_runCMakeActionContextMenu,
Constants::RUNCMAKECONTEXTMENU, projectContext);
command->setAttribute(Core::Command::CA_Hide);
mproject->addAction(command, ProjectExplorer::Constants::G_PROJECT_BUILD);
msubproject->addAction(command, ProjectExplorer::Constants::G_PROJECT_BUILD);
connect(m_runCMakeActionContextMenu, &QAction::triggered, [this]() {
runCMake(ProjectTree::currentProject());
});
command = Core::ActionManager::registerAction(m_rescanProjectAction,
Constants::RESCANPROJECT, globalContext);
command->setAttribute(Core::Command::CA_Hide);
mbuild->addAction(command, ProjectExplorer::Constants::G_BUILD_DEPLOY);
connect(m_rescanProjectAction, &QAction::triggered, [this]() {
rescanProject(ProjectTree::currentProject());
});
connect(SessionManager::instance(), &SessionManager::startupProjectChanged,
this, &CMakeManager::updateCmakeActions);
connect(BuildManager::instance(), &BuildManager::buildStateChanged,
this, &CMakeManager::updateCmakeActions);
updateCmakeActions();
}
void CMakeManager::updateCmakeActions()
{
auto project = qobject_cast<CMakeProject *>(SessionManager::startupProject());
const bool visible = project && !BuildManager::isBuilding(project);
m_runCMakeAction->setVisible(visible);
m_clearCMakeCacheAction->setVisible(visible);
m_rescanProjectAction->setVisible(visible);
}
void CMakeManager::clearCMakeCache(Project *project)
{
CMakeProject *cmakeProject = qobject_cast<CMakeProject *>(project);
if (!cmakeProject || !cmakeProject->activeTarget() || !cmakeProject->activeTarget()->activeBuildConfiguration())
return;
cmakeProject->clearCMakeCache();
}
void CMakeManager::runCMake(Project *project)
{
CMakeProject *cmakeProject = qobject_cast<CMakeProject *>(project);
if (!cmakeProject || !cmakeProject->activeTarget() || !cmakeProject->activeTarget()->activeBuildConfiguration())
return;
if (!ProjectExplorerPlugin::saveModifiedFiles())
return;
cmakeProject->runCMake();
}
void CMakeManager::rescanProject(Project *project)
{
CMakeProject *cmakeProject = qobject_cast<CMakeProject *>(project);
if (!cmakeProject || !cmakeProject->activeTarget() || !cmakeProject->activeTarget()->activeBuildConfiguration())
return;
cmakeProject->runCMakeAndScanProjectTree();// by my experience: every rescan run requires cmake run too
}