Files
qt-creator/share/qtcreator/glsl/glsl_120.frag
Robert Loehning 746c5d8863 Incremented year in copyright info
Change-Id: Ib5423fdd064e4546f848c0b640b0ed0514c26d3a
Reviewed-by: Leena Miettinen <riitta-leena.miettinen@digia.com>
Reviewed-by: Kai Koehne <kai.koehne@digia.com>
2014-01-08 08:29:47 +01:00

57 lines
2.0 KiB
GLSL

/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/
// Fragment shader special variables.
vec4 gl_FragCoord;
bool gl_FrontFacing;
vec4 gl_FragColor;
vec4 gl_FragData[gl_MaxDrawBuffers];
float gl_FragDepth;
// Varying variables.
varying vec4 gl_Color;
varying vec4 gl_SecondaryColor;
varying vec4 gl_TexCoord[];
varying float gl_FogFragCoord;
varying vec2 gl_PointCoord;
// Fragment processing functions.
float dFdx(float p);
vec2 dFdx(vec2 p);
vec3 dFdx(vec3 p);
vec4 dFdx(vec4 p);
float dFdy(float p);
vec2 dFdy(vec2 p);
vec3 dFdy(vec3 p);
vec4 dFdy(vec4 p);
float fwidth(float p);
vec2 fwidth(vec2 p);
vec3 fwidth(vec3 p);
vec4 fwidth(vec4 p);