forked from qt-creator/qt-creator
		
	For capturing data we need a atomic mechanism. So in one process multiple node instance server can be started and then a command is send back that a scene is created. It can be used to ensure that captured data of views is up to date. Task-number: QDS-2630 Change-Id: Iea8d0b036b6384c9c1b0f91af401f2b1f1978c12 Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
		
			
				
	
	
		
			54 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /****************************************************************************
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| **
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| ** Copyright (C) 2020 The Qt Company Ltd.
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| ** Contact: https://www.qt.io/licensing/
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| **
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| ** This file is part of Qt Creator.
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| **
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| ** Commercial License Usage
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| ** Licensees holding valid commercial Qt licenses may use this file in
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| ** accordance with the commercial license agreement provided with the
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| ** Software or, alternatively, in accordance with the terms contained in
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| ** a written agreement between you and The Qt Company. For licensing terms
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| ** and conditions see https://www.qt.io/terms-conditions. For further
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| ** information use the contact form at https://www.qt.io/contact-us.
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| **
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| ** GNU General Public License Usage
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| ** Alternatively, this file may be used under the terms of the GNU
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| ** General Public License version 3 as published by the Free Software
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| ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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| ** included in the packaging of this file. Please review the following
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| ** information to ensure the GNU General Public License requirements will
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| ** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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| **
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| ****************************************************************************/
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| 
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| #include "capturenodeinstanceserverdispatcher.h"
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| 
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| #include "nodeinstanceclientinterface.h"
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| #include "qt5capturepreviewnodeinstanceserver.h"
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| #include "qt5informationnodeinstanceserver.h"
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| #include "qt5rendernodeinstanceserver.h"
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| #include "scenecreatedcommand.h"
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| 
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| namespace QmlDesigner {
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| 
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| void CaptureNodeInstanceServerDispatcher::createScene(const CreateSceneCommand &command)
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| {
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|     NodeInstanceServerDispatcher::createScene(command);
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| 
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|     QTimer::singleShot(100,
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|                        this,
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|                        &CaptureNodeInstanceServerDispatcher::collectItemChangesAndSendChangeCommands);
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| }
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| 
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| void CaptureNodeInstanceServerDispatcher::collectItemChangesAndSendChangeCommands()
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| {
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|     for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
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|         server->collectItemChangesAndSendChangeCommands();
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| 
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|     m_nodeInstanceClient->sceneCreated({});
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| }
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| 
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| } // namespace QmlDesigner
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