forked from qt-creator/qt-creator
		
	Edit3D view is now a tab alongside Form Editor. Buttons were moved to a Creator side task bar on Edit 3D view. Change-Id: Ia06107e4f855ba512ffea3e628a61558894e800e Fixes: QDS-1570 Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
		
			
				
	
	
		
			122 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "update3dviewstatecommand.h"
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#include <QDebug>
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#include <QDataStream>
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namespace QmlDesigner {
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Update3dViewStateCommand::Update3dViewStateCommand(Qt::WindowStates previousStates,
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                                                   Qt::WindowStates currentStates)
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    : m_previousStates(previousStates)
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    , m_currentStates(currentStates)
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    , m_type(Update3dViewStateCommand::StateChange)
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{
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}
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Update3dViewStateCommand::Update3dViewStateCommand(bool active, bool hasPopup)
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    : m_active(active)
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    , m_hasPopup(hasPopup)
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    , m_type(Update3dViewStateCommand::ActiveChange)
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{
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}
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Update3dViewStateCommand::Update3dViewStateCommand(const QSize &size)
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    : m_size(size)
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    , m_type(Update3dViewStateCommand::SizeChange)
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{
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}
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Qt::WindowStates Update3dViewStateCommand::previousStates() const
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{
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    return m_previousStates;
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}
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Qt::WindowStates Update3dViewStateCommand::currentStates() const
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{
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    return m_currentStates;
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}
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bool Update3dViewStateCommand::isActive() const
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{
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    return m_active;
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}
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bool Update3dViewStateCommand::hasPopup() const
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{
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    return m_hasPopup;
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}
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QSize Update3dViewStateCommand::size() const
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{
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    return m_size;
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}
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Update3dViewStateCommand::Type Update3dViewStateCommand::type() const
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{
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    return m_type;
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}
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QDataStream &operator<<(QDataStream &out, const Update3dViewStateCommand &command)
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{
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    out << command.previousStates();
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    out << command.currentStates();
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    out << qint32(command.isActive());
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    out << qint32(command.hasPopup());
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    out << qint32(command.type());
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    out << command.size();
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    return out;
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}
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QDataStream &operator>>(QDataStream &in, Update3dViewStateCommand &command)
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{
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    in >> command.m_previousStates;
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    in >> command.m_currentStates;
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    qint32 active;
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    qint32 hasPopup;
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    qint32 type;
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    in >> active;
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    in >> hasPopup;
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    in >> type;
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    command.m_active = active;
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    command.m_hasPopup = hasPopup;
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    command.m_type = Update3dViewStateCommand::Type(type);
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    in >> command.m_size;
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    return in;
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}
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QDebug operator<<(QDebug debug, const Update3dViewStateCommand &command)
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{
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    return debug.nospace() << "Update3dViewStateCommand(type: "
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                           << command.m_type << ","
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                           << command.m_size << ")";
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}
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} // namespace QmlDesigner
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