forked from qt-creator/qt-creator
Request 3D preview image for material instances from puppet to show on tooltip. Support for effect previews is also done, but handler for it is not registered, as effects cannot be shared between windows due to issue QTBUG-86616. Also refactored the preview image support out of navigator to make it more accessible by other components. Change-Id: Ie08ba218f929660c2e43d39578997a5a1a883efd Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
209 lines
7.2 KiB
C++
209 lines
7.2 KiB
C++
/****************************************************************************
|
|
**
|
|
** Copyright (C) 2020 The Qt Company Ltd.
|
|
** Contact: https://www.qt.io/licensing/
|
|
**
|
|
** This file is part of Qt Creator.
|
|
**
|
|
** Commercial License Usage
|
|
** Licensees holding valid commercial Qt licenses may use this file in
|
|
** accordance with the commercial license agreement provided with the
|
|
** Software or, alternatively, in accordance with the terms contained in
|
|
** a written agreement between you and The Qt Company. For licensing terms
|
|
** and conditions see https://www.qt.io/terms-conditions. For further
|
|
** information use the contact form at https://www.qt.io/contact-us.
|
|
**
|
|
** GNU General Public License Usage
|
|
** Alternatively, this file may be used under the terms of the GNU
|
|
** General Public License version 3 as published by the Free Software
|
|
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
|
|
** included in the packaging of this file. Please review the following
|
|
** information to ensure the GNU General Public License requirements will
|
|
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
|
|
**
|
|
****************************************************************************/
|
|
|
|
#include "nodeinstanceserverdispatcher.h"
|
|
|
|
#include "qt5capturepreviewnodeinstanceserver.h"
|
|
#include "qt5informationnodeinstanceserver.h"
|
|
#include "qt5rendernodeinstanceserver.h"
|
|
|
|
namespace QmlDesigner {
|
|
|
|
NodeInstanceServerDispatcher::NodeInstanceServerDispatcher(const QStringList &serverNames,
|
|
NodeInstanceClientInterface *nodeInstanceClient)
|
|
{
|
|
for (const QString &serverName : serverNames)
|
|
addServer(serverName, nodeInstanceClient);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::createInstances(const CreateInstancesCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->createInstances(command);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::changeFileUrl(const ChangeFileUrlCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->changeFileUrl(command);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::createScene(const CreateSceneCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->createScene(command);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::clearScene(const ClearSceneCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->clearScene(command);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::update3DViewState(const Update3dViewStateCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->update3DViewState(command);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::removeInstances(const RemoveInstancesCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->removeInstances(command);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::removeProperties(const RemovePropertiesCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->removeProperties(command);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::changePropertyBindings(const ChangeBindingsCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->changePropertyBindings(command);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::changePropertyValues(const ChangeValuesCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->changePropertyValues(command);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::changeAuxiliaryValues(const ChangeAuxiliaryCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->changeAuxiliaryValues(command);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::reparentInstances(const ReparentInstancesCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->reparentInstances(command);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::changeIds(const ChangeIdsCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->changeIds(command);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::changeState(const ChangeStateCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->changeState(command);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::completeComponent(const CompleteComponentCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->completeComponent(command);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::changeNodeSource(const ChangeNodeSourceCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->changeNodeSource(command);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::token(const TokenCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->token(command);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::removeSharedMemory(const RemoveSharedMemoryCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->removeSharedMemory(command);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::changeSelection(const ChangeSelectionCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->changeSelection(command);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::inputEvent(const InputEventCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->inputEvent(command);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::view3DAction(const View3DActionCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->view3DAction(command);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::requestModelNodePreviewImage(const RequestModelNodePreviewImageCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->requestModelNodePreviewImage(command);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::changeLanguage(const ChangeLanguageCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->changeLanguage(command);
|
|
}
|
|
|
|
void NodeInstanceServerDispatcher::changePreviewImageSize(const ChangePreviewImageSizeCommand &command)
|
|
{
|
|
for (std::unique_ptr<NodeInstanceServer> &server : m_servers)
|
|
server->changePreviewImageSize(command);
|
|
}
|
|
|
|
namespace {
|
|
|
|
std::unique_ptr<NodeInstanceServer> createNodeInstanceServer(
|
|
const QString &serverName, NodeInstanceClientInterface *nodeInstanceClient)
|
|
{
|
|
if (serverName == "capturemode")
|
|
return std::make_unique<Qt5CapturePreviewNodeInstanceServer>(nodeInstanceClient);
|
|
else if (serverName == "rendermode")
|
|
return std::make_unique<Qt5RenderNodeInstanceServer>(nodeInstanceClient);
|
|
else if (serverName == "editormode")
|
|
return std::make_unique<Qt5InformationNodeInstanceServer>(nodeInstanceClient);
|
|
else if (serverName == "previewmode")
|
|
return std::make_unique<Qt5PreviewNodeInstanceServer>(nodeInstanceClient);
|
|
|
|
return {};
|
|
}
|
|
|
|
} // namespace
|
|
|
|
void NodeInstanceServerDispatcher::addServer(const QString &serverName,
|
|
NodeInstanceClientInterface *nodeInstanceClient)
|
|
{
|
|
auto server = createNodeInstanceServer(serverName, nodeInstanceClient);
|
|
|
|
server->disableTimer();
|
|
|
|
m_servers.push_back(std::move(server));
|
|
}
|
|
|
|
} // namespace QmlDesigner
|