Files
qt-creator/tests/unit/unittest/mocksymbolindexing.h
Marco Bubke 3adb71d45e Clang: Add Symbol Indexing
It is a first step and now a database is generated if you start QtCreator.
Some code is now shared with the PchManager which can be improved in the
future.

Change-Id: Ic267fe7960f6c455d91832859a673ce98f269aa2
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
2017-09-14 13:39:55 +00:00

46 lines
1.8 KiB
C++

/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include "googletest.h"
#include <symbolindexinginterface.h>
class MockSymbolIndexing : public ClangBackEnd::SymbolIndexingInterface
{
public:
MOCK_METHOD2(updateProjectParts,
void(const ClangBackEnd::V2::ProjectPartContainers &projectParts,
const ClangBackEnd::V2::FileContainers &generatedFiles));
void updateProjectParts(ClangBackEnd::V2::ProjectPartContainers &&projectParts,
ClangBackEnd::V2::FileContainers &&generatedFiles) override
{
updateProjectParts(projectParts, generatedFiles);
}
};