Files
qt-creator/share/qtcreator/qml/qmlpuppet/commands/drop3dlibraryitemcommand.h
Mahmoud Badri 5df7ad94ec Implement DnD 3D objects from the item library to the EditView3D
Proof of concept drag and drop implementation. Basic functionality
working but needs polish.

Task-number: QDS-1132
Change-Id: Ie3b9e80de9a414c4955d6e38daf338045bc1e614
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2019-11-12 10:00:34 +00:00

60 lines
2.2 KiB
C++

/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
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#pragma once
#include <QVector>
#include <QDataStream>
#include <QMimeData>
#include "instancecontainer.h"
namespace QmlDesigner {
class Drop3DLibraryItemCommand
{
friend QDataStream &operator>>(QDataStream &in, Drop3DLibraryItemCommand &command);
friend QDebug operator<<(QDebug debug, const Drop3DLibraryItemCommand &command);
friend bool operator==(const Drop3DLibraryItemCommand &first,
const Drop3DLibraryItemCommand &second);
public:
explicit Drop3DLibraryItemCommand(const QByteArray &itemData);
Drop3DLibraryItemCommand() = default;
QByteArray itemData() const { return m_itemData; }
private:
QByteArray m_itemData;
};
QDataStream &operator<<(QDataStream &out, const Drop3DLibraryItemCommand &command);
QDataStream &operator>>(QDataStream &in, Drop3DLibraryItemCommand &command);
bool operator==(const Drop3DLibraryItemCommand &first, const Drop3DLibraryItemCommand &second);
} // namespace QmlDesigner
Q_DECLARE_METATYPE(QmlDesigner::Drop3DLibraryItemCommand)