forked from qt-creator/qt-creator
Added default ShaderTool configuration block to new project template
and use information specified there to generate qsb shaders.
The args property specifies command line argument for qsb tool.
The files property specifies files for which qsb tool is run for.
E.g.:
ShaderTool {
args: "-s --glsl \"100 es,120,150\" --hlsl 50 --msl 12"
files: [ "content/shaders/*" ]
}
Fixes: QDS-6590
Change-Id: I3bab0db21d20f486f9f25c1437a27ddb7fb47396
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Samuel Ghinet <samuel.ghinet@qt.io>
169 lines
5.4 KiB
C++
169 lines
5.4 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#pragma once
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#include "qmlprojectmanager_global.h"
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#include "qmlprojectnodes.h"
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#include <projectexplorer/buildsystem.h>
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#include <projectexplorer/project.h>
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#include <utils/environment.h>
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#include <QPointer>
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namespace QmlProjectManager {
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class QmlProject;
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class QmlProjectItem;
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class QMLPROJECTMANAGER_EXPORT QmlBuildSystem : public ProjectExplorer::BuildSystem
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{
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Q_OBJECT
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public:
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explicit QmlBuildSystem(ProjectExplorer::Target *target);
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~QmlBuildSystem();
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void triggerParsing() final;
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bool supportsAction(ProjectExplorer::Node *context,
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ProjectExplorer::ProjectAction action,
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const ProjectExplorer::Node *node) const override;
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bool addFiles(ProjectExplorer::Node *context,
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const Utils::FilePaths &filePaths, Utils::FilePaths *notAdded = nullptr) override;
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bool deleteFiles(ProjectExplorer::Node *context,
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const Utils::FilePaths &filePaths) override;
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bool renameFile(ProjectExplorer::Node *context,
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const Utils::FilePath &oldFilePath, const Utils::FilePath &newFilePath) override;
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QString name() const override { return QLatin1String("qml"); }
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QmlProject *qmlProject() const;
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QVariant additionalData(Utils::Id id) const override;
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enum RefreshOption {
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ProjectFile = 0x01,
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Files = 0x02,
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Configuration = 0x04,
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Everything = ProjectFile | Files | Configuration
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};
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Q_DECLARE_FLAGS(RefreshOptions,RefreshOption)
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void refresh(RefreshOptions options);
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Utils::FilePath canonicalProjectDir() const;
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QString mainFile() const;
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Utils::FilePath mainFilePath() const;
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bool qtForMCUs() const;
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bool qt6Project() const;
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void setMainFile(const QString &mainFilePath);
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Utils::FilePath targetDirectory() const;
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Utils::FilePath targetFile(const Utils::FilePath &sourceFile) const;
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Utils::EnvironmentItems environment() const;
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QStringList customImportPaths() const;
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QStringList customFileSelectors() const;
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bool multilanguageSupport() const;
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QStringList supportedLanguages() const;
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void setSupportedLanguages(QStringList languages);
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QString primaryLanguage() const;
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void setPrimaryLanguage(QString language);
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bool forceFreeType() const;
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bool widgetApp() const;
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QStringList shaderToolArgs() const;
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QStringList shaderToolFiles() const;
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bool addFiles(const QStringList &filePaths);
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void refreshProjectFile();
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static Utils::FilePath activeMainFilePath();
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static QStringList makeAbsolute(const Utils::FilePath &path, const QStringList &relativePaths);
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void generateProjectTree();
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void updateDeploymentData();
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void refreshFiles(const QSet<QString> &added, const QSet<QString> &removed);
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void refreshTargetDirectory();
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void onActiveTargetChanged(ProjectExplorer::Target *target);
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void onKitChanged();
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// plain format
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void parseProject(RefreshOptions options);
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private:
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std::unique_ptr<QmlProjectItem> m_projectItem;
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Utils::FilePath m_canonicalProjectDir;
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bool m_blockFilesUpdate = false;
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friend class FilesUpdateBlocker;
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};
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class FilesUpdateBlocker {
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public:
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FilesUpdateBlocker(QmlBuildSystem* bs): m_bs(bs) {
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if (m_bs)
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m_bs->m_blockFilesUpdate = true;
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}
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~FilesUpdateBlocker() {
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if (m_bs) {
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m_bs->m_blockFilesUpdate = false;
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m_bs->refresh(QmlBuildSystem::Everything);
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}
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}
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private:
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QPointer<QmlBuildSystem> m_bs;
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};
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class QMLPROJECTMANAGER_EXPORT QmlProject : public ProjectExplorer::Project
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{
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Q_OBJECT
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public:
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explicit QmlProject(const Utils::FilePath &filename);
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ProjectExplorer::Tasks projectIssues(const ProjectExplorer::Kit *k) const final;
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static bool isQtDesignStudio();
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static bool isQtDesignStudioStartedFromQtC();
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bool isEditModePreferred() const override;
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protected:
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RestoreResult fromMap(const QVariantMap &map, QString *errorMessage) override;
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private:
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ProjectExplorer::DeploymentKnowledge deploymentKnowledge() const override;
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Utils::FilePaths getUiQmlFilesForFolder(const Utils::FilePath &folder);
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QMetaObject::Connection m_openFileConnection;
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};
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} // namespace QmlProjectManager
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Q_DECLARE_OPERATORS_FOR_FLAGS(QmlProjectManager::QmlBuildSystem::RefreshOptions)
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