Files
qt-creator/share/qtcreator/qml/qmlpuppet/commands/createscenecommand.h
Thomas Hartmann d3b4acfae2 QmlDesigner: Allow qml2puppet to mockup C++ types
This allows Qt Quick Designer to register a component that can serve
as a mockup for known C++ components registered in e.g. main.cpp.

In many cases those components are the interface to the C++ backend.
While the C++ components itself are not relevant for the gui designer,
the user has to be able to instantiate gui components that use such C++
components.

We use the CreateSceneCommand to forward a list of C++ types to
qml2puppet.
Those types are then registered so that the imports and object institation
works.

Change-Id: I1543912f233f9a783998f3c6a1b48981b342ee80
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
2016-10-04 08:59:24 +00:00

87 lines
3.4 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include <qmetatype.h>
#include <QUrl>
#include <QVector>
#include "instancecontainer.h"
#include "reparentcontainer.h"
#include "idcontainer.h"
#include "mockuptypecontainer.h"
#include "propertyvaluecontainer.h"
#include "propertybindingcontainer.h"
#include "addimportcontainer.h"
namespace QmlDesigner {
class CreateSceneCommand
{
friend QDataStream &operator>>(QDataStream &in, CreateSceneCommand &command);
public:
CreateSceneCommand();
explicit CreateSceneCommand(const QVector<InstanceContainer> &instanceContainer,
const QVector<ReparentContainer> &reparentContainer,
const QVector<IdContainer> &idVector,
const QVector<PropertyValueContainer> &valueChangeVector,
const QVector<PropertyBindingContainer> &bindingChangeVector,
const QVector<PropertyValueContainer> &auxiliaryChangeVector,
const QVector<AddImportContainer> &importVector,
const QVector<MockupTypeContainer> &mockupTypeVector,
const QUrl &fileUrl);
QVector<InstanceContainer> instances() const;
QVector<ReparentContainer> reparentInstances() const;
QVector<IdContainer> ids() const;
QVector<PropertyValueContainer> valueChanges() const;
QVector<PropertyBindingContainer> bindingChanges() const;
QVector<PropertyValueContainer> auxiliaryChanges() const;
QVector<AddImportContainer> imports() const;
QVector<MockupTypeContainer> mockupTypes() const;
QUrl fileUrl() const;
private:
QVector<InstanceContainer> m_instanceVector;
QVector<ReparentContainer> m_reparentInstanceVector;
QVector<IdContainer> m_idVector;
QVector<PropertyValueContainer> m_valueChangeVector;
QVector<PropertyBindingContainer> m_bindingChangeVector;
QVector<PropertyValueContainer> m_auxiliaryChangeVector;
QVector<AddImportContainer> m_importVector;
QVector<MockupTypeContainer> m_mockupTypeVector;
QUrl m_fileUrl;
};
QDataStream &operator<<(QDataStream &out, const CreateSceneCommand &command);
QDataStream &operator>>(QDataStream &in, CreateSceneCommand &command);
QDebug operator <<(QDebug debug, const CreateSceneCommand &command);
}
Q_DECLARE_METATYPE(QmlDesigner::CreateSceneCommand)