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	Change-Id: I7bf090330555df763b9e3a64ff14caf0ccbb85b4 Reviewed-on: http://codereview.qt.nokia.com/1641 Reviewed-by: Thomas Hartmann <Thomas.Hartmann@nokia.com>
		
			
				
	
	
		
			12710 lines
		
	
	
		
			455 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			12710 lines
		
	
	
		
			455 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/****************************************************************************
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**
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** This file is part of Qt Creator
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**
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** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).
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**
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** Contact: Nokia Corporation (info@qt.nokia.com)
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**
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**
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** GNU Free Documentation License
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**
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** Alternatively, this file may be used under the terms of the GNU Free
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** Documentation License version 1.3 as published by the Free Software
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** Foundation and appearing in the file included in the packaging of this
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** file.
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**
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** If you have questions regarding the use of this file, please contact
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** Nokia at info@qt.nokia.com.
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**
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****************************************************************************/
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// **********************************************************************
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// NOTE: the sections are not ordered by their logical order to avoid
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// reshuffling the file each time the index order changes (i.e., often).
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// Run the fixnavi.pl script to adjust the links to the index order.
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// **********************************************************************
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/*!
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    \contentspage{index.html}{Qt Creator}
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    \page index.html
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    \nextpage creator-overview.html
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    \title Qt Creator Manual
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    \section1 Version \qtcversion
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 | 
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    Qt Creator provides a cross-platform, complete integrated development
 | 
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    environment (IDE) for application developers to create applications for
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    multiple desktop and mobile device platforms. It is available for Linux,
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    Mac OS X and Windows operating systems. For more information, see
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    \l{Operating Systems and Supported Platforms}.
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    \note Please report bugs and suggestions to the
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    \l{http://bugreports.qt.nokia.com}{Qt Bug Tracker}.
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    You can also join the Qt Creator mailing list at:
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    \l{http://lists.qt.nokia.com}{http://lists.qt.nokia.com}.
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    \raw HTML
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    <img border="0" style="float:right;" src="images/qtcreator-screenshots.png" />
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    \endraw
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    \list
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       \o \l{Introducing Qt Creator}
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       \o \l{Qt Creator User Interface}
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       \o \l{Getting Started}
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           \list
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						|
               \o \l{Building and Running an Example Application}
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               \o \l{Creating a Qt Widget Based Application}
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						|
               \o \l{Creating a Mobile Application with Qt SDK}
 | 
						|
               \o \l{Creating a Qt Quick Application}
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						|
           \endlist
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       \o \l{Managing Projects}
 | 
						|
            \list
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                \o \l{Creating a Project}
 | 
						|
                \o \l{Opening a Project}
 | 
						|
                \o \l{Adding Libraries to Projects}
 | 
						|
                \o \l{Connecting Maemo and MeeGo Harmattan Devices}
 | 
						|
                \o \l{Connecting Generic Linux Devices}
 | 
						|
                \o \l{Connecting Symbian Devices}
 | 
						|
                \o \l{Managing Sessions}
 | 
						|
            \endlist
 | 
						|
       \o \l{Coding}
 | 
						|
            \list
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						|
                \o \l{Using the Editor}
 | 
						|
                \o \l{Semantic Highlighting}
 | 
						|
                \o \l{Checking Code Syntax}
 | 
						|
                \o \l{Completing Code}
 | 
						|
                \o \l{Indenting Code}
 | 
						|
                \o \l{Finding and Replacing}
 | 
						|
                \o \l{Refactoring}
 | 
						|
                \o \l{Using Qt Quick Toolbars}
 | 
						|
                \o \l{Searching With the Locator}
 | 
						|
                \o \l{Pasting and Fetching Code Snippets}
 | 
						|
                \o \l{Using Text Editing Macros}
 | 
						|
                \o \l{Configuring the Editor}
 | 
						|
                \o \l{Using FakeVim Mode}
 | 
						|
            \endlist
 | 
						|
       \o \l{Developing Application UI}
 | 
						|
       \list
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						|
           \o \l{Developing Qt Quick Applications}
 | 
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                \list
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						|
                    \o \l {Creating Qt Quick Projects}
 | 
						|
                    \o \l {Using Qt Quick Designer}
 | 
						|
                    \o \l {Creating Components}
 | 
						|
                    \o \l {Creating Buttons}
 | 
						|
                    \o \l {Creating Scalable Buttons and Borders}
 | 
						|
                    \o \l {Creating Screens}
 | 
						|
                    \o \l {Animating Screens}
 | 
						|
                    \o \l {Adding User Interaction Methods}
 | 
						|
                    \o \l {Exporting Designs from Graphics Software}
 | 
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                    \o \l {Implementing Application Logic}
 | 
						|
                    \o \l {Using QML Modules with Plugins}
 | 
						|
                \endlist
 | 
						|
           \o \l{Developing Widget Based Applications}
 | 
						|
           \o \l{Optimizing Applications for Mobile Devices}
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       \endlist
 | 
						|
       \o \l{Building and Running Applications}
 | 
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            \list
 | 
						|
                \o \l{Building Applications for Multiple Targets}
 | 
						|
                \o \l{Running Applications on Multiple Targets}
 | 
						|
                \o \l{Specifying Build Settings}
 | 
						|
                   \list
 | 
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                       \o \l{Adding Qt Versions}
 | 
						|
                       \o \l{Adding Tool Chains}
 | 
						|
                   \endlist
 | 
						|
                \o \l{Specifying Run Settings}
 | 
						|
                \o \l{Specifying Editor Settings}
 | 
						|
                \o \l{Specifying Code Style Settings}
 | 
						|
                \o \l{Specifying Dependencies}
 | 
						|
            \endlist
 | 
						|
       \o \l{Debugging}
 | 
						|
            \list
 | 
						|
                \o \l{Debugging the Example Application}
 | 
						|
                \o \l{Launching the Debugger}
 | 
						|
                \o \l{Interacting with the Debugger}
 | 
						|
                \o \l{Setting Up Debugger}
 | 
						|
                \o \l{Using Debugging Helpers}
 | 
						|
                \o \l{Debugging Qt Quick Projects}
 | 
						|
                \o \l{Troubleshooting Debugger}
 | 
						|
            \endlist
 | 
						|
       \o \l{Analyzing Code}
 | 
						|
           \list
 | 
						|
                \o \l{Profiling QML Applications}
 | 
						|
                \o \l{Detecting Memory Leaks}
 | 
						|
                \o \l{Profiling Function Execution}
 | 
						|
                \o \l{Running Valgrind Tools Remotely}
 | 
						|
           \endlist
 | 
						|
       \o \l{Deploying Applications to Mobile Devices}
 | 
						|
            \list
 | 
						|
                \o \l{Deploying Applications to Symbian Devices}
 | 
						|
                \o \l{Deploying Applications to Maemo or MeeGo Harmattan Devices}
 | 
						|
                \o \l{Publishing Maemo Applications to Extras-devel}
 | 
						|
                \o \l{Publishing Applications to Ovi Store}
 | 
						|
                \o \l{Building with Remote Compiler}
 | 
						|
            \endlist
 | 
						|
       \o \l{Getting Help}
 | 
						|
       \o \l{Advanced Use}
 | 
						|
           \list
 | 
						|
               \o \l{Operating Systems and Supported Platforms}
 | 
						|
               \o \l{Adding New Custom Wizards}
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						|
               \o \l{Setting Up a CMake Project}
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						|
               \o \l{Setting Up a Generic Project}
 | 
						|
               \o \l{Using Version Control Systems}
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						|
               \o \l{Adding Qt Designer Plugins}
 | 
						|
               \o \l{Using External Tools}
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               \o \l{Using Maemo or MeeGo Harmattan Emulator}
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						|
               \o \l{Editing MIME Types}
 | 
						|
               \o \l{Showing Task List Files in the Build Issues Pane}
 | 
						|
               \o \l{Using Command Line Options}
 | 
						|
               \o \l{Keyboard Shortcuts}
 | 
						|
           \endlist
 | 
						|
       \o \l{FAQ}
 | 
						|
       \o \l{Tips and Tricks}
 | 
						|
       \o \l{Known Issues}
 | 
						|
       \o \l{Technical Support}
 | 
						|
       \o \l{Glossary}
 | 
						|
       \o \l{Acknowledgements}
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						|
    \endlist
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*/
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/*!
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    \contentspage index.html
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						|
    \previouspage index.html
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    \page creator-overview.html
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    \nextpage creator-quick-tour.html
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						|
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  \title Introducing Qt Creator
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    Qt Creator is an integrated development environment (IDE) that provides you with
 | 
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    tools to design and develop applications with the Qt application framework. Qt is designed for
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						|
    developing applications and user interfaces once and deploying them across several
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    desktop and mobile operating systems. Qt Creator provides you with tools for
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    accomplishing your tasks throughout the whole application development life-cycle,
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    from creating a project to deploying the application on the target platforms.
 | 
						|
 | 
						|
    \image qtcreator-overview.png "Qt Creator overview"
 | 
						|
 | 
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    \section1 Cross-platform Development
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 | 
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    One of the major advantages of Qt Creator is that it allows a team of developers
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    to share a project across different development platforms with a common tool
 | 
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    for development and debugging.
 | 
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 | 
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    The recommended way to build a project is to use a version control system.
 | 
						|
    Store and edit only project source files and the .pro and .pri files (for qmake)
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    or CMakeLists.txt and *.cmake files (for CMake). Do not store
 | 
						|
    files generated by the build system or Qt Creator, such as makefiles,
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    .pro.user, and object files. Other approaches are possible,
 | 
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    but we recommend that you do not use network resources, for example.
 | 
						|
 | 
						|
    Qt Creator allows you to specify separate build settings
 | 
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    for each development platform. By default, \l{glossary-shadow-build}{shadow builds} are used to
 | 
						|
    keep the build specific files separate from the source.
 | 
						|
 | 
						|
    You can create separate versions of project files to keep platform-dependent
 | 
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    code separate. You can use qmake
 | 
						|
    \l{http://qt.nokia.com/doc/4.7/qmake-tutorial.html#adding-platform-specific-source-files}{scopes}
 | 
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    to select the file to process depending on which platform qmake is run on.
 | 
						|
 | 
						|
    Items such as open files, breakpoints, and evaluated expressions are stored in
 | 
						|
    sessions. They are not considered to be part of the
 | 
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    information shared across platforms.
 | 
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 | 
						|
    \section1 Creating Projects
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 | 
						|
    But why do you need projects? To be able to build and run applications,
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    Qt Creator needs the same information as a compiler would need. This information
 | 
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    is specified in the project build and run settings.
 | 
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 | 
						|
    Creating a project allows you to:
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 | 
						|
        \list
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						|
 | 
						|
            \o Group files together
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						|
 | 
						|
            \o Add custom build steps
 | 
						|
 | 
						|
            \o Include forms and resource files
 | 
						|
 | 
						|
            \o Specify settings for running applications
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						|
 | 
						|
        \endlist
 | 
						|
 | 
						|
    Setting up a new project in Qt Creator is aided by a wizard that guides
 | 
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    you step-by-step through the project creation process. In the first step, you
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    select the type of the project from the categories: Qt Quick project, Qt widget
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    project, or other project. Next, you select a location for the project and
 | 
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    specify settings for it.
 | 
						|
 | 
						|
    \image qtcreator-new-qt-quick-project-wizard.png
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 | 
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    When you have completed the steps, Qt Creator automatically generates the
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    project with required headers, source files, user interface descriptions
 | 
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    and project files, as defined by the wizard.
 | 
						|
    For example, if you choose to create a Qt Quick application, Qt Creator
 | 
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    generates a QML file that you can modify with the integrated \QMLD.
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 | 
						|
    \section2 Adding Libraries
 | 
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 | 
						|
    In addition to Qt libraries, you can link your application to other
 | 
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    libraries, such as system libraries or your own libraries. Further, your
 | 
						|
    own libraries might link to other libraries. To be able to compile your
 | 
						|
    project, you must add the libraries to your project. This also enables
 | 
						|
    code completion and syntax highlighting for the libraries.
 | 
						|
    The procedure of adding a library to a project depends on the build
 | 
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    system that you use.
 | 
						|
 | 
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    \section2 Version Control Systems
 | 
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 | 
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    Qt Creator uses the version control system's command line clients to access
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    your repositories. The following version control systems are supported:
 | 
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 | 
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    \list
 | 
						|
 | 
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        \o Git
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						|
 | 
						|
        \o Subversion
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						|
 | 
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        \o Perforce
 | 
						|
 | 
						|
        \o CVS
 | 
						|
 | 
						|
        \o Mercurial
 | 
						|
 | 
						|
        \o Bazaar
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    The functions available to you in Qt Creator depend on the version control
 | 
						|
    system. Basic functions are available for all the supported systems. They include
 | 
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    comparing files with the latest versions stored in the repository and displaying the
 | 
						|
    differences, viewing versioning history and change details, annotating files,
 | 
						|
    and committing and reverting changes.
 | 
						|
 | 
						|
    \section1 Designing User Interfaces
 | 
						|
 | 
						|
    Qt Creator provides two integrated visual editors, \QMLD and \QD.
 | 
						|
 | 
						|
    \image qtcreator-ui-designers.png "Qt Quick Designer and Qt Designer"
 | 
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 | 
						|
    Large high-resolution screens, touch input, and significant graphics power
 | 
						|
    are becoming common in portable consumer devices, such as mobile
 | 
						|
    phones, media players, set-top boxes, and netbooks. To fully benefit from
 | 
						|
    these features and to create intuitive, modern-looking, fluid user interfaces,
 | 
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    you can use \l {http://doc.qt.nokia.com/4.7/qtquick.html}{Qt Quick}.
 | 
						|
 | 
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    Qt Quick consists of a rich set of user interface elements, a declarative
 | 
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    language for describing user interfaces, and a language runtime. A
 | 
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    collection of C++ APIs is used to integrate these high level features with
 | 
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    classic Qt applications.
 | 
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 | 
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    You can edit QML code in the code editor or in the integrated \QMLD.
 | 
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    The integration includes project management and code completion.
 | 
						|
 | 
						|
    If you need a traditional user interface that is clearly structured and
 | 
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    enforces a platform look and feel, you can use the integrated \QD. You can
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    compose and customize your widgets or dialogs and test them using different
 | 
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    styles and resolutions.
 | 
						|
 | 
						|
    \section1 Code Editor
 | 
						|
 | 
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    As an IDE, Qt Creator differs from a text editor in that it knows how to build and run
 | 
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    applications. It understands the C++ and QML languages as code, not just as plain text. This allows
 | 
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    it to:
 | 
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 | 
						|
    \list
 | 
						|
 | 
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        \o Enable you to write well formatted code
 | 
						|
 | 
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        \o Anticipate what you are going to write and complete the code
 | 
						|
 | 
						|
        \o Display inline error and warning messages
 | 
						|
 | 
						|
        \o Enable you to semantically navigate to classes, functions, and symbols
 | 
						|
 | 
						|
        \o Provide you with context-sensitive help on classes, functions, and symbols
 | 
						|
 | 
						|
        \o Rename symbols in an intelligent way, so that other symbols with the same name
 | 
						|
         that belong to other scopes are not renamed
 | 
						|
 | 
						|
        \o Show you the locations in code where a function is declared or called
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    You can use the code editor to write code in Qt C++ or in the
 | 
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    QML declarative programming language.
 | 
						|
    QML is an extension to JavaScript, that provides a mechanism to declaratively build
 | 
						|
    an object tree of QML elements. QML improves the integration between JavaScript and
 | 
						|
    Qt's existing QObject based type system, adds support for automatic property bindings
 | 
						|
    and provides network transparency at the language level.
 | 
						|
 | 
						|
    \section1 Building
 | 
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 | 
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    Qt Creator is integrated with cross-platform systems for build automation:
 | 
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    qmake and CMake. In addition, you can import generic projects that do not use qmake
 | 
						|
    or CMake, and specify that Qt Creator ignores your build system.
 | 
						|
 | 
						|
    Qt Creator provides support for building and running Qt applications for
 | 
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    desktop environment (Windows, Linux, and Mac OS) and mobile devices
 | 
						|
    (Symbian, Maemo, and MeeGo Harmattan).
 | 
						|
    Build settings allow you to quickly switch between build targets.
 | 
						|
 | 
						|
    When you install the \QSDK, the build and run settings for the Harmattan,
 | 
						|
    Maemo, and Symbian
 | 
						|
    targets are set up automatically. However, you need to install and configure some
 | 
						|
    additional software on the devices to be able to connect to them from the
 | 
						|
    development PC.
 | 
						|
 | 
						|
    \note The only supported build system for mobile applications in Qt
 | 
						|
    Creator is qmake.
 | 
						|
 | 
						|
    \section1 Testing
 | 
						|
 | 
						|
    If you install Qt Creator as part of \QSDK, the GNU Symbolic Debugger
 | 
						|
    is installed automatically and you should be ready to start debugging after
 | 
						|
    you create a new project. However, you can change the setup to use debugging
 | 
						|
    tools for Windows, for example.
 | 
						|
    You can connect mobile devices to your development PC and debug processes
 | 
						|
    running on the devices.
 | 
						|
 | 
						|
    You can use code analysis tools to detect memory leaks, profile cache usage,
 | 
						|
    and profile Qt Quick applications.
 | 
						|
 | 
						|
    You can test applications that are intended for mobile devices in the Qt
 | 
						|
    Simulator and Maemo or MeeGo Harmattan emulator, but you also need to test
 | 
						|
    the applications
 | 
						|
    on real devices.
 | 
						|
 | 
						|
    \section2 Debuggers
 | 
						|
 | 
						|
    Qt Creator is integrated to several external native debuggers:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o GNU Symbolic Debugger (GDB)
 | 
						|
 | 
						|
        \o Microsoft Console Debugger (CDB)
 | 
						|
 | 
						|
        \o internal JavaScript debugger
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    You can use the Qt Creator \gui Debug mode to inspect the state of your
 | 
						|
    application while debugging. You can interact with the debugger in several
 | 
						|
    ways, including the following:
 | 
						|
 | 
						|
    \list
 | 
						|
        \o Go through a program line-by-line or instruction-by-instruction.
 | 
						|
        \o Interrupt running programs.
 | 
						|
        \o Set breakpoints.
 | 
						|
        \o Examine the contents of the call stack.
 | 
						|
        \o Examine and modify registers and memory contents of
 | 
						|
           the debugged program.
 | 
						|
        \o Examine and modify registers and memory contents of
 | 
						|
           local and global variables.
 | 
						|
        \o Examine the list of loaded shared libraries.
 | 
						|
        \o Create snapshots of the current state of the debugged program
 | 
						|
           and re-examine them later.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    Qt Creator displays the raw information provided by the native debuggers
 | 
						|
    in a clear and concise manner with the goal to simplify the debugging process
 | 
						|
    as much as possible without losing the power of the native debuggers.
 | 
						|
 | 
						|
    In addition to the generic IDE functionality provided by stack view, views for
 | 
						|
    locals and expressions, registers, and so on, Qt Creator includes
 | 
						|
    features to make debugging Qt-based applications easy. The debugger
 | 
						|
    plugin understands the internal layout of several Qt classes, for
 | 
						|
    example, QString, the Qt containers, and most importantly QObject
 | 
						|
    (and classes derived from it), as well as most containers of the C++
 | 
						|
    Standard Library and some GCC and Symbian extensions. This
 | 
						|
    deeper understanding is used to present objects of such classes in
 | 
						|
    a useful way.
 | 
						|
 | 
						|
    \section3 QML Script Console
 | 
						|
 | 
						|
    You can use the Qt Creator \gui Debug mode to inspect the state of
 | 
						|
    the application while debugging JavaScript functions. You can set breakpoints,
 | 
						|
    view call stack trace, and examine locals and expressions.
 | 
						|
 | 
						|
    When the application is interrupted by a breakpoint, you can use the \gui {QML
 | 
						|
    Script Console} to execute JavaScript expressions in the current context. You can
 | 
						|
    type JavaScript expressions and use them to get information about the state of the
 | 
						|
    application, such as property values.
 | 
						|
 | 
						|
    If you change property values or add properties in the code editor, the
 | 
						|
    changes are updated in the running application when they are saved.
 | 
						|
 | 
						|
    \section3 QML Inspector
 | 
						|
 | 
						|
    While the application is running, you can use the \gui {QML Inspector} view to
 | 
						|
    explore the object structure, debug animations, and inspect colors. When debugging
 | 
						|
    complex applications, you can use the inspection mode to jump to the position in code
 | 
						|
    where an element is defined.
 | 
						|
 | 
						|
    \section2 Code Analysis Tools
 | 
						|
 | 
						|
    The memory available on devices is limited and you should use it carefully.
 | 
						|
    Qt Creator integrates Valgrind code analysis tools for detecting memory
 | 
						|
    leaks and profiling function execution. These tools are only supported on
 | 
						|
    Linux and Mac OS, but you can run them remotely from Windows. You must
 | 
						|
    download and install them separately to use them from Qt
 | 
						|
    Creator.
 | 
						|
 | 
						|
    The QML Profiler is installed as part of Qt Creator. It allows you
 | 
						|
    to profile your Qt Quick applications and is available on all supported
 | 
						|
    development platforms.
 | 
						|
 | 
						|
    \section2 Qt Simulator
 | 
						|
 | 
						|
    You can use the Qt Simulator to test Qt applications that are intended
 | 
						|
    for mobile devices in an environment similar to that of the device. You
 | 
						|
    can change the information that the device has about its configuration
 | 
						|
    and environment.
 | 
						|
 | 
						|
    The Qt Simulator is installed as part of the \QSDK. After it is
 | 
						|
    installed, you can select it as a build target in Qt Creator.
 | 
						|
 | 
						|
    \section2 Maemo and MeeGo Harmattan Emulator
 | 
						|
 | 
						|
    The Maemo 5 (Fremantle) and MeeGo Harmattan emulator are installed as part
 | 
						|
    of the \QSDK. After they are installed, you can start them from Qt Creator.
 | 
						|
 | 
						|
    The Maemo 5 emulator emulates the Nokia N900 device environment. You can test
 | 
						|
    applications in conditions practically identical to running the application
 | 
						|
    on a Nokia N900 device with the software update release 1.3 (V20.2010.36-2).
 | 
						|
 | 
						|
    The Harmattan emulator emulates the Nokia N9 device environment.
 | 
						|
 | 
						|
    With the emulators, you can test how your application reacts to hardware
 | 
						|
    controls, such as the power button, and to the touch screen.
 | 
						|
    Usually, it is faster to test on a real device connected to the development
 | 
						|
    PC than to use the emulators.
 | 
						|
 | 
						|
    \section1 Deploying
 | 
						|
 | 
						|
    Qt Creator deploy configurations handle the packaging of the application as an
 | 
						|
    executable and copying it to a location developers want to run the executable at.
 | 
						|
    The files can be copied to a location in the file system of the development PC
 | 
						|
    or to a mobile device.
 | 
						|
 | 
						|
    Qt Creator allows you to create installation packages for Symbian, Maemo,
 | 
						|
    and MeeGo Harmattan
 | 
						|
    devices that are suitable for publishing on Ovi Store and other channels.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-advanced.html
 | 
						|
    \page creator-os-supported-platforms.html
 | 
						|
    \nextpage creator-project-wizards.html
 | 
						|
 | 
						|
    \title Operating Systems and Supported Platforms
 | 
						|
 | 
						|
    \section1 Operating Systems
 | 
						|
 | 
						|
    Qt Creator is available in binary packages for the following operating
 | 
						|
    systems:
 | 
						|
    \list
 | 
						|
        \o Windows 7
 | 
						|
        \o Windows XP Service Pack 2
 | 
						|
        \o Windows Vista
 | 
						|
        \o (K)Ubuntu Linux 8.04 (32-bit and 64-bit) or later, with the following:
 | 
						|
           \list
 | 
						|
               \o g++
 | 
						|
               \o make
 | 
						|
               \o libglib2.0-dev
 | 
						|
               \o libSM-dev
 | 
						|
               \o libxrender-dev
 | 
						|
               \o libfontconfig1-dev
 | 
						|
               \o libxext-dev
 | 
						|
               \o libfreetype6-dev
 | 
						|
               \o libx11-dev
 | 
						|
               \o libxcursor-dev
 | 
						|
               \o libxfixes-dev
 | 
						|
               \o libxft-dev
 | 
						|
               \o libxi-dev
 | 
						|
               \o libxrandr-dev
 | 
						|
               \o If you are using QtOpenGL, libgl-dev and libglu-dev
 | 
						|
           \endlist
 | 
						|
        \o Mac OS 10.5 or later with the following:
 | 
						|
           \list
 | 
						|
               \o Xcode tools for your Mac OS X version available from your Mac
 | 
						|
                  OS X installation DVDs or at \l http://developer.apple.com.
 | 
						|
           \endlist
 | 
						|
    \endlist
 | 
						|
 | 
						|
         \omit  ## Are the Xcode tools still needed separately? \endomit
 | 
						|
 | 
						|
    \section1 Compiling Qt Creator from Source
 | 
						|
 | 
						|
    To build Qt Creator itself from the source, see the requirements and
 | 
						|
    instructions in the readme file that is located in the source repository.
 | 
						|
 | 
						|
    \section1 Supported Platforms
 | 
						|
 | 
						|
    You can develop applications for the following platforms:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o Desktop
 | 
						|
 | 
						|
        \o Qt Simulator
 | 
						|
 | 
						|
        \o Maemo 5
 | 
						|
 | 
						|
        \o MeeGo Harmattan
 | 
						|
 | 
						|
        \o Generic remote Linux
 | 
						|
 | 
						|
        \o Symbian
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    The following table summarizes operating system support for developing
 | 
						|
    applications for mobile device platforms.
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o {1,6} Operating system
 | 
						|
            \o {6,1} Platform
 | 
						|
        \header
 | 
						|
            \o Desktop
 | 
						|
            \o Qt Simulator
 | 
						|
            \o Maemo 5
 | 
						|
            \o MeeGo Harmattan
 | 
						|
            \o Generic Remote Linux
 | 
						|
            \o Symbian
 | 
						|
 | 
						|
        \row
 | 
						|
            \o Windows
 | 
						|
            \o Yes
 | 
						|
            \o Yes
 | 
						|
            \o Yes
 | 
						|
            \o Yes
 | 
						|
            \o Yes
 | 
						|
            \o Yes
 | 
						|
        \row
 | 
						|
            \o Linux
 | 
						|
            \o Yes
 | 
						|
            \o Yes
 | 
						|
            \o Yes
 | 
						|
            \o Yes
 | 
						|
            \o Yes
 | 
						|
            \o Yes (by using Remote Compiler for building)
 | 
						|
        \row
 | 
						|
            \o Mac OS X
 | 
						|
            \o Yes
 | 
						|
            \o Yes
 | 
						|
            \o Yes
 | 
						|
            \o Yes
 | 
						|
            \o Yes
 | 
						|
            \o Yes (by using Remote Compiler for building)
 | 
						|
    \endtable
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-overview.html
 | 
						|
    \page creator-quick-tour.html
 | 
						|
    \nextpage creator-getting-started.html
 | 
						|
 | 
						|
    \title Qt Creator User Interface
 | 
						|
 | 
						|
    \image qtcreator-breakdown.png
 | 
						|
 | 
						|
    When you start Qt Creator, it opens to the \gui Welcome mode, where you can:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o Read news from the Qt labs
 | 
						|
 | 
						|
        \o Open tutorials and example projects
 | 
						|
 | 
						|
        \o Create and open projects
 | 
						|
 | 
						|
        \o Send feedback to the development team
 | 
						|
 | 
						|
        \o Open recent sessions and projects
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    You can use the mode selector to change to another Qt Creator mode.
 | 
						|
    The following image displays an example application in \gui Edit mode
 | 
						|
    and \gui Design mode.
 | 
						|
 | 
						|
    \image qtcreator-qt-quick-editors.png "Edit mode and Design mode"
 | 
						|
 | 
						|
    Qt Creator has been localized into several languages. If the system language
 | 
						|
    is one of the supported languages, it is automatically selected. To change
 | 
						|
    the language, select \gui {Tools > Options > Environment} and select a language
 | 
						|
    in the \gui Language field. The change takes effect after you restart Qt Creator.
 | 
						|
 | 
						|
    \section1 Qt Creator Modes
 | 
						|
 | 
						|
    The mode selector allows you to quickly switch between tasks such as
 | 
						|
    editing project and source files, designing application UIs,
 | 
						|
    configuring how projects are built and
 | 
						|
    executed, and debugging your applications. To change modes, click the
 | 
						|
    icons, or use the \l{keyboard-shortcuts}{corresponding keyboard shortcut}.
 | 
						|
 | 
						|
    You can use Qt Creator in the following modes:
 | 
						|
 | 
						|
    \list
 | 
						|
        \o \gui Welcome mode for opening projects.
 | 
						|
        \o \gui{\l{Using the Editor}{Edit}} mode for editing project and source files.
 | 
						|
        \o \gui{\l{Developing Application UI}{Design}} mode for designing and developing
 | 
						|
           application user interfaces. This mode is available for UI files (.ui or
 | 
						|
           .qml).
 | 
						|
        \o \gui{\l{Debugging}{Debug}} mode for inspecting the state of your program while
 | 
						|
           debugging.
 | 
						|
        \o \gui{\l{Specifying Build Settings}{Projects}} mode for configuring project building and
 | 
						|
           execution. This mode is available when a project is open.
 | 
						|
        \o \gui{\l{Analyzing Code}{Analyze}} mode for using code analysis tools
 | 
						|
            to detect memory leaks and profile C++ or QML code.
 | 
						|
        \o \gui{\l{Getting Help}{Help}} mode for viewing Qt documentation.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    Certain actions in Qt Creator trigger a mode change. Clicking on
 | 
						|
    \gui {Debug} > \gui {Start Debugging} > \gui {Start Debugging}
 | 
						|
    automatically switches to \gui {Debug} mode.
 | 
						|
 | 
						|
 | 
						|
    \section1 Browsing Project Contents
 | 
						|
 | 
						|
    The sidebar is available in the \gui Edit and \gui Debug modes.
 | 
						|
    Use the sidebar to browse projects, files, and bookmarks, and to view
 | 
						|
    the class hierarchy.
 | 
						|
    \image qtcreator-sidebar.png
 | 
						|
 | 
						|
    You can select the content of the sidebar in the sidebar menu:
 | 
						|
    \list
 | 
						|
        \o \gui Projects shows a list of projects open in the current
 | 
						|
           session.
 | 
						|
        \o \gui{Open Documents} shows currently open files.
 | 
						|
        \o \gui Bookmarks shows all bookmarks for the current session.
 | 
						|
        \o \gui{File System} shows all files in the currently selected
 | 
						|
            directory.
 | 
						|
        \o \gui {Class View} shows the class hierarchy of the currently
 | 
						|
            open projects.
 | 
						|
        \o \gui Outline shows the symbol hierachy of a C++ file and the element hierarchy of a QML file.
 | 
						|
        \o \gui {Type Hierarchy} shows the base classes of a class.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    You can change the view of the sidebar in the following ways:
 | 
						|
    \list
 | 
						|
        \o To toggle the sidebar, click \inlineimage qtcreator-togglebutton.png
 | 
						|
           or press \key Alt+0 (\key Cmd+0 on Mac OS X).
 | 
						|
        \o To split the sidebar, click \inlineimage qtcreator-splitbar.png
 | 
						|
           . Select new content to view in the split view.
 | 
						|
        \o To close a sidebar view, click
 | 
						|
           \inlineimage qtcreator-closesidebar.png
 | 
						|
           .
 | 
						|
    \endlist
 | 
						|
 | 
						|
    The additional options in each view are described in the following
 | 
						|
    sections.
 | 
						|
 | 
						|
    \section2 Viewing Project Files
 | 
						|
 | 
						|
    The sidebar displays projects in a project tree. The project tree contains
 | 
						|
    a list of all projects open in the current session. The files for each
 | 
						|
    project are grouped according to their file type.
 | 
						|
 | 
						|
    You can use the project tree in the following ways:
 | 
						|
    \list
 | 
						|
        \o To bring up a context menu containing the actions most commonly
 | 
						|
           needed right-click an item in the project tree.
 | 
						|
           For example, through the menu of the project root directory you can,
 | 
						|
           among other actions, build, re-build, clean and run the project.
 | 
						|
        \o To hide the categories and sort project files alphabetically, click
 | 
						|
           \inlineimage qtcreator-filter.png
 | 
						|
           and select \gui{Simplify Tree}.
 | 
						|
        \o To hide source files which are automatically generated by the build
 | 
						|
           system, during a build, click \inlineimage qtcreator-filter.png
 | 
						|
           and select \gui{Hide Generated Files}.
 | 
						|
        \o To keep the position in the project tree synchronized with the file
 | 
						|
           currently opened in the editor, click
 | 
						|
           \inlineimage qtcreator-synchronizefocus.png
 | 
						|
           .
 | 
						|
        \o To see the absolute path of a file, move the mouse pointer over the
 | 
						|
           file name.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section2 Viewing the File System
 | 
						|
 | 
						|
    If you cannot see a file in the \gui Projects view, switch to the
 | 
						|
    \gui {File System} view, which shows all the files in the file system.
 | 
						|
 | 
						|
    To keep the position in the tree synchronized with the file
 | 
						|
    opened in the editor, click
 | 
						|
    \inlineimage qtcreator-synchronizefocus.png
 | 
						|
    .
 | 
						|
 | 
						|
    \section2 Viewing the Class Hierarchy
 | 
						|
 | 
						|
    The \gui {Class View} shows the class hierarchy of the currently
 | 
						|
    open projects. To organize the view by subprojects, click
 | 
						|
    \inlineimage qtcreator-show-subprojects.png
 | 
						|
    .
 | 
						|
 | 
						|
    \section2 Viewing QML Elements
 | 
						|
 | 
						|
    The \gui Outline view shows the element hierarchy in a QML file.
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o To see a complete list of all bindings, click
 | 
						|
           \inlineimage qtcreator-filter.png
 | 
						|
           and select \gui{Show All Bindings}.
 | 
						|
 | 
						|
        \o To keep the position in the view synchronized with the element
 | 
						|
           selected in the editor, click
 | 
						|
           \inlineimage qtcreator-synchronizefocus.png
 | 
						|
           .
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section2 Viewing Type Hierarchy
 | 
						|
 | 
						|
    To view the base classes of a class, right-click the class and select
 | 
						|
    \gui {Open Type Hierarchy}  or press \key {Ctrl+Shift+T}.
 | 
						|
 | 
						|
    \section1 Viewing Output
 | 
						|
 | 
						|
    The task pane in Qt Creator can display one of the following panes:
 | 
						|
    \list
 | 
						|
       \o  \gui{Build Issues}
 | 
						|
       \o  \gui{Search Results}
 | 
						|
       \o  \gui{Application Output}
 | 
						|
       \o  \gui{Compile Output}
 | 
						|
       \o  \gui{General Messages}
 | 
						|
       \o  \gui{Version Control}
 | 
						|
    \endlist
 | 
						|
 | 
						|
    Output panes are available in all \l{Qt Creator modes}{modes}.
 | 
						|
    Click the name of an output pane to open the pane. To maximize
 | 
						|
    an open output pane, click the \gui {Maximize Output Pane} button
 | 
						|
    or press \key {Alt+9}.
 | 
						|
 | 
						|
    To search within the \gui{Application Output} and \gui{Compile Output}
 | 
						|
    panes, press \key {Ctrl+F} when the pane is active. Enter search
 | 
						|
    criteria in the \gui Find field and click the left and right arrows to
 | 
						|
    search down and up in the pane.
 | 
						|
 | 
						|
    To open the \gui{General Messages} and \gui{Version Control}
 | 
						|
    panes, select \gui {Window > Output Panes}.
 | 
						|
 | 
						|
 | 
						|
    \section2 Build Issues
 | 
						|
 | 
						|
    The \gui{Build Issues} pane provides a list of errors and warnings
 | 
						|
    encountered during a build. The pane filters out irrelevant output from
 | 
						|
    the build tools and presents the issues in an organized way.
 | 
						|
 | 
						|
    Right-clicking on a line brings up a context menu with options to copy
 | 
						|
    the contents and to show a version control annotation view of the
 | 
						|
    line that causes the error message.
 | 
						|
 | 
						|
    \image qtcreator-build-issues.png
 | 
						|
 | 
						|
    To view task lists in the \gui{Build Issues} pane, click
 | 
						|
    \inlineimage qtcreator-filter.png
 | 
						|
    and select \gui{My Tasks}. Entries from a task list file (.tasks) are
 | 
						|
    imported to the pane. Press \key F6 and \key Shift+F6 to jump from one issue
 | 
						|
    to the next.
 | 
						|
 | 
						|
    For more information about creating task files, see
 | 
						|
    \l{Showing Task List Files in the Build Issues Pane}.
 | 
						|
 | 
						|
    \section2 Search Results
 | 
						|
 | 
						|
    The \gui{Search Results} pane displays the results for global searches,
 | 
						|
    for example, searching within a current document, files on disk, or all
 | 
						|
    projects.
 | 
						|
 | 
						|
    The figure below shows an example search result for all
 | 
						|
    occurrences of \c textfinder within the \c "/TextFinder" directory.
 | 
						|
 | 
						|
    \image qtcreator-search-pane.png
 | 
						|
 | 
						|
 | 
						|
    \section2 Application Output
 | 
						|
 | 
						|
    The \gui{Application Output} pane displays the status of a program when
 | 
						|
    it is executed, and the debug output.
 | 
						|
 | 
						|
    The figure below shows an example output from qDebug().
 | 
						|
 | 
						|
    \image qtcreator-application-output.png
 | 
						|
 | 
						|
 | 
						|
    \section2 Compile Output
 | 
						|
 | 
						|
    The \gui{Compile Output} pane provides all output from the compiler.
 | 
						|
    The \gui{Compile Output} is a more detailed version of information
 | 
						|
    displayed in the \gui{Build Issues} pane.
 | 
						|
 | 
						|
    \image qtcreator-compile-pane.png
 | 
						|
 | 
						|
    \section1 Navigating with Keyboard
 | 
						|
 | 
						|
    Qt Creator caters not only to developers who are used to using the mouse,
 | 
						|
    but also to developers who are more comfortable with the keyboard. A wide
 | 
						|
    range of \l{keyboard-shortcuts}{keyboard} and
 | 
						|
    \l{Searching With the Locator}{navigation} shortcuts are available to help
 | 
						|
    speed up the process of developing your application.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-remote-compiler.html
 | 
						|
    \page creator-help.html
 | 
						|
    \nextpage creator-advanced.html
 | 
						|
 | 
						|
    \title Getting Help
 | 
						|
 | 
						|
    Qt Creator comes fully integrated with Qt documentation and
 | 
						|
    examples using the Qt Help plugin.
 | 
						|
 | 
						|
    \list
 | 
						|
        \o To view documentation, switch to \gui Help mode.
 | 
						|
        \o To obtain context sensitive help, move the text cursor to a Qt class
 | 
						|
           or function and press \key F1. The documentation is displayed in a
 | 
						|
           pane next to the code editor, or, if there is not enough vertical
 | 
						|
           space, in the fullscreen \gui Help mode.
 | 
						|
        \o To select and configure how the documentation is displayed in the
 | 
						|
           \gui Help mode, select \gui Tools > \gui Options... > \gui Help.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    The following image displays the \gui Search pane in the \gui Help mode.
 | 
						|
 | 
						|
    \image qtcreator-help-search.png
 | 
						|
 | 
						|
    The following image displays the context sensitive help in the \gui Edit
 | 
						|
    mode.
 | 
						|
 | 
						|
    \image qtcreator-context-sensitive-help.png
 | 
						|
 | 
						|
    \section1 Finding Information in Qt Documentation
 | 
						|
 | 
						|
    Qt Creator, \QSDK and other Qt deliverables contain documentation
 | 
						|
    as .qch files. All the documentation is accessible in the \gui Help mode.
 | 
						|
 | 
						|
    To find information in the documentation, select:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o \gui Bookmarks to view a list of pages on which you have added bookmarks.
 | 
						|
 | 
						|
        \o \gui Contents to see all the documentation installed on the development
 | 
						|
        PC and to browse the documentation contents.
 | 
						|
 | 
						|
        \o \gui Index to find information based on a list of keywords in all the
 | 
						|
        installed documents.
 | 
						|
 | 
						|
        \o \gui {Open Pages} to view a list of currently open documentation pages.
 | 
						|
 | 
						|
        \o \gui Search to search from all the installed documents.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section2 Adding Bookmarks to Help Pages
 | 
						|
 | 
						|
    You can add bookmarks to useful help pages to easily find them later
 | 
						|
    in the \gui Bookmarks view. You can either use the page title as the
 | 
						|
    bookmark or change it to any text. You can organize the bookmarks in
 | 
						|
    folders in the view.
 | 
						|
 | 
						|
    \image qtcreator-help-add-bookmark-dlg.png "Add Bookmark dialog"
 | 
						|
 | 
						|
    To add a bookmark to an open help page:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Click the
 | 
						|
        \inlineimage qtcreator-help-add-bookmark.png
 | 
						|
        (\gui {Add Bookmark}) button on the toolbar.
 | 
						|
 | 
						|
        \o In the \gui {Add Bookmark} dialog, click \gui OK to save the
 | 
						|
        page title as a bookmark in the \gui Bookmarks folder.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    To import and export bookmarks, select \gui {Tools > Options... > Help >
 | 
						|
    General Settings > Import} or \gui Export.
 | 
						|
 | 
						|
    \section1 Adding External Documentation
 | 
						|
 | 
						|
    You can display external documentation in the \gui Help mode.
 | 
						|
    To augment or replace the documentation that ships with Qt Creator and Qt:
 | 
						|
    \list 1
 | 
						|
        \o Create a .qch file from your documentation.
 | 
						|
 | 
						|
           For information on how to prepare your documentation and create a
 | 
						|
           .qch file, see
 | 
						|
           \l{http://doc.qt.nokia.com/4.7/qthelp-framework.html}{The Qt Help Framework}.
 | 
						|
        \o To add the .qch file to Qt Creator, select \gui Tools >
 | 
						|
           \gui Options... > \gui Help > \gui Documentation > \gui Add.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Detaching the Help Window
 | 
						|
 | 
						|
    By default, context-sensitive help is opened in a window next to the
 | 
						|
    code editor when you press \key F1. If there is not enough vertical
 | 
						|
    space, the help opens in the full-screen help mode.
 | 
						|
 | 
						|
    You can specify that the help always opens in full-screen mode or
 | 
						|
    is detached to an external window. Select \gui {Tools > Options... > Help >
 | 
						|
    General Settings} and specify settings for displaying context-sensitive help
 | 
						|
    in the \gui {On context help} field. To detach the help window, select
 | 
						|
    \gui {Always Show Help in External Window}.
 | 
						|
 | 
						|
    You can select the help page to open upon startup in the \gui {Home Page}
 | 
						|
    field.
 | 
						|
 | 
						|
    \section1 Using Documentation Filters
 | 
						|
 | 
						|
    You can filter the documents displayed in the \gui Help mode to find
 | 
						|
    relevant information faster. Select from a list of filters in the
 | 
						|
    \gui {Filtered by} field. The contents of the \gui Index and \gui Contents
 | 
						|
    pane in the sidebar change accordingly.
 | 
						|
 | 
						|
    \image qtcreator-help-filters.png "Help filters"
 | 
						|
 | 
						|
    You can modify the filters to include external documentation, for example,
 | 
						|
    or you can define your own filters. To construct filters, you can use the
 | 
						|
    filter attributes that are specified in the documentation. Each document
 | 
						|
    contains at least one filter attribute. If several documents contain the
 | 
						|
    same filter attribute, such as \c tools, you can use that attribute to
 | 
						|
    include all those documents.
 | 
						|
 | 
						|
    To add filters:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Select \gui {Tools > Options... > Help > Filters > Add}.
 | 
						|
 | 
						|
        \o Enter a name for the filter and press \gui {OK}.
 | 
						|
 | 
						|
        \o In \gui Attributes, select the documents that you want to include
 | 
						|
        in the filter.
 | 
						|
 | 
						|
        \image qtcreator-help-filter-attributes.png "Help filter attributes"
 | 
						|
 | 
						|
        \o Click \gui OK.
 | 
						|
 | 
						|
        \o In the \gui Help mode, select the filter in the \gui {Filtered by}
 | 
						|
        field to see the filtered documentation in the sidebar.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    To modify filters, select a filter in \gui Filters, select the attributes,
 | 
						|
    and then click \gui Apply.
 | 
						|
 | 
						|
    To remove filters, select them in \gui Filters, and click \gui Remove.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-editor-fakevim.html
 | 
						|
    \page creator-design-mode.html
 | 
						|
    \nextpage creator-visual-editor.html
 | 
						|
 | 
						|
    \title Developing Application UI
 | 
						|
 | 
						|
    Large high-resolution screens, touch input, and significant graphics power
 | 
						|
    are becoming common in portable consumer devices, such as mobile
 | 
						|
    phones, media players, set-top boxes, and netbooks. To fully benefit from
 | 
						|
    these features and to create intuitive, modern-looking, fluid user interfaces,
 | 
						|
    you can use \l {http://doc.qt.nokia.com/4.7/qtquick.html}{Qt Quick}.
 | 
						|
 | 
						|
    Qt Quick consists of a rich set of user interface elements, a declarative
 | 
						|
    language for describing user interfaces, and a language runtime. A
 | 
						|
    collection of C++ APIs is used to integrate these high level features with
 | 
						|
    classic Qt applications.
 | 
						|
 | 
						|
    You can edit QML code in the code editor or in the integrated \QMLD.
 | 
						|
 | 
						|
    \image qtcreator-design-mode.png "Design mode"
 | 
						|
 | 
						|
    The integration includes project management and code completion.
 | 
						|
 | 
						|
    If you need a traditional user interface that is clearly structured and
 | 
						|
    enforces a platform look and feel, you can use the integrated \QD. You can
 | 
						|
    compose and customize your widgets or dialogs and test them using different
 | 
						|
    styles and resolutions.
 | 
						|
 | 
						|
    The following sections describe how to develop application UI:
 | 
						|
 | 
						|
       \list
 | 
						|
 | 
						|
           \o \l{Developing Qt Quick Applications}
 | 
						|
           \o \l{Developing Widget Based Applications}
 | 
						|
           \o \l{Optimizing Applications for Mobile Devices}
 | 
						|
 | 
						|
       \endlist
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-qml-modules-with-plugins.html
 | 
						|
    \page creator-using-qt-designer.html
 | 
						|
    \nextpage creator-usability.html
 | 
						|
 | 
						|
    \title Developing Widget Based Applications
 | 
						|
 | 
						|
    Widgets and forms created with \QD are integrated seamlessly with
 | 
						|
    programmed code by using the Qt signals and slots mechanism that allows you
 | 
						|
    to easily assign behavior to
 | 
						|
    graphical elements. All properties set in \QD can be changed dynamically within the code.
 | 
						|
    Furthermore, features such as widget promotion and custom plugins allow you to use your
 | 
						|
    own widgets with \QD. For more information, see
 | 
						|
    \l{Adding Qt Designer Plugins}.
 | 
						|
 | 
						|
    Qt Creator automatically opens all .ui files in the integrated \QD, in
 | 
						|
    \gui Design mode.
 | 
						|
 | 
						|
    \image qtcreator-formedit.png
 | 
						|
 | 
						|
    For more information about \QD, see the
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/designer-manual.html}{Qt Designer Manual}.
 | 
						|
 | 
						|
    Generally, the integrated \QD contains the same functions as the standalone
 | 
						|
    \QD. The following sections describe the differences.
 | 
						|
 | 
						|
    \section1 Code Editor Integration
 | 
						|
 | 
						|
    To switch between forms (\gui Design mode) and code (\gui Edit mode),
 | 
						|
    press \key Shift+F4.
 | 
						|
 | 
						|
    You can use Qt Creator to create stub implementations of slot functions.
 | 
						|
    In the \gui Design mode, right-click a widget to open a context menu, and
 | 
						|
    then select \gui {Go to Slot...}. Select a signal in the list to go to an
 | 
						|
    existing slot function or to create a new slot function.
 | 
						|
 | 
						|
    \section1 Managing Image Resources
 | 
						|
 | 
						|
    In standalone \QD, image resources are created using the built-in
 | 
						|
    \gui {Resource Editor}. In Qt Creator, .ui files are usually part of a
 | 
						|
    project, which may contain several resource files (.qrc). They are created
 | 
						|
    and maintained by using the Qt Creator Resource Editor. The \QD
 | 
						|
    \gui {Resource Editor} is de-activated and the image resources are
 | 
						|
    displayed in the \QD \gui {Resource Browser}.
 | 
						|
 | 
						|
    \section1 Specifying Settings for Qt Designer
 | 
						|
 | 
						|
    To change the layout of \QD user interface elements:
 | 
						|
 | 
						|
    \list 1
 | 
						|
        \o Select \gui Tools > \gui{Form Editor} > \gui Views >
 | 
						|
           \gui Locked.
 | 
						|
 | 
						|
           When this option is unchecked, you can change the layout.
 | 
						|
        \o Click the header of an element and drag the element to a new
 | 
						|
           position.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    To specify settings for \QD:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o  Select \gui Tools > \gui Options... > \gui Designer.
 | 
						|
 | 
						|
        \o  Specify settins for generating classes and code in \gui {Class
 | 
						|
            Generation}.
 | 
						|
 | 
						|
        \o  Specify embedded device profiles, that determine style, font, and
 | 
						|
            screen resolution, for example, in \gui{Embedded Design}.
 | 
						|
 | 
						|
        \o  Specify settings for the grid and previewing forms in \gui Forms.
 | 
						|
 | 
						|
        \o  Specify an additional folder for saving templates in \gui{Template
 | 
						|
            Paths}.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    To preview the settings, select \gui Tools > \gui{Form Editor} >
 | 
						|
    \gui Preview, or press \key Alt+Shift+R.
 | 
						|
 | 
						|
    \section1 Previewing Forms Using Device Skins
 | 
						|
 | 
						|
    A \e {device skin} is a set of configuration files that describe a mobile
 | 
						|
    device. It includes a border image that surrounds the form and depicts a
 | 
						|
    mobile device with its buttons.
 | 
						|
 | 
						|
    To preview your form using device skins:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o  Select \gui Tools > \gui Options... > \gui Designer.
 | 
						|
 | 
						|
        \o  Select the \gui{Print/Preview Configuration} check box.
 | 
						|
 | 
						|
        \o  In the \gui {Device skin} field, select a device skin.
 | 
						|
 | 
						|
        \o  When the form is open in \gui Design mode, press \key Alt+Shift+R.
 | 
						|
 | 
						|
        \o  To end the preview, right-click the skin and select \gui Close in
 | 
						|
            the context menu.
 | 
						|
 | 
						|
    \endlist
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage quick-projects.html
 | 
						|
    \page creator-using-qt-quick-designer.html
 | 
						|
    \nextpage quick-components.html
 | 
						|
 | 
						|
    \title Using Qt Quick Designer
 | 
						|
 | 
						|
    You can edit .qml files in the \QMLD visual editor or in the
 | 
						|
    code editor.
 | 
						|
 | 
						|
    In \gui Projects, double-click a .qml file to open it in the code
 | 
						|
    editor. Then select the \gui {Design} mode to edit the file in the
 | 
						|
    visual editor.
 | 
						|
 | 
						|
    \image qmldesigner-visual-editor.png "Visual editor"
 | 
						|
 | 
						|
    Use the visual editor panes to manage your project:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
    \o \gui {Navigator} pane displays the QML elements in the current QML file
 | 
						|
    as tree structure.
 | 
						|
 | 
						|
    \o \gui {Library} pane displays the building blocks that you can use to design
 | 
						|
    applications: predefined QML elements, your own QML components, Qt Quick
 | 
						|
    components for Symbian or MeeGo that you import to the project, and other
 | 
						|
    resources.
 | 
						|
 | 
						|
    \o \gui Canvas is the working area where you create QML components and
 | 
						|
    design applications.
 | 
						|
 | 
						|
    \o \gui {Properties} pane organizes the properties of the selected QML element
 | 
						|
    or QML component. You can change the properties also in the code editor.
 | 
						|
 | 
						|
    \o \gui {State} pane displays the different states of the component. QML
 | 
						|
    states typically describe user interface configurations, such as the UI
 | 
						|
    elements, their properties and behavior and the available actions.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Managing Element Hierarchy
 | 
						|
 | 
						|
    The \gui Navigator pane displays the
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/qdeclarativeelements.html}{QML elements}
 | 
						|
    in the current QML file and their relationships.
 | 
						|
    Elements are listed in a tree structure, below their parent.
 | 
						|
 | 
						|
    \image qmldesigner-navigator.png "Navigator pane"
 | 
						|
 | 
						|
    You can select elements in the \gui Navigator to edit their properties
 | 
						|
    in the \gui Properties pane. Elements can access the properties of their
 | 
						|
    parent element. To select elements on the canvas, right-click an element,
 | 
						|
    and select another element in the context menu.
 | 
						|
 | 
						|
    Typically, child elements are located within the parent element on the
 | 
						|
    canvas. However, they do not necessarily have to fit inside the parent element.
 | 
						|
    For example, you might want to make a mouse area larger than the rectangle
 | 
						|
    or image beneath it.
 | 
						|
 | 
						|
    \image qmldesigner-element-size.png "Mouse area for a button"
 | 
						|
 | 
						|
    When you copy an element, all its child elements are also copied. When
 | 
						|
    you remove an element, the child elements are also removed.
 | 
						|
 | 
						|
    You can show and hide items to focus on specific parts of the application.
 | 
						|
    Click the
 | 
						|
    \inlineimage qmldesigner-show-hide-icon.png
 | 
						|
    icon to change the visibility of an element on the canvas. To change the
 | 
						|
    visibility of an element in the application, use the \gui Visibility
 | 
						|
    check box or the \gui Opacity field in the \gui Properties pane. If you set
 | 
						|
    \gui Opacity to 0, elements are hidden, but you can still apply animation
 | 
						|
    to them.
 | 
						|
 | 
						|
    As all properties, visibility and opacity are inherited from the parent
 | 
						|
    element. To hide or show child elements, edit the properties of the
 | 
						|
    parent element.
 | 
						|
 | 
						|
    To view lists of files or projects, instead, select \gui {File System},
 | 
						|
    \gui {Open Documents}, or \gui Projects in the menu.
 | 
						|
    To view several types of content at a time, split the sidebar by clicking
 | 
						|
    \inlineimage qtcreator-splitbar.png
 | 
						|
    .
 | 
						|
 | 
						|
    \section2 Setting the Stacking Order
 | 
						|
 | 
						|
    The \l{http://doc.qt.nokia.com/4.7/qml-item.html#z-prop}{z property} of an
 | 
						|
    element determines its position in relation to its sibling elements in the
 | 
						|
    element hierarchy. By default, elements with a higher stacking value are
 | 
						|
    drawn on top of siblings with a lower stacking value. Elements with the same
 | 
						|
    stacking value are drawn in the order they are listed, from the last item
 | 
						|
    up.
 | 
						|
 | 
						|
    To change the stacking order of an item, right-click it on the canvas and
 | 
						|
    select \gui {Stack (z)}. You can raise or lower the stack value of an item
 | 
						|
    or move the item to the front or back of all its siblings. To remove the
 | 
						|
    \c z property, select \gui Reset.
 | 
						|
 | 
						|
    \section2 Switching Parent Elements
 | 
						|
 | 
						|
    When you drag and drop QML elements to the canvas, Qt Quick Designer
 | 
						|
    adds the new element as a child of the element beneath it.
 | 
						|
    When you move elements on the canvas, Qt Quick Designer cannot determine
 | 
						|
    whether you want to adjust their position or attach them to a new
 | 
						|
    parent element. Therefore, the parent element is not automatically
 | 
						|
    changed. To change the parent of the element, press down the \key Shift
 | 
						|
    key before you drag and drop the element into a new position. The topmost
 | 
						|
    element under the cursor becomes the new parent of the element.
 | 
						|
 | 
						|
    You can change the parent of an element also in the \gui Navigator pane.
 | 
						|
    Drag and drop the element to another position in the tree or use the arrow
 | 
						|
    buttons to move the element in the tree.
 | 
						|
 | 
						|
    \image qmldesigner-navigator-arrows.png "Navigator arrow buttons"
 | 
						|
 | 
						|
    \section1 Element Library
 | 
						|
 | 
						|
    The \gui {Library} pane contains two tabs: \gui {Items} and \gui {Resources}.
 | 
						|
    The \gui Items pane displays the QML elements grouped by type: your own QML
 | 
						|
    components, basic elements, positioner elements, and views.
 | 
						|
 | 
						|
    Sets of UI components with the MeeGo and Symbian look and feel have been
 | 
						|
    defined for Qt Quick. They are based on standard QML elements. To view the
 | 
						|
    UI components in the \gui {Library} pane, add import statements to the .pro
 | 
						|
    file of your project:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o \c  {import com.nokia.symbian 1.0} for Symbian
 | 
						|
 | 
						|
        \o \c  {import com.meego 1.0} for MeeGo
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    The Qt Quick Application wizard adds the import statements automatically
 | 
						|
    when you select the component set to use for your project.
 | 
						|
 | 
						|
    \image qmldesigner-qml-components.png "QML Components pane"
 | 
						|
 | 
						|
    The \gui {Resources} pane displays the images and other files that you copy to
 | 
						|
    the project folder (to the same subfolder as the QML files).
 | 
						|
 | 
						|
    \section1 Specifying Element Properties
 | 
						|
 | 
						|
    The \gui Properties pane displays all the properties of the selected QML element.
 | 
						|
    The properties are grouped by type. The top part of the pane displays properties
 | 
						|
    that are common to all elements, such as element type, position, size,
 | 
						|
    and visibility.
 | 
						|
 | 
						|
    The bottom part of the pane displays properties that are specific to each element
 | 
						|
    type. For example, the following image displays the properties you can set for
 | 
						|
    \gui Rectangle and \gui Text elements.
 | 
						|
 | 
						|
    \image qmldesigner-element-properties.png
 | 
						|
 | 
						|
    The default values of properties are displayed in white color, while the values
 | 
						|
    that you specify explicitly are highlighted with blue color. In addition, property
 | 
						|
    changes in states are highlighted with blue.
 | 
						|
 | 
						|
    You can use a context-menu to reset some element properties. To reset the
 | 
						|
    position or size property of an element, right-click the element and select
 | 
						|
    \gui {Edit > Reset Position} or \gui {Reset Size} in the context menu. To
 | 
						|
    set the visibility of the component, select \gui {Edit > Visibility}.
 | 
						|
 | 
						|
    For more information on the properties available for an element, press \key {F1}.
 | 
						|
 | 
						|
    \section2 Setting Expressions
 | 
						|
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/propertybinding.html}{Property binding}
 | 
						|
    is a declarative way of specifying the value of a property.
 | 
						|
    Binding allows a property value to be expressed as an JavaScript expression
 | 
						|
    that defines the value relative to other property values or data accessible
 | 
						|
    in the application. The property value is automatically kept up to date if
 | 
						|
    the other properties or data values change.
 | 
						|
 | 
						|
    Property bindings are created implicitly in QML whenever a property is assigned
 | 
						|
    an JavaScript expression. To set JavaScript expressions as values of properties
 | 
						|
    in Qt Quick Designer, click the circle
 | 
						|
    icon next to a property to open a context menu, and select \gui {Set Expression}.
 | 
						|
 | 
						|
    \image qmldesigner-set-expression.png "Element properties context menu"
 | 
						|
 | 
						|
    To remove expressions, select \gui Reset in the context menu.
 | 
						|
 | 
						|
    For more information on the JavaScript environment provided by QML, see
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/qdeclarativejavascript.html}{Integrating JavaScript}.
 | 
						|
 | 
						|
    \section2 Marking Text Elements for Translation
 | 
						|
 | 
						|
    To support translators, mark each text element that should be translated.
 | 
						|
    In the \gui Properties pane, \gui Text field, select \gui tr.
 | 
						|
 | 
						|
    \image qmldesigner-text-property-tr.png "Text properties"
 | 
						|
 | 
						|
    The text string is enclosed in a \c qsTr call.
 | 
						|
 | 
						|
    \image qml-translate.png "Text marked for translation"
 | 
						|
 | 
						|
    \section2 Loading Placeholder Data
 | 
						|
 | 
						|
    Often, QML applications are prototyped with fake data that is later
 | 
						|
    replaced by real data sources from C++ plugins. QML Viewer loads fake data
 | 
						|
    into the application context: it looks for a directory named \e dummydata
 | 
						|
    in the same directory as the target QML file, loads any .qml files in that
 | 
						|
    directory as QML objects, and binds them to the root context as properties.
 | 
						|
    For more information, see
 | 
						|
    \l{http://doc.qt.nokia.com/latest/qmlviewer.html}{QML Viewer}.
 | 
						|
 | 
						|
    You can use dummydata files also to specify fake properties for QML
 | 
						|
    components that you open for editing in \QMLD.
 | 
						|
    A QML component provides a way of defining a new UI element that you can
 | 
						|
    re-use in other QML files. A component is generally defined in its own QML
 | 
						|
    file. You can use property binding to specify the properties of a component
 | 
						|
    to make it easily reusable.
 | 
						|
 | 
						|
    For example, you can create a button bar component (buttonbar.qml) that
 | 
						|
    inherits its width from the screen that is its parent:
 | 
						|
 | 
						|
    \code
 | 
						|
 | 
						|
    import QtQuick 1.0
 | 
						|
 | 
						|
    Item {
 | 
						|
        width: parent.width
 | 
						|
        }
 | 
						|
 | 
						|
    \endcode
 | 
						|
 | 
						|
    However, when you open the QML file for editing in \QMLD, the button bar
 | 
						|
    component does not have a width, because it is specified outside the QML
 | 
						|
    file (in the QML file that specifies the screen). To specify a fake width
 | 
						|
    for the component, create a \c <component>_dummydata.qml file (here,
 | 
						|
    buttonbar_dummydata.qml) that specifies the component width and copy it to
 | 
						|
    the \c dummydata directory.
 | 
						|
 | 
						|
    For example:
 | 
						|
 | 
						|
    \code
 | 
						|
    import QtQuick 1.0
 | 
						|
    import QmlDesigner 1.0
 | 
						|
 | 
						|
    DummyContextObject {
 | 
						|
        parent: QtObject {
 | 
						|
        property real width: 1000
 | 
						|
        }
 | 
						|
    }
 | 
						|
    \endcode
 | 
						|
 | 
						|
    The file is reloaded if you change it.
 | 
						|
 | 
						|
    \section2 Setting Anchors and Margins
 | 
						|
 | 
						|
    In addition to arranging elements in a grid, row, or column, you can use
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/qml-anchor-layout.html}{anchors} to lay out screens.
 | 
						|
    In an anchor-based layout, each item can be thought of as having a set of
 | 
						|
    invisible \e anchor lines: top, bottom, left, right, fill, horizontal center,
 | 
						|
    vertical center, and baseline.
 | 
						|
 | 
						|
    In the \gui Layout pane you can set anchors and margins for elements. To set
 | 
						|
    the anchors of an item, click the anchor buttons. You can combine the top/bottom,
 | 
						|
    left/right, and horizontal/vertical anchors to anchor objects in the corners of
 | 
						|
    the parent element or center them horizontally or vertically within the parent
 | 
						|
    element.
 | 
						|
 | 
						|
    \image qmldesigner-anchor-buttons.png "Anchor buttons"
 | 
						|
 | 
						|
    In version 2.1, specifying the baseline anchor in Qt Quick Designer is
 | 
						|
    not supported. You can specify it using the code editor.
 | 
						|
 | 
						|
    For performance reasons, you can only anchor an element to its siblings and
 | 
						|
    direct parent. By default, an element is anchored to its parent when you
 | 
						|
    use the anchor buttons. Select a sibling of the element in the \gui Target
 | 
						|
    field to anchor to it, instead.
 | 
						|
 | 
						|
    Arbitrary anchoring is not supported. For example, you cannot specify:
 | 
						|
    \c {anchor.left: parent.right}. You have to specify: \c {anchor.left: parent.left}.
 | 
						|
    When you use the anchor buttons, anchors to the parent element are always
 | 
						|
    specified to the same side. However, anchors to sibling elements are specified
 | 
						|
    to the opposite side: \c {anchor.left: sibling.right}. This allows you to keep
 | 
						|
    sibling elements together.
 | 
						|
 | 
						|
    In the following image, \gui{Rectangle 2} is anchored to its siblings on its
 | 
						|
    right and left and to the bottom of its parent.
 | 
						|
 | 
						|
    \image qmldesigner-anchors.png "Anchoring sibling elements"
 | 
						|
 | 
						|
    The anchors for \gui{Rectangle 2} are specified as follows in code:
 | 
						|
 | 
						|
    \qml
 | 
						|
    Rectangle {
 | 
						|
        id: rectangle2
 | 
						|
        anchors.right: rectangle3.left
 | 
						|
        anchors.rightMargin: 15
 | 
						|
        anchors.left: rectangle1.right
 | 
						|
        anchors.leftMargin: 15
 | 
						|
        anchors.bottom: parent.bottom
 | 
						|
        anchors.bottomMargin: 15
 | 
						|
        // ...
 | 
						|
    }
 | 
						|
    \endqml
 | 
						|
 | 
						|
    Margins specify the amount of empty space to leave to the outside of an item.
 | 
						|
    Margins only have meaning for anchors. They do not take any effect when using
 | 
						|
    other layouts or absolute positioning.
 | 
						|
 | 
						|
    \section2 Building Transformations on Items
 | 
						|
 | 
						|
    The \gui Advanced pane allows you to configure advanced transformations,
 | 
						|
    such as
 | 
						|
    rotation, scale, and translation. You can assign any number of transformations
 | 
						|
    to an item. Each transformation is applied in order, one at a time.
 | 
						|
 | 
						|
    For more information on Transform elements, see
 | 
						|
    \l {http://doc.qt.nokia.com/4.7/qml-transform.html}{QML Transform Element}.
 | 
						|
 | 
						|
    \section1 Adding States
 | 
						|
 | 
						|
    User interfaces are designed to present different interface configurations
 | 
						|
    in different scenarios, or to modify their appearances in response to user
 | 
						|
    interaction. Often, there are a set of changes that are made concurrently,
 | 
						|
    such that the interface could be seen to be internally changing from one
 | 
						|
    \e state to another.
 | 
						|
 | 
						|
    This applies generally to interface elements regardless of their complexity.
 | 
						|
    A photo viewer may initially present images in a grid, and when an image is
 | 
						|
    clicked, change to a detailed state where the individual image is expanded
 | 
						|
    and the interface is changed to present new options for image editing.
 | 
						|
    On the other end of the scale, when a simple button is pressed, it may change
 | 
						|
    to a \e pressed state in which its color and position is modified to give a
 | 
						|
    pressed appearance.
 | 
						|
 | 
						|
    In QML, any object can change between different states to apply sets of changes
 | 
						|
    that modify the properties of relevant items. Each state can present a
 | 
						|
    different configuration that can, for example:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o Show some UI elements and hide others.
 | 
						|
 | 
						|
        \o Present different available actions to the user.
 | 
						|
 | 
						|
        \o Start, stop or pause animations.
 | 
						|
 | 
						|
        \o Execute some script required in the new state.
 | 
						|
 | 
						|
        \o Change a property value for a particular item.
 | 
						|
 | 
						|
        \o Show a different view or screen.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    The \gui State pane displays the different
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/qdeclarativestates.html}{states}
 | 
						|
    of the component in the Qt Quick Designer.
 | 
						|
 | 
						|
    \image qmldesigner-transitions.png "State pane"
 | 
						|
 | 
						|
    To add states, click the empty slot. Then modify the new state in the editor.
 | 
						|
    For example, to change the appearance of a button, you can hide the button
 | 
						|
    image and show another image in its place. Or, to add movement to the screen,
 | 
						|
    you can change the position of an object on the canvas and then add animation
 | 
						|
    to the change between the states.
 | 
						|
 | 
						|
    You can preview the states in the \gui State pane and click them to switch
 | 
						|
    between states on the canvas.
 | 
						|
 | 
						|
    For more information on using states, see \l{Creating Screens}.
 | 
						|
 | 
						|
    If you add animation to the states, you can run the application to test the
 | 
						|
    animation.
 | 
						|
 | 
						|
    For more information on adding animation, see \l{Animating Screens}.
 | 
						|
 | 
						|
    \section1 Aligning and Positioning Elements
 | 
						|
 | 
						|
    The position of an element on the canvas can be either absolute or relative
 | 
						|
    to other elements. In the element properties, you can set the x and y
 | 
						|
    coordinates of an element, or \l{Setting Anchors and Margins}{anchor} it to its
 | 
						|
    parent and sibling elements.
 | 
						|
 | 
						|
    \section2 Snap to Margins
 | 
						|
 | 
						|
    When you are working on a design, you can use snap and guides to align
 | 
						|
    elements on the canvas. Click the
 | 
						|
    \inlineimage qmldesigner-snap-to-guides-button.png
 | 
						|
    button to have the elements snap to the guides.
 | 
						|
 | 
						|
    Choose \gui {Tools > Options... > Qt Quick} to specify settings for snap to
 | 
						|
    margins. In the \gui {Snap margin} field, specify the position of the guides
 | 
						|
    as pixels  from the edge of the canvas. In the \gui {Item spacing} field,
 | 
						|
    specify the space in pixels to leave between elements on the screen.
 | 
						|
 | 
						|
    The following image shows the position of the guides when \gui {Snap margin}
 | 
						|
    is set to 5 pixels.
 | 
						|
 | 
						|
    \image qmldesigner-snap-margins.png "Snap margins on canvas"
 | 
						|
 | 
						|
    \section2 Hiding Element Boundaries
 | 
						|
 | 
						|
    Qt Quick Designer displays the boundaries of elements on the canvas. To hide
 | 
						|
    the element boundaries, click the
 | 
						|
    \inlineimage qmldesigner-show-bounding-rectangles-button.png
 | 
						|
    button.
 | 
						|
 | 
						|
    \section2 Selecting Elements
 | 
						|
 | 
						|
    When you point the mouse to overlapping elements, the frontmost element is
 | 
						|
    selected by default. However, elements that do not have any content, such as
 | 
						|
    the mouse area, are typically located in front of elements that do have
 | 
						|
    content, such as rectangles or border images. To select elements with content
 | 
						|
    by default, click the
 | 
						|
    \inlineimage qmldesigner-only-select-items-with-content.png
 | 
						|
    button.
 | 
						|
 | 
						|
    \section2 Previewing Element Size
 | 
						|
 | 
						|
    The width and height of the root item in a QML file determine the size of
 | 
						|
    the QML element. You can reuse elements, such as buttons, in different
 | 
						|
    sizes in other QML files and design screens for use with different device
 | 
						|
    profiles, screen resolution, or screen orientation. The component size
 | 
						|
    might also be zero (0,0) if its final size is determined by property
 | 
						|
    bindings.
 | 
						|
 | 
						|
    To experiment with different element sizes, enter values in the
 | 
						|
    \gui Height and \gui Width fields on the canvas toolbar. The changes are
 | 
						|
    displayed in the \gui States pane and on the canvas, but the property
 | 
						|
    values are not changed permanently in the QML file. You can permanently
 | 
						|
    change the property values in the \gui Properties pane.
 | 
						|
 | 
						|
    \image qmldesigner-preview-size.png "Canvas width and height"
 | 
						|
 | 
						|
    \section1 Specifying Canvas Size
 | 
						|
 | 
						|
    To change the canvas size, select \gui {Tools > Options... > Qt Quick} and
 | 
						|
    specify the canvas width and height in the \gui Canvas group.
 | 
						|
 | 
						|
    \section1 Refreshing the Canvas
 | 
						|
 | 
						|
    When you open QML files in \QMLD, the QML elements in the file are drawn on
 | 
						|
    the canvas. When you edit the element properties in \QMLD, the QML file and
 | 
						|
    the image on the canvas might get out of sync. For example, when you change
 | 
						|
    the position of an item within a column or a row, the new position might
 | 
						|
    not be displayed correctly on the canvas.
 | 
						|
 | 
						|
    To refresh the image on the canvas, press \key R or select the \gui {Reset
 | 
						|
    View} button on the canvas toolbar.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-project-managing-sessions.html
 | 
						|
    \page creator-coding.html
 | 
						|
    \nextpage creator-editor-using.html
 | 
						|
 | 
						|
    \title Coding
 | 
						|
 | 
						|
    Writing, editing, and navigating in source code are core tasks in
 | 
						|
    application development. Therefore, the code editor is one of the key
 | 
						|
    components of Qt Creator. You can use the code editor in the \gui Edit
 | 
						|
    mode.
 | 
						|
 | 
						|
    The following sections describe coding with Qt Creator:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o  \l{Using the Editor} describes how to work in the code editor, use
 | 
						|
            the editor toolbar, split the view, add bookmarks, and move between
 | 
						|
            symbol definitions and declarations.
 | 
						|
 | 
						|
        \o  \l{Semantic Highlighting} describes highlighting code elements and
 | 
						|
            blocks, as well as using syntax highlighting also for other types
 | 
						|
            of files than C++ or QML.
 | 
						|
 | 
						|
        \o  \l{Checking Code Syntax} describes how errors are visualized
 | 
						|
            while you write code.
 | 
						|
 | 
						|
        \o  \l{Completing Code} describes how code and code snippets are
 | 
						|
            completed for elements, properties, an IDs.
 | 
						|
 | 
						|
        \o  \l{Indenting Code} describes how to specify indentation either
 | 
						|
            globally for all files or separately for: text, C++, or QML files.
 | 
						|
 | 
						|
        \o  \l{Finding and Replacing} describes the incremental search that
 | 
						|
            highlights the matching strings in the window while typing and the
 | 
						|
            advanced search that allows you to search from currently open
 | 
						|
            projects or files on the file system. In addition, you can search
 | 
						|
            for symbols when you want to refactor code.
 | 
						|
 | 
						|
        \o  \l{Refactoring} describes the features that help you improve the
 | 
						|
            internal quality or your application, its performance and
 | 
						|
            extendibility, and code readability and maintainability, as well as
 | 
						|
            to simplify code structure.
 | 
						|
 | 
						|
        \o  \l{Using Qt Quick Toolbars} describes how to use the Qt Quick
 | 
						|
            Toolbars to edit the properties of QML elements in the code editor.
 | 
						|
 | 
						|
        \o  \l{Searching With the Locator} describes how to browse through
 | 
						|
            projects, files, classes, methods, documentation and file systems.
 | 
						|
 | 
						|
        \o  \l{Pasting and Fetching Code Snippets} describes how to cooperate
 | 
						|
            with other developers by pasting and fetching snippets of code from
 | 
						|
            a server.
 | 
						|
 | 
						|
        \o  \l{Using Text Editing Macros} describes how to record and play
 | 
						|
            text editing macros.
 | 
						|
 | 
						|
        \o  \l{Configuring the Editor} describes how to change the text editor
 | 
						|
            options to suit your specific needs.
 | 
						|
 | 
						|
        \o  \l{Using FakeVim Mode} describes how to run the main editor in a
 | 
						|
            manner similar to
 | 
						|
            the Vim editor.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-coding.html
 | 
						|
    \page creator-editor-using.html
 | 
						|
    \nextpage creator-highlighting.html
 | 
						|
 | 
						|
 | 
						|
    \title Using the Editor
 | 
						|
 | 
						|
    Qt Creator's code editor is designed to aid you in creating, editing and
 | 
						|
    navigating code.  Qt Creator's code editor is fully equipped with syntax
 | 
						|
    checking, code completion, context sensitive help and in-line error
 | 
						|
    indicators while you are typing.
 | 
						|
 | 
						|
    \image qtcreator-edit-mode.png "Edit mode"
 | 
						|
 | 
						|
    \section1 Using the Editor Toolbar
 | 
						|
 | 
						|
    The editor toolbar is located at the top of the editor view. The editor
 | 
						|
    toolbar is context sensitive and shows items relevant to the file currently
 | 
						|
    open in the editor.
 | 
						|
 | 
						|
    \image qtcreator-editortoolbar-symbols.png
 | 
						|
 | 
						|
    Use the toolbar to navigate between open files and symbols in use.
 | 
						|
    To browse forward or backward through your location history, click
 | 
						|
           \inlineimage qtcreator-back.png
 | 
						|
           and \inlineimage qtcreator-forward.png
 | 
						|
           .
 | 
						|
 | 
						|
    To go to any open file, select it from the \gui{Open files} drop-down menu.
 | 
						|
    Right-click the menu title and select \gui {Copy Full Path to Clipboard} to
 | 
						|
    copy the path and name of the current file to the clipboard.
 | 
						|
 | 
						|
    To jump to any symbol used in the current file, select it from the
 | 
						|
    \gui Symbols drop-down menu. By default, the symbols are displayed in the
 | 
						|
    order in which they appear in the file. Right-click the menu title and select
 | 
						|
    \gui {Sort Alphabetically} to arrange the symbols in alphabetic order.
 | 
						|
 | 
						|
    \section1 Splitting the Editor View
 | 
						|
 | 
						|
    Split the editor view when you want to work on and view multiple files on
 | 
						|
    the same screen.
 | 
						|
 | 
						|
    \image qtcreator-spliteditorview.png
 | 
						|
 | 
						|
    You can split the editor view in the following ways:
 | 
						|
    \list
 | 
						|
        \o To split the editor view into a top and bottom view, select
 | 
						|
           \gui Window > \gui Split or press \key{Ctrl+E, 2}.
 | 
						|
 | 
						|
           Split command creates views below the currently active editor view.
 | 
						|
        \o To split the editor view into adjacent views, select
 | 
						|
           \gui Window > \gui{Split Side by Side} or press
 | 
						|
           \key{Ctrl+E, 3}.
 | 
						|
 | 
						|
           Side by side split command creates views to the right of the
 | 
						|
           currently active editor view.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    To move between split views, select \gui Window >
 | 
						|
    \gui{Go to Next Split} or press \key{Ctrl+E, O}.
 | 
						|
 | 
						|
    To remove a split view, place the cursor within the view you want to
 | 
						|
    remove and select \gui Window > \gui{Remove Current Split} or press
 | 
						|
    \key{Ctrl+E, 0}. To remove all but the currently selected split view,
 | 
						|
    select \gui Window > \gui{Remove All Splits} or press \key{Ctrl+E, 1}.
 | 
						|
 | 
						|
    \section1 Using Bookmarks
 | 
						|
 | 
						|
    To insert or delete a bookmark right-click the line number and select
 | 
						|
    \gui{Toggle Bookmark} or press \key{Ctrl+M}.
 | 
						|
 | 
						|
    \image qtcreator-togglebookmark.png
 | 
						|
 | 
						|
    To go to previous bookmark in the current session, press \key{Ctrl+,}.
 | 
						|
 | 
						|
    To go to next bookmark in the current session, press \key{Ctrl+.}.
 | 
						|
 | 
						|
    \section1 Moving to Symbol Definition or Declaration
 | 
						|
 | 
						|
    You can move directly to the definition or the declaration of a symbol by
 | 
						|
    holding the \key Ctrl and clicking the symbol.
 | 
						|
 | 
						|
    To enable this moving function, in \gui Tools > \gui{Options...} >
 | 
						|
    \gui{Text Editor} > \gui Behavior, select \gui{Enable mouse navigation}.
 | 
						|
 | 
						|
    You can also select the symbol and press \key F2, or right-click the symbol
 | 
						|
    and select \gui {Follow Symbol Under Cursor} to move to its definition or
 | 
						|
    declaration. This feature is supported for namespaces, classes, methods,
 | 
						|
    variables, include statements, and macros.
 | 
						|
 | 
						|
    To switch between the definition and declaration of a symbol, press
 | 
						|
    \key {Shift+F2} or right-click the symbol and select \gui {Switch Between
 | 
						|
    Method Declaration/Definition}.
 | 
						|
 | 
						|
    \section1 Using Update Code Model
 | 
						|
 | 
						|
    To refresh the internal information in Qt Creator pertaining to your code,
 | 
						|
    select \gui{Tools} > \gui{C++} > \gui{Update Code Model}.
 | 
						|
 | 
						|
    \note In Qt Creator indexing updates the code automatically. Use
 | 
						|
    \gui{Update Code Model} only as an emergency command.
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-editor-using.html
 | 
						|
    \page creator-highlighting.html
 | 
						|
    \nextpage creator-checking-code-syntax.html
 | 
						|
 | 
						|
    \title Semantic Highlighting
 | 
						|
 | 
						|
    Qt Creator understands the C++ and QML languages as code, not as plain text.
 | 
						|
    It reads the source code, analyzes it, and highlights it based on the
 | 
						|
    semantic checks that it does for the following code elements:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o Types (such as classes, structs, and type definitions)
 | 
						|
 | 
						|
        \o Local variables
 | 
						|
 | 
						|
        \o Class fields
 | 
						|
 | 
						|
        \o Virtual methods
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    To specify the color scheme to use for semantic highlighting, select
 | 
						|
    \gui {Tools > Options... > Text Editor > Fonts & Color}.
 | 
						|
 | 
						|
    Qt Creator supports syntax highlighting also for other types of files than
 | 
						|
    C++ or QML.
 | 
						|
 | 
						|
    \section1 Generic Highlighting
 | 
						|
 | 
						|
    Generic highlighting is based on highlight definition files that are
 | 
						|
    provided by the
 | 
						|
    \l{http://kate-editor.org/2005/03/24/writing-a-syntax-highlighting-file/}{Kate Editor}.
 | 
						|
    You can download highlight definition files for use with Qt Creator.
 | 
						|
 | 
						|
    If you have a Unix installation that comes with the Kate Editor, you might
 | 
						|
    already have the definition files installed. Typically, the files are
 | 
						|
    located in a read-only directory, and therefore, you cannot manage them. Qt
 | 
						|
    Creator can try to locate them and use them as fallback files, when the
 | 
						|
    primary location does not contain the definition for the current file type.
 | 
						|
    You can also specify the directory that contains preinstalled highlight
 | 
						|
    definition files as the primary location.
 | 
						|
 | 
						|
    When you open a file for editing and the editor cannot find the highlight
 | 
						|
    definition for it, an alert appears. You can turn off the alerts. You can
 | 
						|
    also specify patterns for ignoring files. The editor will not alert you if
 | 
						|
    highlight definitions for the ignored files are not found.
 | 
						|
 | 
						|
    To download highlight definition files:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o  Select \gui {Tools > Options... > Text Editor > Generic
 | 
						|
            Highlighter}.
 | 
						|
 | 
						|
            \image qtcreator-generic-highlighter.png "Generic Highlighter options"
 | 
						|
 | 
						|
        \o  In the \gui Location field, specify the path to the primary
 | 
						|
            location for highlight definition files.
 | 
						|
 | 
						|
        \o  Click \gui {Download Definitions} to open a list of highlight
 | 
						|
            definition files available for download.
 | 
						|
 | 
						|
            \image qtcreator-manage-definitions.png "Download Definitions dialog"
 | 
						|
 | 
						|
        \o  Select highlight definition files in the list and click
 | 
						|
            \gui {Download Selected Definitions}.
 | 
						|
 | 
						|
        \o  Select the \gui {Use fallback location} check box to specify the
 | 
						|
            secondary location where the editor will look for highlight
 | 
						|
            definition files.
 | 
						|
 | 
						|
        \o  Click \gui Autodetect to allow Qt Creator to look for highlight
 | 
						|
            definition files on your system, or click \gui Browse to locate
 | 
						|
            them in the file system yourself.
 | 
						|
 | 
						|
        \o  In the \gui {Ignored file patterns} field, specify file patterns.
 | 
						|
            You will not receive alerts if the highlight definitions for the
 | 
						|
            specified files are not found.
 | 
						|
 | 
						|
        \o  Click \gui OK to save your changes.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Highlighting and Folding Blocks
 | 
						|
 | 
						|
    Use block highlighting to visually separate parts of the code that belong
 | 
						|
    together. For example, when you place the cursor within the braces,
 | 
						|
    the code enclosed in braces is highlighted.
 | 
						|
 | 
						|
    \image qtcreator-blockhighlighting.png
 | 
						|
 | 
						|
    To enable block highlighting, select \gui Tools > \gui{Options...} >
 | 
						|
    \gui{Text Editor} > \gui Display > \gui{Highlight blocks}.
 | 
						|
 | 
						|
    Use the folding markers to collapse and expand blocks of code within
 | 
						|
    braces. Click the folding marker to collapse or expand a block. In the
 | 
						|
    figure above, the folding markers are located between the line number and
 | 
						|
    the text pane.
 | 
						|
 | 
						|
    To show the folding markers, select \gui Tools > \gui{Options...} >
 | 
						|
    \gui{Text Editor} > \gui Display > \gui{Display folding markers}. This
 | 
						|
    option is enabled by default.
 | 
						|
 | 
						|
    When the cursor is on a brace, the matching brace is animated
 | 
						|
    by default. To turn off the animation and just highlight the block and
 | 
						|
    the braces, select \gui {Tools > Options... > Text Editor > Display} and
 | 
						|
    deselect \gui {Animate matching parentheses}.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-highlighting.html
 | 
						|
    \page creator-checking-code-syntax.html
 | 
						|
    \nextpage creator-completing-code.html
 | 
						|
 | 
						|
    \title Checking Code Syntax
 | 
						|
 | 
						|
    As you write code Qt Creator checks code syntax. When Qt Creator spots a
 | 
						|
    syntax error in your code it underlines it and shows error details when you
 | 
						|
    move the mouse pointer over the error.
 | 
						|
    \list
 | 
						|
        \o Syntax errors are underlined in red.
 | 
						|
 | 
						|
           In the following figure, a semicolon is missing at the end of the
 | 
						|
           line.
 | 
						|
 | 
						|
           \image qtcreator-syntaxerror.png
 | 
						|
        \o Semantic errors and warnings are underlined in olive.
 | 
						|
 | 
						|
           In the following figure, the type is unknown.
 | 
						|
 | 
						|
           \image qtcreator-semanticerror.png
 | 
						|
    \endlist
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-checking-code-syntax.html
 | 
						|
    \page creator-completing-code.html
 | 
						|
    \nextpage creator-indenting-code.html
 | 
						|
 | 
						|
    \title Completing Code
 | 
						|
 | 
						|
    As you write code, Qt Creator suggests properties, IDs, and code
 | 
						|
    snippets to complete the code. It provides a list of context-sensitive
 | 
						|
    suggestions to the statement currently under your cursor. Press \key Tab
 | 
						|
    or \key Enter to accept the selected suggestion and complete the code.
 | 
						|
 | 
						|
    \image qtcreator-codecompletion.png
 | 
						|
 | 
						|
    To open the list of suggestions at any time, press \key{Ctrl+Space}.
 | 
						|
    If only one option is available, Qt Creator inserts it automatically.
 | 
						|
 | 
						|
    When completion is invoked manually, Qt Creator completes the common prefix
 | 
						|
    of the list of suggestions. This is especially useful for classes with
 | 
						|
    several similarly named members. To disable this functionality, uncheck
 | 
						|
    \gui{Autocomplete common prefix} in the code completion preferences.
 | 
						|
    Select \gui Tools > \gui{Options...} > \gui{Text Editor} > \gui Completion.
 | 
						|
 | 
						|
    By default, code completion considers only the first letter case-sensitive.
 | 
						|
    To apply full or no case-sensitivity, select the option in the
 | 
						|
    \gui {Case-sensitivity} field.
 | 
						|
 | 
						|
    \section2 Summary of Available Types
 | 
						|
 | 
						|
    The following table lists available types for code completion and icon
 | 
						|
    used for each.
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o Icon
 | 
						|
            \o Description
 | 
						|
        \row
 | 
						|
            \i  \inlineimage completion/class.png
 | 
						|
            \i  A class
 | 
						|
        \row
 | 
						|
            \i  \inlineimage completion/enum.png
 | 
						|
            \i  An enum
 | 
						|
        \row
 | 
						|
            \i  \inlineimage completion/enumerator.png
 | 
						|
            \i  An enumerator (value of an enum)
 | 
						|
        \row
 | 
						|
            \i  \inlineimage completion/func.png
 | 
						|
            \i  A function
 | 
						|
        \row
 | 
						|
            \i  \inlineimage completion/func_priv.png
 | 
						|
            \i  A private function
 | 
						|
        \row
 | 
						|
            \i  \inlineimage completion/func_prot.png
 | 
						|
            \i  A protected function
 | 
						|
        \row
 | 
						|
            \i  \inlineimage completion/var.png
 | 
						|
            \i  A variable
 | 
						|
        \row
 | 
						|
            \i  \inlineimage completion/var_priv.png
 | 
						|
            \i  A private variable
 | 
						|
        \row
 | 
						|
            \i  \inlineimage completion/var_prot.png
 | 
						|
            \i  A protected variable
 | 
						|
        \row
 | 
						|
            \i  \inlineimage completion/signal.png
 | 
						|
            \i  A signal
 | 
						|
        \row
 | 
						|
            \i  \inlineimage completion/slot.png
 | 
						|
            \i  A slot
 | 
						|
        \row
 | 
						|
            \i  \inlineimage completion/slot_priv.png
 | 
						|
            \i  A private slot
 | 
						|
        \row
 | 
						|
            \i  \inlineimage completion/slot_prot.png
 | 
						|
            \i  A protected slot
 | 
						|
        \row
 | 
						|
            \i  \inlineimage completion/keyword.png
 | 
						|
            \i  A C++ keyword
 | 
						|
        \row
 | 
						|
            \i  \inlineimage completion/snippet.png
 | 
						|
            \i  A C++ code snippet
 | 
						|
        \row
 | 
						|
            \i  \inlineimage completion/element.png
 | 
						|
            \i  A QML element
 | 
						|
        \row
 | 
						|
            \i  \inlineimage completion/qmlsnippet.png
 | 
						|
            \i  A QML code snippet
 | 
						|
        \row
 | 
						|
            \i  \inlineimage completion/macro.png
 | 
						|
            \i  A macro
 | 
						|
        \row
 | 
						|
            \i  \inlineimage completion/namespace.png
 | 
						|
            \i  A namespace
 | 
						|
    \endtable
 | 
						|
 | 
						|
    \section2 Completing Code Snippets
 | 
						|
 | 
						|
    Code snippets can consist of multiple
 | 
						|
    variables that you specify values for. Select an item in the list and press
 | 
						|
    \key Tab or \key Enter to complete the code. Press \key Tab to
 | 
						|
    move between the variables and specify values for them. When you specify a
 | 
						|
    value for a variable, all instances of the variable within the snippet
 | 
						|
    are renamed.
 | 
						|
 | 
						|
    \image qmldesigner-code-completion.png "Completing QML code"
 | 
						|
 | 
						|
    \section2 Editing Code Snippets
 | 
						|
 | 
						|
    Code snippets specify C++ or QML code constructs. You can add, modify,
 | 
						|
    and remove snippets in the snippet editor. To open the editor, select
 | 
						|
    \gui {Tools > Options... > Text Editor > Snippets}.
 | 
						|
 | 
						|
    \image qtcreator-edit-code-snippets.png "Snippet options"
 | 
						|
 | 
						|
    Qt Creator provides you with built-in snippets in the following categories:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o Text snippets, which can contain any text string. For example, code
 | 
						|
        comments
 | 
						|
 | 
						|
        \o C++ code snippets, which specify C++ code constructs
 | 
						|
 | 
						|
        \o QML code snippets, which specify QML code constructs
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section3 Adding and Editing Snippets
 | 
						|
 | 
						|
    Select a snippet in the list to edit it in the snippet editor. To add a new
 | 
						|
    snippet, select \gui Add. Specify a trigger and, if the trigger is already
 | 
						|
    in use, an optional variant, which appear in the list of suggestions when
 | 
						|
    you write code. Also specify a text string or C++ or QML code construct in
 | 
						|
    the snippet editor, depending on the snippet category.
 | 
						|
 | 
						|
    The snippet editor provides you with:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o Highlighting
 | 
						|
 | 
						|
        \o Indentation
 | 
						|
 | 
						|
        \o Parentheses matching
 | 
						|
 | 
						|
        \o Basic code completion
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    Specify the variables for the snippets in the following format:
 | 
						|
 | 
						|
    \c $variable$
 | 
						|
 | 
						|
    Use unique variable names within a snippet, because all instances of a
 | 
						|
    variable are renamed when you specify a value for it.
 | 
						|
 | 
						|
    The snippet editor does not check the syntax of the snippets that you edit
 | 
						|
    or add. However, when you use the snippets, the code editor marks any
 | 
						|
    errors by underlining them in red.
 | 
						|
 | 
						|
    To discard the changes you made to a built-in snippet, select \gui {Revert
 | 
						|
    Built-in}.
 | 
						|
 | 
						|
    \section3 Removing Snippets
 | 
						|
 | 
						|
    Several similar built-in snippets might be provided for different use
 | 
						|
    cases. To make the list of suggestions shorter when you write code, remove
 | 
						|
    the built-in snippets that you do not need. If you need them later, you
 | 
						|
    can restore them.
 | 
						|
 | 
						|
    To remove snippets, select a snippet in the list, and then select
 | 
						|
    \gui Remove. To restore the removed snippets, select \gui {Restore Removed
 | 
						|
    Built-ins}.
 | 
						|
 | 
						|
    \section3 Resetting Snippets
 | 
						|
 | 
						|
    To remove all added snippets and to restore all removed snippets, select
 | 
						|
    \gui {Reset All}.
 | 
						|
 | 
						|
    \note If you now select \gui OK or \gui Apply, you permanently lose all
 | 
						|
    your own snippets.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-editor-locator.html
 | 
						|
    \page creator-editor-codepasting.html
 | 
						|
    \nextpage creator-macros.html
 | 
						|
 | 
						|
    \title Pasting and Fetching Code Snippets
 | 
						|
 | 
						|
    In Qt Creator, you can paste snippets of code to a server or fetch
 | 
						|
    snippets of code from the server. To paste and fetch snippets of code,
 | 
						|
    Qt Creator uses the following:
 | 
						|
    \list
 | 
						|
        \o \gui{CodePaster}
 | 
						|
        \o \gui{Pastebin.Com}
 | 
						|
        \o \gui{Pastebin.Ca}
 | 
						|
    \endlist
 | 
						|
 | 
						|
    To configure the server, select \gui{Tools} > \gui{Options...} >
 | 
						|
    \gui{Code Pasting}.
 | 
						|
 | 
						|
    To paste a snippet of code onto the server, select \gui{Tools} >
 | 
						|
    \gui{Code Pasting} > \gui{Paste Snippet...} or press \key{Alt+C,Alt+P}.
 | 
						|
 | 
						|
 | 
						|
 | 
						|
    To fetch a snippet of code from the server, select \gui{Tools} >
 | 
						|
    \gui{Code Pasting} > \gui{Fetch Snippet...} or press \key{Alt+C,Alt+F}.
 | 
						|
 | 
						|
    \note To use \gui{Pastebin.Com}, configure the domain
 | 
						|
    prefix in \gui{Tools} > \gui{Options...} > \gui{Code Pasting} >
 | 
						|
    \gui{Pastebin.com}.
 | 
						|
 | 
						|
    For example, you might ask colleagues to review a change that you plan to
 | 
						|
    submit to a version control system. If you use the Git version control system,
 | 
						|
    you can create a \e{diff} view by selecting \gui{Tools} > \gui{Git} >
 | 
						|
    \gui{Diff Repository}. You can then upload its contents to the server by choosing
 | 
						|
    \gui{Tools} > \gui{Code Pasting} > \gui{Paste Snippet...}. The reviewers can retrieve
 | 
						|
    the code snippet by selecting \gui{Tools} > \gui{Code Pasting} > \gui{Fetch Snippet...}.
 | 
						|
    If they have the project currently opened in Qt Creator, they can apply and test
 | 
						|
    the change by choosing \gui{Tools} > \gui{Git} > \gui{Apply Patch}.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-editor-codepasting.html
 | 
						|
    \page creator-macros.html
 | 
						|
    \nextpage creator-editor-options.html
 | 
						|
 | 
						|
    \title Using Text Editing Macros
 | 
						|
 | 
						|
    When you have a file open in the code editor, you can record a keyboard
 | 
						|
    sequence as a macro. You can then play the macro to repeat the sequence.
 | 
						|
    You can save the latest macro and assign a keyboard shortcut for running
 | 
						|
    it or run it from the locator.
 | 
						|
 | 
						|
    To record a text editing macro, select \gui {Tools > Macros > Record Macro}
 | 
						|
    or press \key {Alt+(}. To stop recording, select \gui {Tools > Macros >
 | 
						|
    Stop Recording Macro} or press \key {Alt+)}.
 | 
						|
 | 
						|
    To play the last macro, select \gui {Tools > Macros > Play Last Macro} or
 | 
						|
    press \key {Alt+R}.
 | 
						|
 | 
						|
    To save the last macro, select \gui {Tools > Macros > Save Last Macro}.
 | 
						|
 | 
						|
    To assign a keyboard shortcut to a text editing macro, select \gui {Tools >
 | 
						|
    Options... > Environment > Keyboard}. For more information, see
 | 
						|
    \l{Configuring Keyboard Shortcuts}.
 | 
						|
 | 
						|
    You can also use the \c rm locator filter to run a macro. For more
 | 
						|
    information, see \l{Searching With the Locator}.
 | 
						|
 | 
						|
    To view and remove saved macros, select \gui {Tools > Options... > Text
 | 
						|
    Editor > Macros}.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-editor-options.html
 | 
						|
    \page creator-editor-fakevim.html
 | 
						|
    \nextpage creator-design-mode.html
 | 
						|
 | 
						|
    \title Using FakeVim Mode
 | 
						|
 | 
						|
    In the \gui{FakeVim} mode, you can run the main editor in a manner similar
 | 
						|
    to the Vim editor. To run the editor in the \gui{FakeVim} mode, select
 | 
						|
    \gui{Edit} > \gui{Advanced} > \gui{Use Vim-style Editing} or press
 | 
						|
    \key{Alt+V,Alt+V}.
 | 
						|
 | 
						|
    In the \gui{FakeVim} mode, most keystrokes in the main editor will be
 | 
						|
    intercepted and interpreted in a way that resembles Vim. Documentation for
 | 
						|
    Vim is not included in Qt Creator. For more information on using Vim,
 | 
						|
    see \l{http://www.vim.org/docs.php}{Documentation} on the Vim web site.
 | 
						|
 | 
						|
    To map commands entered on the \gui{FakeVim} command line to actions of the
 | 
						|
    Qt Creator core, select \gui{Tools} > \gui{Options...} > \gui{FakeVim} >
 | 
						|
    \gui{Ex Command Mapping}.
 | 
						|
 | 
						|
    To make changes to the Vim-style settings, select \gui{Tools} >
 | 
						|
    \gui{Options...} > \gui FakeVim > \gui{General}.
 | 
						|
 | 
						|
    To use a Vim-style color scheme, select \gui {Tools > Options... >
 | 
						|
    Text Editor > Fonts & Color}. In the \gui {Color Scheme} list, select
 | 
						|
    \gui {Vim (dark)}.
 | 
						|
 | 
						|
    To quit the FakeVim mode, click \gui {Quit FakeVim} or press
 | 
						|
    \key{Alt+V,Alt+V}.
 | 
						|
 | 
						|
    */
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage adding-plugins.html
 | 
						|
    \page creator-editor-external.html
 | 
						|
    \nextpage creator-maemo-emulator.html
 | 
						|
 | 
						|
    \title Using External Tools
 | 
						|
 | 
						|
    You can use external tools directly from Qt Creator. Qt Linguist, the
 | 
						|
    default text editor for your system, and the \c sort tool are preconfigured
 | 
						|
    for use. You can change their default configurations and configure new
 | 
						|
    tools.
 | 
						|
 | 
						|
    \section1 Using Qt Linguist
 | 
						|
 | 
						|
    You can use the Qt Linguist release manager tools, lupdate and lrelease,
 | 
						|
    directly from Qt Creator. The lupdate tool is used to synchronize source
 | 
						|
    code and translations. The lrelease tool is used to create run-time
 | 
						|
    translation files for use by the released application.
 | 
						|
 | 
						|
    To synchronize ts files from a translator with the application code,
 | 
						|
    select \gui {Tools > External > Text > Linguist > Update Translations
 | 
						|
    (lupdate)}.
 | 
						|
 | 
						|
    To generate from the ts files qm translation files that can be used by an
 | 
						|
    application, select \gui {Tools > External > Text > Linguist > Release
 | 
						|
    Translations (lrelease)}.
 | 
						|
 | 
						|
    By default, the project .pro file is passed to the tools as an argument. To
 | 
						|
    specify other command line arguments for the tools, select \gui {Tools >
 | 
						|
    External > Configure}.
 | 
						|
 | 
						|
    For more information about Qt Linguist, see
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/linguist-manual.html}{Qt Linguist Manual}.
 | 
						|
 | 
						|
    \section1 Using External Text Editors
 | 
						|
 | 
						|
    You can open files for editing in the default text editor for your system:
 | 
						|
    Notepad on Windows and vi on Linux and Mac OS.
 | 
						|
    To open the file you are currently viewing in an external editor, select
 | 
						|
    \gui {Tools > External > Text > Notepad} or \gui vi, depending on your
 | 
						|
    system.
 | 
						|
 | 
						|
    Qt Creator looks for the editor path in the PATH environment variable
 | 
						|
    of your operating system.
 | 
						|
 | 
						|
    \section1 Sorting Text Alphabetically
 | 
						|
 | 
						|
    To sort selected text alphabetically, select \gui {Tools > External > Text
 | 
						|
    > Sort Selection}. The \c sort tool takes the selected text as input and
 | 
						|
    returns it in alphabetic order. By default, the output replaces the
 | 
						|
    original selection in the code editor.
 | 
						|
 | 
						|
    To change the default configuration, select \gui {Tools > External >
 | 
						|
    Configure}.
 | 
						|
 | 
						|
    \section1 Configuring External Tools
 | 
						|
 | 
						|
    You can change the configuration of preconfigured tools and configure
 | 
						|
    additional tools in Qt Creator \gui Options.
 | 
						|
 | 
						|
    You can use Qt Creator variables in the fields that you can select from
 | 
						|
    lists of available Qt Creator variables.
 | 
						|
 | 
						|
    \image qtcreator-external-tools.png "External Tools options"
 | 
						|
 | 
						|
    To configure external tools:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o  Select \gui {Tools > External > Configure}.
 | 
						|
 | 
						|
        \o  Select \gui {Add > Add Tool}
 | 
						|
            to add a new tool. You can also select \gui {Add Category} to add a
 | 
						|
            new category.
 | 
						|
 | 
						|
        \o  In the \gui Executable field, specify the executable to run. If the
 | 
						|
            executable is found in your system PATH variable, do not specify
 | 
						|
            the path to it.
 | 
						|
 | 
						|
        \o  In the \gui Arguments field, specify optional arguments for running
 | 
						|
            the executable.
 | 
						|
 | 
						|
        \o  In the \gui {Working directory} field, specify the path to the
 | 
						|
            working directory.
 | 
						|
 | 
						|
        \o  In the \gui {Output pane}, select how to handle output from the
 | 
						|
            tool. You can ignore the output, view it in the \gui {General
 | 
						|
            Messages} output pane, or replace the selected text with the
 | 
						|
            output in the code editor.
 | 
						|
 | 
						|
        \o  In the \gui {Error output pane}, select how to handle error messages
 | 
						|
            from the tool.
 | 
						|
 | 
						|
        \o In the \gui Input field, specify text that is passed as standard
 | 
						|
        input to the tool.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    The category and tool are added to the \gui {Tools > External} menu.
 | 
						|
 | 
						|
    If you change the configuration of preconfigured tools, you can later
 | 
						|
    revert the changes by selecting the \gui Revert button.
 | 
						|
 | 
						|
    The tool configurations that you add and modify are stored in XML format in
 | 
						|
    the user configuration folder. For example,
 | 
						|
    \c {~/config/Nokia/qtcreator/externaltools}
 | 
						|
    on Linux and Mac OS and
 | 
						|
    \c {C:\Users\username\AppData\Roaming\Nokia\qtcreator\externaltools}
 | 
						|
    in Windows. To share a configuration with other users, copy an XML
 | 
						|
    configuration file to the folder.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-macros.html
 | 
						|
    \page creator-editor-options.html
 | 
						|
    \nextpage creator-editor-fakevim.html
 | 
						|
 | 
						|
    \title Configuring the Editor
 | 
						|
 | 
						|
    Qt Creator allows you to configure the text editor to suit your specific
 | 
						|
    needs. To configure the editor, select  \gui Tools > \gui{Options...} >
 | 
						|
    \gui{Text Editor}.
 | 
						|
 | 
						|
    These settings apply to all projects. To specify editor behavior for an
 | 
						|
    open project, select \gui {Projects > Editor Settings}. For more
 | 
						|
    information, see \l{Specifying Editor Settings}.
 | 
						|
 | 
						|
    You can also specify indentation settings separately for C++ and QML files
 | 
						|
    either globally or for the open project. For more information, see
 | 
						|
    \l{Indenting Code}.
 | 
						|
 | 
						|
    \image qtcreator-font-colors.png "Text editor options"
 | 
						|
 | 
						|
    You can perform the following configuration actions:
 | 
						|
    \list
 | 
						|
        \o Set the font preferences and apply color schemes for syntax highlighting in
 | 
						|
           \gui{Font & Colors}.
 | 
						|
        \o Specify
 | 
						|
           \l{Generic Highlighting}{definition files for syntax highlighting}
 | 
						|
           for other types of files than
 | 
						|
             C++ or QML in \gui{Generic Highlighter}.
 | 
						|
        \o Set tabs, indentation, the handling of whitespace, and mouse operations in
 | 
						|
           \gui Behavior. For more information, see \l{Indenting Code}.
 | 
						|
        \o Set various display properties, for example,
 | 
						|
           \l{Highlighting and folding blocks}{highlighting and folding blocks},
 | 
						|
           text wrapping or \l{Moving to symbol definition or declaration}
 | 
						|
           {moving to symbol definition or declaration}
 | 
						|
           in \gui Display.
 | 
						|
        \o Add, modify, and remove \l{Editing Code Snippets}{code snippets} in
 | 
						|
           \gui Snippets.
 | 
						|
        \o View and remove \l{Using Text Editing Macros}{text editing macros}
 | 
						|
           in \gui Macros.
 | 
						|
        \o Configure \l{Completing Code}{code completion} in \gui Completion.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section2 Configuring Fonts
 | 
						|
 | 
						|
    You can select the font family and size. You can specify a zoom setting in
 | 
						|
    percentage for viewing the text. You can also zoom in or out by pressing
 | 
						|
    \key {Ctrl++} or \key {Ctrl +-}, or by pressing \key Ctrl and rolling
 | 
						|
    the mouse button up or down. To disable the mouse wheel function, select
 | 
						|
    \gui {Tools > Options... > Text Editor > Behavior} and deselect the
 | 
						|
    \gui {Enable scroll wheel zooming} check box.
 | 
						|
 | 
						|
    Antialiasing is used by default to make text look smoother and more
 | 
						|
    readable on the screen. Deselect the \gui Antialias check box to
 | 
						|
    turn off antialiasing.
 | 
						|
 | 
						|
    \section2 Defining Color Schemes
 | 
						|
 | 
						|
    You can select one of the predefined color schemes for syntax highlighting
 | 
						|
    or create customized color schemes. The color schemes apply to highlighting
 | 
						|
    both C++ and QML files and generic files.
 | 
						|
 | 
						|
    To create a color scheme:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Select \gui {Tools > Options... > Text Editor > Fonts & Color > Copy}.
 | 
						|
 | 
						|
        \o Enter a name for the color scheme and click \gui OK.
 | 
						|
 | 
						|
        \o In the \gui Foreground field, specify the color of the selected
 | 
						|
        code element.
 | 
						|
 | 
						|
        \o In the \gui Background field, select the background
 | 
						|
        color for the code element.
 | 
						|
 | 
						|
        The backgound of the \gui Text element determines the background of the
 | 
						|
        code editor.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    When you copy code from Qt Creator, it is copied in both plain text and HTML
 | 
						|
    format. The latter makes sure that syntax highlighting is preserved when
 | 
						|
    pasting to a rich-text editor.
 | 
						|
 | 
						|
    \section2 File Encoding
 | 
						|
 | 
						|
    To define the default file encoding, select the desired encoding in
 | 
						|
    \gui {Default encoding}. By default, Qt Creator uses the file encoding
 | 
						|
    used by your system.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-completing-code.html
 | 
						|
    \page creator-indenting-code.html
 | 
						|
    \nextpage creator-editor-finding.html
 | 
						|
 | 
						|
    \title Indenting Code
 | 
						|
 | 
						|
    When you type code, it is indented automatically according to the selected
 | 
						|
    text editor and code style options. Select a block to indent it when you
 | 
						|
    press \key Tab. Press \key {Shift+Tab} to decrease the indentation. You
 | 
						|
    can disable automatic indentation.
 | 
						|
 | 
						|
    When you press \gui Backspace, the indentation is decreased by one level
 | 
						|
    in leading white space, by default. You can disable this setting.
 | 
						|
 | 
						|
    Continuation lines are aligned with the previous line by using spaces. You
 | 
						|
    can disable automatic alignment to have them indented to the logical depth.
 | 
						|
    You can always use spaces for alignment or use spaces or tabs depending on
 | 
						|
    the other options you selected.
 | 
						|
 | 
						|
    You can specify indentation either globally for all files or separately
 | 
						|
    for:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o  Text files
 | 
						|
 | 
						|
        \o  C++ files
 | 
						|
 | 
						|
        \o  QML files
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    You can specify indentation either globally for all files of a particular
 | 
						|
    type or separately for each project.
 | 
						|
 | 
						|
    \section1 Indenting Text Files
 | 
						|
 | 
						|
    To specify global indentation settings for the text editor, select
 | 
						|
    \gui {Tools > Options... > Text Editor > Behavior}. You can also use these
 | 
						|
    settings globally for all editors and files.
 | 
						|
 | 
						|
    \image qtcreator-indentation.png "Text Editor Behavior options"
 | 
						|
 | 
						|
    To specify settings for a particular project, select \gui {Projects >
 | 
						|
    Editor Settings}.
 | 
						|
 | 
						|
    \section1 Indenting C++ Files
 | 
						|
 | 
						|
    To specify global indentation settings for the C++ editor, select
 | 
						|
    \gui {Tools > Options... > C++}.
 | 
						|
 | 
						|
    \image qtcreator-options-code-style-cpp.png "C++ Code Style options"
 | 
						|
 | 
						|
    To specify the settings for a particular project, select \gui {Projects >
 | 
						|
    Code Style Settings}.
 | 
						|
 | 
						|
    You can specify how to:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o  Interpret the \key Tab and \key Backspace key presses.
 | 
						|
 | 
						|
        \o  Indent the contents of classes, methods, blocks, and namespaces.
 | 
						|
 | 
						|
        \o  Indent braces in classes, namespaces, enums, methods, and blocks.
 | 
						|
 | 
						|
        \o  Control switch statements and their contents.
 | 
						|
 | 
						|
        \o  Align continuation lines.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    You can use the live preview to see how the options change the indentation.
 | 
						|
 | 
						|
    \section1 Indenting QML Files
 | 
						|
 | 
						|
    To specify global settings for the Qt Quick editor, select \gui {Tools >
 | 
						|
    Options... > Qt Quick}.
 | 
						|
 | 
						|
    \image qtcreator-options-code-style-qml.png "QML Code Style options"
 | 
						|
 | 
						|
    To specify the settings for a particular project, select \gui {Projects >
 | 
						|
    Code Style Settings}.
 | 
						|
 | 
						|
    You can specify how to interpret the \key Tab and \key Backspace key
 | 
						|
    presses.
 | 
						|
 | 
						|
    \section1 Specifying Tab Settings
 | 
						|
 | 
						|
    You can specify tab settings at the following levels:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o  Global settings for all files
 | 
						|
 | 
						|
        \o  Global C++ settings for C++ files
 | 
						|
 | 
						|
        \o  Global Qt Quick settings for QML files
 | 
						|
 | 
						|
        \o  Project specific settings for all editors of files in the project
 | 
						|
 | 
						|
        \o  Project specific settings for C++ files in the project
 | 
						|
 | 
						|
        \o  Project specific settings for QML files in the project
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    By default, the tab-length in code editor is 8 spaces. You can specify the
 | 
						|
    tab length separately for each project and for
 | 
						|
    different types of files.
 | 
						|
 | 
						|
    The code editor can also determine whether tabs or spaces are used
 | 
						|
    on the previous or next line and copy the style.
 | 
						|
 | 
						|
    The \key Tab key can automatically indent text when you press it, or only
 | 
						|
    when the cursor is located within leading white space.
 | 
						|
 | 
						|
    \section1 Specifying Settings for Content
 | 
						|
 | 
						|
    You can indent public, protected, and private statements and declarations
 | 
						|
    related to them within classes.
 | 
						|
 | 
						|
    You can also indent statements within methods and blocks and declarations
 | 
						|
    within namespaces.
 | 
						|
 | 
						|
    \image qtcreator-code-style-content.png "Content options"
 | 
						|
 | 
						|
    \section1 Specifying Settings for Braces
 | 
						|
 | 
						|
    You can indent class, namespace, enum and method declarations and code
 | 
						|
    blocks.
 | 
						|
 | 
						|
    \image qtcreator-code-style-braces.png "Braces options"
 | 
						|
 | 
						|
    \section1 Specifying Settings for Switch Statements
 | 
						|
 | 
						|
    You can indent case or default statements, or statements or blocks related
 | 
						|
    to them within switch statements.
 | 
						|
 | 
						|
    \image qtcreator-code-style-switch.png "Switch options"
 | 
						|
 | 
						|
    \section1 Specifying Alignment
 | 
						|
 | 
						|
    To align continuation lines to tokens after assignments, such as = or
 | 
						|
    +=, select the \gui {Align after assignments} check box. You can specify
 | 
						|
    additional settings for aligning continuation lines in the \gui General
 | 
						|
    tab.
 | 
						|
 | 
						|
    You can also add spaces to conditional statements, so that they are not
 | 
						|
    aligned with the following line. Usually, this only affects \c if
 | 
						|
    statements.
 | 
						|
 | 
						|
    \image qtcreator-code-style-alignment.png "Alignment options"
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-indenting-code.html
 | 
						|
    \page creator-editor-finding.html
 | 
						|
    \nextpage creator-editor-refactoring.html
 | 
						|
 | 
						|
    \title Finding and Replacing
 | 
						|
 | 
						|
    To search through the currently open file:
 | 
						|
    \list 1
 | 
						|
        \o Press \key Ctrl+F or select \gui Edit > \gui Find/Replace >
 | 
						|
           \gui{Find/Replace}.
 | 
						|
        \o Enter the text you are looking for.
 | 
						|
 | 
						|
           If the text is found, all occurrences are highlighted as you type.
 | 
						|
        \o To go to the next occurrence, click \inlineimage qtcreator-next.png
 | 
						|
           , or press \key F3. To go to the previous occurrence click
 | 
						|
           \inlineimage qtcreator-previous.png
 | 
						|
           , or press \key Shift+F3.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    You can restrict the search in the \gui Find field by selecting one
 | 
						|
    or several search criteria:
 | 
						|
    \list
 | 
						|
        \o To make your search case sensitive, select
 | 
						|
           \inlineimage qtcreator-editor-casesensitive.png
 | 
						|
           .
 | 
						|
        \o To search only whole words, select
 | 
						|
           \inlineimage qtcreator-editor-wholewords.png
 | 
						|
           .
 | 
						|
        \o To search using regular expressions, select
 | 
						|
           \inlineimage qtcreator-editor-regularexpressions.png
 | 
						|
           .
 | 
						|
           Regular expressions used in Qt Creator are modeled on Perl regular
 | 
						|
           expressions. For more information on using regular expressions, see
 | 
						|
           \l {http://doc.qt.nokia.com/4.7/qregexp.html#details}
 | 
						|
           {Detailed Description} in the QRegExp Class Reference.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \note If you have selected text before selecting \gui Find/Replace, the
 | 
						|
    search is conducted within the selection.
 | 
						|
 | 
						|
    To replace occurrences of the existing text, enter the new text in the
 | 
						|
    \gui{Replace with} field.
 | 
						|
    \list
 | 
						|
        \o To replace the selected occurrence and move to the next one,
 | 
						|
           click \inlineimage qtcreator-next.png
 | 
						|
           or press \key Ctrl+=.
 | 
						|
        \o To replace the selected occurrence and move to the previous one,
 | 
						|
           click \inlineimage qtcreator-previous.png
 | 
						|
           .
 | 
						|
        \o To replace all occurrences in the file, click \gui{Replace All}.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Advanced Search
 | 
						|
 | 
						|
    To search through projects, files on a file system or the currently open
 | 
						|
    file:
 | 
						|
    \list 1
 | 
						|
        \o Press \key Ctrl+Shift+F or select \gui Edit >
 | 
						|
           \gui Find/Replace > \gui{Advanced Find} >
 | 
						|
           \gui{Open Advanced Find...}.
 | 
						|
        \o Select the scope of your search:
 | 
						|
           \list
 | 
						|
            \o \gui{All Projects} searches files matching the defined file
 | 
						|
               pattern in all currently open projects.
 | 
						|
 | 
						|
               For example, to search for \tt previewer only in \tt .cpp
 | 
						|
               and \tt .h files, enter in \gui{File pattern}
 | 
						|
               \tt *.cpp,*.h.
 | 
						|
 | 
						|
               \image qtcreator-search-allprojects.png
 | 
						|
 | 
						|
            \o \gui{Current Project} searches files matching the defined file
 | 
						|
               pattern only in the project you are currently editing.
 | 
						|
            \o \gui{Files on File System} recursively searches files matching
 | 
						|
               the defined file pattern in the selected directory.
 | 
						|
            \o \gui{Current File} searches only the current file.
 | 
						|
           \endlist
 | 
						|
        \o Enter the text you are looking for and click \gui Search.
 | 
						|
 | 
						|
           \image qtcreator-searchresults.png
 | 
						|
 | 
						|
           A list of files containing the searched text is displayed in the
 | 
						|
           \gui{Search Results} pane.
 | 
						|
           \list
 | 
						|
            \o To see all occurrences in a file, double-click the file name in
 | 
						|
               the list.
 | 
						|
            \o To go to an occurrence, double-click it.
 | 
						|
           \endlist
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \note You can use \gui{Advanced Find} also to search for symbols. For more
 | 
						|
    information, see \l{Finding Symbols}.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
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/*!
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    \contentspage index.html
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    \previouspage creator-editor-finding.html
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    \page creator-editor-refactoring.html
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    \nextpage qt-quick-toolbars.html
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    \title Refactoring
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    Code refactoring is the process of changing the code without modifying the
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    existing functionality of your application. By refactoring your code you
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    can:
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    \list
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        \o Improve internal quality of your application
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        \o Improve performance and extensibility
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        \o Improve code readability and maintainability
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        \o Simplify code structure
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    \endlist
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    \section1 Finding Symbols
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    To find the use of a specific symbol in your Qt C++ or Qt Quick project:
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    \list 1
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        \o In the editor, place the cursor on the symbol, and select:
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        \list
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            \o \gui {Tools > C++ > Find Usages}
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            \o \gui {Tools > QML > Find Usages}
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            \o \key Ctrl+Shift+U
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        \endlist
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           Qt Creator looks for the symbol in the following locations:
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           \list
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            \o Files listed as a part of the project
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            \o Files directly used by the project files (for example, generated
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               files)
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            \o Header files of used frameworks and libraries
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           \endlist
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        \note You can also select \gui{Edit > Find/Replace > Advanced Find >
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        C++ Symbols} to search for classes, methods, enums, and declarations
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        either from files listed as part of the project or from all files that
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        are used by the code, such as include files.
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        \image qtcreator-search-cpp-symbols.png
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        \o The \gui{Search Results} pane opens and shows the location and
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           number of instances of the symbol in the current project.
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           \image qtcreator-refactoring-find.png
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    \endlist
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    You can browse the search results in the following ways:
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    \list
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        \o To go directly to an instance, double-click the instance in the
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           \gui{Search Results} pane.
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        \o To move between instances, click
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           \inlineimage qtcreator-forward.png
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           and
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           \inlineimage qtcreator-back.png
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           in the \gui{Search Results} pane.
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        \o To expand and collapse the list of all instances, click
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           \inlineimage qtcreator-expand.png
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           .
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        \o To clear the search results, click \inlineimage qtcreator-clear.png
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           .
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    \endlist
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    \section1 Renaming Symbols
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    The functions available for renaming symbols depend on whether you are
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    writing C++ or QML code. For QML, you can only rename IDs.
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    To rename a specific symbol in a Qt project:
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    \list 1
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        \o In the editor, place the cursor on the symbol you would like to
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           change and select \gui Tools > \gui C++ >
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           \gui{Rename Symbol Under Cursor} or press \key Ctrl+Shift+R.
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           The \gui{Search Results} pane opens and shows the location and
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           number of instances of the symbol in the current project.
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           \image qtcreator-refactoring-replace.png
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        \o To replace all selected instances, enter the name of the new symbol
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           in the \gui{Replace with} text box and click \gui Replace.
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           To omit an instance, uncheck the check-box next to the instance.
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           \note This action replaces all selected instances of the symbol in
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           all files listed in the \gui{Search Results} pane. You cannot
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           undo this action.
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    \endlist
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    \note Renaming local symbols does not open the \gui{Search Results} pane.
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    The instances of the symbol are highlighted in code and you can edit the
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    symbol. All instances of the local symbol are changed as you type.
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    To rename an ID in a Qt Quick project:
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    \list 1
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        \o Right-click an ID in the QML code and select
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        \gui {Rename id}.
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        \o In the \gui {Rename id} field, enter the new ID.
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    \endlist
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    \section1 Applying Refactoring Actions
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    Qt Creator allows you to quickly and conveniently apply actions to refactor
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    your code by selecting them in a context menu. The actions available depend on
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    the position of the cursor in the code editor and on whether you are writing
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    C++ or QML code.
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    To apply refactoring actions to C++ code, right-click an operand, conditional
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    statement, string, or name to open a context menu. In QML code, click an element
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    ID or name.
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    In the context menu, select \gui {Refactoring} and then select a refactoring action.
 | 
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    You can also press \gui {Alt+Enter} to open a context menu that contains refactoring
 | 
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    actions available in the current cursor position.
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   \section2 Refactoring C++ Code
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   You can apply the following types of refactoring actions to C++ code:
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   \list
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        \o Change binary operands
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        \o Simplify if and while conditions (for example, move declarations out of
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        if conditions)
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        \o Modify strings (for example, set the encoding for a string to Latin-1, mark
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						|
         strings translatable, and convert symbol names to camel case)
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        \o Create variable declarations
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						|
        \o Create method declarations and definitions
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						|
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   \endlist
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						|
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						|
    The following table summarizes the refactoring actions for C++ code. The
 | 
						|
    action is available when the cursor is in the position described in the
 | 
						|
    Activation column.
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    \table
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        \header
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            \i Refactoring Action
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            \i Description
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            \i Activation
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        \row
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            \i Add Curly Braces
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            \i Adds curly braces to an if statement that does not contain a
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            compound statement. For example, rewrites
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    \code
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    if (a)
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        b;
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    \endcode
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            as
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    \code
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    if (a) {
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        b;
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						|
    }
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						|
    \endcode
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            \i if
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						|
        \row
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            \i Move Declaration out of Condition
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						|
            \i Moves a declaration out of an if or while condition to simplify the
 | 
						|
            condition. For example, rewrites
 | 
						|
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						|
    \code
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    if (Type name = foo()) {...}
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						|
    \endcode
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						|
            as
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						|
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						|
    \code
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						|
    Type name = foo;
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						|
    if (name) {...}
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						|
    \endcode
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            \i Name of the introduced variable
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						|
        \row
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            \i Rewrite Condition Using ||
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						|
            \i Rewrites the expression according to De Morgan's laws. For example,
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						|
             rewrites:
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						|
    \code
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						|
    !a && !b
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						|
    \endcode
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						|
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						|
            as
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						|
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						|
    \code
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						|
    !(a || b)
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						|
    \endcode
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						|
            \i &&
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						|
        \row
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						|
            \i Rewrite Using \e operator
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						|
            \i Rewrites an expression negating it and using the inverse operator. For
 | 
						|
            example, rewrites:
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						|
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						|
            \list
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						|
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						|
    \o     \code
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						|
    a op b
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						|
    \endcode
 | 
						|
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						|
    as
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						|
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						|
    \code
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						|
    !(a invop b)
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						|
    \endcode
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						|
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    \o     \code
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						|
    (a op b)
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						|
    \endcode
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						|
    as
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						|
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						|
    \code
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						|
    !(a invop b)
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						|
    \endcode
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						|
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    \o    \code
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						|
    !(a op b)
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						|
    \endcode
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						|
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						|
    as
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						|
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						|
    \code
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						|
    (a invob b)
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						|
    \endcode
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						|
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						|
    \endlist
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						|
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						|
            \i <= < > >= == !=
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						|
        \row
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						|
            \i Split Declaration
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						|
            \i Splits a simple declaration into several declarations. For example,
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						|
            rewrites:
 | 
						|
    \code
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						|
    int *a, b;
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						|
    \endcode
 | 
						|
 | 
						|
    as
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						|
 | 
						|
    \code
 | 
						|
    int *a;
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						|
    int b;
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						|
    \endcode
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						|
            \i Type name or variable name
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						|
        \row
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						|
            \i Split if Statement
 | 
						|
            \i Splits an if statement into several statements. For example, rewrites:
 | 
						|
    \code
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						|
    if (something && something_else) {
 | 
						|
    }
 | 
						|
    \endcode
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						|
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						|
    as
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						|
 | 
						|
    \code
 | 
						|
    if (something) {
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						|
       if (something_else) {
 | 
						|
       }
 | 
						|
    }
 | 
						|
    \endcode
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						|
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						|
    and
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						|
 | 
						|
    \code
 | 
						|
    if (something || something_else)
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						|
        x;
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						|
    \endcode
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						|
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						|
    with
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						|
 | 
						|
    \code
 | 
						|
    if (something)
 | 
						|
        x;
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						|
    else if (something_else)
 | 
						|
        x;
 | 
						|
    \endcode
 | 
						|
 | 
						|
            \i && ||
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						|
        \row
 | 
						|
            \i Swap Operands
 | 
						|
            \i Rewrites an expression in the inverse order using the inverse operator.
 | 
						|
            For example, rewrites:
 | 
						|
    \code
 | 
						|
    a op b
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						|
    \endcode
 | 
						|
 | 
						|
    as
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    \code
 | 
						|
    b flipop a
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						|
    \endcode
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						|
            \i <= < > >= == != && ||
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						|
        \row
 | 
						|
            \i Convert to Decimal
 | 
						|
            \i Converts an integer literal to decimal representation
 | 
						|
            \i Numeric literal
 | 
						|
        \row
 | 
						|
            \i Convert to Hexadecimal
 | 
						|
            \i Converts an integer literal to hexadecimal representation
 | 
						|
            \i Numeric literal
 | 
						|
        \row
 | 
						|
            \i Convert to Octal
 | 
						|
            \i Converts an integer literal to octal representation
 | 
						|
            \i Numeric literal
 | 
						|
        \row
 | 
						|
            \i Convert to Objective-C String Literal
 | 
						|
            \i Converts a string literal to an Objective-C string literal
 | 
						|
            if the file type is Objective-C(++). For example, rewrites the following strings
 | 
						|
 | 
						|
    \code
 | 
						|
    "abcd"
 | 
						|
    QLatin1String("abcd")
 | 
						|
    QLatin1Literal("abcd")
 | 
						|
    \endcode
 | 
						|
 | 
						|
    as
 | 
						|
 | 
						|
    \code
 | 
						|
    @"abcd"
 | 
						|
    \endcode
 | 
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            \i String literal
 | 
						|
        \row
 | 
						|
            \i Enclose in QLatin1Char(...)
 | 
						|
            \i Sets the encoding for a character to Latin-1, unless the character is
 | 
						|
            already enclosed in QLatin1Char, QT_TRANSLATE_NOOP, tr, trUtf8,
 | 
						|
            QLatin1Literal, or QLatin1String. For example, rewrites
 | 
						|
 | 
						|
    \code
 | 
						|
    'a'
 | 
						|
    \endcode
 | 
						|
 | 
						|
    as
 | 
						|
 | 
						|
    \code
 | 
						|
    QLatin1Char('a')
 | 
						|
    \endcode
 | 
						|
            \i String literal
 | 
						|
        \row
 | 
						|
            \i Enclose in QLatin1String(...)
 | 
						|
            \i Sets the encoding for a string to Latin-1, unless the string is
 | 
						|
            already enclosed in QLatin1Char, QT_TRANSLATE_NOOP, tr, trUtf8,
 | 
						|
            QLatin1Literal, or QLatin1String. For example, rewrites
 | 
						|
    \code
 | 
						|
    "abcd"
 | 
						|
    \endcode
 | 
						|
 | 
						|
    as
 | 
						|
 | 
						|
    \code
 | 
						|
    QLatin1String("abcd")
 | 
						|
    \endcode
 | 
						|
 | 
						|
            \i String literal
 | 
						|
 | 
						|
        \row
 | 
						|
            \i Mark as Translatable
 | 
						|
            \i Marks a string translatable. For example, rewrites \c "abcd" with
 | 
						|
            one of the following options, depending on which of them is available:
 | 
						|
 | 
						|
    \code
 | 
						|
    tr("abcd")
 | 
						|
    QCoreApplication::translate("CONTEXT", "abcd")
 | 
						|
    QT_TRANSLATE_NOOP("GLOBAL", "abcd")
 | 
						|
    \endcode
 | 
						|
 | 
						|
            \i String literal
 | 
						|
 | 
						|
        \row
 | 
						|
            \i #include Header File
 | 
						|
            \i Adds the matching #include statement for a forward-declared class or struct
 | 
						|
            \i Forward-declared class or struct
 | 
						|
        \row
 | 
						|
            \i Add Definition in 'filename'
 | 
						|
            \i Inserts a definition stub for a member function declaration in the
 | 
						|
            implementation file
 | 
						|
            \i Method name
 | 
						|
        \row
 | 
						|
            \i Add 'Function' Declaration
 | 
						|
            \i Inserts the member function declaration that matches the member function
 | 
						|
            definition into the class declaration. The function can be public,
 | 
						|
            protected, private, public slot, protected slot, or private slot.
 | 
						|
            \i Method name
 | 
						|
        \row
 | 
						|
            \i Add Local Declaration
 | 
						|
            \i
 | 
						|
            Adds the type of an assignee, if the type of the right-hand side of the assignment
 | 
						|
            is known. For example, rewrites
 | 
						|
 | 
						|
    \code
 | 
						|
    a = foo();
 | 
						|
    \endcode
 | 
						|
 | 
						|
    as
 | 
						|
 | 
						|
    \code
 | 
						|
    Type a = foo();
 | 
						|
    \endcode
 | 
						|
 | 
						|
    where Type is the return type of \c {foo()}
 | 
						|
 | 
						|
            \i Assignee
 | 
						|
 | 
						|
        \row
 | 
						|
            \i Convert to Camel Case...
 | 
						|
            \i Converts a symbol name to camel case, where elements of the name are joined
 | 
						|
            without delimiter characters and the initial character of each element is
 | 
						|
            capitalized. For example, rewrites \c an_example_symbol
 | 
						|
            as \c anExampleSymbol and \c AN_EXAMPLE_SYMBOL as \c AnExampleSymbol
 | 
						|
            \i Identifier
 | 
						|
        \row
 | 
						|
            \i Complete Switch Statement
 | 
						|
            \i Adds all possible cases to a switch statement of the type \c enum
 | 
						|
            \i Switch
 | 
						|
        \row
 | 
						|
            \i Generate Missing Q_PROPERTY Members...
 | 
						|
            \i Adds missing members to a Q_PROPERTY:
 | 
						|
            \list
 | 
						|
                \o \c read method
 | 
						|
                \o \c write method, if there is a WRITE
 | 
						|
                \o \c {on...Changed} signal, if there is a NOTIFY
 | 
						|
                \o data member with the name \c {m_<propertyName>}
 | 
						|
            \endlist
 | 
						|
            \i Q_PROPERTY
 | 
						|
    \endtable
 | 
						|
 | 
						|
   \section2 Refactoring QML Code
 | 
						|
 | 
						|
   You can apply the following types of refactoring actions to QML code:
 | 
						|
 | 
						|
   \list
 | 
						|
 | 
						|
        \o Rename IDs
 | 
						|
 | 
						|
        \o Split initializers
 | 
						|
 | 
						|
        \o Move a QML element into a separate file to reuse it in other
 | 
						|
        .qml files
 | 
						|
 | 
						|
   \endlist
 | 
						|
 | 
						|
    The following table summarizes the refactoring actions for QML code. The
 | 
						|
    action is available when the cursor is in the position described in the
 | 
						|
    Activation column.
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \i Refactoring Action
 | 
						|
            \i Description
 | 
						|
            \i Activation
 | 
						|
 | 
						|
        \row
 | 
						|
            \i Move Component into 'filename.qml'
 | 
						|
            \i Moves a QML element into a separate file
 | 
						|
            \i Element name
 | 
						|
        \row
 | 
						|
            \i Rename id
 | 
						|
            \i Renames all instances of an element ID in the currently open file
 | 
						|
            \i Element ID
 | 
						|
        \row
 | 
						|
            \i Split Initializer
 | 
						|
            \i Reformats a one-line element into a multi-line element. For example,
 | 
						|
            rewrites
 | 
						|
 | 
						|
    \code
 | 
						|
    Item { x: 10; y: 20; width: 10 }
 | 
						|
    \endcode
 | 
						|
 | 
						|
    as
 | 
						|
 | 
						|
    \code
 | 
						|
    Item {
 | 
						|
        x: 10;
 | 
						|
        y: 20;
 | 
						|
        width: 10
 | 
						|
    }
 | 
						|
    \endcode
 | 
						|
            \i Element property
 | 
						|
 | 
						|
    \endtable
 | 
						|
   */
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-qml-application.html
 | 
						|
    \page creator-project-managing.html
 | 
						|
    \nextpage creator-project-creating.html
 | 
						|
 | 
						|
    \title Managing Projects
 | 
						|
 | 
						|
    To set up a project, you first have to decide what kind of an
 | 
						|
    application you want to develop: whether you want a user interface
 | 
						|
    based on Qt Quick, Qt widgets, or HTML5. For a Qt Quick or HTML5 project,
 | 
						|
    you must also
 | 
						|
    choose the language to implement the application logic: C++ or JavaScript.
 | 
						|
    You can also create other kinds of projects, such as Qt console
 | 
						|
    applications, shared or static C++ libraries, or subprojects.
 | 
						|
 | 
						|
    You can use wizards to create and import projects. The wizards prompt you
 | 
						|
    to enter the settings needed for that particular type of project and create
 | 
						|
    the necessary files for you. You can add your own custom wizards to
 | 
						|
    standardize the way subprojects and classes are added to a project.
 | 
						|
 | 
						|
    The wizards set up projects to use the Qt build tool, qmake. It is a
 | 
						|
    cross-platform system for build automation that helps simplify the build
 | 
						|
    process for development projects across different platforms. qmake
 | 
						|
    automates the generation of build configurations so that only a few lines
 | 
						|
    of information are needed to create each configuration. For more
 | 
						|
    information about qmake, see the
 | 
						|
    \l{http://qt.nokia.com/doc/4.7/qmake-manual.html}{qmake Manual}.
 | 
						|
 | 
						|
    You can modify the build and run settings for qmake projects in the
 | 
						|
    \gui Projects mode.
 | 
						|
 | 
						|
    Alternatively, you can use the CMake build automation system and set up the
 | 
						|
    projects manually. In addition, you can import generic projects that do not
 | 
						|
    use qmake or CMake. This allows you to use Qt Creator as a code editor. For
 | 
						|
    generic projects, Qt Creator ignores your build system.
 | 
						|
 | 
						|
    To develop applications for Symbian devices, you use
 | 
						|
    qmake and the local Symbian compiler (on Windows) or qmake and a compilation
 | 
						|
    service at Nokia Developer (on Linux and Mac OS) to build the applications for
 | 
						|
    the Symbian devices target. The interface to the compilation service, Remote
 | 
						|
    Compiler, is installed as a part of the \QSDK. For more information, see
 | 
						|
    \l{Building with Remote Compiler}.
 | 
						|
 | 
						|
    You can install Maemo, MeeGo Harmattan, and Symbian targets as parts of
 | 
						|
    the \QSDK. The build and run settings for the selected targets are set up
 | 
						|
    automatically. However, you need to install and
 | 
						|
    configure some additional software on the devices to be able to connect to
 | 
						|
    them from the development PC.
 | 
						|
 | 
						|
    You can use sessions to store personal data, such as bookmarks and
 | 
						|
    breakpoints that are usually not of interest to other developers working on
 | 
						|
    the same projects. Sessions allow you to quickly switch between projects
 | 
						|
    when you work on several projects.
 | 
						|
 | 
						|
    The following sections describe how to manage projects:
 | 
						|
 | 
						|
    \list
 | 
						|
        \o \l{Creating a Project}
 | 
						|
        \o \l{Opening a Project}
 | 
						|
        \o \l{Adding Libraries to Projects}
 | 
						|
        \o \l{Connecting Maemo and MeeGo Harmattan Devices}
 | 
						|
        \o \l{Connecting Generic Linux Devices}
 | 
						|
        \o \l{Connecting Symbian Devices}
 | 
						|
        \o \l{Managing Sessions}
 | 
						|
    \endlist
 | 
						|
 | 
						|
    For advanced options, see the following topics:
 | 
						|
 | 
						|
    \list
 | 
						|
        \o \l{Adding New Custom Wizards}
 | 
						|
        \o \l{Setting Up a CMake Project}
 | 
						|
        \o \l{Setting Up a Generic Project}
 | 
						|
    \endlist
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-project-managing.html
 | 
						|
    \page creator-project-creating.html
 | 
						|
    \nextpage creator-project-opening.html
 | 
						|
 | 
						|
    \title Creating a Project
 | 
						|
 | 
						|
    \image qtcreator-new-project.png
 | 
						|
 | 
						|
    You can use wizards to create following types of projects:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o Qt Quick Project
 | 
						|
 | 
						|
        Use QML elements or Qt Quick Components to define the user interface and,
 | 
						|
        optionally, C++ or JavaScript to define the application logic.
 | 
						|
 | 
						|
 | 
						|
 | 
						|
        \o Qt Widget Project
 | 
						|
 | 
						|
        Use \QD forms to define a Qt widget based
 | 
						|
        user interface and C++ to define the application logic
 | 
						|
 | 
						|
        \o Other Project
 | 
						|
 | 
						|
        \list
 | 
						|
 | 
						|
            \o HTML5 based applications
 | 
						|
 | 
						|
            \o Qt console applications
 | 
						|
 | 
						|
            \o Shared or static C++ libraries
 | 
						|
 | 
						|
            \o Qt unit tests
 | 
						|
 | 
						|
            \o Qt Custom Designer Widgets
 | 
						|
 | 
						|
            \o Subprojects
 | 
						|
 | 
						|
        \endlist
 | 
						|
 | 
						|
        \o Project from Version Control
 | 
						|
 | 
						|
        Import a project from a supported version control system. For more
 | 
						|
        information on how version control systems are integrated in
 | 
						|
        Qt Creator, see \l{Using Version Control Systems}.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    To create a new project, select \gui File > \gui{New File or Project} and
 | 
						|
    select the type of your
 | 
						|
           project.
 | 
						|
           The contents of the wizard dialogs depend on the project type and
 | 
						|
           the build targets that you select in the \gui {Target Setup} dialog.
 | 
						|
           Follow the instructions of the wizard.
 | 
						|
 | 
						|
    For examples of creating different types of projects, see
 | 
						|
    \l{Getting Started}.
 | 
						|
 | 
						|
    For more information about creating Qt Quick projects, see
 | 
						|
    \l {Creating Qt Quick Projects}.
 | 
						|
 | 
						|
    To change the location of the project directory, and to specify settings
 | 
						|
    for building and running projects, select \gui{Tools} > \gui{Options...} >
 | 
						|
    \gui{Projects} > \gui{General}.
 | 
						|
 | 
						|
    To specify build and run settings for different target platforms, select
 | 
						|
    \gui Projects.
 | 
						|
 | 
						|
    \section1 Adding Files to Projects
 | 
						|
 | 
						|
    You can use wizards also to add individual files to your projects.
 | 
						|
    You can create the following types of files:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o Qt resource files, which allow you to store binary files in the
 | 
						|
        application executable
 | 
						|
 | 
						|
        \o \QD forms and \QD form classes, which specify parts of user
 | 
						|
        interfaces in Qt widget based projects
 | 
						|
 | 
						|
        \o QML files, which specify elements in Qt Quick projects
 | 
						|
 | 
						|
        \o GLSL files that define fragment and vertex shaders in both Qt Quick
 | 
						|
        projects and Qt widget based projects
 | 
						|
 | 
						|
        \o C++ class, source, or header files that you can use to write the
 | 
						|
        application logic in both Qt Quick projects and Qt widget based
 | 
						|
        projects
 | 
						|
 | 
						|
        \o JavaScript files that you can use to write the application logic in
 | 
						|
        Qt Quick projects
 | 
						|
 | 
						|
        \o Text files
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section2 Creating C++ Classes
 | 
						|
 | 
						|
    The \gui {C++ Class Wizard} allows you to create a C++ header and source file for
 | 
						|
    a new class that you can add to a C++ project. Specify the class name, base
 | 
						|
    class, and header and source files for the class.
 | 
						|
 | 
						|
    The  wizard supports namespaces. To use a namespace, enter a qualified
 | 
						|
    class name in the \gui {Class name} field. For example:
 | 
						|
    MyNamespace::MySubNamespace::MyClass.
 | 
						|
 | 
						|
    \image qtcreator-cpp-class-wizard.png "Enter Class Name dialog"
 | 
						|
 | 
						|
    The names of the header and source file are based on the class name. To change the
 | 
						|
    default suffix of a file, click \gui Configure.
 | 
						|
 | 
						|
    You can create your own project and class wizards. For more information,
 | 
						|
    see \l{Adding New Custom Wizards}.
 | 
						|
 | 
						|
    \section2 Creating OpenGL Fragment and Vertex Shaders
 | 
						|
 | 
						|
    Qt provides support for integration with OpenGL implementations on all
 | 
						|
    platforms, which allows you to display hardware accelerated 3D graphics
 | 
						|
    alongside a more conventional user interface. For more information, see
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/qtopengl.html}{QtOpenGL Module}.
 | 
						|
 | 
						|
    You can use the QGLShader class to compile OpenGL shaders written in the
 | 
						|
    OpenGL Shading Language (GLSL) and in the OpenGL/ES Shading Language
 | 
						|
    (GLSL/ES). QGLShader and QGLShaderProgram shelter you from the details of
 | 
						|
    compiling and linking vertex and fragment shaders.
 | 
						|
 | 
						|
    You can use Qt Creator code editor to write fragment and vertex shaders
 | 
						|
    in GLSL or GLSL/ES. The code editor provides syntax highlighting and code
 | 
						|
    completion for the files.
 | 
						|
 | 
						|
    \image qtcreator-new-opengl-file.png "New OpenGL file wizard"
 | 
						|
 | 
						|
    \section2 Displaying Additional File Types in Projects Pane
 | 
						|
 | 
						|
    Qt Creator determines whether to display files from the project folder
 | 
						|
    in the \gui Projects pane depending on the file type (.pro, .pri, .cpp,
 | 
						|
    .h, .ui, .qrc, and so on). To display other types of files, edit the
 | 
						|
    project file. Add filenames as values of the \c {OTHER_FILES} variable.
 | 
						|
    You can also use wildcards.
 | 
						|
 | 
						|
    For example, the following code specifies that text files are displayed
 | 
						|
    in the \gui Projects pane:
 | 
						|
 | 
						|
    \code
 | 
						|
 | 
						|
    OTHER_FILES += *.txt
 | 
						|
 | 
						|
    \endcode
 | 
						|
 | 
						|
    This also makes the files available in the \gui Locator.
 | 
						|
 | 
						|
    \section1 Adding Subprojects to Projects
 | 
						|
 | 
						|
    When you create a new project, you can add it to another project as a subproject
 | 
						|
    in the \gui{Project Management} dialog. However, the root project must
 | 
						|
    specify that qmake uses the \c subdirs template to build the project.
 | 
						|
 | 
						|
    To create a root project, select \gui {File > New File or Project... >
 | 
						|
    Other Project > Subdirs Project > Choose}.
 | 
						|
 | 
						|
    On the \gui Summary page, select \gui {Finish & Add Subproject} to create
 | 
						|
    the root project and to add another project, such as a C++ library.
 | 
						|
 | 
						|
    The wizard creates a project file (.pro) that defines a \c subdirs template
 | 
						|
    and the subproject that you add as a value of the
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/qmake-variable-reference.html#subdirs}{SUBDIRS variable}.
 | 
						|
    It also adds all the necessary files for the subproject.
 | 
						|
 | 
						|
    To add more subprojects, right-click the project name in the \gui Projects
 | 
						|
    pane, and select \gui {New Subproject} in the context menu.
 | 
						|
 | 
						|
    To remove subprojects, right-click the project name in the \gui Projects
 | 
						|
    pane, and select \gui {Remove Subproject} in the context menu.
 | 
						|
 | 
						|
    To specify dependencies, use the \gui{Add Library} wizard. For more information,
 | 
						|
    see \l{Adding Libraries to Projects}.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-project-creating.html
 | 
						|
    \page creator-project-opening.html
 | 
						|
    \nextpage creator-project-qmake-libraries.html
 | 
						|
 | 
						|
    \title Opening a Project
 | 
						|
 | 
						|
    Qt Creator stores information that it needs to build projects in a .user file.
 | 
						|
    If Qt Creator cannot find the file when you open an existing project, it prompts you
 | 
						|
    to enter the information. If you created the project by using another Qt Creator
 | 
						|
    instance, Qt Creator asks whether you want to use the old settings. The settings
 | 
						|
    are specific to the development environment, and should not be copied from one
 | 
						|
    environment to another. Therefore, we recommend that you click \gui No and enter
 | 
						|
    the information again in the \gui {Project Setup} dialog.
 | 
						|
 | 
						|
    The \gui {Project Setup} dialog displays a list of development environments for
 | 
						|
    target platforms (such as desktop, Maemo5 devices, and Symbian devices) that are
 | 
						|
    installed on the development PC. Select the Qt versions that you want to use to build
 | 
						|
    the project for each target.
 | 
						|
 | 
						|
    \image qtcreator-open-project-targets.png "Target Setup dialog"
 | 
						|
 | 
						|
    If Qt Creator cannot find an existing build for a particular development
 | 
						|
    environment (Qt version) and target, it starts out from a clean slate, and
 | 
						|
    creates a new build in the specified directory. Qt Creator suggests a name
 | 
						|
    and location for the directory that you can change.
 | 
						|
 | 
						|
    By default, Qt Creator does a \l{glossary-shadow-build}{shadow build} and also
 | 
						|
    creates the directory. However, shadow building is not supported for the Symbian
 | 
						|
    Devices, Maemo5, or Harmattan target on Windows.
 | 
						|
 | 
						|
    If you have built the project before, Qt Creator can use the existing build
 | 
						|
    configuration to make the exact same build as found in the directory available to
 | 
						|
    Qt Creator.
 | 
						|
 | 
						|
    If you know you have a build, but it is not listed, click \gui {Add Build}
 | 
						|
    to locate it. Select a directory, and Qt Creator scans it (including
 | 
						|
    subdirectories) for additional builds of the project. Qt Creator adds the found
 | 
						|
    builds to the target list.
 | 
						|
 | 
						|
    You can edit the build configuration later. For more information, see
 | 
						|
    \l{Editing Build Configurations}.
 | 
						|
 | 
						|
    To open a project:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Select \gui File > \gui{Open File or Project} and select the project
 | 
						|
        to open.
 | 
						|
 | 
						|
        \o In the \gui {Project Setup} dialog, select the Qt versions to use as
 | 
						|
        build targets for your project, and click \gui{Finish}.
 | 
						|
 | 
						|
        \note If you have only one development environment installed, this dialog
 | 
						|
        is skipped.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    Qt Creator parses all the source files in the project and performs a semantic
 | 
						|
    analysis to build up the information that it needs for functions such as
 | 
						|
    navigation and finding usages. A progress bar is displayed during parsing.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-os-supported-platforms.html
 | 
						|
    \page creator-project-wizards.html
 | 
						|
    \nextpage creator-project-cmake.html
 | 
						|
 | 
						|
    \title Adding New Custom Wizards
 | 
						|
 | 
						|
    If you have a team working on a large application or several applications,
 | 
						|
    you might want to standardize the way the team members create projects
 | 
						|
    and classes.
 | 
						|
 | 
						|
    You can copy the wizard templates in the template folders
 | 
						|
    to create your own project and class wizards. They are displayed in the
 | 
						|
    \gui New dialog that opens when you choose \gui {File > New File or Project}.
 | 
						|
 | 
						|
    In a project wizard, you can specify the files needed in a project.
 | 
						|
    You can add wizard pages to allow developers to specify settings for the
 | 
						|
    project.
 | 
						|
 | 
						|
    In a class wizard, you can allow developers to specify the class name, base
 | 
						|
    class, and header and source files for the class.
 | 
						|
 | 
						|
    To see how this works, rename wizard_sample.xml as wizard.xml in the
 | 
						|
    \c {\share\qtcreator\templates\wizards\listmodel\helloworld} and
 | 
						|
    \c {\share\qtcreator\templates\wizards\listmodel\listmodels} folders. After
 | 
						|
    you restart Qt Creator, the \gui {Custom Classes}
 | 
						|
    and \gui {Custom Projects} categories appear in the \gui New dialog.
 | 
						|
 | 
						|
    \image qtcreator-custom-project-wizards.png "The New dialog with custom projects and classes"
 | 
						|
 | 
						|
    \section1 Overview of Custom Wizards
 | 
						|
 | 
						|
    A custom wizard defines the user interface of a wizard page. The values the user enters
 | 
						|
    in the wizard are assigned field names. Field name and value pairs are then passed to
 | 
						|
    the file creation process. File creation can happen in the following ways:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Template-based, where source files that contain placeholders for
 | 
						|
        the field names are provided. During processing, the placeholders are replaced
 | 
						|
        by the values from the wizard page. Optionally, modifier
 | 
						|
        characters are applied. For more information, see \l{Processing Template Files}.
 | 
						|
 | 
						|
        \o Generator script, where a script is called to create the files.
 | 
						|
 | 
						|
        \note This option mainly exists to accommodate existing generator scripts or
 | 
						|
        cases where complicated algorithmic logic is required when generating files. Writing
 | 
						|
        cross-platform scripts is inherently difficult, and therefore, it is not recommended
 | 
						|
        for new wizards. For more information, see \l{Using Generator Scripts}.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    Custom wizards are located in subdirectories of the following directories:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o \c{share/qtcreator/templates/wizards}
 | 
						|
 | 
						|
        \o the local user's configuration folder,
 | 
						|
        \c{$HOME/.config/Nokia/qtcreator/templates/wizards}
 | 
						|
 | 
						|
        \o \c{%APPDATA%\Nokia\qtcreator\templates\wizards}
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    They contain an XML configuration file called wizard.xml, the
 | 
						|
    template source files, and optionally, the generator script.
 | 
						|
 | 
						|
    \section1 Creating Project Wizards
 | 
						|
 | 
						|
    To create a project wizard:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Make a copy of the \c {share/qtcreator/templates/wizards/helloworld} or
 | 
						|
        \c {share/qtcreator/templates/wizards/listmodel} folder.
 | 
						|
 | 
						|
        \o Modify the wizard_example.xml file.
 | 
						|
 | 
						|
        \o The following code determines the type of the wizard and its place
 | 
						|
        in the \gui New dialog:
 | 
						|
 | 
						|
        \code
 | 
						|
 | 
						|
        <wizard version="1" kind="project"
 | 
						|
        class="qt4project" firstpage="10"
 | 
						|
        id="A.HelloWorld" category="B.CustomProjects">
 | 
						|
 | 
						|
        \endcode
 | 
						|
 | 
						|
        \list
 | 
						|
 | 
						|
            \o \c version is the version of the file contents. Do not modify this value.
 | 
						|
 | 
						|
            \o \c kind specifies the type of the wizard: \c project or \c class.
 | 
						|
 | 
						|
            \o \c class specifies the type of the project. Currently the only available
 | 
						|
            type is \c qt4project, which specifies a Qt console project.
 | 
						|
 | 
						|
            \o \c firstpage specifies the place of the new page in the standard project
 | 
						|
            wizard. The value 10 ensures that the custom page appears after the standard
 | 
						|
            pages, as the last page of the wizard.
 | 
						|
 | 
						|
            \o \c id is the unique identifier for your wizard. The letter specifies the
 | 
						|
            position of the wizard within the \c category. The HelloWorld wizard appears
 | 
						|
            as the first wizard in the second category in the \gui New dialog.
 | 
						|
 | 
						|
            \o \c category is the category in which to place the wizard in the list.
 | 
						|
            The letter specifies the position of the category in the list in the \gui New
 | 
						|
            dialog.
 | 
						|
 | 
						|
        \endlist
 | 
						|
 | 
						|
        \o The following code specifies the icon and text that appear in the \gui New
 | 
						|
         dialog:
 | 
						|
 | 
						|
        \code
 | 
						|
 | 
						|
        <icon>console.png</icon>
 | 
						|
        <description>Creates a hello-world-project with custom message.</description>
 | 
						|
        <description xml:lang="de">Erzeugt ein Hello-Welt-Projekt mit einer Nachricht.</description>
 | 
						|
        <displayname>Hello World</displayname>;
 | 
						|
        <displayname xml:lang="de">Hallo Welt</displayname>;
 | 
						|
        <displaycategory>Custom Projects</displaycategory>
 | 
						|
        <displaycategory xml:lang="de">Benutzerdefinierte Projekte</displaycategory>
 | 
						|
 | 
						|
        \endcode
 | 
						|
 | 
						|
        \list
 | 
						|
 | 
						|
 | 
						|
            \o \c icon appears next to the \c displayName.
 | 
						|
 | 
						|
            \o \c description appears at the bottom of the \gui New dialog when you
 | 
						|
            select the display name.
 | 
						|
 | 
						|
            \o \c displayName appears in the \gui New dialog, under the
 | 
						|
            \c displayCategory.
 | 
						|
 | 
						|
            You can add translations as values for the text elements. Specify the target
 | 
						|
            language as an attribute for the element. Use locale names (QLocale).
 | 
						|
            For example, \c {xml:lang="de"}.
 | 
						|
 | 
						|
        \endlist
 | 
						|
 | 
						|
        \o Files to be added to the project:
 | 
						|
 | 
						|
        \list
 | 
						|
            \o Template-based: The following code specifies the files to add to the project:
 | 
						|
            \code
 | 
						|
        <files>
 | 
						|
            <file source="main.cpp" openeditor="true" />
 | 
						|
            <file source="project.pro" target="%ProjectName%.pro" openproject="true" />
 | 
						|
            <file source="icon.png" target="%ProjectName%.png" binary="true" />
 | 
						|
        \endcode
 | 
						|
            \list
 | 
						|
 | 
						|
                \o \c source specifies the file to copy to the project. The files must be
 | 
						|
                located in the wizard folder.
 | 
						|
 | 
						|
                \o \c openeditor indicates that the file is to be opened in an editor after
 | 
						|
                the wizard has finished.
 | 
						|
 | 
						|
                \o \c binary indicates that the file is a binary file (for example, an
 | 
						|
                image file). It is to be copied to the target folder as is. Placeholders
 | 
						|
                are not replaced with values.
 | 
						|
 | 
						|
                \o \c target specifies the new filename for the file. The \c {%ProjectName%}
 | 
						|
                variable is replaced with the string that users specify in the \gui Name
 | 
						|
                field on the first page of the wizard.
 | 
						|
 | 
						|
                \o \c openproject indicates that the file is a project file which is to be opened
 | 
						|
                after the wizard has finished.
 | 
						|
 | 
						|
            \endlist
 | 
						|
 | 
						|
            See also \l{Processing Template Files}.
 | 
						|
 | 
						|
            \o Generator-script: The following code specifies that the script \c generate.pl is to be used
 | 
						|
               to create the files:
 | 
						|
            \code
 | 
						|
            <generatorscript binary="generate.pl">
 | 
						|
                <argument value="--class-name=%ClassName%"/>
 | 
						|
                <argument value="--project-name=%ProjectName%"/>
 | 
						|
                <argument value="--header-suffix=%CppHeaderSuffix%" omit-empty="true"/>
 | 
						|
                <argument value="--source-suffix=%CppSourceSuffix%" omit-empty="true"/>
 | 
						|
                <argument value="--description=%Description%" omit-empty="true" write-file="true"/>
 | 
						|
            </generatorscript>
 | 
						|
            \endcode
 | 
						|
            In each argument, the field placeholders are replaced by the field
 | 
						|
            values. There are additional boolean attributes which give fine-grained control:
 | 
						|
 | 
						|
            \list
 | 
						|
            \o \c omit-empty specifies that complete argument is to be omitted when all
 | 
						|
               placeholders expand to empty values. In the above example,
 | 
						|
               the option \c --source-suffix will not be passed to the script if the value is empty.
 | 
						|
 | 
						|
             \o \c write-file indicates that instead of the expanded value,
 | 
						|
                the value will be written to a temporary file and its file name will be
 | 
						|
                passed to the script instead. This is useful for multi-line text fields.
 | 
						|
            \endlist
 | 
						|
 | 
						|
             See also \l{Using Generator Scripts}.
 | 
						|
        \endlist
 | 
						|
 | 
						|
        \o The following code creates a page that specifies settings for the project:
 | 
						|
 | 
						|
        \code
 | 
						|
 | 
						|
        <!-- Create a 2nd wizard page with parameters -->
 | 
						|
        <fieldpagetitle>Hello World Parameters</fieldpagetitle>
 | 
						|
        <fieldpagetitle xml:lang="de">Hallo Welt Parameter</fieldpagetitle>
 | 
						|
        <fields>
 | 
						|
            <field mandatory="true" name="MESSAGE">
 | 
						|
                <fieldcontrol class="QLineEdit" validator='^[^"]+$'  defaulttext="Hello world!" />
 | 
						|
                <fielddescription>Hello world message:</fielddescription>
 | 
						|
                <fielddescription xml:lang="de">Hallo-Welt-Nachricht:</fielddescription>
 | 
						|
            </field>
 | 
						|
        </fields>
 | 
						|
 | 
						|
        \endcode
 | 
						|
 | 
						|
        \list
 | 
						|
 | 
						|
            \o \c fieldpagetitle specifies the title of the page.
 | 
						|
 | 
						|
            \o \c field specifies whether the field is mandatory (\c true or \c false).
 | 
						|
            You can use the value of the \c name field as a variable in other files (for
 | 
						|
            example, \c {%MESSAGE%}.
 | 
						|
 | 
						|
            \o \c fieldcontrol specifies the field. \c class specifies the field type.
 | 
						|
            You can use interface objects from the QWidget class to create fields. This
 | 
						|
            example uses QLineEdit to create an input field.
 | 
						|
 | 
						|
            \o \c validator specifies a regular expression to check the characters allowed in
 | 
						|
            the field.
 | 
						|
 | 
						|
            \o \c defaulttext specifies text that appears in the field by default.
 | 
						|
 | 
						|
            \o \c fielddescription specifies the field name that appears on the wizard page.
 | 
						|
 | 
						|
         \endlist
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Creating Class Wizards
 | 
						|
 | 
						|
    The widget.xml file for a class wizard is very similar to that for a project
 | 
						|
    wizard. The differences are discussed below.
 | 
						|
 | 
						|
    To create a class wizard:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o The following code specifies settings for the wizard:
 | 
						|
 | 
						|
        \code
 | 
						|
 | 
						|
        <wizard version="1" kind="class" id="A.ListModel" category="B.CustomClasses">
 | 
						|
 | 
						|
           <description>Creates a QAbstractListModel implementation.</description>
 | 
						|
           <description xml:lang="de">Erzeugt eine Implementierung von QAbstractListModel.</description>
 | 
						|
 | 
						|
           <displayname>QAbstractListModel implementation</displayname>
 | 
						|
           <displayname xml:lang="de">Implementierung von QAbstractListModel</displayname>
 | 
						|
 | 
						|
           <displaycategory>Custom Classes</displaycategory>
 | 
						|
           <displaycategory xml:lang="de">Benutzerdefinierte Klassen</displaycategory>
 | 
						|
 | 
						|
        \endcode
 | 
						|
 | 
						|
        For more information about the elements and their values, see
 | 
						|
        \l {Creating Project Wizards}.
 | 
						|
 | 
						|
        \o The following code specifies the files to add to the project:
 | 
						|
 | 
						|
        \code
 | 
						|
 | 
						|
        <files>
 | 
						|
            <file source="listmodel.cpp" target="%ClassName:l%.%CppSourceSuffix%"  openeditor="true" />
 | 
						|
            <file source="listmodel.h" target="%ClassName:l%.%CppHeaderSuffix%"  openeditor="true" />
 | 
						|
        </files>
 | 
						|
 | 
						|
        \endcode
 | 
						|
 | 
						|
        Here, \c target contains the following variables that are used to construct
 | 
						|
        the filename:
 | 
						|
 | 
						|
        \list
 | 
						|
 | 
						|
        \o \c {%ClassName:l%} is replaced with the value of the \c ClassName field.
 | 
						|
        The modifier \c l converts the string to lower case, to observe Qt
 | 
						|
        conventions.
 | 
						|
 | 
						|
        \o \c {%CppSourceSuffix%} and \c {%CppHeaderSuffix%} are pre-defined.
 | 
						|
        For more information, see \l{Pre-defined Standard Variables}.
 | 
						|
 | 
						|
        \endlist
 | 
						|
 | 
						|
        \code
 | 
						|
 | 
						|
        <!-- Create parameter wizard page -->
 | 
						|
 | 
						|
        <fieldpagetitle>ListModel parameters</fieldpagetitle>
 | 
						|
        <fieldpagetitle xml:lang="de">Parameter des ListModel</fieldpagetitle>
 | 
						|
        <fields>
 | 
						|
            <field name="ClassName">
 | 
						|
 | 
						|
                <fieldcontrol class="QLineEdit" validator="^[a-zA-Z0-9_]+$" defaulttext="MyListModel" />
 | 
						|
 | 
						|
                <fielddescription>Class name:</fielddescription>
 | 
						|
                <fielddescription xml:lang="de">Klassenname:</fielddescription>
 | 
						|
            </field>
 | 
						|
            <field name="Datatype">
 | 
						|
 | 
						|
                <fieldcontrol class="QComboBox" combochoices="QString,int" defaultindex="0" />
 | 
						|
 | 
						|
                <fielddescription>Data type:</fielddescription>
 | 
						|
                <fielddescription xml:lang="de">Datentyp:</fielddescription>
 | 
						|
            </field>
 | 
						|
        </fields>
 | 
						|
 | 
						|
        \endcode
 | 
						|
 | 
						|
        In addition to QLineEdit, QComboBox is used in the class wizard to create
 | 
						|
        a field. \c combochoices specifies the options in the combobox and
 | 
						|
        \c defaultindex specifies that QString is the default value.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Processing Template Files
 | 
						|
 | 
						|
    When processing a template source file, placeholders specifying the field names
 | 
						|
    in the format \c{%FIELDNAME%} are replaced by the values entered by the user.
 | 
						|
    In addition, modifier characters are supported. For example, \c{%FIELDNAME:u%}
 | 
						|
    specifies that the value is converted to upper case. This enables generating header
 | 
						|
    guards for C++ header files.
 | 
						|
 | 
						|
    The following modifier characters are supported:
 | 
						|
 | 
						|
    \list
 | 
						|
    \o \c{l} for lower case.
 | 
						|
    \o \c{u} for upper case.
 | 
						|
    \o \c{c} for upper case initial letter ("project" > "Project").
 | 
						|
    \endlist
 | 
						|
 | 
						|
    You can use conditions to add sections of the file depending on field values.
 | 
						|
    Use a syntax that is similar to C++ preprocessing, as demonstrated in
 | 
						|
    the profile of the \c{helloworld} example:
 | 
						|
 | 
						|
    \code
 | 
						|
 | 
						|
    @if "%SCRIPT%" == "true"
 | 
						|
    QT += script
 | 
						|
    @endif
 | 
						|
 | 
						|
    \endcode
 | 
						|
 | 
						|
    The value of the Boolean (QCheckBox) field labeled \c{SCRIPT} determines
 | 
						|
    whether the script module is added. The expressions must expand to valid
 | 
						|
    Javascript expressions after field replacement.
 | 
						|
 | 
						|
    \section1 Pre-defined Standard Variables
 | 
						|
 | 
						|
    In addition to the field values entered by the user, you can use
 | 
						|
    the following pre-defined standard values:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
    \o \c {%ProjectName%} is replaced by the name of the project in the case
 | 
						|
    of project wizards.
 | 
						|
 | 
						|
    \o \c {%Path%} is replaced by the path to the target directory.
 | 
						|
    For classes, this is the directory, where the files
 | 
						|
    are created. For project wizards, an additional subdirectory
 | 
						|
    named after the project is created.
 | 
						|
 | 
						|
    \o \c {%TargetPath%} is replaced by the path to the directory where the actual files
 | 
						|
    are created. For non-project wizards, it is identical to \c %Path%.
 | 
						|
    For project wizards, it is \c %Path%/%ProjectName%.
 | 
						|
 | 
						|
    \o \c {%CppSourceSuffix%} is replaced by the default source suffix, which
 | 
						|
    is defined in Qt Creator in \gui {Tools > Options... > C++ > File Naming}.
 | 
						|
    For example, if users enter \bold MyClass, the filename becomes myclass.cpp
 | 
						|
    when the project is created.
 | 
						|
 | 
						|
    \o \c {%CppHeaderSuffix%} is replaced by the default header suffix, which
 | 
						|
    is also defined in \gui {File Naming}.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Validating User Input
 | 
						|
 | 
						|
    You can specify validation rules for user input. The rules consist of a Boolean
 | 
						|
    JavaScript expression and an error message. The placeholders in them are
 | 
						|
    replaced with values before they are evaluated or displayed.
 | 
						|
 | 
						|
    Consider the following rule used in the \l{Creating Class Wizards} example:
 | 
						|
 | 
						|
    \code
 | 
						|
    <validationrules>
 | 
						|
        <validationrule condition='"%ClassName%" != "QAbstractListModel"'>
 | 
						|
            <message>%ClassName% cannot be used as class name.</message>
 | 
						|
            <message xml:lang="de">%ClassName% kann nicht als Klassenname verwendet werden.</message>
 | 
						|
        </validationrule>
 | 
						|
    </validationrules>
 | 
						|
    \endcode
 | 
						|
 | 
						|
    It ensures that the class name entered by the user does not match the name of
 | 
						|
    the base class. If the validation fails, a red label displaying the message appears
 | 
						|
    at the bottom of the wizard page.
 | 
						|
 | 
						|
    \section1 Using Generator Scripts
 | 
						|
 | 
						|
    The values entered in the wizard page are passed to the script
 | 
						|
    as command line arguments as defined by the wizard configuration file.
 | 
						|
 | 
						|
    In addition, the script must implement a \c{--dry-run} command line option.
 | 
						|
 | 
						|
    Qt Creator needs to know the file names before the files are created to check
 | 
						|
    whether files with identical names already exist, for example. Therefore,
 | 
						|
    script file generation is a two-step process:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
    \o  Determine file names and attributes: The script is called with the command line
 | 
						|
        \c{--dry-run} option and the field values. It then prints the relative path
 | 
						|
        names of the files it intends to create, followed by comma-separated attributes
 | 
						|
        matching those of the \c{<file>} element, for example:
 | 
						|
 | 
						|
        \code
 | 
						|
        myclass.cpp,openeditor
 | 
						|
        myclass.h,openeditor
 | 
						|
        myproject.pro,openproject
 | 
						|
        \endcode
 | 
						|
 | 
						|
    \o Create files: The script is called with the parameters only in the working directory.
 | 
						|
       It then actually creates the files. If directories are needed, the script
 | 
						|
       should create them, too.
 | 
						|
 | 
						|
   \endlist
 | 
						|
 | 
						|
   The \c{scriptgeneratedproject} sample wizard illustrates the usage.
 | 
						|
   A typical script invocation for this example (obtained by running Qt Creator with
 | 
						|
   \c{--customwizard-verbose}) looks as follows:
 | 
						|
 | 
						|
   \code
 | 
						|
   generate.pl --class-name=TestClass --project-name=TestProject --header-suffix=h --source-suffix=cpp --description=/tmp/qtcreatorj26629.txt
 | 
						|
   \endcode
 | 
						|
 | 
						|
   By default, the scripts are run in the directory corresponding to
 | 
						|
   \c %TargetPath%. This can be overriden by specifying the
 | 
						|
   attribute \c workingdirectory on the element \c generatorscript.
 | 
						|
   For example, if the script creates the project directory by itself,
 | 
						|
   %Path% can be specified. In that case, \c --dry-run should output
 | 
						|
   the correct relative paths or absolute paths constructed using the value of
 | 
						|
   \c %Path%.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-build-settings.html
 | 
						|
    \page creator-project-qmake.html
 | 
						|
    \nextpage creator-tool-chains.html
 | 
						|
 | 
						|
    \title Adding Qt Versions
 | 
						|
 | 
						|
    Qt Creator allows you to have multiple versions of Qt installed on
 | 
						|
    your development PC and use different versions to build your projects for
 | 
						|
    different targets. For example, \QSDK contains special Qt versions for
 | 
						|
    MeeGo Harmattan, Maemo, and Symbian development.
 | 
						|
 | 
						|
    Qt Creator checks the directories listed in the \c{PATH} environment
 | 
						|
    variable for the qmake executable. If a qmake executable is found, it is
 | 
						|
    referred to as \bold{Qt in PATH} and selected as the Qt version to use
 | 
						|
    in the \gui Projects mode in the \gui {Build Settings}. If Qt Creator
 | 
						|
    cannot find qmake, the value in the \gui {Qt version} field might be
 | 
						|
    invalid and you might need to change it.
 | 
						|
 | 
						|
    Qt Creator automatically detects the Qt versions that are registered by
 | 
						|
    your system or by \QSDK. To view the settings for each Qt version, move the
 | 
						|
    mouse pointer over it in the list. To add Qt versions, select
 | 
						|
    \gui {Tools > Options... > Qt4 > Qt Versions}.
 | 
						|
 | 
						|
    Typically, you select the Qt versions for a project when you use project
 | 
						|
    wizards to create the project. You can add Qt versions for a project in
 | 
						|
    \gui {Build Settings}.
 | 
						|
 | 
						|
    \section2 Setting Up New Qt Versions
 | 
						|
 | 
						|
    To add a Qt version:
 | 
						|
 | 
						|
        \list 1
 | 
						|
 | 
						|
            \o  Select \gui Tools > \gui Options... > \gui Qt4 > \gui Add.
 | 
						|
 | 
						|
                \image qtcreator-qt4-qtversions-add.png
 | 
						|
 | 
						|
            \o  In the \gui{qmake location} field, enter the path to the
 | 
						|
                directory where the qmake executable is located.
 | 
						|
 | 
						|
            \o  In the \gui{Version name} field, edit the name that Qt Creator
 | 
						|
                suggests for the Qt version.
 | 
						|
 | 
						|
                Qt Creator automatically determines the path to the binaries in
 | 
						|
                the Qt installation and displays it in the dialog.
 | 
						|
 | 
						|
            \o  In the \gui Helpers section, you can build the debugging
 | 
						|
                helpers that are available for the Qt version. This is
 | 
						|
                necessary, because the internal data structures of Qt can
 | 
						|
                change between versions. For more information, see
 | 
						|
                \l{Using Debugging Helpers}.
 | 
						|
 | 
						|
        \endlist
 | 
						|
 | 
						|
    \section2 Setting Up Qt for Symbian Versions
 | 
						|
 | 
						|
    If you install Qt for Symbian as a part of \QSDK, it is automatically
 | 
						|
    detected by Qt Creator. If you install other Symbian SDKs and register them
 | 
						|
    with devices.exe, Qt Creator automatically detects the Qt version.
 | 
						|
 | 
						|
    If the selected Qt version was built using the SBSv2 build system, that
 | 
						|
    is available for Symbian OS 9.5 based SDKs, Qt Creator builds your projects
 | 
						|
    using this build system. The \gui {SBS v2 directory} field is enabled and
 | 
						|
    you must specify the path to the directory where the SBS executable (for
 | 
						|
    example, sbs.bat on Windows) is located.
 | 
						|
 | 
						|
    To add a Qt for Symbian version:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o  Select \gui Tools > \gui Options... > \gui Qt4 > \gui{Qt Versions}.
 | 
						|
 | 
						|
        \o  Select the Qt for Symbian version you want the Qt Creator to use.
 | 
						|
 | 
						|
            \image qtcreator-qt4-qtversions-win-symbian.png
 | 
						|
 | 
						|
            For more information about how to add tool chains for using the
 | 
						|
            GCCE and WINSCW compilers, see \l{Adding Tool Chains}.
 | 
						|
 | 
						|
        \o  In the \gui {S60 SDK} field, enter the path to the directory where
 | 
						|
            the Symbian SDK is located.
 | 
						|
 | 
						|
        \o  In the \gui {SBS v2 directory} field, enter the path to the
 | 
						|
            directory where the SBS v2 executable is located.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-project-qmake.html
 | 
						|
    \page creator-tool-chains.html
 | 
						|
    \nextpage creator-run-settings.html
 | 
						|
 | 
						|
    \title Adding Tool Chains
 | 
						|
 | 
						|
    A \e {tool chain} specifies a compiler and a debugger and other necessary
 | 
						|
    tools for building an application that is targeted for a particular desktop
 | 
						|
    or mobile platform. Qt Creator automatically detects the tool chains that
 | 
						|
    are registered by your system or by \QSDK.
 | 
						|
 | 
						|
    You can add tool chains to build applications by using other compilers or
 | 
						|
    with different versions of the automatically detected compilers:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o  GNU Compiler Collection (GCC) is a compiler for Linux and
 | 
						|
            Mac OS X.
 | 
						|
 | 
						|
        \o  MinGW (Minimalist GNU for Windows) is a native software port of GCC
 | 
						|
            and GNU Binutils for use in the development of native Microsoft
 | 
						|
            Windows applications on Windows. MinGW is
 | 
						|
            distributed together with Qt Creator and Qt SDK for Windows.
 | 
						|
 | 
						|
        \o  Linux ICC (Intel C++ Compiler) is a group of C and C++ compilers
 | 
						|
            for Linux.
 | 
						|
 | 
						|
        \o  Clang is a C, C++, Objective C, and Objective C++ front-end for the
 | 
						|
            LLVM compiler for Windows, Linux, Mac OS X, and Symbian.
 | 
						|
 | 
						|
        \o  GCCE (GNU Compiler Collection for Embedded) is an ARM-based
 | 
						|
            compiler used in Symbian OS 9 and distributed together with \QSDK.
 | 
						|
 | 
						|
        \o  RVCT is an ARM-based compiler for building applications for Symbian
 | 
						|
            devices (requires a license).
 | 
						|
 | 
						|
        \o  WINSCW is a compiler for building applications that can be run or
 | 
						|
            debugged on the Symbian Emulator. It is distributed together with
 | 
						|
            Symbian SDKs (but not with the \QSDK).
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    To build an application using GCC, MinGW, GCCE, or Clang, specify the paths
 | 
						|
    to the
 | 
						|
    directories where the compiler and debugger are located and select the
 | 
						|
    application binary interface (ABI) version from the list of available
 | 
						|
    versions. You can also create a custom ABI definition.
 | 
						|
 | 
						|
    Qt Creator allows you to select a tool chain that matches the Qt version
 | 
						|
    in the \gui Projects mode \gui {Build Settins}.
 | 
						|
 | 
						|
    To add tool chains:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o  Select \gui {Tools > Options... Tool Chains > Add} and select a
 | 
						|
            compiler in the list.
 | 
						|
 | 
						|
            \image qtcreator-toolchains.png
 | 
						|
 | 
						|
            To clone the selected tool chain, select \gui {Clone}.
 | 
						|
 | 
						|
        \o  In the \gui Name column, double-click the name to change it.
 | 
						|
 | 
						|
        \o  In the \gui{Compiler path} field, enter the path to the directory
 | 
						|
            where the compiler is located. For WINSCW, enter the path to the
 | 
						|
            Carbide C++ installation directory here.
 | 
						|
 | 
						|
            The other settings to specify depend on the tool chain.
 | 
						|
 | 
						|
        \o  For RVCT, select the ARM version to use in the \gui {ARM version}
 | 
						|
            field.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section2 Troubleshooting MinGW Compilation Errors
 | 
						|
 | 
						|
    If error messages displayed in the \gui {Compile Output} pane contain
 | 
						|
    paths where slashes are missing (for example, C:QtSDK),
 | 
						|
    check your PATH variable. At the command line, enter the following commands:
 | 
						|
 | 
						|
    \code
 | 
						|
        where sh.exe
 | 
						|
        where make.exe
 | 
						|
        where mingw32-make.exe
 | 
						|
    \endcode
 | 
						|
 | 
						|
    If these commands show paths, they have been added to the global PATH variable
 | 
						|
    during the installation of a tool chain based on Cygwin or MinGW, even though
 | 
						|
    this is against Windows conventions.
 | 
						|
 | 
						|
    To keep working with the third-party tool chain, create a new shell link
 | 
						|
    that adds the required paths (as Visual Studio and Qt do). The shell link
 | 
						|
    must point to cmd.exe, as illustrated by the following example:
 | 
						|
 | 
						|
    \c {C:\Windows\System32\cmd.exe /K C:\path_to\myenv.bat}
 | 
						|
 | 
						|
    where the /K parameter carries out the command specified in the bat file.
 | 
						|
 | 
						|
    Create the myenv.bat file at \e path_to, which should be in a convenient location.
 | 
						|
    In the file, specify the paths to the tool chains. For example,
 | 
						|
 | 
						|
    \c  {set PATH=C:\path1;C:\path2;%PATH%}
 | 
						|
 | 
						|
    where \e path1 and \e path2 are paths to the tool chains.
 | 
						|
 | 
						|
    Finally, remove the paths from the global PATH, reboot the computer, and
 | 
						|
    run the \c where commands again to verify that the global PATH is now clean.
 | 
						|
 | 
						|
    You can use the shell link to run the tools in the third-party tool chains.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-project-opening.html
 | 
						|
    \page creator-project-qmake-libraries.html
 | 
						|
    \nextpage creator-developing-maemo.html
 | 
						|
 | 
						|
    \title Adding Libraries to Projects
 | 
						|
 | 
						|
    In addition to Qt libraries, you can add other libraries to your projects.
 | 
						|
    The way the library is added depends on whether it is a system library or
 | 
						|
    your own library or a 3rd party library located in the build tree of the
 | 
						|
    current project or in another build tree.
 | 
						|
 | 
						|
    \image qtcreator-add-library-wizard.png "Add Library wizard"
 | 
						|
 | 
						|
    Because system libraries do not typically change and are often found by
 | 
						|
    default, you do not need to specify the path to the library or to its includes
 | 
						|
    when you add it.
 | 
						|
 | 
						|
    For your own libraries and 3rd party libraries, you need to specify
 | 
						|
    the paths. Qt Creator tries to quess the include path for an external library,
 | 
						|
    but you need to check it and modify it if necessary. Qt Creator automatically
 | 
						|
    adds the include path for an internal library.
 | 
						|
 | 
						|
    For all libraries, select the target platforms for the application, library,
 | 
						|
    or plugin.
 | 
						|
 | 
						|
    Specify whether the library is statically or dynamically linked. For a
 | 
						|
    statically linked internal library, Qt Creator adds dependencies
 | 
						|
    (PRE_TARGETDEPS) in the project file.
 | 
						|
 | 
						|
    Depending on the development platform, some options might be detected
 | 
						|
    automatically. For example, on Mac OS, the library type (\gui Library or
 | 
						|
    \gui Framework) is detected automatically and the option is hidden. However,
 | 
						|
    if you develop on another platform than Mac OS and want to build your
 | 
						|
    project for the Mac OS, you must specify the library type.
 | 
						|
 | 
						|
    The default convention on Windows is that the debug and release versions
 | 
						|
    of a library have the same name,
 | 
						|
    but are placed in different subdirectories, usually called \e debug and
 | 
						|
    \e release. If the library path does not contain either of these folders,
 | 
						|
    you cannot select the option to place the libraries in separate
 | 
						|
    folders.
 | 
						|
 | 
						|
    Alternatively, the letter \e d can be added to the library name for the debug
 | 
						|
    version. For example, if the release version is called example.lib, the
 | 
						|
    debug version is called exampled.lib. You can specify that the letter
 | 
						|
    is added for the debug version and removed for the release version.
 | 
						|
    If the library name ends in \e d, deselect the \gui {Remove "d" suffix
 | 
						|
    for release version} option.
 | 
						|
 | 
						|
    Qt Creator supports code completion and syntax highlighting for the added
 | 
						|
    libraries once your project successfully builds and links to them.
 | 
						|
 | 
						|
    \section1 To Add Libraries
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o In the \gui Projects pane, open the project file (.pro).
 | 
						|
 | 
						|
        \o Right-click in the code editor to open the context menu and select
 | 
						|
        \gui {Add Library...}.
 | 
						|
 | 
						|
        \o Follow the instructions of the wizard.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    For more information about the project file settings, see
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/qmake-project-files.html#declaring-other-libraries}{Declaring Other Libraries}.
 | 
						|
 | 
						|
    \section1 Example of Adding Internal Libraries
 | 
						|
 | 
						|
    The following example describes how to add a statically linked internal
 | 
						|
    library to your project.
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Choose \gui {File > New File or Project... > Other Projects >
 | 
						|
        C++ Library} to create the library.
 | 
						|
 | 
						|
        The \gui {Introduction and Product Location} dialog opens.
 | 
						|
 | 
						|
        \image qtcreator-add-library-wizard-ex-1.png "Introduction and Product Location dialog"
 | 
						|
 | 
						|
        \o In the \gui Type field, select \gui {Statically Linked Library}.
 | 
						|
 | 
						|
        \o In the \gui Name field, give a name for the library. For example,
 | 
						|
        \bold mylib.
 | 
						|
 | 
						|
        \o Follow the instructions of the wizard until you get to the
 | 
						|
        \gui {Project Management} dialog. In the \gui {Add to project}
 | 
						|
        list, select a project. For example, \bold myapp.
 | 
						|
 | 
						|
        \o In the \gui Projects pane, open the project file (.pro).
 | 
						|
        For example, \bold myapp.pro.
 | 
						|
 | 
						|
        \o Right-click in the code editor to open the context menu and select
 | 
						|
        \gui {Add Library... > Internal Library > Next}.
 | 
						|
 | 
						|
        \o In the \gui Library field, select \bold mylib and click \gui Next.
 | 
						|
 | 
						|
        \o Click \gui Finish to add the following library declaration to the
 | 
						|
        project file:
 | 
						|
 | 
						|
        \code
 | 
						|
        win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../../../projects/mylib/release/ -lmylib
 | 
						|
        else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../../../projects/mylib/debug/ -lmylib
 | 
						|
        else:symbian: LIBS += -lmylib
 | 
						|
        else:unix: LIBS += -L$$OUT_PWD/../../../projects/mylib/ -lmylib
 | 
						|
 | 
						|
        INCLUDEPATH += $$PWD/../../../projects/mylib
 | 
						|
        DEPENDPATH += $$PWD/../../../projects/mylib
 | 
						|
 | 
						|
        win32:CONFIG(release, debug|release): PRE_TARGETDEPS += $$OUT_PWD/../../../projects/mylib/release/mylib.lib
 | 
						|
        else:win32:CONFIG(debug, debug|release): PRE_TARGETDEPS += $$OUT_PWD/../../../projects/mylib/debug/mylib.lib
 | 
						|
        else:unix:!symbian: PRE_TARGETDEPS += $$OUT_PWD/../../../projects/mylib/libmylib.a
 | 
						|
        \endcode
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-usability.html
 | 
						|
    \page creator-building-running.html
 | 
						|
    \nextpage creator-building-targets.html
 | 
						|
 | 
						|
    \title Building and Running Applications
 | 
						|
 | 
						|
    Qt Creator provides support for building, running, and deploying Qt
 | 
						|
    applications for desktop environment and mobile devices.
 | 
						|
 | 
						|
    You can set up the following configurations:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o \e {Build configuration}, which contains everything you need to
 | 
						|
        compile the sources into binaries.
 | 
						|
 | 
						|
        \o \e {Deploy configuration}, which handles the packaging and copying
 | 
						|
        of the necessary files to a location you want to run the executable at.
 | 
						|
        The files can be copied to a location in the file system of the development
 | 
						|
        PC or a mobile device.
 | 
						|
 | 
						|
        \o \e {Run configuration}, which starts the application in the location
 | 
						|
        where it was stored by the deploy configuration.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    By default, when you select the \gui Run function, Qt Creator builds, deploys,
 | 
						|
    and runs the project. For more information about how to change the default
 | 
						|
    behavior, see \l{Customizing the Build Process}.
 | 
						|
 | 
						|
     \section1 Setting Up a Project
 | 
						|
 | 
						|
    When you install the \QSDK, the build and run settings for the tool chains
 | 
						|
    delivered with the \QSDK are set up automatically.
 | 
						|
 | 
						|
    To view and modify the settings for currently open projects, switch to the
 | 
						|
    \gui Projects mode by pressing \key Ctrl+5.
 | 
						|
 | 
						|
    \image qtcreator-projectpane.png
 | 
						|
 | 
						|
    You can add a target if the development environment for the target
 | 
						|
    platform is installed on the
 | 
						|
    development PC and the Qt version is configured. Click
 | 
						|
    \inlineimage qtcreator-qt4-addbutton.png "Add Target button"
 | 
						|
    and select from a list of available
 | 
						|
    targets. To remove a target, select it and click
 | 
						|
    \inlineimage qtcreator-target-remove.png "Remove Target button"
 | 
						|
    .
 | 
						|
 | 
						|
    You can select the targets and use the \gui Build menu commands to
 | 
						|
    build, deploy, and run projects.
 | 
						|
 | 
						|
    The project pane consists of the following tabs:
 | 
						|
    \list
 | 
						|
       \o \l{Running Applications on Multiple Targets}{Targets}
 | 
						|
       (If you have installed the development environment for only one target, the \gui Targets
 | 
						|
       tab is replaced by a \gui Build tab and a \gui Run tab.)
 | 
						|
       \o \l{Specifying Build Settings}{Build Settings}
 | 
						|
       \o \l{Specifying Run Settings}{Run Settings}
 | 
						|
       \o \l{Specifying Editor Settings}{Editor Settings}
 | 
						|
       \o \l{Specifying Code Style Settings}{Code Style Settings}
 | 
						|
       \o \l{Specifying Dependencies}{Dependencies}
 | 
						|
    \endlist
 | 
						|
 | 
						|
    Use the \gui Build and \gui Run buttons to switch between
 | 
						|
    the build and run settings for the active project.
 | 
						|
 | 
						|
    If you have multiple projects open in Qt Creator, use the tabs at the
 | 
						|
    top of the window to navigate between their settings.
 | 
						|
 | 
						|
    \section1 Customizing the Build Process
 | 
						|
 | 
						|
    To specify the relationship between the release, build, and deploy configurations, select
 | 
						|
    \gui {Tools > Options... > Project}. By default, the \gui {Always build project
 | 
						|
    before deploying it} and the \gui {Always deploy project before running it}
 | 
						|
    options are enabled. Therefore, when you select the \gui Run function,
 | 
						|
    Qt Creator builds, deploys, and runs the project.
 | 
						|
 | 
						|
    \image qtcreator-project-options-deploy.png "Project General Options"
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-building-running.html
 | 
						|
    \page creator-building-targets.html
 | 
						|
    \nextpage creator-running-targets.html
 | 
						|
 | 
						|
    \title Building Applications for Multiple Targets
 | 
						|
 | 
						|
    You can build applications for multiple targets. By default, when
 | 
						|
    you run the application on a target, you also build and deploy it to the
 | 
						|
    target, first. However, you can also perform each operation separately.
 | 
						|
 | 
						|
    To check that the application code can be compiled and linked for a target,
 | 
						|
    you can build the project. The build errors and warnings are displayed in
 | 
						|
    the \gui {Build Issues} output pane. More detailed information is displayed in
 | 
						|
    the \gui {Compile Output} pane.
 | 
						|
 | 
						|
    To build an application:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Select a target for the project.
 | 
						|
 | 
						|
        \image qtcreator-target-selector.png "Target selector"
 | 
						|
 | 
						|
        \o Choose \gui {Build > Build Project} or press \key {Ctrl+B}.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    For more information on the options you have, see \l{Specifying Build Settings}.
 | 
						|
 | 
						|
    \section1 Building for Symbian
 | 
						|
 | 
						|
    The tool chain for building applications locally on the development PC for
 | 
						|
    the \gui {Symbian Device} target is only supported on Windows.
 | 
						|
    If you develop on Linux or Mac OS, you must use the Remote Compiler
 | 
						|
    interface to a compilation service at Nokia Developer. For more information,
 | 
						|
    see \l{Building with Remote Compiler}.
 | 
						|
 | 
						|
    \section2 Troubleshooting Build Issues
 | 
						|
 | 
						|
    If you cannot build the application for a Symbian device, check that:
 | 
						|
 | 
						|
     \list
 | 
						|
 | 
						|
        \o You selected the Symbian Device target to build the application.
 | 
						|
 | 
						|
        \o You selected the correct Qt version to build the application.
 | 
						|
 | 
						|
     \endlist
 | 
						|
 | 
						|
     \section1 Building for Symbian Emulator
 | 
						|
 | 
						|
     Qt Creator does not create release configurations for the
 | 
						|
     \gui {Symbian Emulator} target, because Symbian Emulator supports only debug
 | 
						|
     builds.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-building-targets.html
 | 
						|
    \page creator-running-targets.html
 | 
						|
    \nextpage creator-build-settings.html
 | 
						|
 | 
						|
    \title Running Applications on Multiple Targets
 | 
						|
 | 
						|
    By default, running an application also builds it and deploys it to a
 | 
						|
    location from where it can be run on the desktop, in Qt Simulator, or
 | 
						|
    on a mobile device that is connected to the development PC.
 | 
						|
 | 
						|
    To run executable files without deploying them first, deselect the \gui {Tools >
 | 
						|
    Options... > Project > Always deploy project before running it} option.
 | 
						|
    This allows you to test SIS files that you receive from Ovi Publishing or
 | 
						|
    Symbian Signed after you have them signed, for example.
 | 
						|
 | 
						|
    For more information on the options you have, see \l{Specifying Run Settings}.
 | 
						|
 | 
						|
    \section1 Running on Desktop
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Select \gui Desktop as the target.
 | 
						|
 | 
						|
        \image qtcreator-target-selector.png "Target selector"
 | 
						|
 | 
						|
        \o Click the \gui Run button.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Running on Qt Simulator
 | 
						|
 | 
						|
    You can use the Qt Simulator to test Qt applications that are intended
 | 
						|
    for mobile devices in an environment similar to that of the device. You
 | 
						|
    can change the information that the device has about its configuration
 | 
						|
    and environment.
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Select \gui {Qt Simulator} as the target.
 | 
						|
 | 
						|
        \o Click the \gui Run button.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    For more information about using the Qt Simulator, see the
 | 
						|
    \l{http://doc.qt.nokia.com/qtsimulator/index.html}{Qt Simulator Manual}.
 | 
						|
 | 
						|
    \section1 Running on Maemo or MeeGo Harmattan
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Build and run the application for \l{Running on Qt Simulator}{Qt Simulator}.
 | 
						|
 | 
						|
        \o  Build and run the application for
 | 
						|
            \l{Using Maemo or MeeGo Harmattan Emulator}
 | 
						|
            {the Maemo or MeeGo Harmattan emulator}.
 | 
						|
 | 
						|
        \o Alternatively, you can build and run the application for a device:
 | 
						|
 | 
						|
        \list 1
 | 
						|
 | 
						|
        \o  Configure the device and specify a connection to it. For more
 | 
						|
            information, see \l{Connecting Maemo and MeeGo Harmattan Devices}.
 | 
						|
 | 
						|
        \o Connect the device to the development PC.
 | 
						|
 | 
						|
        \o Click the \gui Run button.
 | 
						|
 | 
						|
        \endlist
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
        Qt Creator uses the compiler specified in the MADDE tool chain to
 | 
						|
        build the application.
 | 
						|
 | 
						|
        Qt Creator generates an installation package, installs it on the device,
 | 
						|
        and executes the selected application.
 | 
						|
        The application views are displayed on the device.
 | 
						|
        Command-line
 | 
						|
        output is visible in the Qt Creator \gui {Application Output} view.
 | 
						|
 | 
						|
        Choose \gui {Projects > Maemo Run} to view the settings for deploying the
 | 
						|
        application on the connected device and creating the installation package.
 | 
						|
        For more information, see
 | 
						|
        \l{Specifying Run Settings for Maemo and MeeGo Harmattan Devices}.
 | 
						|
 | 
						|
        Debugging also works transparently.
 | 
						|
 | 
						|
    \section1 Running on Generic Linux Devices
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o  Build and run the application for \l{Running on Qt Simulator}
 | 
						|
            {Qt Simulator}.
 | 
						|
 | 
						|
        \o  Build and run the application for a device:
 | 
						|
 | 
						|
        \list 1
 | 
						|
 | 
						|
        \o  Specify a connection to the device. For more information, see
 | 
						|
            \l{Connecting Generic Linux Devices}.
 | 
						|
 | 
						|
        \o  Click the \gui Run button.
 | 
						|
 | 
						|
        \endlist
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    Qt Creator uses the compiler specified in the project build settings
 | 
						|
    (tool chain) to build the application.
 | 
						|
 | 
						|
    Qt Creator generates an installation package, installs it on the
 | 
						|
    device, and executes the selected application. The application views are
 | 
						|
    displayed on the device. Command-line output is visible in the Qt
 | 
						|
    Creator \gui {Application Output} view.
 | 
						|
 | 
						|
    Choose \gui {Projects > Desktop > Run} to view the settings for deploying
 | 
						|
    the application on the connected device and creating the installation
 | 
						|
    package. For more information, see
 | 
						|
    \l{Specifying Run Settings for Generic Linux Devices}.
 | 
						|
 | 
						|
    Debugging works transparently if GDB server is installed on the device and
 | 
						|
    it is compatible with the GDB on the host.
 | 
						|
 | 
						|
    \section1 Running on Symbian
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Build and run the application for \l{Running on Qt Simulator}{Qt Simulator}.
 | 
						|
 | 
						|
        \o If no problems are found, build and run the application for a device.
 | 
						|
 | 
						|
        \o To test functionality that uses Symbian APIs, you can build and
 | 
						|
        run the application for Symbian Emulator.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section2 Running on a Device
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Install the required software on the device. For more information, see
 | 
						|
        \l{Connecting Symbian Devices}.
 | 
						|
 | 
						|
        \o Connect the device to the development PC through a USB cable.
 | 
						|
        The target selector displays a green check mark when a
 | 
						|
        device is connected.
 | 
						|
 | 
						|
        \image qtcreator-qt4-symbian-device-connected.png
 | 
						|
 | 
						|
        The tool tip of the target selector shows more details about the actual
 | 
						|
        device that will be used when you run your application.
 | 
						|
 | 
						|
        \o Start the CODA debugging agent on the device.
 | 
						|
 | 
						|
        \note If you use CODA over an USB connection, it starts up
 | 
						|
        automatically when you connect the device to the development PC.
 | 
						|
 | 
						|
        \o Click the \gui Run button.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    You can connect several devices to your development PC simultaneously.
 | 
						|
    In the details of the run configuration for the \gui{Symbian Device} target,
 | 
						|
    select the device to run your application on.
 | 
						|
 | 
						|
    When your application is ready for delivery to users, specify run settings
 | 
						|
    for creating the final SIS installation packages. For more information,
 | 
						|
    see \l{Creating SIS Files}.
 | 
						|
 | 
						|
    If you cannot run the application on a device, check that:
 | 
						|
 | 
						|
     \list
 | 
						|
        \o The Nokia USB drivers that come with \e{PC Suite} or \e{Ovi Suite}
 | 
						|
        have been installed on the development PC.
 | 
						|
        \o The device is connected through USB cable in \e{PC Suite} mode.
 | 
						|
        \o The CODA debugging agent is running on the device with
 | 
						|
           the status \e connected.
 | 
						|
 | 
						|
           \note If you use the CODA debugging agent over WLAN, you must enter
 | 
						|
           the WLAN address and port number in Qt Creator, separated by a
 | 
						|
           colon (:). For example: 192.167.0.100:1534
 | 
						|
        \o The device is detected and selected in the \gui {Run Settings}.
 | 
						|
     \endlist
 | 
						|
 | 
						|
    If this does not help to solve your problem, search the qt-creator@trolltech.com
 | 
						|
    mailing list archives or provide feedback to us via the methods described on the
 | 
						|
    \l{http://developer.qt.nokia.com/wiki/Category:Tools::QtCreator}{Qt Creator Development Wiki}.
 | 
						|
 | 
						|
    \section2 Running on Symbian Emulator
 | 
						|
 | 
						|
    Select
 | 
						|
    the \gui{Symbian Emulator} target as the active one, and build and run your
 | 
						|
    project.
 | 
						|
 | 
						|
    If you cannot run the application in the emulator, check that:
 | 
						|
     \list
 | 
						|
        \o You selected the \gui{Symbian Emulator} target for your application.
 | 
						|
 | 
						|
        \o If you cannot select \gui {Symbian Emulator} as target, check that
 | 
						|
        Carbide.c++ is installed correctly and that the path to the Carbide.c++
 | 
						|
        installation directory is specified for the WINSCW tool chain in the
 | 
						|
        \gui{Compiler path} field
 | 
						|
        in \gui {Tools > Options... > Tool Chains}.
 | 
						|
 | 
						|
        \o If the emulator process cannot be started, try closing Qt Creator and
 | 
						|
           starting the application directly from your file manager. Having
 | 
						|
           done this, Qt Creator should be able to run your projects in the
 | 
						|
           emulator.
 | 
						|
 | 
						|
     \endlist
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-publish-ovi.html
 | 
						|
    \page creator-remote-compiler.html
 | 
						|
    \nextpage creator-help.html
 | 
						|
 | 
						|
    \title Building with Remote Compiler
 | 
						|
 | 
						|
    The \gui {Remote Compiler} target is an interface to a compilation service at
 | 
						|
    Nokia Developer. It provides a simple, standardized environment for building Qt
 | 
						|
    applications and creating installation packages for Symbian, Maemo, and
 | 
						|
    MeeGo Harmattan devices
 | 
						|
    when you do not have the necessary tool chains and SDKs installed or they are
 | 
						|
    not supported on the development PC. You can choose from a set of supported
 | 
						|
    devices, such as S60 3rd Edition or S60 5th Edition devices.
 | 
						|
 | 
						|
    You need a Nokia Developer user account to use the Remote Compiler. You can
 | 
						|
    create an account for free at \l{http://www.developer.nokia.com/}{Nokia Developer}.
 | 
						|
 | 
						|
    \note Remote Compiler is an experimental component that is installed as
 | 
						|
    part of \QSDK.
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Select \gui {Start > \QSDK > Maintain \QSDK} to open the
 | 
						|
        \gui {Maintain \QSDK} tool.
 | 
						|
 | 
						|
        \o In the \gui {Package Manager}, select \gui {Experimental >
 | 
						|
        Remote Compiler} to install Remote Compiler.
 | 
						|
 | 
						|
        \o In Qt Creator, choose \gui {Tools > Options > Projects > Remote Compiler}
 | 
						|
        to log on to Nokia Developer.
 | 
						|
 | 
						|
        \image remotecompiler-fn-logon.png "Remote Compiler options"
 | 
						|
 | 
						|
        \o Choose \gui {Projects}.
 | 
						|
 | 
						|
        \o Click
 | 
						|
        \inlineimage qtcreator-qt4-addbutton.png "Add Target button"
 | 
						|
        and select \gui {Remote Compiler} to add Remote Compiler as a target.
 | 
						|
 | 
						|
        \o Click \gui Add to add mobile device platforms as build configurations.
 | 
						|
 | 
						|
        \o Click the \gui {Target Selector} and select a build configuration.
 | 
						|
 | 
						|
        \o Choose \gui {Build > Build All}.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    The installation package is generated in the \gui {Build directory} on
 | 
						|
    the development PC.
 | 
						|
 | 
						|
    For more information about Remote Compiler, choose \gui {Help > Contents >
 | 
						|
    Remote Compiler Manual}. The document is added during the installation of
 | 
						|
    Remote Compiler.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-running-targets.html
 | 
						|
    \page creator-build-settings.html
 | 
						|
    \nextpage creator-project-qmake.html
 | 
						|
 | 
						|
    \title Specifying Build Settings
 | 
						|
 | 
						|
    Different build configurations allow you to quickly switch between
 | 
						|
    different build settings. By default, Qt Creator creates \bold debug
 | 
						|
    and \bold release build configurations. A debug build contains additional
 | 
						|
    debug symbols that you need for debugging the application but that you
 | 
						|
    can leave out from the release version. Generally, you use the debug
 | 
						|
    configuration for testing and the release configuration for creating
 | 
						|
    the final installation file.
 | 
						|
 | 
						|
    You specify build settings in the \gui Projects mode.
 | 
						|
 | 
						|
    \image qtcreator-projectpane.png
 | 
						|
 | 
						|
    To add a new build configuration, click \gui Add and select the type of
 | 
						|
    configuration you would like to add. You can add as many build
 | 
						|
    configurations as you need.
 | 
						|
 | 
						|
    To delete the build configuration currently selected, click \gui Remove.
 | 
						|
 | 
						|
    \section1 Editing Build Configurations
 | 
						|
 | 
						|
    To edit a build configuration:
 | 
						|
    \list 1
 | 
						|
        \o Select the build configuration you want to edit in
 | 
						|
           \gui{Edit Build Configuration}.
 | 
						|
        \o In the \gui {Qt version} field, select the Qt version to use for
 | 
						|
           building project. You can add Qt versions to the list if they are
 | 
						|
           installed on the development PC, but were not detected
 | 
						|
           automatically. For more information, see \l{Adding Qt Versions}.
 | 
						|
        \o In the \gui {Tool chain} field, select the tool chain required
 | 
						|
           to build the project. The tool chains that are compatible with the
 | 
						|
           selected Qt version are listed. You can add tool chains to the list
 | 
						|
           if they are not automatically detected. For more information, see
 | 
						|
           \l{Adding Tool Chains}.
 | 
						|
 | 
						|
        \o In the \gui {Build directory} field, specify the build directory for
 | 
						|
           the project.
 | 
						|
           By default, projects are built in a separate directory from the
 | 
						|
           source directory, as \l{glossary-shadow-build}{shadow builds}.
 | 
						|
               This keeps the files generated for each target platform separate.
 | 
						|
 | 
						|
               \note Shadow building is not supported by the Symbian build system.
 | 
						|
               Also, shadow building on Windows is not supported for Maemo or
 | 
						|
               MeeGo Harmattan.
 | 
						|
               If you only build for one target platform, you can deselect
 | 
						|
               the \gui{Shadow build} checkbox.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \note The build configuration for the \gui{Symbian Device} target
 | 
						|
    uses the GCCE tool chain by default. If you want to build
 | 
						|
    for the device using RVCT, install the RVCT tool chain, and then
 | 
						|
    select it in the \gui {Tool chain} field.
 | 
						|
 | 
						|
    \section1 Starting External Processes
 | 
						|
 | 
						|
    Qt Creator executes external processes to accomplish tasks such as building
 | 
						|
    and running applications. To execute the processes, Qt Creator uses shell
 | 
						|
    commands that are native to the system. It constructs the commands from
 | 
						|
    an executable name and optional command line arguments.
 | 
						|
 | 
						|
    The executable name is specified in the executable fields: \gui qmake,
 | 
						|
    \gui Make, \gui Command, or \gui Executable. It is either derived from the
 | 
						|
    project or specified manually. When you specify executables manually, you
 | 
						|
    can reference environment variables and Qt Creator variables. However, no
 | 
						|
    quoting rules
 | 
						|
    apply.
 | 
						|
 | 
						|
    You can specify command-line arguments in the arguments fields: \gui {Additional
 | 
						|
    arguments}, \gui {Command arguments}, \gui {Make arguments}, or \gui Arguments.
 | 
						|
    You can create shell command lines that can contain redirection and other
 | 
						|
    advanced constructs. However, some more complex use cases, such as piping
 | 
						|
    test data into the application being tested or grouping commands, are not
 | 
						|
    supported because the value of the \gui Executable field is always placed
 | 
						|
    first when constructing the command.
 | 
						|
 | 
						|
    \section2 Using Environment Variables
 | 
						|
 | 
						|
    You can use any environment variables as values in the fields. For a list
 | 
						|
    of variable names, click \gui {Build Environment > Details} in the
 | 
						|
    \gui {Build Settings}. Environment variables are referenced using the native
 | 
						|
    syntax: $VARNAME or ${VARNAME} on Unix and %VARNAME% on Windows.
 | 
						|
 | 
						|
    \section2 Using Qt Creator Variables
 | 
						|
 | 
						|
    You can use Qt Creator variables in arguments, executable paths, and working
 | 
						|
    directories.
 | 
						|
    The variables take care of quoting their expansions, so you do not need to
 | 
						|
    put them in quotes.
 | 
						|
 | 
						|
    The following Qt Creator variables are available:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o %{buildDir}
 | 
						|
 | 
						|
        \o %{sourceDir}
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Build Steps
 | 
						|
 | 
						|
    The build system of Qt Creator is built on qmake and make. In
 | 
						|
    \gui{Build Steps} you can change the settings for qmake and make. Qt
 | 
						|
   Creator runs the make command using the Qt version defined for the current
 | 
						|
    build configuration.
 | 
						|
 | 
						|
    \image qtcreator-build-steps.png "Build steps"
 | 
						|
 | 
						|
    To override the shell command that Qt Creator constructs by default, remove
 | 
						|
    the build step and add a custom build step that specifies another shell
 | 
						|
    command.
 | 
						|
 | 
						|
    \section2 Adding Custom Build Steps
 | 
						|
 | 
						|
    To add custom steps to the build settings, select \gui {Add Build Step >
 | 
						|
    Custom Process Step}.
 | 
						|
 | 
						|
    By default, custom steps are disabled. To activate a custom step, select
 | 
						|
    the \gui{Enable custom process step} check-box.
 | 
						|
 | 
						|
    \image qtcreator-build-steps-custom.png "Custom Process Step"
 | 
						|
 | 
						|
    \section1 Clean Steps
 | 
						|
 | 
						|
    You can use the cleaning process to remove intermediate files. This process
 | 
						|
    might help you to fix obscure issues during the process of building a
 | 
						|
    project.
 | 
						|
 | 
						|
    \image qtcreator-clean-steps.png "Clean steps"
 | 
						|
 | 
						|
    You can define the cleaning steps for your builds in the \gui{Clean Steps}:
 | 
						|
    \list
 | 
						|
        \o To add a clean step using make or a custom process, click
 | 
						|
           \gui{Add Clean Step} and select the type of step you want to add.
 | 
						|
 | 
						|
           By default, custom steps are disabled. To activate a custom step,
 | 
						|
           select the \gui{Enable custom process step} check-box.
 | 
						|
        \o To remove a clean step, click \gui{Remove Item}.
 | 
						|
        \o To change the order of steps, click
 | 
						|
           \inlineimage qtcreator-movestep.png
 | 
						|
           .
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Build Environment
 | 
						|
 | 
						|
    You can specify the environment you want to use for building in the
 | 
						|
    \bold{Build Environment} section. By default, the environment in which Qt
 | 
						|
    Creator was started is used and modified to include the Qt version.
 | 
						|
    Depending on the selected Qt version, Qt Creator automatically sets the
 | 
						|
    necessary environment variables. You can edit existing environment
 | 
						|
    variables or add, reset and unset new variables based on your project
 | 
						|
    requirements.
 | 
						|
 | 
						|
    \image qtcreator-build-environment.png "Build Environment"
 | 
						|
 | 
						|
    \note The changes are stored in the local project specific \c{.pro.user}
 | 
						|
    file. Therefore, they are not suitable for sharing between developers or
 | 
						|
    development PCs. To share settings, incorporate them into the build system.
 | 
						|
    For example, if you use qmake, make the changes in the \c{.pro} file.
 | 
						|
 | 
						|
 | 
						|
    \section2 Clearing the System Environment
 | 
						|
 | 
						|
    To build with a clean system environment, select the \gui {Clear system
 | 
						|
    environment} check box. Qt Creator discards the current environment, and
 | 
						|
    populates a clean system environment with the environment variables that the
 | 
						|
    compilers and tools need. Therefore, the environment is never totally empty,
 | 
						|
    even after you clear it.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-tool-chains.html
 | 
						|
    \page creator-run-settings.html
 | 
						|
    \nextpage creator-editor-settings.html
 | 
						|
 | 
						|
    \title Specifying Run Settings
 | 
						|
 | 
						|
    Qt Creator automatically creates run configurations for your project.
 | 
						|
    To view and modify the settings, select \gui {Projects > Run}.
 | 
						|
 | 
						|
    The settings to specify depend on the type of the project: Qt project
 | 
						|
    or Qt Quick project, and on the target for the project.
 | 
						|
 | 
						|
    Click \gui Add to add run settings for a project and \gui Remove to remove
 | 
						|
    the current settings.
 | 
						|
 | 
						|
    \section1 Specifying Run Settings for qmake Projects
 | 
						|
 | 
						|
    The run configurations for qmake projects derive their executable from the parsed .pro
 | 
						|
    files.
 | 
						|
    For more information on how the commands are constructed, see
 | 
						|
    \l{Starting External Processes}.
 | 
						|
 | 
						|
    \section2 Specifying Run Settings for Desktop Targets
 | 
						|
 | 
						|
    You can specify command line arguments to be passed to the executable
 | 
						|
    and the working directory to use. The working directory defaults to
 | 
						|
    the directory of the build result.
 | 
						|
 | 
						|
    For console applications, check the \gui{Run in Terminal} check box.
 | 
						|
    If you need to run with special environment variables set up, you
 | 
						|
    also do it in the run configuration settings.
 | 
						|
 | 
						|
    \image qtcreator-pprunsettings.png
 | 
						|
 | 
						|
    You can also create custom executable run configurations where you
 | 
						|
    can set the executable to be run. For more information, see
 | 
						|
    \l{Specifying a Custom Executable to Run}.
 | 
						|
 | 
						|
    \section2 Specifying Run Settings for Symbian Devices
 | 
						|
 | 
						|
    Qt Creator automatically detects Symbian devices that are connected to
 | 
						|
    the development PC with a USB cable.
 | 
						|
    If only one device is detected, the application is deployed to it
 | 
						|
    and run on it. If multiple devices are connected to the PC,
 | 
						|
    make sure that the correct device is selected in the
 | 
						|
    \gui {Symbian Device} run settings for your project.
 | 
						|
 | 
						|
    You can also pass command line arguments to your application on the device.
 | 
						|
    Press the \gui{Device info button} to get more information about the selected
 | 
						|
    device, such as the CPU type and the running debugging agent version.
 | 
						|
 | 
						|
    \image qtcreator-symbian-run-settings.png "Run settings for Symbian devices"
 | 
						|
 | 
						|
    To use the CODA debugging agent over a WLAN connection, enter the WLAN
 | 
						|
    address of the device and the port number to use, separated by a colon (:),
 | 
						|
    in the \gui WLAN field. For example: 192.167.0.100:1534
 | 
						|
 | 
						|
    When you deploy the application for the \gui{Symbian Device} target, Qt
 | 
						|
    Creator generates a Symbian installation system (SIS) file in the project folder
 | 
						|
    and copies it to the device that is connected to the development PC.
 | 
						|
    If no device is connected, you must remove the \gui {Deploy SIS Package} step,
 | 
						|
    to create the package. Click \gui {Remove Item} to skip the step.
 | 
						|
 | 
						|
    \image qtcreator-remove-deploy-step.png "Removing deploy steps"
 | 
						|
 | 
						|
    When you are ready to publish the application on Ovi Store or some other
 | 
						|
    channel, you must make sure that the SIS file meets the requirements for
 | 
						|
    publishing and installing applications on Symbian devices. For more information,
 | 
						|
    see \l{Deploying Applications to Symbian Devices}.
 | 
						|
 | 
						|
    \section2 Specifying Run Settings for Maemo and MeeGo Harmattan Devices
 | 
						|
 | 
						|
    To run an application on a Maemo or MeeGo Harmattan device, create and
 | 
						|
    select a device configuration in the Maemo 5 or Harmattan run settings for
 | 
						|
    your project.
 | 
						|
    You can also pass command line arguments to your application.
 | 
						|
 | 
						|
    \image qtcreator-screenshot-run-settings-maemo.png "Run settings for Maemo devices"
 | 
						|
 | 
						|
    To run and debug applications on Maemo or MeeGo Harmattan devices, you must
 | 
						|
    create connections
 | 
						|
    from the development PC to the devices. Click \gui {Manage device
 | 
						|
    configurations} to create connections. For more information, see
 | 
						|
    \l {Configuring Connections in Qt Creator}.
 | 
						|
 | 
						|
    When you run the application on the \gui{Maemo5} or \gui Harmattan target,
 | 
						|
    Qt Creator generates
 | 
						|
    a Debian installation package in the build directory by default. You can deliver
 | 
						|
    the installation package to users for installation on devices that are of
 | 
						|
    the same type and run the same firmware as the connected device. For more
 | 
						|
    information, see
 | 
						|
    \l{Deploying Applications to Maemo or MeeGo Harmattan Devices}.
 | 
						|
 | 
						|
    \section2 Specifying Run Settings for Generic Linux Devices
 | 
						|
 | 
						|
    To run an application on a generic Linux device (without MADDE support),
 | 
						|
    create and select a device configuration in the Desktop run settings for
 | 
						|
    your project. You can also pass command line arguments to your application.
 | 
						|
 | 
						|
    \image qtcreator-run-settings-linux-devices.png "Run settings for Generic Linux devices"
 | 
						|
 | 
						|
    In addition, you must create a connection from the development PC to the
 | 
						|
    device.  Click \gui {Manage device configurations} to create connections.
 | 
						|
    For more information, see \l {Connecting Generic Linux Devices}.
 | 
						|
 | 
						|
    When you run the application on the \gui Desktop target, Qt Creator
 | 
						|
    generates an installation package in the build directory. The name of the
 | 
						|
    directory is displayed in the \gui {Create tarball} step. Qt Creator copies
 | 
						|
    the tarball to devices by using the SSH file transfer protocol (SFTP) and
 | 
						|
    extracts it.
 | 
						|
 | 
						|
    \section1 Specifying a Custom Executable to Run
 | 
						|
 | 
						|
    If you use CMake or the generic project type in Qt Creator, or want
 | 
						|
    to run a custom desktop executable, create a \gui {Custom Executable}
 | 
						|
    run configuration for your project. For example, when working on a library,
 | 
						|
    you can run a test application that links against the library.
 | 
						|
 | 
						|
    Specify the executable to run, command line arguments, working directory,
 | 
						|
    and environment variables to use.
 | 
						|
 | 
						|
    \image qmldesigner-run-custom-exe.png "Run settings for custom executables"
 | 
						|
 | 
						|
    \section1 Specifying Run Settings for Qt Quick UI Projects
 | 
						|
 | 
						|
    You can specify run settings for the \gui Desktop target:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o In the \gui {Qt version} field, select a Qt version that has support
 | 
						|
        for QML.
 | 
						|
 | 
						|
        \o In the \gui Arguments field, you can specify command line arguments
 | 
						|
        to be passed to the executable.
 | 
						|
 | 
						|
        \o In the \gui {Main QML file}, select the file that \QQV will be
 | 
						|
        started with.
 | 
						|
 | 
						|
        \o In the \gui Debugger group, select the languages to debug:
 | 
						|
        \gui{C++} and \gui QML. \gui {Debug port} is the port to access \QQV.
 | 
						|
        You can use any free port in the registered port range.
 | 
						|
        For more information, see \l{Debugging Qt Quick Projects}.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \note Opening a socket at a well-known port presents a security risk. Anyone
 | 
						|
    on the Internet could connect to the application that you are debugging and
 | 
						|
    execute any JavaScript functions. Therefore, you must make sure that the port
 | 
						|
    is properly protected by a firewall.
 | 
						|
 | 
						|
    \image qmldesigner-run-settings.png "Run settings for Qt Quick UI projects"
 | 
						|
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-deployment-symbian.html
 | 
						|
    \page creator-deployment-maemo.html
 | 
						|
    \nextpage creator-publishing-to-maemo-extras.html
 | 
						|
 | 
						|
    \title Deploying Applications to Maemo or MeeGo Harmattan Devices
 | 
						|
 | 
						|
    You can specify settings for deploying applications to Maemo 5 and MeeGo
 | 
						|
    Harmattan devices in the
 | 
						|
    project .pro file. You can view the settings in the \gui {Run Settings}.
 | 
						|
 | 
						|
    \image qtcreator-maemo-deployment.png "Deploy to device"
 | 
						|
 | 
						|
    The files to be installed are listed in the
 | 
						|
    \gui {Deploy to Device} step, the \gui {Files to install for subproject}
 | 
						|
    field. The
 | 
						|
    \gui {Local File Path} field displays the location of the file on the development
 | 
						|
    PC. The \gui {Remote Directory} field displays the folder where the file is installed on
 | 
						|
    the device.
 | 
						|
    Text in red color indicates that the information is missing. Select the
 | 
						|
    text to edit it and add the missing information.
 | 
						|
 | 
						|
    You can use desktop files to display icons on the home screen of the
 | 
						|
    device. To add desktop files to the project file, select \gui {Add Desktop
 | 
						|
    File}. To specify the icon file to display, select \gui {Add Launcher
 | 
						|
    Icon...}. To remove desktop files and icons, delete the definitions from
 | 
						|
    the project file.
 | 
						|
 | 
						|
    If you develop your own libraries, Qt Creator needs to be able to find
 | 
						|
    them when you compile projects depending on them. When you install MADDE,
 | 
						|
    an instance of the device file
 | 
						|
    system, called sysroot, is installed to the development PC. Libraries are copied to
 | 
						|
    sysroot if the \gui {Also deploy to sysroot} check box is selected.
 | 
						|
 | 
						|
    \section1 Creating Debian Installation Packages
 | 
						|
 | 
						|
    When you run the application on the \gui{Maemo5} or \gui Harmattan target,
 | 
						|
    Qt Creator generates
 | 
						|
    a Debian installation package in the build directory by default. You can deliver
 | 
						|
    the installation package to users for installation on devices that are of
 | 
						|
    the same type and run the same firmware as the connected device.
 | 
						|
 | 
						|
    \image qtcreator-maemo-deb-package.png "Create installation package"
 | 
						|
 | 
						|
    The name of the installation package is displayed in the \gui {Package name}
 | 
						|
    field in the \gui {Create Package} step. You can change the version number
 | 
						|
    in the \gui {Package version} field.
 | 
						|
 | 
						|
    You can specify information that users see on a delivery channel, such as
 | 
						|
    Ovi Store or Maemo.org. You can specify a short description of the
 | 
						|
    application, package
 | 
						|
    name, and application icon.
 | 
						|
 | 
						|
    The Debian control file contains an application icon in encoded form. To add the
 | 
						|
    application icon to the file, select it in the \gui {Icon to be displayed
 | 
						|
    in Package Manager} field.
 | 
						|
    For more information about icon files and adding them manually, see
 | 
						|
    \l{ http://wiki.maemo.org/Packaging#Displaying_an_icon_in_the_Application_Manager_next_to_your_package}{Displaying an icon in the Application Manager next to your package}.
 | 
						|
 | 
						|
    \note Qt Creator automates this process for you.
 | 
						|
 | 
						|
    Qt Creator provides templates for a set of files that must be included
 | 
						|
    in Debian packages. When you create a \gui Maemo5 or \gui Harmattan target
 | 
						|
    for a project, Qt Creator
 | 
						|
    asks whether packaging files are to be added to the project and to version
 | 
						|
    control. If you plan to edit the packaging files, add them to version
 | 
						|
    control.
 | 
						|
 | 
						|
    To edit the files, select a file in \gui {Adapt Debian
 | 
						|
    file} and click \gui Edit. The file opens in the text editor.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-deployment-maemo.html
 | 
						|
    \page creator-publishing-to-maemo-extras.html
 | 
						|
    \nextpage creator-publish-ovi.html
 | 
						|
 | 
						|
    \title Publishing Maemo Applications to Extras-devel
 | 
						|
 | 
						|
    Extras is the primary repository for Maemo applications where most
 | 
						|
    community software can be found. You can browse the applications available
 | 
						|
    in Extras at \l{http://maemo.org/downloads/Maemo5/}{Maemo Downloads}.
 | 
						|
 | 
						|
    You can publish both free and commercial applications to Extras. Free
 | 
						|
    applications must be open source and pass through a QA process.
 | 
						|
    Commercial applications are usually closed, binary only, and the publisher
 | 
						|
    is responsible for assuring their quality and security.
 | 
						|
 | 
						|
    You can upload free applications as Debian packages to
 | 
						|
    \l{http://wiki.maemo.org/Extras-devel}{Extras-devel} at Maemo.org to share
 | 
						|
    new updates to your application and to start the community QA process.
 | 
						|
    You need a \l{https://garage.maemo.org/}{Garage} account for the uploads,
 | 
						|
    but the package itself does not need to be hosted in the Garage.
 | 
						|
 | 
						|
    You can use the \gui {Publish for Fremantle Extras-devel Free Repository}
 | 
						|
    wizard to create a source archive and, optionally, upload it to a build
 | 
						|
    server for compiling and packaging. The package is then moved to the
 | 
						|
    Extras-devel repository. From there on, you must follow the standard
 | 
						|
    Maemo processes to get the application published to Extras.
 | 
						|
 | 
						|
    The wizard checks that the package contains all the information that is
 | 
						|
    required to publish applications on Extras: package description and
 | 
						|
    Package Manager icon. For more information about entering this information,
 | 
						|
    see \l{Creating Debian Installation Packages}.
 | 
						|
 | 
						|
    To use the publishing wizard:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o  Select the \gui {Maemo5} build target for your project.
 | 
						|
 | 
						|
        \o  Choose \gui {Build > Publish Project}.
 | 
						|
 | 
						|
        \o  Select \gui {Publish for Fremantle Extras-devel Free Repository},
 | 
						|
            and then select \gui {Start Wizard}.
 | 
						|
 | 
						|
        \o  Select the Qt version and device type to build against and click
 | 
						|
            \gui Next.
 | 
						|
 | 
						|
            To create a source archive without uploading it to the build
 | 
						|
            server, select the \gui {Only create source package, do not upload}
 | 
						|
            check box.
 | 
						|
 | 
						|
        \o  In the \gui {Garage account name} field, enter your login name, or
 | 
						|
            select \gui {Get an account} to create a new account.
 | 
						|
 | 
						|
            \image qtcreator-publish-maemo-extras.png "Upload Settings dialog"
 | 
						|
 | 
						|
            You can also select \gui {Request upload rights} to use the Maemo
 | 
						|
            Extras Assistant to validate your Garage account.
 | 
						|
 | 
						|
        \o  Select \gui Commit to publish the application.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-running-valgrind-remotely.html
 | 
						|
    \page creator-deployment.html
 | 
						|
    \nextpage creator-deployment-symbian.html
 | 
						|
 | 
						|
    \title Deploying Applications to Mobile Devices
 | 
						|
 | 
						|
    Deploy configurations in the \gui Project mode \gui {Run Settings} handle
 | 
						|
    the packaging of the application as an executable and copying it to a
 | 
						|
    location you want to run the executable at. The files can be copied to a location
 | 
						|
    in  the file system of the development PC or a mobile device.
 | 
						|
 | 
						|
    When you are ready to publish the application on Ovi Store or some other
 | 
						|
    channel, you must make sure that the installation file meets the requirements for
 | 
						|
    publishing and installing applications to Symbian or Maemo devices. The following
 | 
						|
    sections describe the steps that you have to take to create installation packages
 | 
						|
    for Symbian, Maemo, or MeeGo Harmattan devices and for publishing on Ovi
 | 
						|
    Store:
 | 
						|
 | 
						|
 | 
						|
    \list
 | 
						|
        \o \l{Deploying Applications to Symbian Devices}
 | 
						|
        \o \l{Deploying Applications to Maemo or MeeGo Harmattan Devices}
 | 
						|
        \o \l{Publishing Maemo Applications to Extras-devel}
 | 
						|
        \o \l{Publishing Applications to Ovi Store}
 | 
						|
        \o \l{Building with Remote Compiler}
 | 
						|
    \endlist
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-deployment.html
 | 
						|
    \page creator-deployment-symbian.html
 | 
						|
    \nextpage creator-deployment-maemo.html
 | 
						|
 | 
						|
    \title Deploying Applications to Symbian Devices
 | 
						|
 | 
						|
    This section describes how to create installation packages that meet the
 | 
						|
    requirements for installing applications to Symbian devices.
 | 
						|
 | 
						|
    \section1 Creating SIS Files
 | 
						|
 | 
						|
    When you deploy the application for the \gui{Symbian Device} target, Qt
 | 
						|
    Creator automatically generates a Symbian installation system (SIS) file
 | 
						|
    in the project folder. You can deliver the installation file to users for
 | 
						|
    installation on Symbian devices.
 | 
						|
 | 
						|
    The name of the installation file is displayed in the \gui {Installation file}
 | 
						|
    field in the \gui {Run Settings}. In the \gui {Installation drive} field, select the drive on the device
 | 
						|
    to install the application to. To suppress notifications on the device during the
 | 
						|
    installation, select the \gui {Silent installation} check box. If the silent
 | 
						|
    installation fails, Qt Creator attempts installation again, this time displaying
 | 
						|
    notifications and error messages.
 | 
						|
 | 
						|
    To create a SIS package without copying it to the device (for example, to submit it
 | 
						|
    to \e {Application Signing Services for Ovi Store} or \e {Symbian Signed}),
 | 
						|
    create a deploy configuration that contains only the
 | 
						|
    \gui {Create SIS Package} step.
 | 
						|
 | 
						|
    \image qtcreator-run-settings-create.png "Create SIS Package step"
 | 
						|
 | 
						|
 | 
						|
    \section1 Signing SIS Files
 | 
						|
 | 
						|
    Only installation files signed with a certificate and private key are
 | 
						|
    allowed to be installed onto Symbian devices. By default, Qt Creator
 | 
						|
    self-signs the installation file. This self-signing allows you to install
 | 
						|
    the application on a mobile  device but places limits on what you can do
 | 
						|
    with the installation file, including:
 | 
						|
    \list
 | 
						|
       \o  Self-signed applications cannot access the more sensitive
 | 
						|
           \l{Capabilities and Signing}{capabilities} of the mobile device.
 | 
						|
       \o  Security warnings will be displayed when you install the self-signed
 | 
						|
           application on a mobile device.
 | 
						|
       \o  Self-signed applications cannot be published to Ovi
 | 
						|
           Store.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    To get around these limitations, you need to go through the Symbian Signed
 | 
						|
    or Application Signing Services for Ovi Store. The Symbian Signed organisation
 | 
						|
    manages a public key
 | 
						|
    infrastructure to provide public authentication of the information in the
 | 
						|
    application signing certificates. Their security partner can validate your
 | 
						|
    certificate and give you a Publisher ID. Then, when you sign an
 | 
						|
    application, other people can be confident that the information in your
 | 
						|
    certificate is correct and that the application does actually come from you.
 | 
						|
 | 
						|
    Application Signing Services for Ovi Store is a variant of the Symbian
 | 
						|
    Signed certification provided by Ovi
 | 
						|
    Publishing. It is limited to the Basic and System capability sets
 | 
						|
    (Express Signing). Participants can submit an unsigned SIS file to Ovi
 | 
						|
    Publishing for signing. For more information about how
 | 
						|
    to participate, see
 | 
						|
    \l {http://www.developer.nokia.com/Community/Wiki/Guide_to_Publishing_Qt_Applications_to_the_Ovi_Store}{Guide to Publishing Qt Applications to the Ovi Store}.
 | 
						|
 | 
						|
    There are also options that do not require you to get a Publisher ID. For
 | 
						|
    more detail about how the Symbian Signed process works, see
 | 
						|
    \l{https://www.symbiansigned.com}{Symbian Signed}.
 | 
						|
 | 
						|
    When you have your own certificate and private key, you can specify them in
 | 
						|
    the \gui{Create SIS Package} step in the \gui {Run Settings}.
 | 
						|
 | 
						|
    \image qtcreator-qt4-symbian-signing.png
 | 
						|
 | 
						|
 | 
						|
    If your private key is protected by a passphrase, Qt Creator asks you for the
 | 
						|
    passphrase when the package is signed and offers to store it. However, storing
 | 
						|
    passphrases in Qt Creator presents a security risk. To make Qt Creator forget
 | 
						|
    all saved passphrases, click \gui {Reset Passphrases}.
 | 
						|
 | 
						|
    \section2 Capabilities and Signing
 | 
						|
 | 
						|
    Capabilities allow the Symbian platform to control access by applications to
 | 
						|
    the functionality provided by the platform APIs. Access to capabilities is
 | 
						|
    determined by the device configuration and how the application has been signed.
 | 
						|
 | 
						|
    Symbian Signed offers the following signing options depending on the
 | 
						|
    capabilities that the application accesses:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o \bold{Express signed} for applications that access only user and system
 | 
						|
        capabilities.
 | 
						|
 | 
						|
        \o \bold{Certified signed} for applications that access also restricted or
 | 
						|
        device manufacturer capabilities.
 | 
						|
 | 
						|
        \note You need to request the rights to access device manufacturer
 | 
						|
        capabilities from the manufacturer.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    For more information about how to choose the appropriate signing option and
 | 
						|
    how you can check which capabilities you need, see
 | 
						|
    \l{https://www.symbiansigned.com}{Symbian Signed}
 | 
						|
    and
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/platform-notes-symbian.html#required-capabilities}{Required Capabilities for Qt Applications}.
 | 
						|
 | 
						|
    For more information on how to define capabilities for a project, see
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/qmake-platform-notes.html#capabilities}{Capabilities}.
 | 
						|
 | 
						|
    \note In Qt 4.7.1 and later, if you select the \gui {Self-signed certificate}
 | 
						|
    option, the SIS generation process checks that the package can be self-signed.
 | 
						|
    If problems are found, it attempts to fix the package. If fixes cannot be made,
 | 
						|
    a message appears in the \gui {Compile Output} view.
 | 
						|
 | 
						|
    The following modifications can be made:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o Package UID is changed to an UID from the unprotected range (if it was
 | 
						|
        from the protected range).
 | 
						|
 | 
						|
        \o Vendor ID is set to zero on all binaries included in the package file.
 | 
						|
 | 
						|
        \o All restricted and device manufacturer capabilities are removed from all
 | 
						|
        libraries included in the package file.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    The application UID or capabilities used in executables (.exe) cannot be changed,
 | 
						|
    because that would break the application. If the executables use protected UIDs
 | 
						|
    or restricted or device manufacturer capabilities, signing fails and an error
 | 
						|
    message appears in the \gui {Compile Output} view.
 | 
						|
 | 
						|
    \section1 Creating Smart Installer for Symbian Packages
 | 
						|
 | 
						|
    To deploy Qt applications on Symbian devices, you must install the software that Qt applications
 | 
						|
    require, typically Qt, QtWebkit, and Open C. Nokia Smart Installer for Symbian makes it easier
 | 
						|
    for users to install Qt applications to Symbian phones by checking whether the device contains
 | 
						|
    the necessary software and by installing the missing pieces.
 | 
						|
 | 
						|
    For this to work, the Nokia Smart Installer must be packaged with the Qt application. The
 | 
						|
    application SIS file must first be Symbian Signed or signed by the Application
 | 
						|
    Signing Services for Ovi Store. The capabilities used in the applications
 | 
						|
    determine, which signing option must be selected. The wrapper package must be signed using
 | 
						|
    either the same option or a more extensive option than the application SIS.
 | 
						|
 | 
						|
    \note If you use the Application Signing Services for Ovi Store, you can submit an unsigned
 | 
						|
    wrapper package to Ovi Publishing. For more information, see
 | 
						|
    \l{Publishing Applications to Ovi Store}.
 | 
						|
 | 
						|
    You can either install the Nokia Smart Installer for Symbian as part of
 | 
						|
    the \QSDK, or download and install it from the
 | 
						|
    \l{http://www.developer.nokia.com/Community/Wiki/Nokia_Smart_Installer_for_Symbian}{Nokia Smart Installer for Symbian}
 | 
						|
    wiki.
 | 
						|
 | 
						|
    To package Nokia Smart Installer with the application, select the \gui {Create Smart Installer
 | 
						|
    package} check box. This ensures that up-to-date and appropriate versions of Qt and its
 | 
						|
    dependencies are installed on devices. Further, it reduces the file size of the application you
 | 
						|
    publish, because you do not have to deliver the required libraries.
 | 
						|
 | 
						|
    Nokia has reserved the following UIDs to be used with Nokia Smart Installer for Symbian:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o 0xA000D7CE for self-signed applications
 | 
						|
        \o 0x2002CCCF for Ovi Store or Symbian Signed packages
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section2 Creating Self-signed Smart Installer Packages
 | 
						|
 | 
						|
    To create a self-signed Nokia Smart Installer for Symbian wrapped .sis file,
 | 
						|
    you must use an UID from the unprotected UID range, provided by Symbian Signed
 | 
						|
    and the wrapper package UID value 0xA000D7CE. If you used the Qt Creator project
 | 
						|
    wizard to create the project, this wrapper package UID is used by default.
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Make sure that the source directory is clean. For example, if you use Git,
 | 
						|
        enter the following command:
 | 
						|
 | 
						|
        \c {git clean -dfx}
 | 
						|
 | 
						|
        \o Click \gui Projects to edit the \gui {Build Settings} for the
 | 
						|
        \gui {Symbian Device} target.
 | 
						|
 | 
						|
        \o Select the \gui Release configuration.
 | 
						|
 | 
						|
        \o Open the \gui {Run Settings}.
 | 
						|
 | 
						|
        \o In the \gui {Create SIS Package} step, select \gui {Self-signed certificate}.
 | 
						|
 | 
						|
        \o In the \gui {Deploy SIS Package} step, click \gui {Remove Item} to
 | 
						|
        skip the step of copying the SIS file to a device. The SIS file is created
 | 
						|
        in the project folder.
 | 
						|
 | 
						|
        \image qtcreator-remove-deploy-step.png "Removing deploy steps"
 | 
						|
 | 
						|
        \o To package Nokia Smart Installer for Symbian with the application, select
 | 
						|
        the \gui {Create Smart Installer package} check box.
 | 
						|
 | 
						|
        \o Edit the project .pro file to use the correct UIDs for the application and
 | 
						|
        the wrapper package, as illustrated by the following code snippet:
 | 
						|
 | 
						|
       \code
 | 
						|
       symbian {
 | 
						|
            TARGET.UID3 = 0xE4DE5D27
 | 
						|
            DEPLOYMENT.installer_header=0xA000D7CE
 | 
						|
 | 
						|
            vendorinfo = \
 | 
						|
            "%{\"CustomVendor-EN\"}" \
 | 
						|
            ":\"CustomVendor\""
 | 
						|
 | 
						|
            my_deployment.pkg_prerules = vendorinfo
 | 
						|
            DEPLOYMENT += my_deployment
 | 
						|
        }
 | 
						|
        \endcode
 | 
						|
 | 
						|
        \o Choose \gui {Build > Run Project}.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    Qt Creator automatically generates a wrapper package in the project folder.
 | 
						|
 | 
						|
    \section2 Creating Symbian Signed Smart Installer Packages
 | 
						|
 | 
						|
    If the application uses functions that require advanced capabilities (AllFiles,
 | 
						|
    DRM, TCB, CommDD, DiskAdmin, NetworkControl, MultimediaDD), you must use the
 | 
						|
    standard Symbian Signed process to have the application Symbian Signed. Depending
 | 
						|
    on the capabilities used, you may use either the Express Signed or the Certified
 | 
						|
    Signed path, or the manufacturer-specific channel (for AllFiles, DRM, and TCB).
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Make sure that the source directory is clean. For example, if you use Git,
 | 
						|
        enter the following command:
 | 
						|
 | 
						|
        \c {git clean -dfx}
 | 
						|
 | 
						|
        \o Click \gui Projects to edit the \gui {Build Settings} for the
 | 
						|
        \gui {Symbian Device} target.
 | 
						|
 | 
						|
        \o Select the \gui Release configuration.
 | 
						|
 | 
						|
        \o Open the \gui {Run Settings}.
 | 
						|
 | 
						|
        \o In the \gui {Create SIS Package} step, specify the developer certificate
 | 
						|
        and key in the \gui {Custom certificate} and \gui {Key file} fields.
 | 
						|
 | 
						|
        \o In the \gui {Deploy SIS Package} step, click \gui {Remove Item} to
 | 
						|
        skip the step of copying the SIS file to a device. The SIS file is created
 | 
						|
        in the project folder.
 | 
						|
 | 
						|
        \o Edit the project .pro file to use the correct UIDs and vendor information
 | 
						|
        for the application, as illustrated by the following code snippet:
 | 
						|
 | 
						|
       \code
 | 
						|
       symbian {
 | 
						|
            TARGET.UID3 = 0x2000D7D1
 | 
						|
            DEPLOYMENT.installer_header=0x2002CCCF
 | 
						|
 | 
						|
            vendorinfo = \
 | 
						|
            "%{\"CustomVendor-EN\"}" \
 | 
						|
            ":\"CustomVendor\""
 | 
						|
 | 
						|
            my_deployment.pkg_prerules = vendorinfo
 | 
						|
            DEPLOYMENT += my_deployment
 | 
						|
        }
 | 
						|
        \endcode
 | 
						|
 | 
						|
        \o Choose \gui {Build > Run Project}.
 | 
						|
 | 
						|
        \o Submit the created .sis file to Symbian Signed for certification.
 | 
						|
 | 
						|
        \note Ensure that your application complies with the Symbian Signed
 | 
						|
        Test Criteria before submitting the file for certification. Also, if the file is
 | 
						|
        intended for Ovi Store publishing, verify that the application complies with Ovi
 | 
						|
        Store publishing requirements.
 | 
						|
 | 
						|
        \o After receiving the .sis file from Symbian Signed, copy it over the old
 | 
						|
        application.sis.
 | 
						|
 | 
						|
        \note The instructions below assume that you have installed \QSDK.
 | 
						|
 | 
						|
        \o To package Nokia Smart Installer for Symbian with the application, choose
 | 
						|
        \gui {Start > Qt SDK > Symbian > Qt for Symbian Command Prompt}
 | 
						|
        to open the Qt command line environment.
 | 
						|
 | 
						|
        \o Change to the project directory. For example:
 | 
						|
 | 
						|
        \c{cd C:\Sources\Application}
 | 
						|
 | 
						|
        \o To create a Smart Installer wrapper package, enter the following
 | 
						|
        command:
 | 
						|
 | 
						|
        \c {C:\Sources\Application> make ok_installer_sis QT_SIS_CERTIFICATE=publisherid.cer QT_SIS_KEY=publisherid.key}
 | 
						|
 | 
						|
        \o Submit the created wrapped .sis file, application_installer.sis, to
 | 
						|
        Symbian Signed. Express Signed is a suitable signing option for the wrapper
 | 
						|
        package. The capabilities used in the application do not play a role here,
 | 
						|
        because the wrapper package is already signed.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    Qt Creator automatically generates a wrapper package in the project folder.
 | 
						|
 | 
						|
    \note Ensure that your application complies with the requirements before submitting
 | 
						|
    the file to Ovi Store.
 | 
						|
 | 
						|
    For more information about the qmake DEPLOYMENT variable, see
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/qmake-variable-reference.html#deployment}{qmake Variable Reference}.
 | 
						|
 | 
						|
    For more information about the Nokia Smart Installer, see the
 | 
						|
    \l{http://doc.qt.nokia.com/smart-installer/index.html}{Nokia Smart Installer for Symbian Manual}.
 | 
						|
 | 
						|
    Note: Nokia Smart Installer for Symbian is only available on Windows.
 | 
						|
 | 
						|
    \section1 Application UID
 | 
						|
 | 
						|
    A UID is a globally unique identifier that is used to
 | 
						|
    uniquely identify, for example, an object or file type. In Symbian development,
 | 
						|
    objects are identified by compound identifiers that are constructed from three
 | 
						|
    UIDs, namely UID1, UID2, and UID3. UID1 and UID2 specify the category of an
 | 
						|
    object, whereas UID3 identifies a particular object, such as an application.
 | 
						|
 | 
						|
    When you create a \gui {Mobile Qt Application}, Qt Creator adds a UID3 suitable for
 | 
						|
    development and debugging automatically to the application .pro file. However, to
 | 
						|
    distribute your application and get it Symbian Signed, you must apply for a UID
 | 
						|
    from Symbian Signed, which manages the allocation of UIDs. You can request UIDs either one
 | 
						|
    at a time or as preallocated blocks on the \l{https://www.symbiansigned.com/app/page}{Symbian Signed}
 | 
						|
    web site.
 | 
						|
 | 
						|
    If you use the Ovi Signed process, Ovi Publisher Support allocates the UID for you.
 | 
						|
 | 
						|
    Replace the testing UID with the distribution UID in the .pro file before you
 | 
						|
    build the final installation package. For more information, see
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/qmake-platform-notes.html#unique-identifiers}{Unique Identifiers}.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-publishing-to-maemo-extras.html
 | 
						|
    \page creator-publish-ovi.html
 | 
						|
    \nextpage creator-remote-compiler.html
 | 
						|
 | 
						|
    \title Publishing Applications to Ovi Store
 | 
						|
 | 
						|
    Ovi Store is the global content market of Nokia, which reaches millions of
 | 
						|
    people worldwide. Consumers can access Ovi Store through either of these
 | 
						|
    platforms:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o  Ovi Store applications on mobile devices
 | 
						|
 | 
						|
        \o  Web browsers on desktop computers, laptops, netbooks, and tablets
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    Consumers have access to a wide selection of content and can download
 | 
						|
    content in a few easy clicks.
 | 
						|
 | 
						|
    The process and requirements to publish Qt applications to Ovi Store are
 | 
						|
    described in the
 | 
						|
    \l {http://www.developer.nokia.com/Community/Wiki/Guide_to_Publishing_Qt_Applications_to_the_Ovi_Store}{Guide to Publishing Qt Applications to the Ovi Store} wiki.
 | 
						|
 | 
						|
    This section describes how to
 | 
						|
    generate installation packages that
 | 
						|
    you can publish to Ovi Store.
 | 
						|
 | 
						|
    \section1 Publishing Qt Content for Symbian Devices
 | 
						|
 | 
						|
    You can use the \e {Application Signing Services for Ovi Store} to get your
 | 
						|
    application Express Signed for
 | 
						|
    free by Nokia. Make sure to use the \l{Application UID}{application UID} that you
 | 
						|
    receive from Ovi Publisher Support.
 | 
						|
 | 
						|
    The \gui {Publish Qt Symbian Applications to Ovi Store} wizard allows you
 | 
						|
    to check that your application can be
 | 
						|
    published on Ovi Store. It checks that the application UID, vendor name,
 | 
						|
    and the capabilities used meet the Ovi Publishing criteria.
 | 
						|
 | 
						|
    If you use Symbian Signed UIDs or the application uses functions that
 | 
						|
    require advanced
 | 
						|
    \l{Capabilities and Signing}{capabilities}, you must
 | 
						|
    use the standard Symbian Signed process to have the application Symbian Signed
 | 
						|
    (using the Certified Signed path or the manufacturer-specific channel).
 | 
						|
    For more information, see \l{Deploying Applications to Symbian Devices}.
 | 
						|
 | 
						|
    To use the publishing wizard:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Select \gui Projects to select the Qt version to build the
 | 
						|
        application. For more information, see \l{Supported Configurations}.
 | 
						|
 | 
						|
        \o Select the \gui {Symbian Device} build target for your project.
 | 
						|
 | 
						|
        \o Choose \gui {Build > Publish Project}.
 | 
						|
 | 
						|
        \o Select \gui {Publish Qt Symbian Applications to Ovi Store}, and then
 | 
						|
        select \gui {Start Wizard}.
 | 
						|
 | 
						|
        \o Select the Qt version and device type to build against and click
 | 
						|
        \gui Next. We recommend that you select a release configuration.
 | 
						|
 | 
						|
        \o The wizard checks the information in the project file against the
 | 
						|
        Ovi Publishing criteria and indicates possible problems. You can fix
 | 
						|
        some of the problems in the wizard.
 | 
						|
 | 
						|
        \image qtcreator-publishing-wizard-symbian.png "Project File Checks dialog"
 | 
						|
 | 
						|
        \o Select \gui Commit to save changes and create the .sis file. The
 | 
						|
        .sis file is packaged with Nokia Smart Installer for Symbian.
 | 
						|
 | 
						|
        \o Choose \gui {Open Containing Folder} to open the folder where the
 | 
						|
        .sis file was created.
 | 
						|
 | 
						|
        \o Submit the created .sis file to Ovi Publishing as a Qt Content item.
 | 
						|
 | 
						|
        \note You cannot use this .sis file for testing.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \note After you change the application UID, you must use the developer
 | 
						|
    certificate-key pair that you receive from Ovi Publisher Support for testing
 | 
						|
    the application on devices. The following error message is displayed on the
 | 
						|
    device if you use UIDs from the trusted range (0x2xxxxxxx) in a self-signed
 | 
						|
    application: \gui {Unable to install a trusted application from a trusted
 | 
						|
    supplier.} For more
 | 
						|
    information, see \l{http://www.developer.nokia.com/Community/Wiki/UID}{UID}.
 | 
						|
 | 
						|
    If you try to use more capabilites than the certificate permits, the
 | 
						|
    following error message is displayed on the device: \gui {Requested
 | 
						|
    application access not granted.} For example, if you try to install a
 | 
						|
    self-signed application that uses a system capability.
 | 
						|
 | 
						|
    \section2 Supported Configurations
 | 
						|
 | 
						|
    When you select the Qt version to build the application with, consider
 | 
						|
    which version provides the application with the widest support on different
 | 
						|
    Symbian platforms. The binary compatibility promise of Qt and Symbian means
 | 
						|
    that applications that are built against Qt 4.6.3 also run on Qt 4.7.3.
 | 
						|
    Similarly, applications that are supported on Symbian^1 are also supported
 | 
						|
    on Symbian^3. However, dependencies, such as QML or Qt Mobility API
 | 
						|
    versions might restrict the choice of Qt versions that you have.
 | 
						|
 | 
						|
    In general, if you use only Qt widgets and APIs in the application, you
 | 
						|
    can use \gui {Qt 4.6.3 for Symbian^1} to build it.
 | 
						|
    The application is supported on both Symbian^1 and Symbian^3 devices.
 | 
						|
 | 
						|
    If you use QML in the application, you can use \gui {Qt 4.7.3 for
 | 
						|
    Symbian^1} to build it. The application is supported on both Symbian^1 and
 | 
						|
    Symbian^3 devices.
 | 
						|
 | 
						|
    If you use native Symbian APIs, you must check that they are available on
 | 
						|
    the target devices. For more information about the API differences between
 | 
						|
    Symbian^1 (S60 5th Edition) and Symbian^3, see the \bold {Symbian
 | 
						|
    Reference Documentation for Qt}, which is delivered together with \QSDK
 | 
						|
    and which you can view in the \gui Help mode.
 | 
						|
 | 
						|
    The following table summarizes the supported configurations for each Qt
 | 
						|
    version available in Qt Creator build settings:
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \i  Qt Version
 | 
						|
            \i  QML
 | 
						|
            \i  Qt Mobility Version
 | 
						|
            \i  Native Symbian C++ APIs
 | 
						|
            \i  Open GL
 | 
						|
        \row
 | 
						|
            \i  Qt 4.6.3 for S60 3rd Edition
 | 
						|
            \i  No
 | 
						|
            \i  1.0.2
 | 
						|
            \i  No
 | 
						|
            \i  No
 | 
						|
        \row
 | 
						|
            \i  Qt 4.6.3 for Symbian^1 (S60 5th Edition)
 | 
						|
            \i  No
 | 
						|
            \i  1.0.2
 | 
						|
            \i  No
 | 
						|
            \i  No
 | 
						|
        \row
 | 
						|
            \i  Qt 4.6.3 for Symbian^3
 | 
						|
            \i  No
 | 
						|
            \i  1.0.2
 | 
						|
            \i  Yes
 | 
						|
            \i  No
 | 
						|
        \row
 | 
						|
            \i  Qt 4.7.3 for Symbian^1
 | 
						|
            \i  Yes
 | 
						|
            \i  1.1.3
 | 
						|
            \i  No
 | 
						|
            \i  No
 | 
						|
        \row
 | 
						|
            \i  Qt 4.7.3 for Symbian^3
 | 
						|
            \i  Yes
 | 
						|
            \i  1.1.3
 | 
						|
            \i  Yes
 | 
						|
            \i  Yes
 | 
						|
    \endtable
 | 
						|
 | 
						|
    \section1 Publishing Qt Content for Maemo Devices
 | 
						|
 | 
						|
    The applications that you publish on Ovi Store, must meet the testing criteria
 | 
						|
    listed in
 | 
						|
    \l{http://www.developer.nokia.com/info/sw.nokia.com/id/9cd1eb18-821b-4228-a0a3-36b049c5d608/Maemo_5_Application_OVI_Store_Entry_Requirements.pdf.html}
 | 
						|
    {Maemo 5 Applications: Ovi Store Entry Requirements}.
 | 
						|
 | 
						|
    Make sure that your application passes the following most commonly
 | 
						|
    failed test cases:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o Package filename must include the application name and version
 | 
						|
        number using three digits. For example: myapplication_1_0_1.deb
 | 
						|
 | 
						|
        \o Application files must be installed to the opt folder on the ext3
 | 
						|
        partition.
 | 
						|
 | 
						|
        \o Debian packages must be given the category user/hidden.
 | 
						|
 | 
						|
        \o Application cannot crash or hang during use.
 | 
						|
 | 
						|
        \o The application must handle different memory situations correctly.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    You set the application name and installation folder in the
 | 
						|
    \gui {Run Settings} for the project. For more information, see
 | 
						|
    \l{Deploying Applications to Maemo or MeeGo Harmattan Devices}. Qt Creator
 | 
						|
    specifies the correct
 | 
						|
    category settings by default when it creates the Debian directory and
 | 
						|
    the necessary files.
 | 
						|
 | 
						|
    You can test the application on Qt Simulator and Maemo emulator to make
 | 
						|
    sure that it does not crash or hang and to check how it handles different
 | 
						|
    memory situations. Before you submit the application to Ovi Publishing, you
 | 
						|
    must also fully test it on a Maemo device.
 | 
						|
 | 
						|
    \section1 Publishing Qt Content for MeeGo Harmattan Devices
 | 
						|
 | 
						|
    You cannot publish applications that are built with the beta version of the
 | 
						|
    MeeGo Harmattan tool chain to Ovi Store.
 | 
						|
 | 
						|
    However, you can prepare for publishing by making sure that your application
 | 
						|
    meets the
 | 
						|
    \l{http://www.developer.nokia.com/info/sw.nokia.com/id/44affcd1-ceba-4aca-8b65-670ce2cbbd1e/MeeGo_1_2_Harmattan_Applications_Ovi_Store_Entry_Requirements.html}
 | 
						|
    {MeeGo 1.2 Harmattan Applications: Ovi Store Entry Requirements}.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-run-settings.html
 | 
						|
    \page creator-editor-settings.html
 | 
						|
    \nextpage creator-code-style-settings.html
 | 
						|
 | 
						|
    \title Specifying Editor Settings
 | 
						|
 | 
						|
    Qt Creator uses the \l{Editing MIME Types}{MIME type} of the file to
 | 
						|
    determine which mode and editor to use for opening the file. For example,
 | 
						|
    Qt Creator opens .txt files in \gui Edit mode in the text editor.
 | 
						|
 | 
						|
    You can configure the text editor according to your needs. You can specify
 | 
						|
    editor behavior either globally for all projects or separately for each
 | 
						|
    project. To specify global editor behavior, select \gui {Tools > Options...
 | 
						|
    > Text Editor > Behavior}.
 | 
						|
 | 
						|
    To configure the text editor behavior for the current project:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o  Select \gui {Projects > Editor Settings}.
 | 
						|
 | 
						|
        \o  Deselect the \gui {Use global settings} check box.
 | 
						|
 | 
						|
        \o  Specify text editor settings for the project.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \image qtcreator-editor-settings.png "Editor Settings view"
 | 
						|
 | 
						|
    For more information about the settings, see:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o \l{Indenting Code}
 | 
						|
 | 
						|
        \o \l{File Encoding}
 | 
						|
 | 
						|
        \o \l{Moving to Symbol Definition or Declaration}
 | 
						|
 | 
						|
        \o \l{Configuring Fonts}
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-editor-settings.html
 | 
						|
    \page creator-code-style-settings.html
 | 
						|
    \nextpage creator-build-dependencies.html
 | 
						|
 | 
						|
    \title Specifying Code Style Settings
 | 
						|
 | 
						|
    Qt Creator uses the \l{Editing MIME Types}{MIME type} of the file to
 | 
						|
    determine which mode and editor to use for opening the file.
 | 
						|
    Qt Creator opens C++ files in \gui Edit mode in the C++ code editor and
 | 
						|
    QML files in the Qt Quick editor.
 | 
						|
 | 
						|
    You can configure the code style according to your needs. You can specify
 | 
						|
    code style either globally for all projects or separately for each
 | 
						|
    project. To specify global code style for C++ files, select \gui {Tools >
 | 
						|
    Options... > C++}.
 | 
						|
 | 
						|
    To specify global code style for QML files, select \gui {Tools > Options...
 | 
						|
    > Qt Quick}.
 | 
						|
 | 
						|
    To configure the editor behavior for the current project:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o  Select \gui {Projects > Code Style Settings}.
 | 
						|
 | 
						|
        \o  In the \gui Language field, select \gui C++ or \gui Qt Quick.
 | 
						|
 | 
						|
        \o  Deselect the \gui {Use global settings} check box.
 | 
						|
 | 
						|
        \o  In the \gui Settings field, select \gui Custom.
 | 
						|
 | 
						|
        \o  Specify code style settings for the project. Only \gui General
 | 
						|
            settings are available for QML files.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \image qtcreator-code-style-settings.png "Code Style Settings view"
 | 
						|
 | 
						|
    For more information about the settings, see \l{Indenting Code}.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-code-style-settings.html
 | 
						|
    \page creator-build-dependencies.html
 | 
						|
    \nextpage creator-debugging.html
 | 
						|
 | 
						|
    \title Specifying Dependencies
 | 
						|
 | 
						|
    If you have multiple projects loaded in a session, you can define the
 | 
						|
    order in which they are built. For example, if project A depends on project
 | 
						|
    B, project B must be built first.
 | 
						|
 | 
						|
    \note The build order is stored as a property of a session, not a project.
 | 
						|
    You must open the session for these settings to take effect. For more
 | 
						|
    information, see \l{Managing Sessions}.
 | 
						|
 | 
						|
    \image qtcreator-build-dependencies.png "Dependencies view"
 | 
						|
 | 
						|
    To define the build order of projects within a session:
 | 
						|
    \list 1
 | 
						|
        \o In \gui Projects, select a project.
 | 
						|
        \o Click \gui Dependencies.
 | 
						|
        \o Select projects that must be built before the current project is
 | 
						|
        built.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    Qt Creator calculates the build order based on the dependencies that you
 | 
						|
    specify for the projects loaded in the session.
 | 
						|
 | 
						|
    \note You cannot use this view to specify subprojects for projects.
 | 
						|
    For more information on how to add subprojects, see \l{Adding Subprojects
 | 
						|
    to Projects}.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-quick-tour.html
 | 
						|
    \page creator-getting-started.html
 | 
						|
    \nextpage creator-build-example-application.html
 | 
						|
 | 
						|
    \title Getting Started
 | 
						|
 | 
						|
    This section contains examples that illustrate how to use Qt Creator
 | 
						|
    to create, build, and run simple
 | 
						|
    applications:
 | 
						|
 | 
						|
    \list
 | 
						|
        \o \l{Building and Running an Example Application}
 | 
						|
        \o \l{Creating a Qt Widget Based Application}
 | 
						|
        \o \l{Creating a Mobile Application with Qt SDK}
 | 
						|
        \o \l{Creating a Qt Quick Application}
 | 
						|
    \endlist
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-writing-program.html
 | 
						|
    \page creator-mobile-example.html
 | 
						|
    \nextpage creator-qml-application.html
 | 
						|
 | 
						|
    \title Creating a Mobile Application with Qt SDK
 | 
						|
 | 
						|
    \note To complete this tutorial, you must install \QSDK.
 | 
						|
    The installation program installs and configures the necessary tool chains
 | 
						|
    for mobile application development.
 | 
						|
 | 
						|
    This tutorial describes how to use Qt Creator to create a small Qt
 | 
						|
    application, Battery Indicator, that uses the System Information
 | 
						|
    Mobility API to fetch battery information from the device.
 | 
						|
 | 
						|
    \image qtcreator-batteryindicator-screenshot.png
 | 
						|
 | 
						|
    \section1 Creating the Battery Indicator Project
 | 
						|
 | 
						|
    \note Create the project with the \gui{Help} mode active so that you can follow
 | 
						|
    these instructions while you work.
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Select \gui{File > New File or Project > Qt Widget Project > Mobile
 | 
						|
        Qt
 | 
						|
        Application > Choose}.
 | 
						|
 | 
						|
        \image qtcreator-new-mobile-project.png "New File or Project dialog"
 | 
						|
 | 
						|
        The \gui{Introduction and Project Location} dialog opens.
 | 
						|
 | 
						|
        \image qtcreator-mobile-intro-and-location.png "Introduction and Project Location dialog"
 | 
						|
 | 
						|
        \o In the \gui{Name} field, type \bold {BatteryIndicator}.
 | 
						|
 | 
						|
        \o In the \gui {Create in} field, enter the path for the project files. For example,
 | 
						|
        \c {C:\Qt\examples}, and then click \gui{Next}.
 | 
						|
 | 
						|
        The \gui{Target Setup} dialog opens.
 | 
						|
 | 
						|
        \image qtcreator-mobile-project-qt-versions.png "Target Setup dialog"
 | 
						|
 | 
						|
        \o Select \gui {Symbian Device}, \gui {Maemo5}, \gui Harmattan, and
 | 
						|
        \gui {Qt Simulator} targets,
 | 
						|
        and click \gui{Next}.
 | 
						|
 | 
						|
        \note Targets are listed if you installed the appropriate development
 | 
						|
        environment, for example, as part of the \QSDK. You can add targets
 | 
						|
        later in the \gui Projects mode.
 | 
						|
 | 
						|
        The \gui {Mobile Options} dialog opens.
 | 
						|
 | 
						|
        \image qtcreator-mobile-project-app-options.png "Mobile Options dialog"
 | 
						|
 | 
						|
        \o In the \gui {Orientation behavior} field, determine how the application
 | 
						|
        behaves when the orientation of the device display rotates between portrait
 | 
						|
        and landscape, and then click \gui{Next}.
 | 
						|
 | 
						|
        \note This dialog opens only if you select \gui Maemo5 or
 | 
						|
        \gui {Symbian Device} target in the \gui {Target Setup} dialog. On
 | 
						|
        Harmattan, the Qt Quick Components for MeeGo provide native-looking
 | 
						|
        rotation.
 | 
						|
 | 
						|
        The \gui {Symbian Specific} dialog opens.
 | 
						|
 | 
						|
        \image qtcreator-mobile-project-symbian-options.png "Symbian Specific dialog"
 | 
						|
 | 
						|
        \note Qt Creator contains a default program icon and generates an
 | 
						|
        \l{Application UID}, for testing the application on a device. You only
 | 
						|
        need to change the icon and UID if you deliver the application for public use.
 | 
						|
 | 
						|
        \o Click \gui Next.
 | 
						|
 | 
						|
        The \gui {Maemo Specific} dialog opens.
 | 
						|
 | 
						|
        \image qtcreator-mobile-project-maemo-options.png "Maemo Specific dialog"
 | 
						|
 | 
						|
        \o In the \gui {Application icon} field, select the application
 | 
						|
         icon to use on Maemo 5 or Harmattan targets, or click \gui Next to use
 | 
						|
         the default icon.
 | 
						|
 | 
						|
        The \gui{Project Management} dialog opens.
 | 
						|
 | 
						|
        \image qtcreator-mobile-project-summary.png "Project Management dialog"
 | 
						|
 | 
						|
        \o Review the project settings, and click \gui{Finish} to create the project.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    The BatteryIndicator project now contains the following files:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o BatteryIndicator.pro
 | 
						|
        \o main.cpp
 | 
						|
        \o BatteryIndicator.svg
 | 
						|
        \o BatteryIndicator.png
 | 
						|
        \o BatteryIndicator.desktop
 | 
						|
        \o deployment.pri
 | 
						|
        \o mainwindow.cpp
 | 
						|
        \o mainwindow.ui
 | 
						|
        \o mainwindow.h
 | 
						|
        \o templates for Debian deployment files
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \image qtcreator-mobile-project-contents.png "Project contents"
 | 
						|
 | 
						|
    The files come with the necessary boiler plate code that you must
 | 
						|
    modify, as described in the following sections.
 | 
						|
 | 
						|
    \section1 Declaring the Qt Mobility API
 | 
						|
 | 
						|
    To use the Qt Mobility APIs or develop applications for Symbian
 | 
						|
    devices, you must modify the .pro file to declare the Qt Mobility APIs
 | 
						|
    that you use.
 | 
						|
 | 
						|
    This example uses the System Info API, so you must declare it, as
 | 
						|
    illustrated by the following code snippet:
 | 
						|
 | 
						|
    \code
 | 
						|
 | 
						|
    CONFIG += mobility
 | 
						|
    MOBILITY = systeminfo
 | 
						|
 | 
						|
    \endcode
 | 
						|
 | 
						|
    Each Mobility API has its corresponding value that you have to add
 | 
						|
    as a value of MOBILITY to use the API. For a list of the APIs and the
 | 
						|
    corresponding values that you can assign to MOBILITY, see the
 | 
						|
    \l {http://doc.qt.nokia.com/qtmobility/quickstart.html}{Quickstart Example}.
 | 
						|
 | 
						|
    \section1 Designing the User Interface
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o In the \gui{Editor} mode, double-click the mainwindow.ui
 | 
						|
        file in the \gui{Projects} view to launch the integrated \QD.
 | 
						|
 | 
						|
        \o Drag and drop a \gui{Progress Bar} (\l{http://doc.qt.nokia.com/4.7/qprogressbar.html}{QProgressBar})
 | 
						|
        widget to the form.
 | 
						|
 | 
						|
        \image qtcreator-mobile-project-widgets.png "Adding widgets to the UI"
 | 
						|
 | 
						|
        \o In the \gui Properties pane, change the \gui objectName to
 | 
						|
        \bold batteryLevelBar.
 | 
						|
 | 
						|
        \o Right-click the \gui MainWindow object and select
 | 
						|
        \gui {Lay Out > Lay Out Horizontally} to ensure that the battery
 | 
						|
        indicator widget size is adjusted correctly on Maemo devices.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Completing the Header File
 | 
						|
 | 
						|
    The mainwindow.h file contains some of the necessary #includes, a
 | 
						|
    constructor, a destructor, and the \c{Ui} object. You must include
 | 
						|
    the System Info header file, add a shortcut to the mobility name
 | 
						|
    space, and add a private function to update the battery level value in
 | 
						|
    the indicator when the battery power level changes.
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o In the \gui{Projects} view, double-click the \c{mainwindow.h} file
 | 
						|
        to open it for editing.
 | 
						|
 | 
						|
        \o Include the System Device Info header file, as illustrated by the following
 | 
						|
        code snippet:
 | 
						|
 | 
						|
        \snippet examples/batteryindicator/mainwindow.h 1
 | 
						|
 | 
						|
        \o Add a shortcut to the mobility name space, as illustrated by the
 | 
						|
        following code snippet:
 | 
						|
 | 
						|
        \snippet examples/batteryindicator/mainwindow.h 2
 | 
						|
 | 
						|
        \o Declare a private function in the \c{private} section, after the
 | 
						|
        \c{Ui::MainWindow} function, as illustrated by the following code
 | 
						|
        snippet:
 | 
						|
 | 
						|
        \snippet examples/batteryindicator/mainwindow.h 3
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Completing the Source File
 | 
						|
 | 
						|
    Now that the header file is complete, move on to the source file,
 | 
						|
    mainwindow.cpp.
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o In the \gui{Projects} view, double-click the mainwindow.cpp file
 | 
						|
        to open it for editing.
 | 
						|
 | 
						|
        \o Create a QSystemDeviceInfo object and set its value. Then connect the signal
 | 
						|
        that indicates that battery level changed to the \c setValue
 | 
						|
        slot of the progress bar. This is illustrated by the following code snippet:
 | 
						|
 | 
						|
        \snippet examples/batteryindicator/mainwindow.cpp 1
 | 
						|
 | 
						|
        \o Use the constructor to set initial values and make sure that the
 | 
						|
         created object is in a defined state, as illustrated by the following
 | 
						|
         code snippet:
 | 
						|
 | 
						|
         \snippet examples/batteryindicator/mainwindow.cpp 2
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Compiling and Running Your Program
 | 
						|
 | 
						|
    Now that you have all the necessary code, select \gui {Qt Simulator}
 | 
						|
    as the target and click the
 | 
						|
    \inlineimage qtcreator-run.png
 | 
						|
    button to build your program and run it in the Qt Simulator.
 | 
						|
 | 
						|
    In Qt Simulator, run the runOutOfBattery.qs example script
 | 
						|
    to see the value change in the Battery Indicator application.
 | 
						|
    Select \gui {Scripting > examples > runOutOfBattery.qs > Run}.
 | 
						|
 | 
						|
    \image qtcreator-mobile-simulated.png "Mobile example in Qt Simulator"
 | 
						|
 | 
						|
    \section1 Testing on a Symbian Device
 | 
						|
 | 
						|
    You also need to test the application on real devices. Before you can
 | 
						|
    start testing on Symbian devices, you must connect them to the development
 | 
						|
    PC by using a USB cable and install the necessary software on them.
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Install Qt libraries, Qt mobile libraries, and a
 | 
						|
        debugging agent on the device. For more information,
 | 
						|
        see \l{Connecting Symbian Devices}.
 | 
						|
 | 
						|
        \o Start the CODA debugging agent on the device.
 | 
						|
 | 
						|
        \o Click the \gui {Target Selector} and select \gui {Symbian Device}.
 | 
						|
 | 
						|
        \o Click \gui Run to build the application for the Symbian device.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Testing on the Maemo or MeeGo Harmattan Emulator
 | 
						|
 | 
						|
    The Maemo 5 (Fremantle) and MeeGo Harmattan emulator are installed as part
 | 
						|
    of the \QSDK. After they are installed, you can start them from Qt Creator.
 | 
						|
 | 
						|
    The Maemo emulator emulates the Nokia N900 device environment. You can test
 | 
						|
    applications in conditions practically identical to running the application
 | 
						|
    on a Nokia N900 device with the software update release 1.3 (V20.2010.36-2).
 | 
						|
 | 
						|
    The MeeGo Harmattan emulator emulates the Nokia N9 device environment.
 | 
						|
 | 
						|
    For more information, see \l{Using Maemo or MeeGo Harmattan Emulator}.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-getting-started.html
 | 
						|
    \page creator-build-example-application.html
 | 
						|
    \nextpage creator-writing-program.html
 | 
						|
 | 
						|
    \title Building and Running an Example Application
 | 
						|
 | 
						|
    You can test that your installation is successful by opening an existing
 | 
						|
    example application project.
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o On the \gui Welcome page, select \gui {Choose an Example...}
 | 
						|
        in the \gui {Explore Qt Quick Examples} field, and then select
 | 
						|
        \gui {Toys > Clocks}.
 | 
						|
 | 
						|
        \image qtcreator-gs-build-example-open.png "Selecting an example"
 | 
						|
 | 
						|
        \o Select targets for the project. Select at least Qt Simulator
 | 
						|
        and one of the mobile targets, Symbian Device, Maemo 5, or Harmattan,
 | 
						|
        depending on
 | 
						|
        the device you develop for.
 | 
						|
 | 
						|
        \image qtcreator-gs-build-example-targets.png "Selecting targets"
 | 
						|
 | 
						|
        \note You can add targets later in the \gui Projects mode.
 | 
						|
 | 
						|
        \o To test the application in Qt Simulator, click the \gui {Target
 | 
						|
        Selector} and select \gui {Qt Simulator}.
 | 
						|
 | 
						|
        \image {qtcreator-gs-build-example-select-qs.png} "Selecting Qt Simulator as target"
 | 
						|
 | 
						|
        \o Click
 | 
						|
        \inlineimage{qtcreator-run.png}
 | 
						|
        to build the application and run it in Qt Simulator.
 | 
						|
 | 
						|
        \o To see the compilation progress, press \key{Alt+4} to open the
 | 
						|
        \gui {Compile Output} pane.
 | 
						|
 | 
						|
        The \gui Build progress bar on the toolbar turns green when the project
 | 
						|
        is successfully built. The application opens in Qt Simulator.
 | 
						|
 | 
						|
        \image {qt-simulator.png} "Qt Simulator"
 | 
						|
 | 
						|
        \o Change the settings in the
 | 
						|
        \gui View pane. For example, rotate the device by clicking the
 | 
						|
        \gui {Orientation} buttons or choose from the various Symbian and Maemo
 | 
						|
        configurations in the \gui {Device} field. You can also simulate various
 | 
						|
        mobile functions and create your own scripts.
 | 
						|
 | 
						|
        \o To test the application on a Symbian device, install Qt libraries
 | 
						|
        and a debugging agent on the device. For more information,
 | 
						|
        see \l{Connecting Symbian Devices}.
 | 
						|
 | 
						|
        \o Click the \gui {Target Selector} and select \gui {Symbian Device}.
 | 
						|
 | 
						|
        \o Click \gui Run to build the application and run it on the Symbian device.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-mobile-example.html
 | 
						|
    \page creator-qml-application.html
 | 
						|
    \nextpage creator-project-managing.html
 | 
						|
 | 
						|
    \title Creating a Qt Quick Application
 | 
						|
 | 
						|
    \note To complete this tutorial, you must have Qt 4.7 or later installed.
 | 
						|
 | 
						|
    This tutorial uses basic elements and illustrates basic concepts of
 | 
						|
    \l {http://doc.qt.nokia.com/4.7/qtquick.html}{Qt Quick}.
 | 
						|
 | 
						|
    This tutorial describes how to use the Qt Creator to implement the
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/declarative-animation-states.html}
 | 
						|
    {states and transitions example application}. The example application displays a
 | 
						|
    Qt logo that moves between three rectangles on the page when you click them.
 | 
						|
 | 
						|
    \image qmldesigner-tutorial.png "States and transitions example"
 | 
						|
 | 
						|
    \section1 Creating the Project
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Select \gui{File > New File or Project > Qt Quick Project > Qt Quick UI >
 | 
						|
        Choose}.
 | 
						|
 | 
						|
        \o Follow the instructions of the wizard to create a project called Transitions.
 | 
						|
 | 
						|
        \o Press \key {Ctrl+R} to run the application in the QML Viewer.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    Qt Creator generates a default QML file that you can modify to create the main view
 | 
						|
    of the application.
 | 
						|
 | 
						|
    \image qmldesigner-tutorial-project.png "Transitions project in Edit mode"
 | 
						|
 | 
						|
    \section1 Creating the Main View
 | 
						|
 | 
						|
    The main view of the application displays a Qt logo in the top left corner of the
 | 
						|
    screen and two empty rectangles.
 | 
						|
 | 
						|
    To use the states.png image in your application, you must copy it to the project
 | 
						|
    directory (same subdirectory as the QML file) from the examples directory in the
 | 
						|
    Qt installation directory. For example:
 | 
						|
    \c {C:\QtSDK\Examples\4.7\declarative\animation\states}. The image appears
 | 
						|
    in the \gui Resources pane. You can also use any other image or a QML element, instead.
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o In the \gui Projects view, double-click the main .qml file (Transitions.qml)
 | 
						|
        to open it in the code editor.
 | 
						|
 | 
						|
        \o Click \gui Design to open the file in \QMLD.
 | 
						|
 | 
						|
        \image qmldesigner-tutorial-desing-mode.png "Transitions project in Design Mode"
 | 
						|
 | 
						|
        \o In the \gui Navigator pane, select \gui Text and press \key Delete to delete it.
 | 
						|
 | 
						|
        \o Select \gui Rectangle to edit its properties.
 | 
						|
 | 
						|
        \image qmldesigner-tutorial-page.png "Page properties"
 | 
						|
 | 
						|
        \list a
 | 
						|
 | 
						|
            \o In the \gui Id field, enter \e page, to be able to reference the rectangle
 | 
						|
            from other places.
 | 
						|
 | 
						|
            \o In the \gui Colors tab, \gui Rectangle field, set the color to #343434.
 | 
						|
 | 
						|
        \endlist
 | 
						|
 | 
						|
        \o In the \gui Library view, \gui Resources tab, select states.png and
 | 
						|
        drag and drop it to the canvas.
 | 
						|
 | 
						|
        \image qmldesigner-tutorial-user-icon.png "Image properties"
 | 
						|
 | 
						|
        \list a
 | 
						|
 | 
						|
            \o In the \gui Id field, enter \e icon.
 | 
						|
 | 
						|
            \o In the \gui Position field, set \gui X to 10 and \gui Y to 20.
 | 
						|
 | 
						|
        \endlist
 | 
						|
 | 
						|
 | 
						|
 | 
						|
        \o In the \gui Library view, \gui Items tab, select \gui Rectangle,
 | 
						|
         drag and drop it to the canvas, and edit its properties.
 | 
						|
 | 
						|
        \image qmldesigner-tutorial-topleftrect.png "Rectangle properties"
 | 
						|
 | 
						|
        \list a
 | 
						|
 | 
						|
            \o In the \gui Id field, enter \e topLeftRect.
 | 
						|
 | 
						|
            \o In the \gui Size field, set \gui W and \gui H to 64, for the rectangle size
 | 
						|
            to match the image size.
 | 
						|
 | 
						|
            \o In the \gui Colors tab, \gui Rectangle field, click the
 | 
						|
            \inlineimage qmldesigner-transparent-button.png
 | 
						|
            button to make the rectangle transparent.
 | 
						|
 | 
						|
            \o In the \gui Border field, set the border color to #808080.
 | 
						|
 | 
						|
            \o In the \gui Rectangle tab, \gui Border field, set the border width to
 | 
						|
            1.
 | 
						|
 | 
						|
            \note If the \gui Border field does not appear after you set the border
 | 
						|
            color, try setting the border color to solid by clicking the
 | 
						|
            \inlineimage qmldesigner-solid-color-button.png
 | 
						|
            button.
 | 
						|
 | 
						|
            \o In the \gui Radius field, select 6 to create rounded corners for the
 | 
						|
            rectangle.
 | 
						|
 | 
						|
            \o Click \gui {Layout}, and then click the top and left anchor buttons
 | 
						|
            to anchor the rectangle to the top left corner of the page.
 | 
						|
 | 
						|
            \image qmldesigner-tutorial-topleftrect-layout.png "Layout tab"
 | 
						|
 | 
						|
            \o In the \gui Margin field, select 20 for the top anchor and 10 for
 | 
						|
            the left anchor.
 | 
						|
 | 
						|
        \endlist
 | 
						|
 | 
						|
        \o In the \gui Navigator pane, drag and drop the \gui {Mouse Area} element from
 | 
						|
        \e page to \e topLeftRect to make it apply only to the rectangle and not to the whole
 | 
						|
        page.
 | 
						|
 | 
						|
        \o Edit \gui {Mouse Area} properties:
 | 
						|
 | 
						|
        \list a
 | 
						|
 | 
						|
            \o Click \gui {Layout}, and then click the
 | 
						|
            \inlineimage qmldesigner-anchor-fill-screen.png
 | 
						|
            button to anchor the mouse area to the rectangle.
 | 
						|
 | 
						|
            \o In the code editor, edit the pointer to the clicked expression in the mouse
 | 
						|
            area element, as illustrated by the following code snippet:
 | 
						|
 | 
						|
            \qml
 | 
						|
            MouseArea {
 | 
						|
                anchors.fill: parent
 | 
						|
                onClicked: page.state = ''
 | 
						|
            }
 | 
						|
            \endqml
 | 
						|
 | 
						|
            The expression sets the state to the base state and returns the image to
 | 
						|
            its initial position.
 | 
						|
 | 
						|
        \endlist
 | 
						|
 | 
						|
    \o In the \gui Navigator pane, copy topLeftRect (by pressing \key {Ctrl+C}) and
 | 
						|
    paste it to the canvas twice
 | 
						|
    (by pressing \key {Ctrl+V}). Qt Creator renames the new instances of the element
 | 
						|
    topLeftRect1 and topLeftRect2.
 | 
						|
 | 
						|
    \o Select topLeftRect1 and edit its properties:
 | 
						|
 | 
						|
        \list a
 | 
						|
 | 
						|
            \o In the \gui Id field, enter \e middleRightRect.
 | 
						|
 | 
						|
            \o In \gui {Layout}, select the vertical center anchor button and
 | 
						|
            then the right anchor button to
 | 
						|
            anchor the rectangle to the middle right margin of the screen.
 | 
						|
 | 
						|
            \o In the \gui Margin field, select 10 for the right anchor and 0 for
 | 
						|
            the vertical center anchor.
 | 
						|
 | 
						|
            \o In the code editor,add a pointer to a clicked expression to the
 | 
						|
            mouse area element. The following expression sets the state to \e State1:
 | 
						|
 | 
						|
            \c {onClicked: page.state = 'State1'}
 | 
						|
 | 
						|
            You will create State1 later.
 | 
						|
 | 
						|
        \endlist
 | 
						|
 | 
						|
    \o Select topLeftRect2 and edit its properties:
 | 
						|
 | 
						|
        \list a
 | 
						|
 | 
						|
            \o In the \gui Id field, enter \e bottomLeftRect.
 | 
						|
 | 
						|
            \o In \gui {Layout}, select the bottom and left anchor buttons to
 | 
						|
            anchor the rectangle to the bottom left margin of the screen.
 | 
						|
 | 
						|
            \o In the \gui Margin field, select 20 for the bottom anchor and 10 for
 | 
						|
            the left anchor.
 | 
						|
 | 
						|
            \o In the code editor, add a pointer to a clicked expression to the
 | 
						|
            mouse area element. The following expression sets the state to \e State2:
 | 
						|
 | 
						|
            \c {onClicked: page.state = 'State2'}
 | 
						|
 | 
						|
            You will create State2 later.
 | 
						|
 | 
						|
        \endlist
 | 
						|
 | 
						|
    \o Press \key {Ctrl+S} to save the changes.
 | 
						|
 | 
						|
    \o Press \key {Ctrl+R} to run the application in the QML Viewer.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \image qmldesigner-tutorial.png "States and transitions example"
 | 
						|
 | 
						|
    You should see the Qt logo in the top left rectangle, and two additional
 | 
						|
    rectangles in the center right and bottom left of the screen.
 | 
						|
 | 
						|
    You can now create additional states to add views to the application.
 | 
						|
 | 
						|
    \section1 Adding Views
 | 
						|
 | 
						|
    In the .qml file, you already created pointers to two additional states:
 | 
						|
    State1 and State2. To create the states:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Click the empty slot in the \gui States pane to create State1.
 | 
						|
 | 
						|
        \o Click the empty slot in the \gui States pane to create State2.
 | 
						|
 | 
						|
        \o In the code editor, bind the position of the Qt logo to the rectangle
 | 
						|
        to make sure that the logo is displayed within the rectangle when the view
 | 
						|
        is scaled on different sizes of screens. Set expressions for the x and y
 | 
						|
        properties, as illustrated by the following code snippet:
 | 
						|
 | 
						|
        \snippet snippets/qml/states-properties.qml states
 | 
						|
 | 
						|
        \image qmldesigner-tutorial-state1.png "States"
 | 
						|
 | 
						|
        \note When you set the expressions, drag and drop is disabled for
 | 
						|
        the icon in \QMLD.
 | 
						|
 | 
						|
    \o Press \key {Ctrl+R} to run the application in the QML Viewer.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    Click the rectangles to move the Qt logo from one rectangle to another.
 | 
						|
 | 
						|
    \section1 Adding Animation to the View
 | 
						|
 | 
						|
    Add transitions to define how the properties change when the Qt logo moves
 | 
						|
    between states. The transitions apply animations to the Qt logo. For example,
 | 
						|
    the Qt logo bounces back when it moves to the middleRightRect and eases into
 | 
						|
    bottomLeftRect. Add the transitions in the code editor.
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o In the code editor, add the following code to specify that when moving to
 | 
						|
        State1, the x and y coordinates of the Qt logo change linearly over a duration
 | 
						|
        of 1 second:
 | 
						|
 | 
						|
        \snippet snippets/qml/list-of-transitions.qml first transition
 | 
						|
 | 
						|
        \o You can use the Qt Quick toolbar for animation to change the easing curve
 | 
						|
        type from linear to OutBounce:
 | 
						|
 | 
						|
        \list a
 | 
						|
 | 
						|
            \o Click \gui NumberAnimation in the code editor to display the
 | 
						|
            \inlineimage qml-toolbar-indicator.png
 | 
						|
            icon, and then click the icon to open the toolbar:
 | 
						|
 | 
						|
            \image qmldesigner-tutorial-quick-toolbar.png "Qt Quick toolbar for animation"
 | 
						|
 | 
						|
            \o In the \gui Easing field, select \gui Bounce.
 | 
						|
 | 
						|
            \o In the \gui Subtype field, select \gui Out.
 | 
						|
 | 
						|
        \endlist
 | 
						|
 | 
						|
        \o Add the following code to specify that when moving to State2, the x and y
 | 
						|
        coordinates of the Qt logo change over a duration of 2 seconds,
 | 
						|
        and an InOutQuad easing function is used:
 | 
						|
 | 
						|
        \snippet snippets/qml/list-of-transitions.qml second transition
 | 
						|
 | 
						|
        \o Add the following code to specify that for any other state changes, the x
 | 
						|
        and y coordinates of the Qt logo change linearly over a duration of 200
 | 
						|
        milliseconds:
 | 
						|
 | 
						|
        \snippet snippets/qml/list-of-transitions.qml default transition
 | 
						|
 | 
						|
        \o Press \key {Ctrl+R} to run the application in the QML Viewer.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    Click the rectangles to view the animated transitions.
 | 
						|
 | 
						|
    \section1 Deploying the Application to Mobile Devices
 | 
						|
 | 
						|
    To deploy the application to mobile devices, use the \gui {Qt Quick Application} wizard
 | 
						|
    to convert it into a Qt Quick application. For more information, see
 | 
						|
    \l{Importing QML Applications}.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-build-example-application.html
 | 
						|
    \page creator-writing-program.html
 | 
						|
    \nextpage creator-mobile-example.html
 | 
						|
 | 
						|
    \title Creating a Qt Widget Based Application
 | 
						|
 | 
						|
    This tutorial describes how to use Qt Creator
 | 
						|
    to create a small Qt application, Text Finder. It is a simplified version of the
 | 
						|
    QtUiTools \l{http://doc.qt.nokia.com/4.7/uitools-textfinder.html}{Text Finder}
 | 
						|
    example.
 | 
						|
    The application user interface is constructed from Qt widgets by using \QD.
 | 
						|
    The application logic is written in C++ by using the code editor.
 | 
						|
 | 
						|
    \image qtcreator-textfinder-screenshot.png
 | 
						|
 | 
						|
    \section1 Creating the Text Finder Project
 | 
						|
 | 
						|
    \note Create the project with two instances of Qt Creator open and the \gui{Help} mode
 | 
						|
    active in one of them so that you can follow
 | 
						|
    these instructions while you work.
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Select \gui{File > New File or Project > Qt Widget Project > Qt Gui
 | 
						|
        Application > Choose}.
 | 
						|
 | 
						|
        \image qtcreator-new-qt-gui-application.png "New File or Project dialog"
 | 
						|
 | 
						|
        The \gui{Introduction and Project Location} dialog opens.
 | 
						|
 | 
						|
        \image qtcreator-intro-and-location-qt-gui.png "Introduction and Project Location dialog"
 | 
						|
 | 
						|
        \o In the \gui{Name} field, type \bold {TextFinder}.
 | 
						|
 | 
						|
 | 
						|
        \o In the \gui {Create in} field, enter the path for the project files. For example,
 | 
						|
        \c {C:\Qt\examples}, and then click \gui{Next}.
 | 
						|
 | 
						|
        The \gui {Target Setup} dialog opens.
 | 
						|
 | 
						|
        \image qtcreator-new-project-qt-versions-qt-gui.png "Target Setup dialog"
 | 
						|
 | 
						|
        \o Select the Qt versions to use as build targets for your project, and click
 | 
						|
        \gui{Next}.
 | 
						|
 | 
						|
        \note If you have only one Qt version installed, this dialog is skipped.
 | 
						|
 | 
						|
        The \gui{Class Information} dialog opens.
 | 
						|
 | 
						|
        \image qtcreator-class-info-qt-gui.png "Class Information dialog"
 | 
						|
 | 
						|
        \o In the \gui{Class name} field, type \bold {TextFinder} as the class name.
 | 
						|
 | 
						|
        \o In the \gui{Base class} list, select \bold {QWidget} as the base class type.
 | 
						|
 | 
						|
           \note The \gui{Header file}, \gui{Source file} and
 | 
						|
           \gui{Form file} fields are automatically updated to match the name of the
 | 
						|
           class.
 | 
						|
 | 
						|
        \o Click \gui{Next}.
 | 
						|
 | 
						|
        The \gui{Project Management} dialog opens.
 | 
						|
 | 
						|
        \image qtcreator-new-project-summary-qt-gui.png "Project Management dialog"
 | 
						|
 | 
						|
        \o Review the project settings, and click \gui{Finish} to create the project.
 | 
						|
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
 | 
						|
 | 
						|
    The TextFinder project now contains the following files:
 | 
						|
 | 
						|
    \list
 | 
						|
        \o textfinder.h
 | 
						|
        \o textfinder.cpp
 | 
						|
        \o main.cpp
 | 
						|
        \o textfinder.ui
 | 
						|
        \o textfinder.pro
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \image qtcreator-textfinder-contents.png "TextFinder project contents"
 | 
						|
 | 
						|
    The .h and .cpp files come with the necessary boiler plate code.
 | 
						|
    The .pro file is complete.
 | 
						|
 | 
						|
    \section1 Filling in the Missing Pieces
 | 
						|
 | 
						|
    Begin by designing the user interface and then move on to filling
 | 
						|
    in the missing code. Finally, add the find functionality.
 | 
						|
 | 
						|
    \section2 Designing the User Interface
 | 
						|
 | 
						|
    \image qtcreator-textfinder-ui.png "Text Finder UI"
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
    \o In the \gui{Editor} mode, double-click the textfinder.ui file in the \gui{Projects}
 | 
						|
    view to launch the integrated \QD.
 | 
						|
 | 
						|
    \o Drag and drop the following widgets to the form:
 | 
						|
 | 
						|
    \list
 | 
						|
    \o \gui{Label} (QLabel)
 | 
						|
    \o \gui{Line Edit} (QLineEdit)
 | 
						|
    \o \gui{Push Button} (QPushButton)
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \image qtcreator-textfinder-ui-widgets.png "Adding widgets to Text Finder UI"
 | 
						|
 | 
						|
    \note To easily locate the widgets, use the search box at the top of the
 | 
						|
    \gui Sidebar. For example, to find the \gui Label widget, start typing
 | 
						|
    the word \bold label.
 | 
						|
 | 
						|
    \image qtcreator-texfinder-filter.png "Filter field"
 | 
						|
 | 
						|
    \o Double-click the \gui{Label} widget and enter the text \bold{Keyword}.
 | 
						|
 | 
						|
    \o Double-click the \gui{Push Button} widget and enter the text \bold{Find}.
 | 
						|
 | 
						|
    \o In the \gui Properties pane, change the \gui objectName to \bold findButton.
 | 
						|
 | 
						|
    \image qtcreator-textfinder-objectname.png "Changing object names"
 | 
						|
 | 
						|
    \o Press \key {Ctrl+A} to select the widgets and click \gui{Lay out Horizontally}
 | 
						|
    (or press \gui{Ctrl+H}) to apply a horizontal layout
 | 
						|
    (QHBoxLayout).
 | 
						|
 | 
						|
    \image qtcreator-texfinder-ui-horizontal-layout.png "Applying horizontal layout"
 | 
						|
 | 
						|
    \o Drag and drop a \gui{Text Edit} widget (QTextEdit)
 | 
						|
    to the form.
 | 
						|
 | 
						|
    \o Select the screen area and click \gui{Lay out Vertically} (or press \gui{Ctrl+L})
 | 
						|
    to apply a vertical layout (QVBoxLayout).
 | 
						|
 | 
						|
    \image qtcreator-textfinder-ui.png "Text Finder UI"
 | 
						|
 | 
						|
    Applying the horizontal and vertical layouts ensures that the application UI scales to different
 | 
						|
    screen sizes.
 | 
						|
 | 
						|
    \o To call a find function when users press the \gui Find button, you use the Qt signals
 | 
						|
    and slots mechanism. A signal is emitted when a particular event occurs and a slot is
 | 
						|
    a function that is called in response to a particular signal. Qt widgets have predefined
 | 
						|
    signals and slots that you can use directly from \QD. To add a slot for the find function:
 | 
						|
 | 
						|
        \list
 | 
						|
 | 
						|
            \o Right-click the \gui Find button to open a context-menu.
 | 
						|
            \o Select \gui {Go to Slot > clicked()}, and then select \gui OK.
 | 
						|
 | 
						|
            A private slot, \c{on_findButton_clicked()}, is added to the header file,
 | 
						|
            textfinder.h and a private function, \c{TextFinder::on_findButton_clicked()},
 | 
						|
            is added to the source file, textfinder.cpp.
 | 
						|
 | 
						|
        \endlist
 | 
						|
 | 
						|
    \o Press \gui{Ctrl+S} to save your changes.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    For more information about designing forms with \QD, see the
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/designer-manual.html}{Qt Designer Manual}.
 | 
						|
 | 
						|
    \section2 Completing the Header File
 | 
						|
 | 
						|
    The textfinder.h file already has the necessary #includes, a
 | 
						|
    constructor, a destructor, and the \c{Ui} object. You need to add a private
 | 
						|
    function, \c{loadTextFile()}, to read and display the
 | 
						|
    contents of the input text file in the
 | 
						|
    QTextEdit.
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
    \o In the \gui{Projects} pane in the \gui {Edit view}, double-click the \c{textfinder.h} file
 | 
						|
    to open it for editing.
 | 
						|
 | 
						|
    \o Add a private function
 | 
						|
    to the \c{private} section, after the \c{Ui::TextFinder} pointer, as
 | 
						|
    illustrated by the following code snippet:
 | 
						|
 | 
						|
    \snippet examples/textfinder/textfinder.h 0
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section2 Completing the Source File
 | 
						|
 | 
						|
    Now that the header file is complete, move on to the source file,
 | 
						|
   textfinder.cpp.
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
    \o In the \gui{Projects} pane in the \gui Edit view, double-click the textfinder.cpp file
 | 
						|
    to open it for editing.
 | 
						|
 | 
						|
    \o Add code to load a text file using
 | 
						|
    QFile, read it with QTextStream, and
 | 
						|
    then display it on \c{textEdit} with
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/qtextedit.html#plainText-prop}{setPlainText()}.
 | 
						|
    This is illustrated by the following code snippet:
 | 
						|
 | 
						|
    \snippet examples/textfinder/textfinder.cpp 0
 | 
						|
 | 
						|
    \o To use QFile and QTextStream, add the
 | 
						|
    following #includes to textfinder.cpp:
 | 
						|
 | 
						|
    \snippet examples/textfinder/textfinder.cpp 1
 | 
						|
 | 
						|
    \o For the \c{on_findButton_clicked()} slot, add code to extract the search string and
 | 
						|
    use the \l{http://doc.qt.nokia.com/4.7/qtextedit.html#find}{find()} function
 | 
						|
    to look for the search string within the text file. This is illustrated by
 | 
						|
    the following code snippet:
 | 
						|
 | 
						|
    \snippet examples/textfinder/textfinder.cpp 2
 | 
						|
 | 
						|
    \o Once both of these functions are complete, add a line to call \c{loadTextFile()} in
 | 
						|
    the constructor, as illustrated by the following code snippet:
 | 
						|
 | 
						|
    \snippet examples/textfinder/textfinder.cpp 3
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    The \c{on_findButton_clicked()} slot is called automatically in
 | 
						|
    the uic generated ui_textfinder.h file by this line of code:
 | 
						|
 | 
						|
    \code
 | 
						|
    QMetaObject::connectSlotsByName(TextFinder);
 | 
						|
    \endcode
 | 
						|
 | 
						|
    \section2 Creating a Resource File
 | 
						|
 | 
						|
    You need a resource file (.qrc) within which you embed the input
 | 
						|
    text file. The input file can be any .txt file with a paragraph of text.
 | 
						|
    Create a text file called input.txt and store it in the textfinder
 | 
						|
    folder.
 | 
						|
 | 
						|
    To add a resource file:
 | 
						|
    \list 1
 | 
						|
        \o Select \gui{File > New File or Project > Qt > Qt Resource File > Choose}.
 | 
						|
    \image qtcreator-add-resource-wizard.png "New File or Project dialog"
 | 
						|
 | 
						|
    The \gui {Choose the Location} dialog opens.
 | 
						|
 | 
						|
        \image qtcreator-add-resource-wizard2.png "Choose the Location dialog"
 | 
						|
 | 
						|
        \o In the \gui{Name} field, enter \bold{textfinder}.
 | 
						|
        \o In the \gui{Path} field, enter \c{C:\Qt\examples\TextFinder},
 | 
						|
        and click \gui{Next}.
 | 
						|
 | 
						|
        The \gui{Project Management} dialog opens.
 | 
						|
 | 
						|
        \image qtcreator-add-resource-wizard3.png "Project Management dialog"
 | 
						|
 | 
						|
 | 
						|
        \o In the \gui{Add to project} field, select \bold{TextFinder.pro}
 | 
						|
        and click \gui{Finish} to open the file in the code editor.
 | 
						|
 | 
						|
        \o Select \gui{Add > Add Prefix}.
 | 
						|
        \o In the \gui{Prefix} field, replace the default prefix with a slash (/).
 | 
						|
        \o Select \gui{Add > Add Files}, to locate and add input.txt.
 | 
						|
 | 
						|
        \image qtcreator-add-resource.png "Editing resource files"
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Compiling and Running Your Program
 | 
						|
 | 
						|
    Now that you have all the necessary files, click the \inlineimage qtcreator-run.png
 | 
						|
    button to compile and run your program.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-project-generic.html
 | 
						|
    \page creator-version-control.html
 | 
						|
    \nextpage adding-plugins.html
 | 
						|
 | 
						|
    \title Using Version Control Systems
 | 
						|
 | 
						|
    Version control systems supported by Qt Creator are:
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \i Version Control System
 | 
						|
            \i Address
 | 
						|
            \i Notes
 | 
						|
        \row
 | 
						|
            \i  Bazaar
 | 
						|
            \i  \l{http://bazaar.canonical.com/}
 | 
						|
            \i  Qt Creator 2.2 and later
 | 
						|
        \row
 | 
						|
            \i  CVS
 | 
						|
            \i  \l{http://www.cvshome.org}
 | 
						|
            \i
 | 
						|
        \row
 | 
						|
            \i  Git
 | 
						|
            \i  \l{http://git-scm.com/}
 | 
						|
            \i
 | 
						|
        \row
 | 
						|
            \i  Mercurial
 | 
						|
            \i  \l{http://mercurial.selenic.com/}
 | 
						|
            \i  Qt Creator 2.0 and later
 | 
						|
        \row
 | 
						|
            \i  Perforce
 | 
						|
            \i  \l{http://www.perforce.com}
 | 
						|
            \i  Server version 2006.1 and later
 | 
						|
        \row
 | 
						|
            \i  Subversion
 | 
						|
            \i  \l{http://subversion.apache.org/}
 | 
						|
            \i
 | 
						|
    \endtable
 | 
						|
 | 
						|
 | 
						|
    \section1 Setting Up Version Control Systems
 | 
						|
 | 
						|
    Qt Creator uses the version control system's command line clients to access
 | 
						|
    your repositories. To allow access, make sure that the command line clients
 | 
						|
    can be located using the \c{PATH} environment variable or specify the path to
 | 
						|
    the command line client executables in \gui{Tools} > \gui{Options...} >
 | 
						|
    \gui {Version Control}.
 | 
						|
 | 
						|
    After you set up the version control system, use the command line to check
 | 
						|
    that everything works (for example, use the status command). If no issues arise,
 | 
						|
    you should be ready to use the system also from Qt Creator.
 | 
						|
 | 
						|
    \section2 Using msysGit on Windows
 | 
						|
 | 
						|
    If you configure Git for use with \c {git bash}, only, and use SSH
 | 
						|
    authorization, Git looks for the SSH keys in the directory where the
 | 
						|
    \c HOME environment points to. The variable is always set by \c {git bash}.
 | 
						|
 | 
						|
    However, the variable is typically not set in a Windows command prompt.
 | 
						|
    When you run Git from a Windows command prompt, it looks for the SSH keys in its
 | 
						|
    installation directory, and therefore, the authorization fails.
 | 
						|
 | 
						|
    You can set the \c HOME environment variable from Qt Creator. Select \gui {Tools >
 | 
						|
    Options... > Version Control > Git}. Select the \gui {Environment Variables}
 | 
						|
    and the \gui {Set "HOME" environment variable} check boxes. \c HOME is set to
 | 
						|
    \c %HOMEDRIVE%%HOMEPATH% when the Git executable is run and authorization works
 | 
						|
    as it would with \c {git bash}.
 | 
						|
 | 
						|
    \section1 Setting Up Common Options
 | 
						|
 | 
						|
    Select \gui{Tools} > \gui{Options...} > \gui{Version Control} > \gui{Common}
 | 
						|
    to specify settings for submit messages:
 | 
						|
    \list
 | 
						|
       \o   \gui{Submit message check script} is a script or program that
 | 
						|
             can be used to perform checks on the submit message before
 | 
						|
             submitting. The submit message is passed in as the script's first
 | 
						|
             parameter. If there is an error, the script should output a
 | 
						|
             message on standard error and return a non-zero exit code.
 | 
						|
 | 
						|
       \o    \gui{User/alias configuration file} takes a file in mailmap format
 | 
						|
             that lists user names and aliases. For example:
 | 
						|
 | 
						|
             \code
 | 
						|
             Jon Doe <Jon.Doe@company.com>
 | 
						|
             Hans Mustermann <Hans.Mustermann@company.com> hm <info@company.com>
 | 
						|
             \endcode
 | 
						|
 | 
						|
             \note The second line above specifies the alias \e{hm} and the
 | 
						|
             corresponding email address for \e{Hans Mustermann}. If the
 | 
						|
             user/alias configuration file is present, the submit editor
 | 
						|
             displays a context menu with \gui{Insert name...} that pops up a
 | 
						|
             dialog letting the user select a name.
 | 
						|
 | 
						|
       \o    \gui{User fields configuration file} is a simple text file
 | 
						|
             consisting of lines specifying submit message fields that take
 | 
						|
             user names, for example:
 | 
						|
 | 
						|
             \code
 | 
						|
             Reviewed-by:
 | 
						|
             Signed-off-by:
 | 
						|
             \endcode
 | 
						|
 | 
						|
    The fields above appear below the submit message. They provide completion
 | 
						|
    for the aliases/public user names specified in the
 | 
						|
    \e{User/alias configuration file} as well as a button that opens the
 | 
						|
    aforementioned user name dialog.
 | 
						|
 | 
						|
    \o    \gui{SSH prompt command} specifies an ssh-askpass command that you
 | 
						|
          can use (on Linux) to prompt the user for a password when using SSH.
 | 
						|
          For example, \c ssh-askpass or \c x11-ssh-askpass, depending on the
 | 
						|
          ssh-askpass implementation that you use.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Creating VCS Repositories for New Projects
 | 
						|
 | 
						|
    Qt Creator allows you to create repositories for version
 | 
						|
    control systems that support local repository creation, such as
 | 
						|
    Git, Mercurial, or Bazaar.
 | 
						|
    When creating a new project by selecting \gui File >
 | 
						|
    \gui{New File or Project...}, you can choose a version
 | 
						|
    control system in the final wizard page.
 | 
						|
 | 
						|
    You can also select \gui Tools and then select \gui {Create Repository...}
 | 
						|
    in the submenu for the version control system.
 | 
						|
 | 
						|
    To import a project that is under version control, choose \gui {File >
 | 
						|
    New File or Project... > Project from Version Control} and select the
 | 
						|
    version control system that you use. Follow the instructions of the
 | 
						|
    wizard to import the project.
 | 
						|
 | 
						|
    \section1 Using Version Control Systems
 | 
						|
 | 
						|
    The \gui{Tools} menu contains a submenu for each supported version
 | 
						|
    control system.
 | 
						|
 | 
						|
    The \gui{Version Control} output pane displays the commands
 | 
						|
    that are executed, a timestamp, and the relevant output.
 | 
						|
    Select \gui {Window > Output Panes > Version Control} to open
 | 
						|
    the pane.
 | 
						|
 | 
						|
 | 
						|
    \image qtcreator-vcs-pane.png
 | 
						|
 | 
						|
 | 
						|
    \section2 Adding Files
 | 
						|
 | 
						|
    When you create a new file or a new project, the wizard displays a page
 | 
						|
    asking whether the files should be added to a version control system.
 | 
						|
    This happens when the parent directory or the project is already
 | 
						|
    under version control and the system supports the concept of adding files,
 | 
						|
    for example, Perforce and Subversion. Alternatively, you can
 | 
						|
    add files later by using the version control tool menus.
 | 
						|
 | 
						|
    With Git, there is no concept of adding files. Instead, all modified
 | 
						|
    files must be staged for a commit.
 | 
						|
 | 
						|
 | 
						|
    \section2 Viewing Diff Output
 | 
						|
 | 
						|
    All version control systems provide menu options to \e{diff} the current
 | 
						|
    file or project: to compare it with the latest version stored in the
 | 
						|
    repository and to display the differences. In Qt Creator, a diff is
 | 
						|
    displayed in a read-only editor. If the file is accessible, you can
 | 
						|
    double-click on a selected diff chunk and Qt Creator opens an editor
 | 
						|
    displaying the file, scrolled to the line in question.
 | 
						|
 | 
						|
    \image qtcreator-vcs-diff.png
 | 
						|
 | 
						|
 | 
						|
    \section2 Viewing Versioning History and Change Details
 | 
						|
 | 
						|
    Display the versioning history of a file by selecting \gui{Log}
 | 
						|
    or \gui{Filelog}. Typically, the log output contains the date, the commit
 | 
						|
    message, and a change or revision identifier. Click on the identifier to
 | 
						|
    display a description of the change including the diff.
 | 
						|
    Right-clicking on an identifier brings up a context menu that lets you
 | 
						|
    show annotation views of previous versions (see \l{Annotating Files}).
 | 
						|
 | 
						|
    \image qtcreator-vcs-log.png
 | 
						|
 | 
						|
 | 
						|
    \section2 Annotating Files
 | 
						|
 | 
						|
    Annotation views are obtained by selecting \gui{Annotate} or \gui{Blame}.
 | 
						|
    Selecting \gui{Annotate} or \gui{Blame} displays the lines of the file
 | 
						|
    prepended by the change identifier they originate from. Clicking on the
 | 
						|
    change identifier shows a detailed description of the change.
 | 
						|
 | 
						|
    To show the annotation of a previous version, right-click on the
 | 
						|
    version identifier at the beginning of a line and choose one of the
 | 
						|
    revisions shown at the bottom of the context menu. This allows you to
 | 
						|
    navigate through the history of the file and obtain previous versions of
 | 
						|
    it. It also works for Git and Mercurial using SHA's.
 | 
						|
 | 
						|
    The same context menu is available when right-clicking on a version
 | 
						|
    identifier in the file log view of a single file.
 | 
						|
 | 
						|
 | 
						|
    \section2 Committing Changes
 | 
						|
 | 
						|
    Once you have finished making changes, submit them to the version control
 | 
						|
    system by choosing \gui{Commit} or \gui{Submit}. Qt Creator displays a
 | 
						|
    commit page containing a text editor where you can enter your commit
 | 
						|
    message and a checkable list of modified files to be included.
 | 
						|
 | 
						|
    \image qtcreator-vcs-commit.png
 | 
						|
 | 
						|
    When you have finished filling out the commit page information, click on
 | 
						|
    \gui{Commit} to start committing.
 | 
						|
 | 
						|
    The \gui{Diff Selected Files} button brings up a diff view of the
 | 
						|
    files selected in the file list. Since the commit page is just another
 | 
						|
    editor, you can go back to it by closing the diff view. You can also check
 | 
						|
    a diff view from the editor combo box showing the \gui{Opened files}.
 | 
						|
 | 
						|
    \section2 Reverting Changes
 | 
						|
 | 
						|
    All supported version control system support reverting your project to
 | 
						|
    known states. This functionality is generally called \e reverting.
 | 
						|
 | 
						|
    The changes discarded depend on the version control system.
 | 
						|
 | 
						|
    A version control system can replace the \gui Revert menu option with other
 | 
						|
    options.
 | 
						|
 | 
						|
    \section3 Reverting Changes Using Git
 | 
						|
 | 
						|
    The Git version control system has an index that is used to stage
 | 
						|
    changes. The index is commited on the next commit. Git allows you to revert
 | 
						|
    back to the state of the last commit as well as to the state staged in the
 | 
						|
    index.
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o \gui{Undo Unstaged Changes} reverts all changes and resets the working
 | 
						|
        directory to the state of the index.
 | 
						|
 | 
						|
        \o \gui{Undo Uncommitted Changes} reverts all changes, discarding the index.
 | 
						|
        This returns your working copy to the state it was in right after the last commit.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section2 Viewing Status
 | 
						|
 | 
						|
    You can select \gui{Status...} to view the status of the project or
 | 
						|
    repository.
 | 
						|
 | 
						|
    \section2 Updating the Working Tree
 | 
						|
 | 
						|
    You can select \gui Update to update your working tree with the latest
 | 
						|
    changes from the branch. Some version control systems allow you to choose
 | 
						|
    between updating the current project and updating all projects.
 | 
						|
 | 
						|
    With Git, you stash your changes and then pull the changes from the
 | 
						|
    repository.
 | 
						|
 | 
						|
    \section2 Deleting Files
 | 
						|
 | 
						|
    You can select \gui Delete to delete obsolete files from the repository.
 | 
						|
 | 
						|
    With Git, you delete the files from the working tree and then stage the
 | 
						|
    deleted files for a commit.
 | 
						|
 | 
						|
    \section2 Using Additional Bazaar Functions
 | 
						|
 | 
						|
    Bazaar is a free version control system sponsored by Canonical.
 | 
						|
 | 
						|
    The \gui Bazaar submenu contains the following additional items:
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o  Menu Item
 | 
						|
            \o  Description
 | 
						|
        \row
 | 
						|
            \i  \gui{Pull...}
 | 
						|
            \i  Turn the branch into a mirror of another branch.
 | 
						|
        \row
 | 
						|
            \i  \gui{Push...}
 | 
						|
            \i  Update a mirror of the branch.
 | 
						|
 | 
						|
    \endtable
 | 
						|
 | 
						|
    \section2 Using Additional CVS Functions
 | 
						|
 | 
						|
    CVS is an open source version control system.
 | 
						|
 | 
						|
    The \gui CVS submenu contains the following additional items:
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o  Menu Item
 | 
						|
            \o  Description
 | 
						|
        \row
 | 
						|
            \i  \gui{Edit}
 | 
						|
            \i  Open a file for editing.
 | 
						|
        \row
 | 
						|
            \i  \gui{Push...}
 | 
						|
            \i  Push changes to the remote repository.
 | 
						|
        \row
 | 
						|
            \i  \gui{Unedit}
 | 
						|
            \i  Discard the changes that you made in a file.
 | 
						|
 | 
						|
    \endtable
 | 
						|
 | 
						|
    \section2 Using Additional Git Functions
 | 
						|
 | 
						|
    Git is a fast decentralized version control system. Git is available
 | 
						|
    for Windows, Linux and Mac.
 | 
						|
 | 
						|
    The \gui Git submenu contains the following additional items:
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o  Menu Item
 | 
						|
            \o  Description
 | 
						|
        \row
 | 
						|
            \i  \gui {Patch > Apply from Editor/Apply from File...}
 | 
						|
            \i  Patches are rewriting instructions that can be applied to a set of files.
 | 
						|
                You can either apply a patch file that is open in Qt Creator or select
 | 
						|
                the patch file to apply from the file system.
 | 
						|
        \row
 | 
						|
            \i  \gui{Pull}
 | 
						|
            \i  Pull changes from the remote repository. If there are locally
 | 
						|
                modified files, you are prompted to stash those changes. Select \gui{Tools >
 | 
						|
                Options... > Version Control > Git} and select the \gui {Pull with rebase}
 | 
						|
                check box to perform a rebase operation while pulling.
 | 
						|
 | 
						|
        \row
 | 
						|
            \i  \gui{Clean.../Clean Project...}
 | 
						|
            \i  All files that are not under version control (with the exception
 | 
						|
                of patches and project files) are displayed in the \gui {Clean Repository}
 | 
						|
                dialog. Select the files to delete and click \gui Delete. This allows you to
 | 
						|
                clean a build completely.
 | 
						|
        \row
 | 
						|
            \i  \gui{Launch gitk}
 | 
						|
            \i  Start the commit viewer for Git, gitk.
 | 
						|
        \row
 | 
						|
            \i  \gui{Branches...}
 | 
						|
            \i  Manage local and remote branches.
 | 
						|
        \row
 | 
						|
            \i  \gui Remotes...
 | 
						|
            \i  Manage remote repositories available in Git.
 | 
						|
        \row
 | 
						|
            \i  \gui {Stage File for Commit}
 | 
						|
            \i  Mark new or modified files for committing to the repository.
 | 
						|
                To undo this function, select \gui {Unstage File from Commit}.
 | 
						|
        \row
 | 
						|
            \i  \gui{Show Commit...}
 | 
						|
            \i  Select a commit to view. Enter the SHA of the commit
 | 
						|
                in the \gui Change field.
 | 
						|
        \row
 | 
						|
            \i  \gui Stash
 | 
						|
            \i  Store local changes temporarily.
 | 
						|
        \row
 | 
						|
            \i  \gui{Amend Last Commit...}
 | 
						|
            \i  Revert the last commit.
 | 
						|
 | 
						|
    \endtable
 | 
						|
 | 
						|
    \section3 Working with Branches
 | 
						|
 | 
						|
    To work with Git branches, select \gui{Branches...}. The checked out branch
 | 
						|
    is shown in bold and underlined in the list of branches. Double-click branch
 | 
						|
    names to edit them.
 | 
						|
 | 
						|
    \image qtcreator-vcs-gitbranch.png "Branches dialog"
 | 
						|
 | 
						|
    The following operations are supported:
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o  Menu Item
 | 
						|
            \o  Description
 | 
						|
        \row
 | 
						|
            \i  \gui{Add...}
 | 
						|
            \i  Create new tracking and non-tracking branches.
 | 
						|
        \row
 | 
						|
            \i  \gui{Checkout}
 | 
						|
            \i  Check out the selected branch and make it current.
 | 
						|
        \row
 | 
						|
            \i  \gui{Remove}
 | 
						|
            \i  Remove a local branch. You cannot delete remote branches.
 | 
						|
        \row
 | 
						|
            \i  \gui{Diff}
 | 
						|
            \i  Show the differences between the selected and the current
 | 
						|
                branch.
 | 
						|
        \row
 | 
						|
            \i  \gui{Log}
 | 
						|
            \i  Show the changes in a branch.
 | 
						|
        \row
 | 
						|
            \i  \gui{Refresh}
 | 
						|
            \i  Refresh the list of branches.
 | 
						|
    \endtable
 | 
						|
 | 
						|
    \section3 Working with Remote Repositories
 | 
						|
 | 
						|
    To manage remote repositories available in Git, select \gui{Remotes...}.
 | 
						|
    Double-click the names and URLs of the remote repositories to edit them.
 | 
						|
 | 
						|
    The following operations are supported:
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o  Menu Item
 | 
						|
            \o  Description
 | 
						|
        \row
 | 
						|
            \i  \gui{Add...}
 | 
						|
            \i  Add a new remote repository.
 | 
						|
        \row
 | 
						|
            \i  \gui{Fetch}
 | 
						|
            \i  Fetch all the branches and change information from a remote
 | 
						|
                repository.
 | 
						|
        \row
 | 
						|
            \i  \gui{Remove}
 | 
						|
            \i  Remove a remote repository.
 | 
						|
        \row
 | 
						|
            \i  \gui{Refresh}
 | 
						|
            \i  Refresh the list of remote repositories.
 | 
						|
    \endtable
 | 
						|
 | 
						|
 | 
						|
    \section3 Using Stashes
 | 
						|
 | 
						|
    With Git, you can put your current set of changes onto a virtual shelf called a \e stash.
 | 
						|
    Stashes are useful, for example, to put aside a set of changes to work on higher
 | 
						|
    priority tasks or to pull in new chages from another repository.
 | 
						|
 | 
						|
    Qt Creator exposes this functionality in the \gui{Tools > Git > Stash} menu.
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o  Menu Item
 | 
						|
            \o  Description
 | 
						|
        \row
 | 
						|
            \i  \gui{Stashes...}
 | 
						|
            \i  Display a dialog that shows all known stashes with options to restore,
 | 
						|
                display or delete them.
 | 
						|
        \row
 | 
						|
            \i  \gui{Stash}
 | 
						|
            \i  Stash all local changes. The working copy is then reset to
 | 
						|
                the state it had right after the last commit.
 | 
						|
        \row
 | 
						|
            \i  \gui{Stash Snapshot...}
 | 
						|
            \i  Save a snapshot of your current work under a name for later reference. The
 | 
						|
                working copy is unchanged.
 | 
						|
 | 
						|
                For example, if you want to try something and find out later that it does not work,
 | 
						|
                you can discard it and return to the state of the snapshot.
 | 
						|
        \row
 | 
						|
            \i  \gui{Stash Pop}
 | 
						|
            \i  Remove a single stashed state from the stash list and apply it on
 | 
						|
                top of the current working tree state.
 | 
						|
    \endtable
 | 
						|
 | 
						|
    \section2 Using Additional Mercurial Functionality
 | 
						|
 | 
						|
    Mercurial is a free, distributed source control management tool.
 | 
						|
 | 
						|
    The \gui Mercurial submenu contains the following additional items:
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o  Menu Item
 | 
						|
            \o  Description
 | 
						|
        \row
 | 
						|
            \i  \gui{Import}
 | 
						|
            \i  Apply changes from a patch file.
 | 
						|
        \row
 | 
						|
            \i  \gui{Incoming}
 | 
						|
            \i  Monitor the status of a remote repository by listing
 | 
						|
                the changes that will be pulled.
 | 
						|
        \row
 | 
						|
            \i  \gui{Outgoing}
 | 
						|
            \i  Monitor the status of a remote repository by listing
 | 
						|
                the changes that will be pushed.
 | 
						|
        \row
 | 
						|
            \i  \gui{Pull}
 | 
						|
            \i  Pull changes from the remote repository.
 | 
						|
        \row
 | 
						|
            \i  \gui{Push}
 | 
						|
            \i  Push changes to the remote repository.
 | 
						|
     \endtable
 | 
						|
 | 
						|
    \section2 Using Additional Perforce Functions
 | 
						|
 | 
						|
    Perforce is a fast software configuration management system developed by
 | 
						|
    Perforce Software.
 | 
						|
 | 
						|
    When you start Qt Creator, it looks for the executable specified
 | 
						|
    in the \gui{P4 command} field in \gui{Tools > Options... > Version
 | 
						|
    Control > Perforce}. If the file is not found, the following error
 | 
						|
    message is displayed in the \gui {Version Control} output pane:
 | 
						|
    \gui {Perforce: Unable to determine the repository: "p4.exe"
 | 
						|
    terminated with exit code 1}. If you use Perforce, check that the
 | 
						|
    path to the executable is specified correctly in the \gui{P4 command}
 | 
						|
    field.
 | 
						|
 | 
						|
    If you do not use Perforce, you can disable the Perforce plugin to
 | 
						|
    get rid of the error message. Choose \gui {Help > About Plugins} and
 | 
						|
    deselect the \gui Load check box for the \gui Perforce plugin in the
 | 
						|
    \gui {Version Control} group.
 | 
						|
 | 
						|
    The \gui Perforce submenu contains the following additional items:
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o  Menu Item
 | 
						|
            \o  Description
 | 
						|
        \row
 | 
						|
            \i  \gui{Describe...}
 | 
						|
            \i  View information about changelists and the files in them.
 | 
						|
        \row
 | 
						|
            \i  \gui{Edit File}
 | 
						|
            \i  Open a file for editing.
 | 
						|
        \row
 | 
						|
            \i  \gui{Opened}
 | 
						|
            \i  List files that are open for editing.
 | 
						|
        \row
 | 
						|
            \i  \gui{Pending Changes...}
 | 
						|
            \i  Group files for commit.
 | 
						|
    \endtable
 | 
						|
 | 
						|
    \section2 Using Additional Subversion Functions
 | 
						|
 | 
						|
    Subversion is an open source version control system.
 | 
						|
 | 
						|
    The \gui Subversion submenu contains the following additional items:
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o  Menu Item
 | 
						|
            \o  Description
 | 
						|
        \row
 | 
						|
            \i  \gui{Describe...}
 | 
						|
            \i  Display commit log messages for a revision.
 | 
						|
    \endtable
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage qt-quick-toolbars.html
 | 
						|
    \page creator-editor-locator.html
 | 
						|
    \nextpage creator-editor-codepasting.html
 | 
						|
 | 
						|
    \title Searching With the Locator
 | 
						|
 | 
						|
    The locator provides one of the easiest ways in Qt Creator to browse
 | 
						|
    through projects, files, classes, methods, documentation and file systems.
 | 
						|
    You can find the locator in the bottom left of the Qt Creator window.
 | 
						|
 | 
						|
    To activate the locator, press \key Ctrl+K (\key Cmd+K on Mac OS
 | 
						|
    X) or select \gui Tools > \gui Locate....
 | 
						|
 | 
						|
    \image qtcreator-locator.png
 | 
						|
 | 
						|
    To edit the currently open project's main.cpp file using the locator:
 | 
						|
    \list 1
 | 
						|
        \o Activate the locator by pressing \key Ctrl+K.
 | 
						|
        \o Enter \tt{main.cpp}.
 | 
						|
 | 
						|
           \image qtcreator-locator-open.png
 | 
						|
        \o Press \key Return.
 | 
						|
 | 
						|
           The main.cpp file opens in the editor.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    It is also possible to enter only a part of a search string.
 | 
						|
    As you type, the locator shows the occurrences of that string regardless
 | 
						|
    of where in the name of an component it appears.
 | 
						|
 | 
						|
    To narrow down the search results, you can use the following wildcard
 | 
						|
    characters:
 | 
						|
    \list
 | 
						|
        \o To match any number of any or no characters, enter \bold{*}.
 | 
						|
        \o To match a single instance of any character, enter \bold{?}.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Using the Locator Filters
 | 
						|
 | 
						|
    The locator allows you to browse not only files, but any items
 | 
						|
    defined by \bold{locator filters}. By default, the locator contains
 | 
						|
    filters for:
 | 
						|
    \list
 | 
						|
        \o  Locating any open document
 | 
						|
        \o  Locating files anywhere on your file system
 | 
						|
        \o  Locating iles belonging to your project, such as source, header resource,
 | 
						|
            and .ui files
 | 
						|
        \o  Locating class and method definitions in your project or anywhere
 | 
						|
            referenced
 | 
						|
            from your project
 | 
						|
        \o  Locating class and method definitions in the current document
 | 
						|
        \o  Locating a specific line in the document displayed in your editor
 | 
						|
        \o  Opening help topics, including Qt documentation
 | 
						|
        \o  Performing web searches
 | 
						|
        \o  Running text editing macros that you record and save. For more
 | 
						|
            information, see \l{Using Text Editing Macros}
 | 
						|
    \endlist
 | 
						|
 | 
						|
    To use a specific locator filter, type the assigned prefix followed by
 | 
						|
    \key Space. The prefix is usually a single character.
 | 
						|
 | 
						|
    For example, to locate symbols matching
 | 
						|
    QDataStream:
 | 
						|
    \list 1
 | 
						|
        \o Activate the locator.
 | 
						|
        \o Enter \tt{\bold{: QDataStream}} (: (colon) followed by a
 | 
						|
           \key Space and the symbol name (QDataStream)).
 | 
						|
 | 
						|
           The locator lists the results.
 | 
						|
 | 
						|
           \image qtcreator-navigate-popup.png
 | 
						|
    \endlist
 | 
						|
 | 
						|
    By default the following filters are enabled and you do not need to use
 | 
						|
    their prefixes explicitly:
 | 
						|
 | 
						|
    \list
 | 
						|
        \o Going to a line in the current file (l).
 | 
						|
        \o Going to an open file (o).
 | 
						|
        \o Going to a file in any open project (a).
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section2 Using the Default Locator Filters
 | 
						|
 | 
						|
    The following locator filters are available by default:
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o  Function
 | 
						|
            \o  Enter in locator
 | 
						|
            \o  Example
 | 
						|
        \row
 | 
						|
            \o  Go to a line in the current file.
 | 
						|
            \o  \tt{\bold{l \e{Line number}}}
 | 
						|
            \o  \image qtcreator-locator-line.png
 | 
						|
        \row
 | 
						|
            \o  Go to a symbol definition.
 | 
						|
            \o  \tt{\bold{: \e{Symbol name}}}
 | 
						|
            \o  \image qtcreator-locator-symbols.png
 | 
						|
        \row
 | 
						|
            \o  Go to a symbol definition in the current file.
 | 
						|
            \o  \tt{\bold{. \e{Symbol name}}}
 | 
						|
            \o  \image qtcreator-locator-method-list.png
 | 
						|
        \row
 | 
						|
            \o  Go to a help topic.
 | 
						|
            \o  \tt{\bold{? \e{Help topic}}}
 | 
						|
            \o  \image qtcreator-locator-help.png
 | 
						|
        \row
 | 
						|
            \o  Search for a term by using a web search engine.
 | 
						|
            \o  \tt{\bold{r \e{Search term}}}
 | 
						|
            \o  \image qtcreator-locator-web.png
 | 
						|
        \row
 | 
						|
            \o  Go to an open file.
 | 
						|
            \o  \tt{\bold{o \e{File name}}}
 | 
						|
            \o  \image qtcreator-locator-opendocs.png
 | 
						|
        \row
 | 
						|
            \o  Go to a file in the file system (browse the file system).
 | 
						|
            \o  \tt{\bold{f \e{File name}}}
 | 
						|
            \o  \image qtcreator-locator-filesystem.png
 | 
						|
        \row
 | 
						|
            \o  Go to a file in any project currently open.
 | 
						|
            \o  \tt{\bold{a \e{File name}}}
 | 
						|
            \o  \image qtcreator-locator-files.png
 | 
						|
        \row
 | 
						|
            \o  Go to a file in the current project.
 | 
						|
            \o  \tt{\bold{p \e{File name}}}
 | 
						|
            \o  \image qtcreator-locator-current-project.png
 | 
						|
        \row
 | 
						|
            \o  Go to a class definition.
 | 
						|
            \o  \tt{\bold{c \e{Class name}}}
 | 
						|
            \o  \image qtcreator-locator-classes.png
 | 
						|
        \row
 | 
						|
            \o  Go to a method definition.
 | 
						|
            \o  \tt{\bold{m \e{Method name}}}
 | 
						|
            \o  \image qtcreator-locator-methods.png
 | 
						|
        \row
 | 
						|
            \o  Execute a text editing macro.
 | 
						|
            \o  \tt{\bold{rm \e{Macro name}}}
 | 
						|
            \o  \image qtcreator-locator-macros.png
 | 
						|
    \endtable
 | 
						|
 | 
						|
    \section2 Creating Locator Filters
 | 
						|
 | 
						|
    To quickly access files not directly mentioned in your project, you can
 | 
						|
    create your own locator filters. That way you can locate files in a
 | 
						|
    directory structure you have defined.
 | 
						|
 | 
						|
    To create a locator filter:
 | 
						|
    \list 1
 | 
						|
        \o In the locator, click \inlineimage qtcreator-locator-magnify.png
 | 
						|
           and select \gui Configure.... to open the \gui Locator options.
 | 
						|
 | 
						|
           \image qtcreator-locator-customize.png
 | 
						|
 | 
						|
        \o Click \gui Add.
 | 
						|
        \o In the \gui{Filter Configuration} dialog:
 | 
						|
        \list
 | 
						|
            \o Name your filter.
 | 
						|
            \o Select at least one directory. The locator searches directories
 | 
						|
               recursively.
 | 
						|
            \o Define the file pattern as a comma separated list. For example,
 | 
						|
               to search all .h and .cpp files, enter \bold{*.h,*.cpp}
 | 
						|
            \o Specify the prefix string.
 | 
						|
 | 
						|
               To show only results matching this filter, select
 | 
						|
               \gui{Limit to prefix}.
 | 
						|
 | 
						|
               \image qtcreator-navigate-customfilter.png
 | 
						|
        \endlist
 | 
						|
        \o Click OK.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section2 Adding Web Search Engines
 | 
						|
 | 
						|
    You can use the \gui {Web Search (\c r)} locator filter to perform
 | 
						|
    web searches. URLs and search commands for Bing, Google, Yahoo! Search,
 | 
						|
    cplusplus.com, and Wikipedia are configured by default.
 | 
						|
 | 
						|
    To find out the format of the search command to use for your favorite
 | 
						|
    web search engine, perform a search in your browser and copy the resulting
 | 
						|
    URL to the locator filter configuration. Replace the search term with the
 | 
						|
    variable \c {%1}.
 | 
						|
 | 
						|
    To add URLs and search commands to the list:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o  Select \gui {Tools > Options > Locator > Web Search (prefix: r) >
 | 
						|
            Edit}.
 | 
						|
 | 
						|
        \o  Select \gui Add to add a new entry to the list.
 | 
						|
 | 
						|
            \image qtcreator-add-online-doc.png "Filter Configuration dialog"
 | 
						|
 | 
						|
        \o  Double-click the new entry to specify a URL and a search command.
 | 
						|
            For example, http://www.google.com/search?q=%1.
 | 
						|
 | 
						|
        \o  Click \gui OK.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section2 Configuring the Locator Cache
 | 
						|
 | 
						|
    The locator searches the files matching your file pattern in the
 | 
						|
    directories you have selected and caches that information. The cache for
 | 
						|
    all default filters is updated as you write your code. By default,
 | 
						|
    Qt Creator updates the filters created by you once an hour.
 | 
						|
 | 
						|
    To update the cached information manually, click
 | 
						|
    \inlineimage qtcreator-locator-magnify.png
 | 
						|
    and select \gui Refresh.
 | 
						|
 | 
						|
    To set a new cache update time:
 | 
						|
    \list 1
 | 
						|
        \o Select \gui Tools > \gui Options... > \gui Locator.
 | 
						|
        \o In \gui{Refresh interval}, define new time in minutes.
 | 
						|
    \endlist
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-developing-symbian.html
 | 
						|
    \page creator-project-managing-sessions.html
 | 
						|
    \nextpage creator-coding.html
 | 
						|
 | 
						|
    \title Managing Sessions
 | 
						|
 | 
						|
    When you exit Qt Creator, a snapshot of your current workspace is stored
 | 
						|
    as a \e session. To restore the session automatically when you start Qt
 | 
						|
    Creator, select \gui {File > Session Manager > Restore last session on
 | 
						|
    startup}.
 | 
						|
 | 
						|
    A session is an arbitrary collection of:
 | 
						|
 | 
						|
    \list
 | 
						|
        \o Open projects with their dependencies (including SUBDIRS projects)
 | 
						|
        \o Open editors
 | 
						|
        \o Breakpoints and expressions
 | 
						|
        \o Bookmarks
 | 
						|
    \endlist
 | 
						|
 | 
						|
    A session is  personal, that is, not meant to be shared. It is not
 | 
						|
    supposed to reflect the project structure. It contains personal data, such as
 | 
						|
    bookmarks and breakpoints that are usually not of interest to other developers
 | 
						|
    working on the same projects.
 | 
						|
 | 
						|
    For example, if you work on a project and need to switch to another project for a
 | 
						|
    while, you can save your workspace as a session. This makes it easier
 | 
						|
    to return to working on the first project later.
 | 
						|
 | 
						|
    To create a new session or remove existing sessions, select \gui File >
 | 
						|
    \gui{Session Manager}.
 | 
						|
 | 
						|
    \image qtcreator-session-manager.png
 | 
						|
 | 
						|
    To switch between sessions, choose
 | 
						|
    \gui {File > Session Manager}. If you do not create or select a session,
 | 
						|
    Qt Creator always uses the default session, which was created the
 | 
						|
    last time you exited Qt Creator.
 | 
						|
 | 
						|
    When you launch Qt Creator, a list of existing sessions is displayed on the
 | 
						|
    \gui{Welcome screen}.
 | 
						|
 | 
						|
    \image qtcreator-welcome-session.png
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-build-dependencies.html
 | 
						|
    \page creator-debugging.html
 | 
						|
    \nextpage creator-debugging-example.html
 | 
						|
 | 
						|
    \title Debugging
 | 
						|
 | 
						|
    Qt Creator provides a debugger plugin that acts
 | 
						|
    as an interface between the Qt Creator core and external native debuggers
 | 
						|
    such as the GNU Symbolic Debugger (GDB), the Microsoft Console Debugger (CDB),
 | 
						|
    and a QML/JavaScript debugger.
 | 
						|
 | 
						|
    The following sections describe debugging with Qt Creator:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o  \l{Debugging the Example Application} uses an example application
 | 
						|
            to illustrate how to debug Qt C++ applications in the \gui Debug
 | 
						|
            mode.
 | 
						|
 | 
						|
        \o  \l{Launching the Debugger} describes the
 | 
						|
            operating modes in which the debugger plugin runs, depending on
 | 
						|
            where and how the process is started and run.
 | 
						|
 | 
						|
        \o  \l{Interacting with the Debugger} describes the views and functions
 | 
						|
            available in the \gui Debug mode.
 | 
						|
 | 
						|
        \o  \l{Setting Up Debugger} summarizes the support for debugging C++
 | 
						|
            code and requirements for installation. Typically, the interaction
 | 
						|
            between Qt Creator and the native debugger is set up automatically
 | 
						|
            and you do not need to do anything.
 | 
						|
 | 
						|
        \o  \l{Using Debugging Helpers} describes how to get more detailed data
 | 
						|
            on complex data.
 | 
						|
 | 
						|
        \o  \l{Debugging Qt Quick Projects} describes how to debug Qt Quick
 | 
						|
            projects.
 | 
						|
 | 
						|
        \o  \l{Troubleshooting Debugger} lists some typical problems that you
 | 
						|
            might encounter while debugging and solutions to them.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-debugging-example.html
 | 
						|
    \page creator-debugger-operating-modes.html
 | 
						|
    \nextpage creator-debug-mode.html
 | 
						|
 | 
						|
    \title Launching the Debugger
 | 
						|
 | 
						|
    To start a program under the control of the debugger, select \gui{Debug} >
 | 
						|
    \gui{Start Debugging} > \gui{Start Debugging}, or press \key{F5}.
 | 
						|
    Qt Creator checks whether the compiled program is up-to-date, and rebuilds
 | 
						|
    it if necessary. The debugger then takes over and starts the program.
 | 
						|
 | 
						|
    \note Starting a program in the debugger can take a long
 | 
						|
    time, typically in the range of several seconds to minutes if complex
 | 
						|
    features (like QtWebKit) are used.
 | 
						|
 | 
						|
    The debugger is launched in the appropriate operating mode (plain, terminal,
 | 
						|
    or on-device), based on the build and run settings for the active project.
 | 
						|
    Select \gui Debug menu options to launch the debugger in other modes.
 | 
						|
 | 
						|
    \note Debugging QML and JavaScript is supported only in plain mode.
 | 
						|
 | 
						|
    \section1 Launching the Debugger in Different Modes
 | 
						|
 | 
						|
    The debugger plugin runs in different operating modes depending on where and
 | 
						|
    how the process is started and run. Some of the modes are only available for
 | 
						|
    a particular operating system or platform.
 | 
						|
 | 
						|
    You can launch the debugger in the following modes:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
       \o \bold Plain to debug locally started applications, such as a
 | 
						|
        Qt based GUI application.
 | 
						|
 | 
						|
       \o \bold Terminal to debug locally started processes that need a
 | 
						|
       console, typically without a GUI.
 | 
						|
 | 
						|
       \o \bold Attach to debug local processes started outside Qt Creator.
 | 
						|
 | 
						|
       \o \bold Remote to debug a process running on a different machine.
 | 
						|
 | 
						|
       \o \bold Core to debug crashed processes on Unix.
 | 
						|
 | 
						|
       \o \bold Post-mortem to debug crashed processes on Windows.
 | 
						|
 | 
						|
       \o \bold On-device to debug processes running on a mobile device.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \note Debugging QML and JavaScript is supported only in plain mode.
 | 
						|
 | 
						|
    \section2 Launching in Plain Mode
 | 
						|
 | 
						|
    To launch the debugger in the plain mode, click the \gui {Start Debugging}
 | 
						|
    button for the active project, or choose
 | 
						|
    \gui {Debug > Start Debugging > Start and Debug External Application...}
 | 
						|
    and specify an executable.
 | 
						|
 | 
						|
    \section2 Launching in Terminal Mode
 | 
						|
 | 
						|
    To launch the debugger in the terminal mode, select \gui {Projects > Run Settings}
 | 
						|
    and select the \gui {Run in terminal} check box. Then click the
 | 
						|
    \gui {Start Debugging} button for the active project.
 | 
						|
 | 
						|
    \section2 Launching in Attach Mode
 | 
						|
 | 
						|
    To launch the debugger in the attach mode, select
 | 
						|
    \gui {Debug > Start Debugging >  Attach to Running External Application...},
 | 
						|
    and then select a process by its name or process ID to attach to.
 | 
						|
 | 
						|
    You can load the source project in advance and set breakpoints in it before
 | 
						|
    attaching to an already running process. For more information, see
 | 
						|
    \l{Setting Breakpoints}.
 | 
						|
 | 
						|
    \section2 Launching in Remote Mode
 | 
						|
 | 
						|
    The remote mode allows you to debug processes that run on remote machines.
 | 
						|
 | 
						|
    \section3 Using GDB
 | 
						|
 | 
						|
    In remote mode, the local GDB process talks to a GDB server
 | 
						|
    process running on the remote machine that controls the process to be
 | 
						|
    debugged.
 | 
						|
 | 
						|
    The GDB server process is started on the remote machines by passing a port
 | 
						|
    number and the executable:
 | 
						|
 | 
						|
    \code
 | 
						|
    gdbserver :1234 <executable>
 | 
						|
    \endcode
 | 
						|
 | 
						|
    It then typically responds:
 | 
						|
    \code
 | 
						|
    Process bin/qtcreator created; pid = 5159
 | 
						|
    Listening on port 1234
 | 
						|
    \endcode
 | 
						|
 | 
						|
    On the local machine that runs Qt Creator:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o  Select \gui {Debug > Start Debugging > Start and Attach to Remote
 | 
						|
            Application...}.
 | 
						|
 | 
						|
        \o  In the \gui {Host and port} field, enter the name of the remote
 | 
						|
            machine and the port number to use.
 | 
						|
 | 
						|
        \o  Select \gui{OK} to start debugging.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section3 Using CDB
 | 
						|
 | 
						|
    In remote mode, the local CDB process talks to a CDB process that
 | 
						|
    runs on the remote machine. The process is started with special
 | 
						|
    command line options that switch it into server mode. The remote CDB
 | 
						|
    process must load the Qt Creator CDB extension library that is shipped with
 | 
						|
    Qt Creator:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o  Install the \e{Debugging Tools for Windows} on the remote machine.
 | 
						|
            The installation folder contains the CDB command line executable (cdb.exe).
 | 
						|
 | 
						|
        \o  Copy the Qt Creator CDB extension library from the Qt installation
 | 
						|
            directory to the a new folder on the remote machine
 | 
						|
            (32 or 64 bit version depending on the version of the Debugging
 | 
						|
            Tools for Windows
 | 
						|
            used):
 | 
						|
 | 
						|
        \list
 | 
						|
 | 
						|
            \o  \c {\lib\qtcreatorcdbext32\qtcreatorcdbext.dll} (32 bit)
 | 
						|
 | 
						|
            \o  \c {\lib\qtcreatorcdbext64\qtcreatorcdbext.dll} (64 bit)
 | 
						|
 | 
						|
        \endlist
 | 
						|
 | 
						|
        \o  Set the _NT_DEBUGGER_EXTENSION_PATH environment variable to point
 | 
						|
            to that folder.
 | 
						|
 | 
						|
        \o  To use TCP/IP as communication protocol, launch remote CDB as
 | 
						|
            follows:
 | 
						|
 | 
						|
            \code
 | 
						|
            cdb.exe -server tcp:port=1234 <executable>
 | 
						|
            \endcode
 | 
						|
 | 
						|
        \o  On the local machine running Qt Creator, select
 | 
						|
            \gui {Debug > Start Debugging > Attach to Remote CDB Session...}
 | 
						|
 | 
						|
 | 
						|
        \o  In the \gui Connection field enter the connection parameters.
 | 
						|
            For example, for TCP/IP:
 | 
						|
 | 
						|
            \code
 | 
						|
            Server:Port
 | 
						|
            \endcode
 | 
						|
 | 
						|
            If you chose some other protocol, specify one of the alternative
 | 
						|
            formats:
 | 
						|
 | 
						|
            \code
 | 
						|
            tcp:server=Server,port=Port[,password=Password][,ipversion=6]
 | 
						|
            tcp:clicon=Server,port=Port[,password=Password][,ipversion=6]
 | 
						|
            npipe:server=Server,pipe=PipeName[,password=Password]
 | 
						|
            com:port=COMPort,baud=BaudRate,channel=COMChannel[,password=Password]
 | 
						|
            spipe:proto=Protocol,{certuser=Cert|machuser=Cert},server=Server,pipe=PipeName[,password=Password]
 | 
						|
            ssl:proto=Protocol,{certuser=Cert|machuser=Cert},server=Server,port=Socket[,password=Password]
 | 
						|
            ssl:proto=Protocol,{certuser=Cert|machuser=Cert},clicon=Server,port=Socket[,password=Password]
 | 
						|
            \endcode
 | 
						|
 | 
						|
            \o Click \gui{OK} to start debugging.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section2 Launching in Core Mode
 | 
						|
 | 
						|
    The core mode it used to debug \e {core} files (crash dumps) that are
 | 
						|
    generated from crashed processes if the system is set up to allow this.
 | 
						|
 | 
						|
    To enable the dumping of core files on a Unix system enter the following
 | 
						|
    command in the shell from which the application will be launched:
 | 
						|
 | 
						|
    \code
 | 
						|
    ulimit -c unlimited
 | 
						|
    \endcode
 | 
						|
 | 
						|
    To launch the debugger in the core mode, select
 | 
						|
    \gui{Debug > Start Debugging >  Attach to Core...}.
 | 
						|
 | 
						|
    \section2 Launching in Post-Mortem Mode
 | 
						|
 | 
						|
    The post-mortem mode is available only on Windows, if you have installed
 | 
						|
    the debugging tools for Windows.
 | 
						|
 | 
						|
    The Qt Creator installation program asks you whether you want to
 | 
						|
    register Qt Creator as a post-mortem debugger. To change the setting, select
 | 
						|
    \gui{Tools > Options...  > Debugger > Common > Use Creator for post-mortem debugging}.
 | 
						|
 | 
						|
    You can launch the debugger in the post-mortem mode if an application crashes
 | 
						|
    on Windows. Click the \gui {Debug in Qt Creator} button in the error message
 | 
						|
    that is displayed by the Windows operating system.
 | 
						|
 | 
						|
    \section2 Launching in On-device Mode
 | 
						|
 | 
						|
    The on-device mode is a special mode available for run configurations
 | 
						|
    targeting mobile devices. It debugs processes running on mobile
 | 
						|
    devices using on-device debugging agents, such as CODA on Symbian and
 | 
						|
    gdbserver on Linux-based devices.
 | 
						|
 | 
						|
    To launch the debugger in the on-device mode, open the project, select a
 | 
						|
    run configuration that targets a mobile device, and click the
 | 
						|
    \gui {Start Debugging} button.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-debug-mode.html
 | 
						|
    \page creator-debugger-engines.html
 | 
						|
    \nextpage creator-debugging-helpers.html
 | 
						|
 | 
						|
    \title Setting Up Debugger
 | 
						|
 | 
						|
    \note The information in this section applies only to debugging the C++
 | 
						|
    language.
 | 
						|
 | 
						|
    Typically, the interaction between Qt Creator and the native debugger is set
 | 
						|
    up automatically and you do not need to do anything. However, you might have an
 | 
						|
    unsupported GDB version installed, your Linux environment might not have GDB
 | 
						|
    installed at all, or you might want to use the debugging tools for Windows.
 | 
						|
 | 
						|
    \note To use the debugging tools for Windows, you must install them and add the
 | 
						|
    Symbol Server provided by Microsoft to the symbol search path of the debugger.
 | 
						|
    For more information, see \l{Setting the Symbol Server in Windows}.
 | 
						|
 | 
						|
    This section explains the
 | 
						|
    options you have for debugging C++ code and provides installation notes for the
 | 
						|
    supported native debuggers.
 | 
						|
 | 
						|
    \section1 Supported Native Debugger Versions
 | 
						|
 | 
						|
    The debugger plugin supports different builds of the GDB debugger, both
 | 
						|
    with and without the ability to use Python scripting. The Python enabled
 | 
						|
    versions are preferred, but they are not available on Mac and on older
 | 
						|
    versions of Linux.
 | 
						|
    On Windows, Symbian, Maemo, and MeeGo Harmattan, only the Python version is
 | 
						|
    supported.
 | 
						|
 | 
						|
    The non-Python versions use the compiled version of the debugging helpers,
 | 
						|
    that you must enable separately. For more information, see
 | 
						|
    \l{Debugging Helpers Based on C++}.
 | 
						|
 | 
						|
    The Python version uses a script version of the debugging helpers
 | 
						|
    that does not need any special setup.
 | 
						|
 | 
						|
    The CDB native debugger has similar funtionality to the non-Python GDB debugger
 | 
						|
    engine. Specifically, it also uses compiled C++ code for the debugging
 | 
						|
    helper library.
 | 
						|
 | 
						|
    The following table summarizes the support for debugging C++ code:
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o Platform
 | 
						|
            \o Compiler
 | 
						|
            \o Native Debugger
 | 
						|
            \o Python
 | 
						|
            \o Debugger Modes
 | 
						|
        \row
 | 
						|
            \o Linux
 | 
						|
            \o GCC
 | 
						|
            \o GDB
 | 
						|
            \o Yes
 | 
						|
            \o Plain, Terminal, Attach, Remote, Core
 | 
						|
        \row
 | 
						|
            \o Unix
 | 
						|
            \o GCC
 | 
						|
            \o GDB
 | 
						|
            \o Yes
 | 
						|
            \o Plain, Terminal, Attach, Remote, Core
 | 
						|
        \row
 | 
						|
            \o Mac OS
 | 
						|
            \o GCC
 | 
						|
            \o GDB
 | 
						|
            \o No
 | 
						|
            \o Plain, Terminal, Attach, Core
 | 
						|
        \row
 | 
						|
            \o Windows/MinGW
 | 
						|
            \o GCC
 | 
						|
            \o GDB
 | 
						|
            \o Yes
 | 
						|
            \o Plain, Terminal, Attach, Remote, Core
 | 
						|
        \row
 | 
						|
            \o Windows/MSVC
 | 
						|
            \o Microsoft Visual C++ Compiler
 | 
						|
            \o Debugging Tools for Windows/CDB
 | 
						|
            \o Not applicable
 | 
						|
            \o Plain, Terminal, Attach, Post-Mortem
 | 
						|
        \row
 | 
						|
            \o Symbian
 | 
						|
            \o GCC
 | 
						|
            \o GDB
 | 
						|
            \o Yes
 | 
						|
            \o On-device
 | 
						|
        \row
 | 
						|
            \o Maemo
 | 
						|
            \o GCC
 | 
						|
            \o GDB
 | 
						|
            \o Yes
 | 
						|
            \o On-device
 | 
						|
        \row
 | 
						|
            \o MeeGo Harmattan
 | 
						|
            \o GCC
 | 
						|
            \o GDB
 | 
						|
            \o Yes
 | 
						|
            \o On-device
 | 
						|
    \endtable
 | 
						|
 | 
						|
    For more information on the debugger modes, see \l{Launching the Debugger in Different Modes}.
 | 
						|
 | 
						|
    \omit
 | 
						|
 | 
						|
    \section2 GDB Adapter Modes
 | 
						|
 | 
						|
    [Advanced Topic]
 | 
						|
 | 
						|
    The GDB native debugger used internally by the debugger plugin runs in
 | 
						|
    different adapter modes to cope with the variety
 | 
						|
    of supported platforms and environments. All GDB adapters inherit from
 | 
						|
    AbstractGdbAdapter:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
       \o PlainGdbAdapter debugs locally started GUI processes.
 | 
						|
       It is physically split into parts that are relevant only when Python is
 | 
						|
       available, parts relevant only when Python is not available, and mixed code.
 | 
						|
 | 
						|
       \o TermGdbAdapter debugs locally started processes that need a
 | 
						|
       console.
 | 
						|
 | 
						|
       \o AttachGdbAdapter debugs local processes started outside Qt Creator.
 | 
						|
 | 
						|
       \o CoreGdbAdapter debugs core files generated from crashes.
 | 
						|
 | 
						|
       \o RemoteGdbAdapter interacts with the gdbserver running on Linux.
 | 
						|
 | 
						|
       \o CodaGdbAdapter interacts with Symbian devices. The GDB protocol and
 | 
						|
       the GDB serial protocol are used between GDB and the adapter. The
 | 
						|
       target communication framework (TCF) protocol is used between the
 | 
						|
       adapter and the CODA debugging agent running on the device.
 | 
						|
 | 
						|
     \endlist
 | 
						|
 | 
						|
     \endomit
 | 
						|
 | 
						|
    \section1 Installing Native Debuggers
 | 
						|
 | 
						|
    There are various reasons why the debugger plugin may fail to automatically
 | 
						|
    pick up a suitable native debugger. The native debugger might be missing
 | 
						|
    (which is usually the case for the CDB debugger on Windows which always
 | 
						|
    needs to be installed manually by the user) or the installed version is not
 | 
						|
    supported.
 | 
						|
    Check the table below for the supported versions and other important
 | 
						|
    information about installing native debuggers.
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o Native Debugger
 | 
						|
            \o Notes
 | 
						|
        \row
 | 
						|
            \o GDB
 | 
						|
            \o On Linux and Windows, use the Python-enabled GDB versions that
 | 
						|
            are installed when you install Qt Creator and Qt SDK. On Mac OS X,
 | 
						|
            use the GDB provided with Xcode.
 | 
						|
            For a custom target, you can build your own Python-enabled GDB.
 | 
						|
            Follow the instructions on
 | 
						|
            \l{http://developer.qt.nokia.com/wiki/QtCreatorBuildGdb}{Building GDB}.
 | 
						|
            You must use at least Python version 2.5, but we recommend that you
 | 
						|
            use version 2.6.
 | 
						|
 | 
						|
        \row
 | 
						|
            \o Debugging tools for Windows
 | 
						|
            \o Using this engine requires you to install the
 | 
						|
               \e{Debugging tools for Windows}
 | 
						|
               \l{http://www.microsoft.com/whdc/devtools/debugging/installx86.Mspx}
 | 
						|
               or
 | 
						|
               \l{http://www.microsoft.com/whdc/devtools/debugging/install64bit.Mspx}
 | 
						|
               package (Version 6.12 for the 32-bit or the 64-bit version
 | 
						|
               of Qt Creator, respectively),
 | 
						|
               which are freely available for download from the
 | 
						|
               \l{http://msdn.microsoft.com/en-us/default.aspx}{Microsoft Developer Network}.
 | 
						|
 | 
						|
               The Qt Creator help browser does
 | 
						|
               not allow you to download files, and therefore, you must copy
 | 
						|
               the above links to a browser.
 | 
						|
 | 
						|
               \note Visual Studio does not include the Debugging tools needed,
 | 
						|
               and therefore, you must install them separately.
 | 
						|
 | 
						|
               The pre-built \QSDK for Windows makes use of the library if it
 | 
						|
               is present on the system. When manually building Qt Creator using
 | 
						|
               the Microsoft Visual C++ Compiler, the build process checks for the
 | 
						|
               required files in \c{"%ProgramFiles%\Debugging Tools for Windows"}.
 | 
						|
 | 
						|
               It is highly recommended that you add the Symbol Server provided
 | 
						|
               by Microsoft to the symbol search path of the debugger. The Symbol
 | 
						|
               Server provides you with debugging informaton for the operating
 | 
						|
               system libraries for debugging Windows applications. For more
 | 
						|
               information, see \l{Setting the Symbol Server in Windows}.
 | 
						|
 | 
						|
       \row
 | 
						|
           \o Debugging tools for Mac OS X
 | 
						|
           \o The Qt binary distribution contains both debug and release
 | 
						|
              variants of the libraries. But you have to explicitly tell the
 | 
						|
              runtime linker that you want to use the debug libraries even if
 | 
						|
              your application is compiled as debug as release is the default
 | 
						|
              library.
 | 
						|
 | 
						|
              If you use a qmake based project in Qt Creator,  you can set a
 | 
						|
              flag in your run configuration, in \gui Projects mode. In the run
 | 
						|
              configuration, select \gui{Use debug version of frameworks}.
 | 
						|
 | 
						|
              For more detailed information about debugging on the Mac OS X, see:
 | 
						|
              \l{http://developer.apple.com/mac/library/technotes/tn2004/tn2124.html}{Mac OS X Debugging Magic}.
 | 
						|
 | 
						|
        \note The Mac OS X Snow Leopard (10.6) has a bug that might cause the
 | 
						|
              application to crash. For a workaround, see:
 | 
						|
              \l{http://bugreports.qt.nokia.com/browse/QTBUG-4962}{QTBUG-4962}.
 | 
						|
 | 
						|
    \endtable
 | 
						|
 | 
						|
    \section1 Setting the Symbol Server in Windows
 | 
						|
 | 
						|
    To obtain debugging information for the operating system libraries for
 | 
						|
    debugging Windows applications, add the Symbol Server provided
 | 
						|
    by Microsoft to the symbol search path of the debugger:
 | 
						|
    \list 1
 | 
						|
        \o  Select \gui Tools > \gui{Options...} > \gui Debugger > \gui CDB.
 | 
						|
        \o  In the \gui {Symbol paths} field, open the \gui{Insert...} menu
 | 
						|
            and select \gui{Symbol Server...}.
 | 
						|
        \o  Select a directory where you want to store the cached information
 | 
						|
            and click \gui OK.
 | 
						|
 | 
						|
            Use a subfolder in a temporary directory, such as
 | 
						|
            \c {C:\temp\symbolcache}.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \note Populating the cache might take a long time on a slow network
 | 
						|
    connection.
 | 
						|
 | 
						|
    \note The first time you start debugging by using the
 | 
						|
    Debugging tools for Windows, Qt Creator prompts you to add the Symbol
 | 
						|
    Server.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-debugger-operating-modes.html
 | 
						|
    \page creator-debug-mode.html
 | 
						|
    \nextpage creator-debugger-engines.html
 | 
						|
 | 
						|
    \title Interacting with the Debugger
 | 
						|
 | 
						|
    In \gui Debug mode, you can use several views to interact with the
 | 
						|
    program you are debugging. The availability of views depends on whether
 | 
						|
    you are debugging C++ or QML. Frequently used views are shown by
 | 
						|
    default and rarely used ones are hidden. To change the default settings,
 | 
						|
    select \gui {Window > Views}, and then select views to display or hide.
 | 
						|
 | 
						|
    \image qtcreator-debugger-views.png "Debug mode views"
 | 
						|
 | 
						|
    By default, the views are locked into place in the workspace. Select
 | 
						|
    \gui {Window > Views > Locked} to unlock the views. Drag and drop the
 | 
						|
    views into new positions on the screen. Drag view borders to resize the
 | 
						|
    views. The size and position of views are saved for future sessions.
 | 
						|
 | 
						|
    \section1 Using the Debugger
 | 
						|
 | 
						|
    Once the program starts running under the control of the debugger, it
 | 
						|
    behaves and performs as usual. You can interrupt a running C++ program by
 | 
						|
    selecting \gui{Debug} > \gui {Interrupt}. The program is automatically
 | 
						|
    interrupted when a breakpoint is hit.
 | 
						|
 | 
						|
    Once the program stops, Qt Creator:
 | 
						|
 | 
						|
    \list
 | 
						|
        \o Retrieves data representing the call stack at the program's current
 | 
						|
           position.
 | 
						|
        \o Retrieves the contents of local variables.
 | 
						|
        \o Examines \gui Expressions.
 | 
						|
        \o Updates the \gui Registers, \gui Modules, and \gui Disassembler
 | 
						|
           views if you are debugging the C++ based applications.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    You can use the \gui Debug mode views to examine the data in more detail.
 | 
						|
 | 
						|
    You can use the following keyboard shortcuts:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
       \o  To finish debugging, press \key{Shift+F5}.
 | 
						|
       \o  To execute a line of code as a whole, press \key{F10}.
 | 
						|
       \o  To step into a function or a subfunction, press \key{F11}.
 | 
						|
       \o  To continue running the program, press \key{F5}.
 | 
						|
       \o  To run to the selected function when you are stepping into a nested
 | 
						|
           function, press \key{Ctrl+F6}.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    It is also possible to continue executing the program until the current
 | 
						|
    function completes or jump to an arbitrary position in the current function.
 | 
						|
 | 
						|
 | 
						|
    \section1 Setting Breakpoints
 | 
						|
 | 
						|
    A breakpoint represents a position or sets of positions in the code that,
 | 
						|
    when executed, interrupts the program being debugged and passes the control
 | 
						|
    to you. You can then examine the state of the interrupted program, or
 | 
						|
    continue execution either line-by-line or continuously.
 | 
						|
 | 
						|
    Qt Creator shows breakpoints in the \gui{Breakpoints} view which is enabled
 | 
						|
    by default. The \gui{Breakpoints} view is also accessible when the debugger
 | 
						|
    and the program being debugged is not running.
 | 
						|
 | 
						|
    \image qtcreator-debug-breakpoints.png "Breakpoints view"
 | 
						|
 | 
						|
    You can associate breakpoints with:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o  Source code files and lines
 | 
						|
 | 
						|
        \o  Functions
 | 
						|
 | 
						|
        \o  Addresses
 | 
						|
 | 
						|
        \o  Throwing and catching exceptions
 | 
						|
 | 
						|
        \o  Executing and forking processes
 | 
						|
 | 
						|
        \o  Executing some system calls
 | 
						|
 | 
						|
        \o  Changes in a block of memory at a particular address when a
 | 
						|
            program is running
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    The interruption of a program by a breakpoint can be restricted with
 | 
						|
    certain conditions.
 | 
						|
 | 
						|
    To set a breakpoint at a particular line you want the program to stop,
 | 
						|
    click the left margin or press \key F9 (\key F8 for Mac OS X).
 | 
						|
 | 
						|
    To set breakpoints, select \gui {Add Breakpoint...} in
 | 
						|
    the context menu in the \gui Breakpoints view.
 | 
						|
 | 
						|
    \image qtcreator-add-breakpoint.png "Add Breakpoints" dialog
 | 
						|
 | 
						|
    \note You can remove a breakpoint:
 | 
						|
    \list
 | 
						|
        \o By clicking the breakpoint marker in the text editor.
 | 
						|
        \o By selecting the breakpoint in the breakpoint view and pressing
 | 
						|
           \key{Delete}.
 | 
						|
        \o By selecting \gui{Delete Breakpoint} from the context
 | 
						|
           menu in the \gui Breakpoints view.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    You can set and delete breakpoints before the program starts running or
 | 
						|
    while it is running under the debugger's control. Breakpoints are saved
 | 
						|
    together with a session.
 | 
						|
 | 
						|
    \section2 Setting Data Breakpoints
 | 
						|
 | 
						|
    To set a data breakpoint at an address:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o  Right-click in the \gui Breakpoints view to open the context menu,
 | 
						|
            and select \gui {Add Breakpoint...}.
 | 
						|
 | 
						|
        \o  In the \gui {Breakpoint type} field, select \gui {Break on data
 | 
						|
            access at fixed address}.
 | 
						|
 | 
						|
        \o  In the \gui Address field, specify the address of the memory block.
 | 
						|
 | 
						|
        \o  Select \gui OK.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    If the address is displayed in the \gui {Locals and Expressions} view, you can
 | 
						|
    select \gui {Add Data Breakpoint at Object's Address} in the context menu to set
 | 
						|
    the data breakpoint.
 | 
						|
 | 
						|
    \section1 Viewing Call Stack Trace
 | 
						|
 | 
						|
    When the program being debugged is interrupted, Qt Creator displays the
 | 
						|
    nested function calls leading to the current position as a call stack
 | 
						|
    trace. This stack trace is built up from call stack frames, each
 | 
						|
    representing a particular function. For each function, Qt Creator tries
 | 
						|
    to retrieve the file name and line number of the corresponding source
 | 
						|
    file. This data is shown in the \gui Stack view.
 | 
						|
 | 
						|
    \image qtcreator-debug-stack.png
 | 
						|
 | 
						|
    Since the call stack leading to the current position may originate or go
 | 
						|
    through code for which no debug information is available, not all stack
 | 
						|
    frames have corresponding source locations. Stack frames without
 | 
						|
    corresponding source locations are grayed out in the \gui{Stack} view.
 | 
						|
 | 
						|
    If you click a frame with a known source location, the text editor
 | 
						|
    jumps to the corresponding location and updates the \gui{Locals and Expressions}
 | 
						|
    view, making it seem like the program was interrupted before entering the
 | 
						|
    function.
 | 
						|
 | 
						|
    \section1 Locals and Expressions
 | 
						|
 | 
						|
    Whenever a program stops under the control of the debugger, it retrieves
 | 
						|
    information about the topmost stack frame and displays it in the
 | 
						|
    \gui{Locals and Expressions} view. The \gui{Locals and Expressions} view
 | 
						|
    typically includes information about parameters of the function in that
 | 
						|
    frame as well as the local variables.
 | 
						|
 | 
						|
    \image qtcreator-watcher.png "Locals and Expressions view"
 | 
						|
 | 
						|
    Compound variables of struct or class type are displayed as
 | 
						|
    expandable in the view. Expand entries to show
 | 
						|
    all members. Together with the display of value and type, you can
 | 
						|
    examine and traverse the low-level layout of object data.
 | 
						|
 | 
						|
 | 
						|
    \table
 | 
						|
        \row
 | 
						|
            \i  \bold{Note:}
 | 
						|
 | 
						|
        \row
 | 
						|
            \i  GDB, and therefore Qt Creator's debugger works for optimized
 | 
						|
                builds on Linux and Mac OS X. Optimization can lead to
 | 
						|
                re-ordering of instructions or removal of some local variables,
 | 
						|
                causing the \gui{Locals and Expressions} view to show unexpected
 | 
						|
                data.
 | 
						|
        \row
 | 
						|
            \i  The debug information provided by GCC does not include enough
 | 
						|
                information about the time when a variable is initialized.
 | 
						|
                Therefore, Qt Creator can not tell whether the contents of a
 | 
						|
                local variable contains "real data", or "initial noise". If a
 | 
						|
                QObject appears uninitialized, its value is reported as
 | 
						|
                \gui {not in scope}. Not all uninitialized objects, however, can be
 | 
						|
                recognized as such.
 | 
						|
    \endtable
 | 
						|
 | 
						|
 | 
						|
    The \gui{Locals and Expressions} view also provides access to the most
 | 
						|
    powerful feature of the debugger: comprehensive display of data belonging
 | 
						|
    to Qt's basic objects.
 | 
						|
 | 
						|
    To enable Qt's basic objects data display feature:
 | 
						|
    \list
 | 
						|
       \o  Select \gui Tools > \gui {Options...} > \gui Debugger >
 | 
						|
           \gui{Debugging Helper} and check the \gui{Use Debugging Helper}
 | 
						|
           checkbox.
 | 
						|
       \o  The \gui{Locals and Expressions} view is reorganized to provide a
 | 
						|
           high-level view of the objects.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    For example, in case of QObject, instead of displaying a pointer to some
 | 
						|
    private data structure, you see a list of children, signals and slots.
 | 
						|
 | 
						|
    Similarly, instead of displaying many pointers and integers, Qt Creator's
 | 
						|
    debugger displays the contents of a QHash or QMap in an orderly manner.
 | 
						|
    Also, the debugger displays access data for QFileInfo and provides
 | 
						|
    access to the "real" contents of QVariant.
 | 
						|
 | 
						|
    You can use the \gui{Locals and Expressions} view to change the contents of
 | 
						|
    variables of simple data types, for example, \c int or \c float when the
 | 
						|
    program is interrupted. To do so, click the \gui Value column, modify
 | 
						|
    the value with the inplace editor, and press \key Enter (or \key Return).
 | 
						|
 | 
						|
    You can enable tooltips in the main editor displaying this information.
 | 
						|
    For more information, see \l{Showing Tooltips in Debug Mode}.
 | 
						|
 | 
						|
    \note The set of evaluated expressions is saved in your session.
 | 
						|
 | 
						|
    \section1 Directly Interacting with Native Debuggers
 | 
						|
 | 
						|
    In some cases, it is convenient to directly interact with the command
 | 
						|
    line of the native debugger. In Qt Creator, you can use the left
 | 
						|
    pane of the \gui {Debugger Log} view for that purpose. When you press
 | 
						|
    \key {Ctrl+Return}, the contents of the line under the text cursor
 | 
						|
    are sent directly to the native debugger. Alternatively, you
 | 
						|
    can use the line edit at the bottom of the view. Output is displayed in the
 | 
						|
    right pane of the \gui {Debugger Log} view.
 | 
						|
 | 
						|
    \note Usually, you do not need this feature, because Qt Creator provides
 | 
						|
    you with better ways to handle the task. For example, instead of using the
 | 
						|
    GDB \c print command from the command line, you can evaluate an expression
 | 
						|
    in the \gui{Locals and Expressions} view.
 | 
						|
 | 
						|
    \section1 Debugging C++ Based Applications
 | 
						|
 | 
						|
    The following sections describe additional debugging functions that apply
 | 
						|
    only to debugging C++.
 | 
						|
 | 
						|
    \section2 Starting the Debugger from the Command Line
 | 
						|
 | 
						|
    You can use the Qt Creator debugger interface from the command line. To
 | 
						|
    attach it to a running process, specify the process ID as a parameter for
 | 
						|
    the \c {-debug} option. To examine a core file, specify the file name.
 | 
						|
    Qt Creator executes all the necessary steps, such as searching for
 | 
						|
    the binary that belongs to a core file.
 | 
						|
 | 
						|
    For example:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o \c {C:\qtcreator\bin>qtcreator -debug 2000}
 | 
						|
 | 
						|
        \o \c {C:\qtcreator\bin>qtcreator -debug core.2000}
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    For more information, see \l{Using Command Line Options}.
 | 
						|
 | 
						|
    \section2 Stepping into Frameworks in Mac OS
 | 
						|
 | 
						|
    In Mac OS X, external libraries are usually built into so-called Frameworks,
 | 
						|
    which may contain both release and debug versions of the library. When you run
 | 
						|
    applications on the Mac OS desktop, the release version of Frameworks is used
 | 
						|
    by default. To step into Frameworks, select the \gui {Use debug versions of
 | 
						|
    Frameworks} option in the project run settings for \gui Desktop and
 | 
						|
    \gui {Qt Simulator} targets.
 | 
						|
 | 
						|
    \section2 Viewing Threads
 | 
						|
 | 
						|
    If a multi-threaded program is interrupted, the \gui Thread view or the
 | 
						|
    combobox named \gui Thread in the debugger's status bar can be used to
 | 
						|
    switch from one thread to another. The \gui Stack view adjusts itself
 | 
						|
    accordingly.
 | 
						|
 | 
						|
    \section2 Viewing Modules
 | 
						|
 | 
						|
    The \gui{Modules} view displays information that the debugger plugin has
 | 
						|
    about modules included in the application that is being debugged. A module
 | 
						|
    is a dynamic link library (.dll) in Windows, a shared object (.so) in
 | 
						|
    Linux, and a dynamic shared library (.dylib) in Mac OS.
 | 
						|
 | 
						|
    In addition, the view displays symbols within the modules and indicates
 | 
						|
    where each module was loaded.
 | 
						|
 | 
						|
    Right-click the view to open a context menu that contains menu items for:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o Updating the module list
 | 
						|
 | 
						|
        \o Loading symbols for modules
 | 
						|
 | 
						|
        \o Examining modules
 | 
						|
 | 
						|
        \o Editing module files
 | 
						|
 | 
						|
        \o Showing symbols in modules
 | 
						|
 | 
						|
        \o Showing dependencies between modules (Windows only)
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    By default, the \gui{Modules} view is hidden.
 | 
						|
 | 
						|
    \section2 Viewing Source Files
 | 
						|
 | 
						|
    The \gui{Source Files} view lists all the source files included in the project.
 | 
						|
    If you cannot step into an instruction, you can check whether the source file is
 | 
						|
    actually part of the project, or whether it was compiled
 | 
						|
    elsewhere. The view shows the path to each file in the file system.
 | 
						|
 | 
						|
    Right-click the view to open a context menu that contains menu items for
 | 
						|
    reloading data and opening files.
 | 
						|
 | 
						|
    By default, the \gui{Source Files} view is hidden.
 | 
						|
 | 
						|
 | 
						|
    \section2 Viewing Disassembled Code and Register State
 | 
						|
 | 
						|
    The \gui{Disassembler} view displays disassembled code for the current
 | 
						|
    function. The \gui{Registers} view displays the current state of the CPU's
 | 
						|
    registers.
 | 
						|
 | 
						|
    The \gui{Disassembler} view and the \gui{Registers} view are both useful
 | 
						|
    for low-level commands for checking single instructions, such as \gui{Step Into}
 | 
						|
    and \gui{Step Over}. By default, both \gui{Disassembler} and
 | 
						|
    \gui{Registers} view are hidden.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-debugging.html
 | 
						|
    \page creator-debugging-example.html
 | 
						|
    \nextpage creator-debugger-operating-modes.html
 | 
						|
 | 
						|
    \title Debugging the Example Application
 | 
						|
 | 
						|
    This section uses the \l{Creating a Qt Widget Based Application}{TextFinder} example to
 | 
						|
    illustrate how to debug Qt C++ applications in the \gui Debug mode.
 | 
						|
 | 
						|
    TextFinder
 | 
						|
    reads a text file into
 | 
						|
    QString and then displays it with QTextEdit.
 | 
						|
    To look at the example QString, \c{line}, and see the
 | 
						|
    stored data, place a breakpoint and view the QString object
 | 
						|
    data in textfinder.cpp, as follows:
 | 
						|
 | 
						|
    \list 1
 | 
						|
        \o Click in between the line number and the window border on the line
 | 
						|
        where we invoke \l{http://doc.qt.nokia.com/4.7/qtextedit.html#plainText-prop}{setPlainText()}
 | 
						|
        to set a breakpoint.
 | 
						|
 | 
						|
        \image qtcreator-setting-breakpoint1.png
 | 
						|
 | 
						|
        \o Select \gui{Debug > Start Debugging > Start Debugging} or press \key{F5}.
 | 
						|
 | 
						|
 | 
						|
        \o To view the breakpoint, click the \gui{Breakpoints} tab.
 | 
						|
 | 
						|
        \image qtcreator-setting-breakpoint2.png
 | 
						|
 | 
						|
        \o To remove a breakpoint, right-click it and select \gui{Delete Breakpoint}.
 | 
						|
 | 
						|
 | 
						|
        \o To view the contents of \c{line}, go to the \gui{Locals and
 | 
						|
    Expressions} view.
 | 
						|
 | 
						|
        \image qtcreator-watcher.png
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    Modify the \c{on_findButton_clicked()} function to move back to
 | 
						|
    the start of the document and continue searching once the cursor hits the
 | 
						|
    end of the document. Add the following code snippet:
 | 
						|
 | 
						|
    \code
 | 
						|
    void TextFinder::on_findButton_clicked()
 | 
						|
    {
 | 
						|
        QString searchString = ui->lineEdit->text();
 | 
						|
 | 
						|
        QTextDocument *document = ui->textEdit->document();
 | 
						|
        QTextCursor cursor = ui->textEdit->textCursor();
 | 
						|
        cursor = document->find(searchString, cursor,
 | 
						|
            QTextDocument::FindWholeWords);
 | 
						|
        ui->textEdit->setTextCursor(cursor);
 | 
						|
 | 
						|
        bool found = cursor.isNull();
 | 
						|
 | 
						|
        if (!found && previouslyFound) {
 | 
						|
            int ret = QMessageBox::question(this, tr("End of Document"),
 | 
						|
            tr("I have reached the end of the document. Would you like "
 | 
						|
            "me to start searching from the beginning of the document?"),
 | 
						|
            QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
 | 
						|
 | 
						|
            if (ret == QMessageBox::Yes) {
 | 
						|
                cursor = document->find(searchString,
 | 
						|
                    QTextDocument::FindWholeWords);
 | 
						|
                ui->textEdit->setTextCursor(cursor);
 | 
						|
            } else
 | 
						|
                return;
 | 
						|
        }
 | 
						|
        previouslyFound = found;
 | 
						|
    }
 | 
						|
    \endcode
 | 
						|
 | 
						|
    If you compile and run the above code, however, the application does not
 | 
						|
    work correctly due to a logic error. To locate this logic error, step
 | 
						|
    through the code using the following buttons:
 | 
						|
 | 
						|
    \image qtcreator-debugging-buttons.png
 | 
						|
 | 
						|
 */
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-debugger-engines.html
 | 
						|
    \page creator-debugging-helpers.html
 | 
						|
    \nextpage creator-debugging-qml.html
 | 
						|
 | 
						|
    \title Using Debugging Helpers
 | 
						|
 | 
						|
    Qt Creator is able to show complex data types in a customized,
 | 
						|
    user-extensible manner. For this purpose, it takes advantage of
 | 
						|
    two technologies, collectively referred to as \e{Debugging Helpers}.
 | 
						|
 | 
						|
    Using the debugging helpers is not \e essential for debugging
 | 
						|
    with Qt Creator, but they enhance the user's ability to quickly
 | 
						|
    examine complex data significantly.
 | 
						|
 | 
						|
    \section1 Debugging Helpers Based on C++
 | 
						|
 | 
						|
    This is the first and original approach to display complex data
 | 
						|
    types. While it has been superseded on most platforms by the more
 | 
						|
    robust and more flexible second approch using Python scripting,
 | 
						|
    it is the only feasible one on Windows/MSVC, Mac OS, and
 | 
						|
    old Linux distributions. Moreover, this approach will automatically
 | 
						|
    be chosen as fallback in case the Python based approach fails.
 | 
						|
 | 
						|
    During debugging with the C++ based debugging helpers,
 | 
						|
    Qt Creator dynamically loads a helper library in form of a DLL or a
 | 
						|
    shared object into the debugged process.
 | 
						|
    The \QSDK package already contains a prebuilt debugging helper
 | 
						|
    library. To create your own debugging helper library, select \gui{Tools} >
 | 
						|
    \gui{Options...} > \gui{Qt4} > \gui{Qt Versions}. As the internal data
 | 
						|
    structures of Qt can change between versions, the debugging helper
 | 
						|
    library is built for each Qt version.
 | 
						|
 | 
						|
 | 
						|
    \section1 Debugging Helpers Based on Python
 | 
						|
 | 
						|
    Qt Creator uses GDB builds that enable Python scripting to display
 | 
						|
    information in the \gui {Locals and Expressions} view. When Python scripting
 | 
						|
    is used, code (Debugging helpers) does not need to be injected into the
 | 
						|
    debugged process to nicely display QStringList or \c std::map contents, for
 | 
						|
    example.
 | 
						|
 | 
						|
    The code injection caused problems and put an extra stress on the debugged
 | 
						|
    process. You can now easily extend the debugging helpers to other types. No
 | 
						|
    compilation is required, just adding a few lines of Python.
 | 
						|
 | 
						|
    Python scripting vastly reduces the communication overhead compared
 | 
						|
    with the previous solution. However, there are some obstacles:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o  There is no Python-enabled GDB for Mac OS. Mac OS continues
 | 
						|
            injection with C++ based debugging helpers.
 | 
						|
 | 
						|
        \o  On the Symbian platform, an on-device debugging agent restricts the
 | 
						|
            communication between GDB and the device. Therefore, extracting
 | 
						|
            QObject properties, for example, is not possible.
 | 
						|
 | 
						|
        \o  There is no GDB to communicate with MSVC compiled applications on
 | 
						|
            Windows. So information can be displayed nicely only in a limited
 | 
						|
            fashion by using a cdb extension DLL.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section2 Extending the Python Based Debugging Helpers
 | 
						|
 | 
						|
    On platforms featuring a Python-enabled version of the GDB debugger,
 | 
						|
    the data extraction is done by a Python script. This is more robust
 | 
						|
    as the script execution is separated from the debugged process. It
 | 
						|
    is also easier to extend as the script is less dependent on the
 | 
						|
    actual Qt version and does not need compilation.
 | 
						|
 | 
						|
    To extend the shipped Python based debugging helpers for custom types,
 | 
						|
    define one Python function per user defined type in the
 | 
						|
    GDB startup file. By default, the following startup file is used:
 | 
						|
    \c{~/.gdbinit}. To use another file, select \gui {Tools > Options... >
 | 
						|
    Debugger > GDB}
 | 
						|
    and specify a filename in the \gui {GDB startup script} field.
 | 
						|
 | 
						|
    The function name has to be qdump__NS__Foo, where NS::Foo is the class
 | 
						|
    or class template to be examined. Nested namespaces are possible.
 | 
						|
 | 
						|
    The debugger plugin calls this function whenever you want to
 | 
						|
    display an object of this type. The function is passed the following
 | 
						|
    parameters:
 | 
						|
    \list
 | 
						|
       \o  \c d of type \c Dumper
 | 
						|
       \o  \c item of type \c Item
 | 
						|
    \endlist
 | 
						|
 | 
						|
    The function has to feed the Dumper object with certain information
 | 
						|
    which is used to build up the object and its children's display in the
 | 
						|
    \gui{Locals and Expressions} view.
 | 
						|
 | 
						|
 | 
						|
    Example:
 | 
						|
 | 
						|
    \code
 | 
						|
    def qdump__QVector(d, item):
 | 
						|
        d_ptr = item.value["d"]
 | 
						|
        p_ptr = item.value["p"]
 | 
						|
        alloc = d_ptr["alloc"]
 | 
						|
        size = d_ptr["size"]
 | 
						|
 | 
						|
        check(0 <= size and size <= alloc and alloc <= 1000 * 1000 * 1000)
 | 
						|
        check(d_ptr["ref"]["_q_value"] > 0)
 | 
						|
 | 
						|
        innerType = item.value.type.template_argument(0)
 | 
						|
        d.putItemCount(size)
 | 
						|
        d.putNumChild(size)
 | 
						|
        if d.isExpanded(item):
 | 
						|
            p = gdb.Value(p_ptr["array"]).cast(innerType.pointer())
 | 
						|
            with Children(d, [size, 2000], innerType)
 | 
						|
                for i in d.childRange():
 | 
						|
                    d.putSubItem(Item(p.dereference(), item.iname, i))
 | 
						|
                    p += 1
 | 
						|
    \endcode
 | 
						|
 | 
						|
    \section2 Item Class
 | 
						|
 | 
						|
    The Item Python class is a thin wrapper around values corresponding to one
 | 
						|
    line in the \gui{Locals and Expressions} view. The Item members are as follows :
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
    \o \gui{__init__(self, value, parentiname, iname, name = None)} - A
 | 
						|
       constructor. The object's internal name is created by concatenating
 | 
						|
       \c parentiname and \c iname. If \c None is passed as \c name, a
 | 
						|
       serial number is used.
 | 
						|
 | 
						|
    \o \gui{value} - An object of type gdb.Value representing the value to
 | 
						|
        be displayed.
 | 
						|
 | 
						|
    \o \gui{iname} - The internal name of the object, constituting a dot-separated
 | 
						|
    list of identifiers, corresponding to the position of the object's
 | 
						|
    representation in the view.
 | 
						|
 | 
						|
    \o \gui{name} - An optional name. If given, is used in the
 | 
						|
    \gui{name} column of the view. If not, a simple number in brackets
 | 
						|
    is used instead.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
 | 
						|
    \section2 Dumper Class
 | 
						|
 | 
						|
    For each line in the \gui{Locals and Expressions} view, a string like the
 | 
						|
    following needs to be created and channeled to the debugger plugin.
 | 
						|
    \code
 | 
						|
    "{iname='some internal name',
 | 
						|
      addr='object address in memory',
 | 
						|
      name='contents of the name column',
 | 
						|
      value='contents of the value column',
 | 
						|
      type='contents of the type column',
 | 
						|
      numchild='number of children',        // zero/nonzero is sufficient
 | 
						|
      childtype='default type of children', // optional
 | 
						|
      childnumchild='default number of grandchildren', // optional
 | 
						|
      children=[              // only needed if item is expanded in view
 | 
						|
         {iname='internal name of first child',
 | 
						|
          ... },
 | 
						|
         {iname='internal name of second child',
 | 
						|
          ... },
 | 
						|
         ...
 | 
						|
      ]}"
 | 
						|
    \endcode
 | 
						|
 | 
						|
    While in theory, you can build up the entire string above manually, it is
 | 
						|
    easier to employ the Dumper Python class for that purpose. The Dumper
 | 
						|
    Python class contains a complete framework to take care of the \c iname and
 | 
						|
    \c addr fields, to handle children of simple types, references, pointers,
 | 
						|
    enums, known and unknown structs as well as some convenience methods to
 | 
						|
    handle common situations.
 | 
						|
 | 
						|
    The Dumper members are the following:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
    \o \gui{__init__(self)} - Initializes the output to an empty string and
 | 
						|
        empties the child stack.
 | 
						|
 | 
						|
    \o \gui{put(self, value)} - Low level method to directly append to the
 | 
						|
        output string.
 | 
						|
 | 
						|
    \o \gui{putCommaIfNeeded(self)} - Appends a comma if the current output
 | 
						|
        ends in '}', '"' or ']' .
 | 
						|
 | 
						|
    \o \gui{putField(self, name, value)} - Appends a comma if needed, and a
 | 
						|
         name='value' field.
 | 
						|
 | 
						|
    \o \gui{beginItem(self, name)} - Starts writing a field by writing \c {name='}.
 | 
						|
 | 
						|
    \o \gui{endItem(self)} - Ends writing a field by writing \c {'}.
 | 
						|
 | 
						|
    \o \gui{endChildren(self)} - Ends writing a list of children.
 | 
						|
 | 
						|
    \o \gui{childRange(self)} - Returns the range of children specified in
 | 
						|
        the current \c Children scope.
 | 
						|
 | 
						|
    \o \gui{putItemCount(self, count)} - Appends a field  \c {value='<%d items'}
 | 
						|
        to the output.
 | 
						|
 | 
						|
    \o \gui{putEllipsis(self)} - Appends fields
 | 
						|
        \c {'{name="<incomplete>",value="",type="",numchild="0"}'}. This is
 | 
						|
        automatically done by \c endChildren if the number of children to
 | 
						|
        print is smaller than the number of actual children.
 | 
						|
 | 
						|
    \o \gui{putName(self, name)} - Appends a \c {name='...'} field.
 | 
						|
 | 
						|
    \o \gui{putType(self, type)} - Appends a field \c {type='...'} unless the
 | 
						|
        \a type coincides with the parent's default child type.
 | 
						|
 | 
						|
    \o \gui{putNumChild(self, numchild)} - Appends a field \c {numchild='...'}
 | 
						|
        unless the \c numchild coincides with the parent's default child numchild
 | 
						|
        value.
 | 
						|
 | 
						|
    \o \gui{putValue(self, value, encoding = None)} - Append a file \c {value='...'},
 | 
						|
        optionally followed by a field \c {valueencoding='...'}. The \c value
 | 
						|
        needs to be convertible to a string entirely consisting of
 | 
						|
        alphanumerical values. The \c encoding parameter can be used to
 | 
						|
        specify the encoding in case the real value had to be encoded in some
 | 
						|
        way to meet the alphanumerical-only requirement.
 | 
						|
        Currently the following encodings are supported:
 | 
						|
 | 
						|
        \list
 | 
						|
            \o 0: unencoded 8 bit data, interpreted as Latin1.
 | 
						|
 | 
						|
            \o 1: base64 encoded 8 bit data, used for QByteArray,
 | 
						|
                double quotes are added.
 | 
						|
 | 
						|
            \o 2: base64 encoded 16 bit data, used for QString,
 | 
						|
                double quotes are added.
 | 
						|
 | 
						|
            \o 3: base64 encoded 32 bit data,
 | 
						|
                double quotes are added.
 | 
						|
 | 
						|
            \o 4: base64 encoded 16 bit data, without quotes (see 2)
 | 
						|
 | 
						|
            \o 5: base64 encoded 8 bit data, without quotes (see 1)
 | 
						|
 | 
						|
            \o 6: %02x encoded 8 bit data (as with \c QByteArray::toHex),
 | 
						|
                double quotes are added.
 | 
						|
 | 
						|
            \o 7: %04x encoded 16 bit data (as with \c QByteArray::toHex),
 | 
						|
                double quotes are added.
 | 
						|
        \endlist
 | 
						|
 | 
						|
    \o \gui{putStringValue(self, value)} - Encodes a QString and calls
 | 
						|
        \c putValue with the correct \c encoding setting.
 | 
						|
 | 
						|
    \o \gui{putByteArrayValue(self, value)} - Encodes a QByteArray and calls
 | 
						|
        \c putValue with the correct \c encoding setting.
 | 
						|
 | 
						|
    \o \gui{isExpanded(self, item)} - Checks whether the item with the
 | 
						|
        internal name \c item.iname is expanded in the view.
 | 
						|
 | 
						|
    \o \gui{isExpandedIName(self, iname)} - Checks whether the item with the
 | 
						|
        internal name \c iname is expanded in the view.
 | 
						|
 | 
						|
        \o \gui{putIntItem(self, name, value)} - Equivalent to:
 | 
						|
        \code
 | 
						|
        self.beginHash()
 | 
						|
        self.putName(name)
 | 
						|
        self.putValue(value)
 | 
						|
        self.putType("int")
 | 
						|
        self.putNumChild(0)
 | 
						|
        self.endHash()
 | 
						|
        \endcode
 | 
						|
 | 
						|
        \o \gui{putBoolItem(self, name, value)} - Equivalent to:
 | 
						|
        \code
 | 
						|
        self.beginHash()
 | 
						|
        self.putName(name)
 | 
						|
        self.putValue(value)
 | 
						|
        self.putType("bool")
 | 
						|
        self.putNumChild(0)
 | 
						|
        self.endHash()
 | 
						|
        \endcode
 | 
						|
 | 
						|
    \o \gui{pushOutput(self)} - Moves the output string to a safe location
 | 
						|
        from with it is sent to the debugger plugin even if further operations
 | 
						|
        raise an exception.
 | 
						|
 | 
						|
    \o \gui{putCallItem(self, name, item, func)} -
 | 
						|
        Uses GDB to call the function \c func on the value specified by
 | 
						|
        \a {item.value} and output the resulting item. This function is
 | 
						|
        not available when debugging core dumps and it is not available
 | 
						|
        on the Symbian platform due to restrictions imposed by the on-device
 | 
						|
        debugging agent.
 | 
						|
 | 
						|
    \o \gui{putItem(self, item)} - The "master function", handling
 | 
						|
        basic types, references, pointers and enums directly, iterates
 | 
						|
        over base classes and class members of compound types and calls
 | 
						|
        \c qdump__* functions whenever appropriate.
 | 
						|
 | 
						|
    \o \gui{putSubItem(self, item)} - Equivalent to:
 | 
						|
        \code
 | 
						|
        with SubItem(self):
 | 
						|
            self.putItem(item)
 | 
						|
        \endcode
 | 
						|
        Exceptions raised by nested function calls are caught and all
 | 
						|
        output produced by \c putItem is replaced by the output of:
 | 
						|
        \code
 | 
						|
            ...
 | 
						|
        except RuntimeError:
 | 
						|
            d.put('value="<invalid>",type="<unknown>",numchild="0",')
 | 
						|
        \endcode
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
 | 
						|
    \section2 Children and SubItem Class
 | 
						|
 | 
						|
    The attempt to create child items might lead to errors if data is
 | 
						|
    uninitialized or corrupted. To gracefully recover in such situations,
 | 
						|
    use \c Children and \c SubItem \e{Context Managers} to create the nested items.
 | 
						|
 | 
						|
    The \c Children constructor \gui{__init__(self, dumper, numChild = 1,
 | 
						|
    childType = None, childNumChild = None)} uses one mandatory argument and three
 | 
						|
    optional arguments.  The mandatory argument refers to the current \c Dumper
 | 
						|
    object.  The optional arguments can be used to specify the number \c numChild
 | 
						|
    of children, with type \c childType_ and \c childNumChild_ grandchildren each.
 | 
						|
    If \c numChild_ is a list of two integers, the first one specifies the actual
 | 
						|
    number of children and the second the maximum number of children to print.
 | 
						|
 | 
						|
    Similarly, using the \c SubItem class helps to protect individual items.
 | 
						|
 | 
						|
    Example:
 | 
						|
    \code
 | 
						|
    d.putNumChild(2)
 | 
						|
    if d.isExpanded(item):
 | 
						|
        with Children(d):
 | 
						|
            with SubItem(d):
 | 
						|
                d.putName("key")
 | 
						|
                d.putItem(Item(key, item.iname, "key"))
 | 
						|
            with SubItem(d):
 | 
						|
                d.putName("value")
 | 
						|
                d.putItem(Item(value, item.iname, "value"))
 | 
						|
    \endcode
 | 
						|
 | 
						|
    \section1 Debugging Helpers for QML
 | 
						|
 | 
						|
    The debugging helpers for QML provide you with code completion for custom modules
 | 
						|
    (\c qmldump) and debugging Qt Quick UI projects (\c qmlobserver).
 | 
						|
 | 
						|
    You have to build the QML Inspector once for each Qt version that you want
 | 
						|
    to debug
 | 
						|
    with. Select \gui{Tools > Options... > Qt4 > Qt Versions}.
 | 
						|
 | 
						|
    \note QML Inspector requires Qt 4.7.1 or later.
 | 
						|
 | 
						|
    \section1 Enabling Debugging Helpers for Qt's Bootstrapped Applications
 | 
						|
 | 
						|
    Qt's bootstrapped applications (such as moc and qmake) are built in a way
 | 
						|
    that is incompatible with the default build of the debugging helpers. To
 | 
						|
    work around this, add \c{dumper.cpp} to the compiled sources in the
 | 
						|
    application Makefile.
 | 
						|
 | 
						|
    Choose \gui {Tools > Options > Debugger > Debugging Helper > Use debugging
 | 
						|
    helper from custom location}, and specify an invalid location, such as
 | 
						|
    \c{/dev/null}.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-project-wizards.html
 | 
						|
    \page creator-project-cmake.html
 | 
						|
    \nextpage creator-project-generic.html
 | 
						|
 | 
						|
    \title Setting Up a CMake Project
 | 
						|
 | 
						|
    CMake is an alternative to qmake for automating the generation of build
 | 
						|
    configurations.
 | 
						|
    It controls the software compilation process by using simple configuration
 | 
						|
    files, called CMakeLists.txt files. CMake generates native build
 | 
						|
    configurations and
 | 
						|
    workspaces that you can use in the compiler environment of your choice.
 | 
						|
 | 
						|
    Since Qt Creator 1.1, CMake configuration files are supported.
 | 
						|
    Qt Creator 1.3 supports the Microsoft tool chain if the CMake version
 | 
						|
    is at least 2.8.
 | 
						|
 | 
						|
    \section1 Setting the Path for CMake
 | 
						|
 | 
						|
    You can set the path for the \c CMake executable in \gui{Tools} >
 | 
						|
    \gui{Options... > Projects > CMake}.
 | 
						|
 | 
						|
    \image qtcreator-cmakeexecutable.png
 | 
						|
 | 
						|
    \note Before you open a \c CMake project it is necessary to modify the
 | 
						|
    \c{PATH} environment variable to include the bin folders of \c mingw and
 | 
						|
    Qt Creator in the SDK.
 | 
						|
 | 
						|
    For instance, if you have the Qt SDK installed in your C drive,
 | 
						|
    use the following command to set the environment variables in
 | 
						|
    the command line prompt:
 | 
						|
    \code
 | 
						|
    set PATH=C:\qtsdk\mingw\bin;C:\qtsdk\qt\bin;
 | 
						|
    \endcode
 | 
						|
    Then start Qt Creator by typing:
 | 
						|
    \code
 | 
						|
    C:\qtsdk\bin\qtcreator.exe
 | 
						|
    \endcode
 | 
						|
 | 
						|
    \section1 Opening CMake Projects
 | 
						|
 | 
						|
    To open a \c CMake project:
 | 
						|
    \list 1
 | 
						|
        \o  Select \gui{File} > \gui{Open File or Project...}.
 | 
						|
        \o  Select the \c{CMakeLists.txt} file from your \c CMake project.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    A wizard guides you through the rest of the process.
 | 
						|
 | 
						|
    \note If the \c CMake project does not have an in-place build, Qt Creator
 | 
						|
    lets you specify the directory in which the project is built
 | 
						|
   (\l{glossary-shadow-build}{shadow build}).
 | 
						|
 | 
						|
    \image qtcreator-cmake-import-wizard1.png
 | 
						|
 | 
						|
    The screenshot below shows how you can specify command line arguments to
 | 
						|
    \c CMake for your project.
 | 
						|
 | 
						|
    \image qtcreator-cmake-import-wizard2.png
 | 
						|
 | 
						|
    Normally, there is no need to pass any command line arguments for projects
 | 
						|
    that are already built, as \c CMake caches that information.
 | 
						|
 | 
						|
 | 
						|
    \section1 Building CMake Projects
 | 
						|
 | 
						|
    Qt Creator builds \c CMake projects by running \c make, \c mingw32-make, or
 | 
						|
    \c nmake depending on your platform. The build errors and warnings are
 | 
						|
    parsed and displayed in the \gui{Build Issues} output pane.
 | 
						|
 | 
						|
    By default, Qt Creator builds the \bold{all} target. You can specify which
 | 
						|
    targets to build in \gui{Project} mode, under \gui{Build Settings}.
 | 
						|
 | 
						|
    \image qtcreator-cmake-build-settings.png
 | 
						|
 | 
						|
    Qt Creator supports multiple build configurations. The build
 | 
						|
    directory can also be modified after the initial import.
 | 
						|
 | 
						|
    \section1 Running CMake Projects
 | 
						|
    Qt Creator automatically adds \gui{Run Configurations} for all targets
 | 
						|
    specified in the \c CMake project file.
 | 
						|
 | 
						|
    Known issues for the current version can be found
 | 
						|
    \l{Known Issues}{here}.
 | 
						|
 | 
						|
 | 
						|
    \section1 Adding External Libraries to CMake Projects
 | 
						|
 | 
						|
    Through external libraries Qt Creator can support code completion and
 | 
						|
    syntax highlighting as if they were part of the current project or the Qt
 | 
						|
    library.
 | 
						|
 | 
						|
    Qt Creator detects the external libraries using the \c FIND_PACKAGE()
 | 
						|
    macro. Some libraries come with the CMake installation. You can find those
 | 
						|
    in the \bold{Modules} directory of your CMake installation.
 | 
						|
 | 
						|
    \note If you provide your own libraries, you also need to provide your own
 | 
						|
    \c FindFoo.cmake file. For more information, see
 | 
						|
    \l{http://vtk.org/Wiki/CMake_FAQ#Writing_FindXXX.cmake_files}{CMake FAQ}.
 | 
						|
 | 
						|
    Syntax completion and highlighting work once your project successfully
 | 
						|
    builds and links against the external library.
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-debugging-helpers.html
 | 
						|
    \page creator-debugging-qml.html
 | 
						|
    \nextpage creator-troubleshooting-debugging.html
 | 
						|
 | 
						|
    \title Debugging Qt Quick Projects
 | 
						|
 | 
						|
    \note You need Qt 4.7.1 or later to debug Qt Quick projects. Debugging projects
 | 
						|
    not created with the Qt Quick wizards is only supported with Qt 4.8, or later.
 | 
						|
 | 
						|
    \section1 Setting Up QML Debugging
 | 
						|
 | 
						|
    The process of setting up debugging for Qt Quick projects depends on the type of
 | 
						|
    the project: Qt Quick UI or Qt Quick Application.
 | 
						|
 | 
						|
    To debug Qt Quick UI projects:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Select \gui Projects, and then select the \gui QML check box in the
 | 
						|
        \gui {Run Settings}, to enable QML debugging.
 | 
						|
 | 
						|
        \o Compile the QML Inspector debugging helper. For more information, see
 | 
						|
        \l{Debugging Helpers for QML}.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    To debug Qt Quick Applications:
 | 
						|
 | 
						|
        \list 1
 | 
						|
 | 
						|
        \o Select \gui Projects, and then select the \gui {Link QML debugging
 | 
						|
        library} check box in \gui {Build Steps}.
 | 
						|
 | 
						|
        You might have to compile the library first, by selecting the
 | 
						|
        \gui Compile link.
 | 
						|
 | 
						|
        \image qml-link-debugging-library.png "Build Steps"
 | 
						|
 | 
						|
        \note Debugging requires opening a socket at a well-known port, which
 | 
						|
        presents a security risk. Anyone on the Internet could connect to the
 | 
						|
        application that you are debugging and execute any JavaScript
 | 
						|
        functions. Therefore, you must make sure that the port is properly
 | 
						|
        protected by a firewall.
 | 
						|
 | 
						|
        \o In the \gui {Run Settings}, select the \gui QML check box to enable
 | 
						|
        QML debugging.
 | 
						|
 | 
						|
        \o Select \gui {Build > Rebuild Project} to clean and rebuild the
 | 
						|
        project.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Starting QML Debugging
 | 
						|
 | 
						|
    To start the application, choose \gui {Debug > Start Debugging
 | 
						|
    > Start Debugging} or press \key F5. Once the application starts running, it behaves
 | 
						|
    and performs as usual. You can then perform the following tasks:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o Debug JavaScript functions
 | 
						|
 | 
						|
        \o Preview QML changes at runtime
 | 
						|
 | 
						|
        \o Inspect QML at runtime
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Debugging JavaScript Functions
 | 
						|
 | 
						|
    You can use the Qt Creator \gui Debug mode to inspect the state of your
 | 
						|
    application while debugging. You can interact with the debugger in several
 | 
						|
    ways, as described in the following sections:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o \l{Setting Breakpoints}
 | 
						|
 | 
						|
        \o \l{Viewing Call Stack Trace}
 | 
						|
 | 
						|
        \o \l{Locals and Expressions}
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Executing JavaScript Expressions
 | 
						|
 | 
						|
    When the application is interrupted by a breakpoint, you can use the \gui {QML
 | 
						|
    Script Console} to execute JavaScript expressions in the current context. To
 | 
						|
    open it, choose \gui {Window > View > QML Script Console}.
 | 
						|
 | 
						|
    \image qml-script-console.png "QML Script Console view"
 | 
						|
 | 
						|
    You can type JavaScript expressions and use them to get information about the
 | 
						|
    state or your application. For example, property values.
 | 
						|
 | 
						|
    You can see the current value of a property by hovering over it in the code editor.
 | 
						|
 | 
						|
    \section1 Applying QML Changes at Runtime
 | 
						|
 | 
						|
    If you change property values or add properties in the code editor, the changes
 | 
						|
    are updated in the running application when you save them. If live preview is not supported
 | 
						|
    for an element, a message appears. Click \gui Reload to preview the changes.
 | 
						|
 | 
						|
    Reloading is enabled by default. To disable it, click
 | 
						|
    \inlineimage qml-observer-bar-reload.png "Apply Changes on Save button"
 | 
						|
    on the toolbar.
 | 
						|
 | 
						|
    \section1 Inspecting QML at Runtime
 | 
						|
 | 
						|
    While the application is running, you can use the \gui {QML Inspector} view to
 | 
						|
    explore the object structure, debug animations, and inspect colors.
 | 
						|
    To open the \gui {QML Inspector} view, choose \gui {Window > View >
 | 
						|
    QML Inspector}.
 | 
						|
    The view shows the properties of the currently selected QML element.
 | 
						|
 | 
						|
    \image qml-observer-view.png "QML Inspector view"
 | 
						|
 | 
						|
    When you debug complex applications, you can use the inspection
 | 
						|
    mode to jump to the position in code where an element is defined. You are
 | 
						|
    switched to the inspection mode, when you click the \gui Select, \gui Zoom,
 | 
						|
    or \gui {Color Picker} button
 | 
						|
    on the toolbar.
 | 
						|
 | 
						|
    \image qml-observer-buttons.png "QML Inspector toolbar"
 | 
						|
 | 
						|
    When the \gui Select tool is enabled, you can click elements in the running
 | 
						|
    application to jump to their definitions in the code. The properties of the
 | 
						|
    selected element are displayed in the \gui {QML Inspector} view. The element
 | 
						|
    hierarchy is displayed as a bread crumb path.
 | 
						|
 | 
						|
    You can also right-click an element in the running application to view the element
 | 
						|
    hierarchy as a context menu.
 | 
						|
 | 
						|
    \image qml-observer-context-menu.png "QML Inspector"
 | 
						|
 | 
						|
    To switch to the zoom mode, click the \gui Zoom button. Click in the
 | 
						|
    running application to zoom in. Right-click to open a context menu that
 | 
						|
    contains zoom controls.
 | 
						|
 | 
						|
    To inspect colors, click the \gui {Color Picker} button. You can also click
 | 
						|
    \inlineimage qml-observer-bar-copy-color.png "Copy Color button"
 | 
						|
    to copy the color definition to the clipboard.
 | 
						|
 | 
						|
    To switch out of the inspection mode, deselect the \gui Select, \gui Zoom,
 | 
						|
    and \gui {Color Picker} button.
 | 
						|
 | 
						|
    To move the application running in \QQV to the front, select the
 | 
						|
    \gui {Show Application on Top} button.
 | 
						|
 | 
						|
    \section1 Debugging Animations
 | 
						|
 | 
						|
    \image qml-observer.png
 | 
						|
 | 
						|
    To play and pause animations in the running application, select the
 | 
						|
    \gui {Play/Pause Animations} button on the toolbar or \gui {Debugging >
 | 
						|
    Animations > Pause}, or press
 | 
						|
    \key {Ctrl+.}.
 | 
						|
 | 
						|
    To change the speed at which animations are played, select a value in \gui {Debugging
 | 
						|
    > Animations} or click and hold down the \gui {Play/Pause Animations}
 | 
						|
    button to select a value.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-project-cmake.html
 | 
						|
    \page creator-project-generic.html
 | 
						|
    \nextpage creator-version-control.html
 | 
						|
 | 
						|
    \title Setting Up a Generic Project
 | 
						|
 | 
						|
    Qt Creator supports generic projects, so you can import existing projects
 | 
						|
    that do not use qmake or CMake and Qt Creator ignores your build system.
 | 
						|
 | 
						|
    Generic project support allows you to use Qt Creator as a code editor. You
 | 
						|
    can change the way your project is built by modifying the \c make command
 | 
						|
    in the \gui{Projects} mode under \gui{Build Settings}.
 | 
						|
 | 
						|
    When you import a project, Qt Creator creates the following files that
 | 
						|
    allow you to specify which files belong to your project and which include
 | 
						|
    directories or defines you want to pass to your compile:
 | 
						|
    \tt{.files}, \tt{.includes}, and \tt{.config}.
 | 
						|
 | 
						|
 | 
						|
    \section1 Importing a Generic Project
 | 
						|
 | 
						|
    To import an existing generic project:
 | 
						|
    \list 1
 | 
						|
        \o Select \gui File > \gui{New File or Project...} >
 | 
						|
           \gui{Other Project} > \gui{Import Existing Project}.
 | 
						|
        \o In \gui{Import Existing Project}, enter the project name
 | 
						|
           and select the location of the project file you want to import.
 | 
						|
 | 
						|
           Qt Creator automatically generates the following files in the
 | 
						|
           project directory:
 | 
						|
           \list
 | 
						|
               \o \l{Specifying Files}{.files}
 | 
						|
               \o \l{Specifying Include Paths}{.includes}
 | 
						|
               \o \l{Specifying Defines}{.config}
 | 
						|
               \o .creator
 | 
						|
           \endlist
 | 
						|
    \endlist
 | 
						|
 | 
						|
    When the project is successfully imported, Qt Creator creates the project
 | 
						|
    tree in the sidebar.
 | 
						|
 | 
						|
    After importing a generic project into Qt Creator, open it by selecting the
 | 
						|
    \tt{.creator} file.
 | 
						|
 | 
						|
 | 
						|
    \section1 Working with Generic Project Files
 | 
						|
 | 
						|
    For a generic project, you have to manually specify which files belong to
 | 
						|
    your project and which include directories or defines you want to pass to
 | 
						|
    your compiler.
 | 
						|
 | 
						|
 | 
						|
    \section1 Specifying Files
 | 
						|
 | 
						|
    The list of files for a generic project is specified in the \tt{.files}
 | 
						|
    file. When you first create a generic project, Qt Creator adds any
 | 
						|
    files it recognizes to your project.
 | 
						|
 | 
						|
    To add or remove files, edit the \tt{.files} file in Qt Creator.
 | 
						|
    Qt Creator recreates your project tree when you save the \tt{.files} file.
 | 
						|
    Alternatively, you can add and remove files using the context menu in the
 | 
						|
    project tree.
 | 
						|
 | 
						|
    If you frequently need to update the \tt{.files} file, you can do so
 | 
						|
    efficiently by using a script that updates the file for you. If the file
 | 
						|
    is modified externally, you have to restart Qt Creator for the changes to
 | 
						|
    take effect.
 | 
						|
 | 
						|
    To update the \tt{.files} on the \gui Git repository use the following
 | 
						|
    script:
 | 
						|
    \code
 | 
						|
    git ls-files "*.cpp" "*.h" > MyProject.files
 | 
						|
    \endcode
 | 
						|
 | 
						|
    \section1 Specifying Include Paths
 | 
						|
 | 
						|
    The include paths are specified in the \tt{.includes} file, one include
 | 
						|
    path per line. The paths can be either absolute or relative to the
 | 
						|
    \tt{.includes} file.
 | 
						|
 | 
						|
    \section1 Specifying Defines
 | 
						|
 | 
						|
    The defines are specified in the \tt{.config} file. The \tt{.config} file is
 | 
						|
    a regular C++ file, prepended to all your source files when they are parsed.
 | 
						|
    Only use the \tt{.config} file to add lines as in the example below:
 | 
						|
 | 
						|
    \code
 | 
						|
    #define NAME value
 | 
						|
    \endcode
 | 
						|
 | 
						|
 | 
						|
    \section1 Creating a Run Configuration
 | 
						|
 | 
						|
    Qt Creator cannot automatically determine which executable to run.
 | 
						|
 | 
						|
    In the \gui{Projects} mode under \gui{Run Settings}, define the executable
 | 
						|
    file to run:
 | 
						|
    \list 1
 | 
						|
        \o Click \gui Add and select \gui{Custom Executable}.
 | 
						|
        \o Define the configuration name, the location of the executable, any
 | 
						|
           additional arguments and the working directory.
 | 
						|
    \endlist
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-design-mode.html
 | 
						|
    \page creator-visual-editor.html
 | 
						|
    \nextpage quick-projects.html
 | 
						|
 | 
						|
    \title Developing Qt Quick Applications
 | 
						|
 | 
						|
    You can either create Qt Quick projects from scratch or import existing projects to
 | 
						|
    Qt Creator.
 | 
						|
 | 
						|
    You can use the code editor (\l{Using the Editor}{Edit mode}) or the visual editor
 | 
						|
    (\l{Using Qt Quick Designer}{Design mode}) to develop Qt Quick applications.
 | 
						|
 | 
						|
    \image qtcreator-qt-quick-editors.png "Edit mode and Design mode"
 | 
						|
 | 
						|
    The following sections describe typical tasks you can do with Qt Creator.
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o \l {Creating Qt Quick Projects}
 | 
						|
        \o \l {Using Qt Quick Designer}
 | 
						|
        \o \l {Creating Components}
 | 
						|
        \o \l {Creating Buttons}
 | 
						|
        \o \l {Creating Scalable Buttons and Borders}
 | 
						|
        \o \l {Creating Screens}
 | 
						|
        \o \l {Animating Screens}
 | 
						|
        \o \l {Adding User Interaction Methods}
 | 
						|
        \o \l {Exporting Designs from Graphics Software}
 | 
						|
        \o \l {Implementing Application Logic}
 | 
						|
        \o \l {Using QML Modules with Plugins}
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-visual-editor.html
 | 
						|
    \page quick-projects.html
 | 
						|
    \nextpage creator-using-qt-quick-designer.html
 | 
						|
 | 
						|
    \title Creating Qt Quick Projects
 | 
						|
 | 
						|
        \image qmldesigner-new-project.png "New File or Project dialog"
 | 
						|
 | 
						|
    When you create a new Qt Quick project from scratch, you have the following options:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o \gui {Qt Quick Application} creates a Qt Quick application project that can
 | 
						|
        contain both QML and C++ code. The project includes a QDeclarativeView. You can build
 | 
						|
        the application and deploy it on desktop and mobile target platforms. For example, you
 | 
						|
        can create signed Symbian Installation System (SIS) packages for this type of projects.
 | 
						|
 | 
						|
        \o \gui {Qt Quick UI} creates a Qt Quick UI project with a single QML file that
 | 
						|
        contains the main view. You can review Qt Quick UI projects in the QML Viewer and you
 | 
						|
        need not build them. You do not need to have the development environment installed on your
 | 
						|
        computer to create and run this type of projects.
 | 
						|
 | 
						|
        \o \gui {Custom QML Extension Plugin} creates a C++ plugin that makes it possible
 | 
						|
        to offer extensions that can be loaded dynamically into applications by using the
 | 
						|
        QDeclarativeEngine class.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    If you have existing QML applications that you want to run in Qt Creator or deploy
 | 
						|
    to mobile devices, use the \gui {Qt Quick Application} wizard to convert them
 | 
						|
    to Qt Quick applications.
 | 
						|
 | 
						|
    \section1 Creating Qt Quick UI Projects
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Select \gui {File > New File or Project > Qt Quick Project > Qt Quick UI
 | 
						|
        > Choose...}.
 | 
						|
 | 
						|
        The \gui{Introduction and Project Location} dialog opens.
 | 
						|
 | 
						|
        \image qmldesigner-new-ui-project-location.png "Introduction and Project Location dialog"
 | 
						|
 | 
						|
        \o In the \gui Name field, give a name to the project.
 | 
						|
 | 
						|
        Do not use spaces and special characters in the project name and path.
 | 
						|
 | 
						|
        \o In the \gui {Create in} field, enter the path for the project files. For example,
 | 
						|
        \c {C:\Qt\examples}. To select the path from a directory tree, click \gui Browse.
 | 
						|
 | 
						|
        \o Click \gui{Next}.
 | 
						|
 | 
						|
        \image qmldesigner-new-ui-project-summary.png "Project Management dialog"
 | 
						|
 | 
						|
        \o Review the project settings, and click \gui{Finish} to create the project.
 | 
						|
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    Qt Creator creates the following files:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
    \o .qmlproject project file defines that all QML, JavaScript, and image
 | 
						|
    files in the project folder belong to the project. Therefore, you do not
 | 
						|
    need to individually list all the files in the project.
 | 
						|
 | 
						|
    \o .qml file defines an element, such as a component, screen, or the whole
 | 
						|
    application UI.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    The \c import statement in the beginning of the .qml file specifies the
 | 
						|
    \l {http://doc.qt.nokia.com/4.7/qdeclarativemodules.html} {Qt modules}
 | 
						|
    to import. Each Qt module contains a set of default elements.
 | 
						|
    Specify a version to get the features you want.
 | 
						|
 | 
						|
    To use JavaScript and image files in the application, copy them to the
 | 
						|
    project folder.
 | 
						|
 | 
						|
    \section1 Creating Qt Quick Applications
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Select \gui {File > New File or Project > Qt Quick Project > Qt Quick Application
 | 
						|
        > Choose...}.
 | 
						|
 | 
						|
        The \gui{Introduction and Project Location} dialog opens.
 | 
						|
 | 
						|
        \image qmldesigner-new-project-location.png "Introduction and Project Location dialog"
 | 
						|
 | 
						|
        \o In the \gui Name field, give a name to the project.
 | 
						|
 | 
						|
        Do not use spaces and special characters in the project name and path.
 | 
						|
 | 
						|
        \o In the \gui {Create in} field, enter the path for the project files. For example,
 | 
						|
        \c {C:\Qt\examples}. To select the path from a directory tree, click \gui Browse.
 | 
						|
 | 
						|
        \o Click \gui{Next}.
 | 
						|
 | 
						|
        The \gui {Application Type} dialog opens.
 | 
						|
 | 
						|
        \image qmldesigner-new-project-qml-sources.png "Application Type dialog"
 | 
						|
 | 
						|
        \o Select the Qt Quick Component Set to use in your application. The
 | 
						|
        built-in elements allow you to write cross-platform applications with
 | 
						|
        custom look and feel. The components for Symbian and MeeGo Harmattan
 | 
						|
        allow you to create applications with a native look and feel for the
 | 
						|
        selected mobile platform.
 | 
						|
 | 
						|
        You can also import an existing QML file in this dialog.
 | 
						|
 | 
						|
        \o Click \gui{Next}.
 | 
						|
 | 
						|
        The \gui {Target Setup} dialog opens.
 | 
						|
 | 
						|
        \image qmldesigner-new-project-qt-versions.png "Target Setup dialog"
 | 
						|
 | 
						|
        \o Select the Qt versions to use as build targets for your project,
 | 
						|
        and then click \gui{Next}.
 | 
						|
 | 
						|
        \note Qt Quick is supported since Qt 4.7, and therefore, only Qt 4.7 and later
 | 
						|
        versions are displayed. Further, if you have only one supported Qt version installed,
 | 
						|
        this dialog is skipped.
 | 
						|
 | 
						|
        The \gui {Mobile Options} dialog opens.
 | 
						|
 | 
						|
        \image qmldesigner-new-app-project-mobile-options.png "Mobile Options dialog"
 | 
						|
 | 
						|
        \o In the \gui {Orientation behavior} field, determine how the application
 | 
						|
        behaves when the orientation of the device display rotates between portrait
 | 
						|
        and landscape, and then click \gui Next.
 | 
						|
 | 
						|
        \note This dialog opens only if you select \gui Maemo5 or
 | 
						|
        \gui {Symbian Device} target in the \gui {Target Setup} dialog. On
 | 
						|
        Harmattan, the Qt Quick Components for MeeGo provide native-looking
 | 
						|
        rotation.
 | 
						|
 | 
						|
        The \gui {Symbian Specific} dialog opens.
 | 
						|
 | 
						|
        \image qmldesigner-new-project-symbian-options.png "Symbian Specific dialog"
 | 
						|
 | 
						|
        \o In the \gui {Application icon (.svg)} field, select an application
 | 
						|
        icon for the \gui {Symbian Device} target, or use the default icon.
 | 
						|
 | 
						|
        \o In the \gui {Target UID3} field, specify the \l{Application UID}, or
 | 
						|
        use the default UID.
 | 
						|
 | 
						|
        \note Qt Creator generates a UID for testing the application on a device.
 | 
						|
        You need to change the UID when you deliver the application for public
 | 
						|
        use.
 | 
						|
 | 
						|
        \o Click \gui Next.
 | 
						|
 | 
						|
        The \gui {Maemo Specific} dialog opens.
 | 
						|
 | 
						|
        \image qmldesigner-new-project-maemo-options.png "Maemo Specific dialog"
 | 
						|
 | 
						|
        \o In the \gui {Application icon} field, select the application
 | 
						|
         icon to use on Maemo or Harmattan targets, or use the default icon.
 | 
						|
 | 
						|
        The \gui {Project Management} dialog opens.
 | 
						|
 | 
						|
        \image qmldesigner-new-project-summary.png "Project Management" dialog
 | 
						|
 | 
						|
        \o In the \gui {Add to project} field, you can add this project to another
 | 
						|
        project as a subproject.
 | 
						|
 | 
						|
        \o In the \gui {Add to version control} field, you can add the project to
 | 
						|
        a version control system.
 | 
						|
 | 
						|
        \o Click \gui Finish to create the project.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    Qt Creator creates the necessary boilerplate files. Some of the files are
 | 
						|
    specific to the Symbian, Maemo, or MeeGo Harmattan platform.
 | 
						|
 | 
						|
    \section1 Importing QML Applications
 | 
						|
 | 
						|
    If you have existing QML applications that you want to run in Qt Creator or deploy
 | 
						|
    to mobile devices, use the \gui {Qt Quick Application} wizard and select the main
 | 
						|
    .qml file in your project. All the other files in the project are automatically added
 | 
						|
    to the application project.
 | 
						|
 | 
						|
    To import QML applications:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Select \gui {File > New File or Project > Qt Quick Project > Qt Quick Application
 | 
						|
        > Choose...}.
 | 
						|
 | 
						|
        \o Name the project and set its path, and then click \gui Next.
 | 
						|
 | 
						|
        \o In the \gui {Application Type} dialog, select the \gui {Use an
 | 
						|
        existing .qml file}
 | 
						|
        option and specify the main .qml file of the project you want to import.
 | 
						|
 | 
						|
        \image qmldesigner-import-project.png "Application Type dialog"
 | 
						|
 | 
						|
        \o Click \gui Next.
 | 
						|
 | 
						|
        \o Select the Qt versions to use as build targets for your project, and click
 | 
						|
        \gui{Next}.
 | 
						|
 | 
						|
        \o Specify options for deploying the application to mobile device targets, and
 | 
						|
        click \gui{Next}.
 | 
						|
 | 
						|
        \o Review the project settings, and click \gui{Finish} to create the project.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    Qt Creator adds references to the QML files to a project and creates the additional files
 | 
						|
    necessary for deploying applications to mobile devices.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-using-qt-quick-designer.html
 | 
						|
    \page quick-components.html
 | 
						|
    \nextpage quick-buttons.html
 | 
						|
 | 
						|
    \title Creating Components
 | 
						|
 | 
						|
    A QML component provides a way of defining a new type that you can re-use in other QML
 | 
						|
    files. A component is like a black box; it interacts with the outside world
 | 
						|
    through properties, signals, and slots, and is generally defined in its own QML file.
 | 
						|
    You can import components to screens and applications.
 | 
						|
 | 
						|
    You can use the following QML elements to create components:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o \l{http://doc.qt.nokia.com/4.7/qml-borderimage.html}{Border Image}
 | 
						|
        uses an image as a border or background.
 | 
						|
        \o \l{http://doc.qt.nokia.com/4.7/qml-image.html}{Image}
 | 
						|
        adds a bitmap to the scene. You can stretch and tile images.
 | 
						|
        \o \l{http://doc.qt.nokia.com/4.7/qml-item.html}{Item}
 | 
						|
        is the most basic of all visual items in QML. Even though it has no visual appearance,
 | 
						|
        it defines all the properties that are common across visual items, such as the x and
 | 
						|
        y position, width and height, anchoring, and key handling.
 | 
						|
        \o \l{http://doc.qt.nokia.com/4.7/qml-rectangle.html}{Rectangle}
 | 
						|
        adds a rectangle that is painted with a solid fill color and an optional border.
 | 
						|
        You can also use the radius property to create rounded rectangles.
 | 
						|
        \o \l{http://doc.qt.nokia.com/4.7/qml-text.html}{Text}
 | 
						|
        adds formatted read-only text.
 | 
						|
        \o \l{http://doc.qt.nokia.com/4.7/qml-textedit.html}{Text Edit}
 | 
						|
        adds a single line of editable formatted text that can be validated.
 | 
						|
        \o \l{http://doc.qt.nokia.com/4.7/qml-textinput.html}{Text Input}
 | 
						|
        adds a single line of editable plain text that can be validated.
 | 
						|
        \o \l{http://doc.qt.nokia.com/4.7-snapshot/qml-webview.html}{Web View}
 | 
						|
        adds web content to a canvas.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    QML elements allow you to write cross-platform applications with custom look
 | 
						|
    and feel. You can also use ready-made Qt Quick Components for Symbian and
 | 
						|
    MeeGo Harmattan that allow you to create applications with a native look and
 | 
						|
    feel for the selected mobile platform. You can install the components as
 | 
						|
    part of \QSDK.
 | 
						|
 | 
						|
    When you use the Qt Creator project wizard to create Qt Quick applications,
 | 
						|
    you can select which component set to use in your application.
 | 
						|
 | 
						|
    Even if you use the Qt Quick Components, you can still write cross-platform
 | 
						|
    applications, by using different sets of QML files for each platform.
 | 
						|
 | 
						|
    You can dowload a set of commonly used UI-components for generic use in
 | 
						|
    Qt Quick projects from
 | 
						|
    \l{https://projects.forum.nokia.com/QMLTemplates}{QML Templates}. You can
 | 
						|
    open and edit the templates in \QD.
 | 
						|
 | 
						|
    \section1 Creating Components in Qt Quick Designer
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Select \gui {File > New File or Project > Files and Classes > QML
 | 
						|
        > Choose...} to create a new .qml file.
 | 
						|
 | 
						|
        \note Components are listed in the \gui {QML Components} section of the
 | 
						|
        \gui Library pane only if the filename begins with a capital letter.
 | 
						|
 | 
						|
        \o Click \gui Design to open the .qml file in \QMLD.
 | 
						|
 | 
						|
        \o Drag and drop an item from the \gui Library pane to the editor.
 | 
						|
 | 
						|
        \o Edit item properties in the \gui Properties pane.
 | 
						|
 | 
						|
        The available properties depend on the item.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    The following sections contain examples of how to create some common components:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o \l{Creating Buttons}
 | 
						|
 | 
						|
        \o \l{Creating Scalable Buttons and Borders}
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage quick-components.html
 | 
						|
    \page quick-buttons.html
 | 
						|
    \nextpage quick-scalable-image.html
 | 
						|
 | 
						|
    \title Creating Buttons
 | 
						|
 | 
						|
    To create a button component:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Select \gui {File > New File or Project > QML > QML File > Choose...} to
 | 
						|
         create a QML file called Button.qml (for example).
 | 
						|
 | 
						|
        \note Components are listed in the \gui Library pane only if the filename
 | 
						|
        begins with a capital letter.
 | 
						|
 | 
						|
        \o Click \gui {Design} to edit the file in the visual editor.
 | 
						|
 | 
						|
        \o In the \gui Navigator pane, click \gui Rectangle to set properties
 | 
						|
        for it.
 | 
						|
 | 
						|
        \o In the \gui Properties pane, modify the appearance of the button.
 | 
						|
 | 
						|
        \list a
 | 
						|
 | 
						|
            \o In the \gui Size field, set the width (\gui W) and height (\gui H)
 | 
						|
            of the button.
 | 
						|
 | 
						|
            \o In the \gui Color field, select the button color.
 | 
						|
 | 
						|
            \o In the \gui Radius field, use the slider to set the radius of the
 | 
						|
            rectangle and produce rounded corners for the button.
 | 
						|
 | 
						|
        \endlist
 | 
						|
 | 
						|
        \o Drag and drop a \gui {Text} item on top of the \gui Rectangle. This
 | 
						|
        creates a nested element where \gui Rectangle is the parent element of
 | 
						|
        \gui Text. Elements are positioned relative to their parents.
 | 
						|
 | 
						|
        \o In the \gui Properties pane, edit the properties of the \gui Text item.
 | 
						|
 | 
						|
        \list a
 | 
						|
 | 
						|
            \o In the \gui Text field, type \bold Button.
 | 
						|
 | 
						|
            You can select the text color, font, size, and style in the \gui Font
 | 
						|
            section.
 | 
						|
 | 
						|
            \o In the \gui Alignment field, select the center buttons to align
 | 
						|
            the text to the center of the button.
 | 
						|
 | 
						|
            \o Click \gui {Layout}, and then click the
 | 
						|
            \inlineimage qmldesigner-anchor-fill-screen.png
 | 
						|
            button to anchor the text to the whole button area.
 | 
						|
 | 
						|
        \endlist
 | 
						|
 | 
						|
        \o Press \key {Ctrl+S} to save the button.
 | 
						|
 | 
						|
        \image qmldesigner-button.png "Button component"
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \note To view the button, you must add it to a Qt Quick Application or Qt Quick UI
 | 
						|
    project.
 | 
						|
 | 
						|
    To create a graphical button that scales beautifully without using vector graphics,
 | 
						|
    use the \l{http://doc.qt.nokia.com/4.7/qml-borderimage.html}{Border Image}
 | 
						|
    element. For more information, see \l{Creating Scalable Buttons and Borders}.
 | 
						|
 | 
						|
    */
 | 
						|
 | 
						|
 | 
						|
    /*!
 | 
						|
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage quick-buttons.html
 | 
						|
    \page quick-scalable-image.html
 | 
						|
    \nextpage quick-screens.html
 | 
						|
 | 
						|
    \title Creating Scalable Buttons and Borders
 | 
						|
 | 
						|
    You can use the \l{http://doc.qt.nokia.com/4.7/qml-borderimage.html}{Border Image}
 | 
						|
    element to display an image, such as a PNG file, as a border and a background.
 | 
						|
 | 
						|
    Use two Border Image elements and suitable graphics to make it look like the button
 | 
						|
    is pushed down when it is clicked. One of the Border Image elements is visible by default.
 | 
						|
    You can specify that it is hidden and the other one becomes visible when the mouse
 | 
						|
    is clicked.
 | 
						|
 | 
						|
    Add a MouseArea that covers the whole area and emits the clicked signal (\c {parent.clicked()})
 | 
						|
    when it detects a mouse click.
 | 
						|
 | 
						|
    You can add text to the button and set it up as a property. The text can then be initialized
 | 
						|
    from the outside, making the button a reusable UI component. The font size is also available
 | 
						|
    in case the default size is too big. You can scale down the button text and use smooth text
 | 
						|
    rendering for some extra quality.
 | 
						|
 | 
						|
    \image qmldesigner-borderimage.png "Graphical button"
 | 
						|
 | 
						|
    To create a graphical button:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Select \gui {File > New File or Project > QML > QML File > Choose...} to create
 | 
						|
        a QML file called Button.qml (for example).
 | 
						|
 | 
						|
        \o Double-click the file to open it in the code editor.
 | 
						|
 | 
						|
        \o Replace the \gui Rectangle with an \gui Item, as illustrated by the
 | 
						|
        following code snippet:
 | 
						|
 | 
						|
        \qml
 | 
						|
        Item {
 | 
						|
 | 
						|
        }
 | 
						|
        \endqml
 | 
						|
 | 
						|
        \o Specify properties and set expressions for the \gui Item, as
 | 
						|
        illustrated by the following code snippet:
 | 
						|
 | 
						|
        \snippet snippets/qml/quick-scalable-image.qml properties and signal definitions
 | 
						|
 | 
						|
        You will point to the properties and expression later.
 | 
						|
 | 
						|
        \o Click \gui {Design} to edit the file in the visual editor.
 | 
						|
 | 
						|
        \o Drag and drop two \gui BorderImage items from the \gui Library pane to
 | 
						|
        the scene.
 | 
						|
 | 
						|
        \o Drag and drop a \gui Text item to the scene.
 | 
						|
 | 
						|
        \o Drag and drop a \gui MouseArea to the screen.
 | 
						|
 | 
						|
        \o In the \gui Navigator pane, select \gui border_image1 to specify
 | 
						|
        settings for it in the \gui Properties pane:
 | 
						|
 | 
						|
        \list a
 | 
						|
 | 
						|
            \o Select \gui {Set Expression} in the menu next to the \gui Visibility
 | 
						|
            check box.
 | 
						|
 | 
						|
            \o Enter the following expression to specify that the image is visible
 | 
						|
            when the mouse is not pressed down: \c {!mouse_area1.pressed}.
 | 
						|
 | 
						|
            \o In the \gui Source field, select the image file for the
 | 
						|
            button, for example button_up.png.
 | 
						|
 | 
						|
            \o Click \gui {Layout}, and then click the
 | 
						|
            \inlineimage qmldesigner-anchor-fill-screen.png
 | 
						|
            button to anchor the border image to the \gui Item.
 | 
						|
 | 
						|
        \endlist
 | 
						|
 | 
						|
        \o Select \gui border_image2 to specify similar settings for it:
 | 
						|
 | 
						|
        \list a
 | 
						|
 | 
						|
            \o Set the following epression for \gui Visibility, to specify that
 | 
						|
            the image is visible when the mouse is pressed down:
 | 
						|
            \c {mouse_area1.pressed}.
 | 
						|
 | 
						|
            \o In the \gui Source field, select the image file for the
 | 
						|
            button when it is clicked, for example button_down.png.
 | 
						|
 | 
						|
            \o Click \gui {Layout}, and then click the
 | 
						|
            \inlineimage qmldesigner-anchor-fill-screen.png
 | 
						|
            button to anchor the border image to the \gui Item.
 | 
						|
 | 
						|
        \endlist
 | 
						|
 | 
						|
        \o Select \gui text1 to specify font size and color, and text
 | 
						|
        scaling and rendering:
 | 
						|
 | 
						|
        \list a
 | 
						|
 | 
						|
            \o In the \gui Color field, use the color picker to select
 | 
						|
            the font color, or enter a value in the field.
 | 
						|
 | 
						|
            \o In the \gui Text field, select \gui {Set Expression} and
 | 
						|
            enter a pointer to the \c {text} property that you specified
 | 
						|
            earlier: \c {parent.txt}.
 | 
						|
 | 
						|
            \o Select the \gui Aliasing check box to enable smooth text
 | 
						|
            rendering.
 | 
						|
 | 
						|
            \o In the \gui Size field, select \gui {Pixels} to specify
 | 
						|
            the font size in pixels. By default, the size is specified in
 | 
						|
            points.
 | 
						|
 | 
						|
            \o In the \gui Size field, select \gui {Set Expression} and
 | 
						|
            enter a pointer to the \c {fontSize} property that you specified
 | 
						|
            earlier.
 | 
						|
 | 
						|
            \o Click \gui {Layout}, and then click the
 | 
						|
            \inlineimage qmldesigner-center-in.png "Anchor buttons"
 | 
						|
            buttons to inherit the vertical and horizontal centering from
 | 
						|
            the parent.
 | 
						|
 | 
						|
            \o Click \gui Advanced to specify scaling for the text in the
 | 
						|
            \gui Scale field.
 | 
						|
 | 
						|
            \o Select \gui {Set Expression} and enter the following expression:
 | 
						|
            \c {if (!mousearea1.pressed) { 1 } else { 0.95 }}.
 | 
						|
 | 
						|
            \note You can enter long and complicated expressions also in the
 | 
						|
            code editor.
 | 
						|
 | 
						|
        \endlist
 | 
						|
 | 
						|
        \o In the code editor, add to the \c MouseArea item
 | 
						|
        a pointer to the \c clicked expression that you added earlier:
 | 
						|
        \c {onClicked: parent.clicked()}.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \note To view the button, you must add it to a Qt Quick Application or Qt
 | 
						|
    Quick UI project.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage quick-scalable-image.html
 | 
						|
    \page quick-screens.html
 | 
						|
    \nextpage quick-animations.html
 | 
						|
 | 
						|
    \title Creating Screens
 | 
						|
 | 
						|
    You can use predefined QML elements and your own components to create screens.
 | 
						|
    Typically, the main qml file in a Qt Quick project specifies the main window of an
 | 
						|
    application.
 | 
						|
 | 
						|
    The QML files in the project folder are displayed in \gui {QML Components} in the
 | 
						|
    \gui Library pane.
 | 
						|
 | 
						|
    You can also use ready-made Qt Quick Components for Symbian and
 | 
						|
    MeeGo Harmattan that allow you to create screens with a native look and
 | 
						|
    feel for the selected mobile platform. You can install the components as
 | 
						|
    part of \QSDK.
 | 
						|
 | 
						|
    You can dowload QML templates that specify different types of screens from
 | 
						|
    \l{https://projects.developer.nokia.com/QMLTemplates}{QML Templates} for use in
 | 
						|
    your Qt Quick projects. You can open and edit the templates in \QD.
 | 
						|
 | 
						|
    \section1 Adding Components to Screens
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Drag and drop components from the \gui Library pane to the editor.
 | 
						|
 | 
						|
        \o Select components in the \gui Navigator pane to edit their properties
 | 
						|
        in the \gui Properties pane.
 | 
						|
 | 
						|
        For example, you can anchor components to a position on the screen.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Using Data Models
 | 
						|
 | 
						|
    You can create the following types of views to organize items provided by
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/qdeclarativemodels.html}{data models}:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o \l{http://doc.qt.nokia.com/4.7/qml-gridview.html}{Grid View}
 | 
						|
        provides a grid vizualization of a model.
 | 
						|
 | 
						|
        \o \l{http://doc.qt.nokia.com/4.7/qml-listview.html}{List View}
 | 
						|
        provides a list vizualization of a model.
 | 
						|
 | 
						|
        \o \l{http://doc.qt.nokia.com/4.7/qml-pathview.html}{Path View}
 | 
						|
        visualizes the contents of a model along a path.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    When you add a Grid View, List View, or Path View element, the
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/qml-listmodel.html}{ListModel} and the
 | 
						|
    delegate component that creates an instance for each item in the model are
 | 
						|
    added automatically. You can edit element properties in the \gui Properties
 | 
						|
    pane or in the code editor. You can also replace the default model and
 | 
						|
    delegate with other, more complex models and delegates in the code editor.
 | 
						|
 | 
						|
    \section1 Positioning Items on Screens
 | 
						|
 | 
						|
    You can use the following items to arrange items on screens:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o  \l{http://doc.qt.nokia.com/4.7-snapshot/qml-column.html}{Column}
 | 
						|
            arranges its child items vertically.
 | 
						|
 | 
						|
        \o  \l{http://doc.qt.nokia.com/4.7-snapshot/qml-row.html}{Row}
 | 
						|
            arranges its child items horizontally.
 | 
						|
 | 
						|
        \o  \l{http://doc.qt.nokia.com/4.7-snapshot/qml-grid.html}{Grid}
 | 
						|
            arranges its child items so that they are aligned in a grid and
 | 
						|
            are not overlapping.
 | 
						|
 | 
						|
        \o  \l{http://doc.qt.nokia.com/4.7-snapshot/qml-flow.html}{Flow}
 | 
						|
            arranges its child items side by side, wrapping as necessary.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Using States
 | 
						|
 | 
						|
    Use states and transitions
 | 
						|
    to navigate between screens.
 | 
						|
 | 
						|
    QML states typically describe user interface configurations, such as the UI elements,
 | 
						|
    their properties and behavior and the available actions. For example, you can use
 | 
						|
    states to create two screens.
 | 
						|
 | 
						|
    To add states, click the empty slot in the \gui States pane. Then modify the new state
 | 
						|
    in the visual editor.
 | 
						|
 | 
						|
    \image qmldesigner-states.png "States pane"
 | 
						|
 | 
						|
    The properties that you change in a state are highlighted with blue color.
 | 
						|
    In the code editor, you can see the changes recorded as changes to the base state.
 | 
						|
 | 
						|
    To keep the QML code clean, you should create a base state that contains all the
 | 
						|
    elements you will need in the application. You can then create states, in
 | 
						|
    which you hide and show a set of items and modify their properties.
 | 
						|
    This allows you to:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o Align items on different screens with each other.
 | 
						|
 | 
						|
        \o Avoid excessive property changes. If an item is invisible in the base
 | 
						|
        state, you must define all changes to its child elements as property changes,
 | 
						|
        which leads to complicated QML code.
 | 
						|
 | 
						|
        \o Minimize the differences between the base state and the other states
 | 
						|
        to keep the QML code short and readable and to improve performance.
 | 
						|
 | 
						|
        \o Avoid problems when using transitions and animation when changing
 | 
						|
        states.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    To create screens for an application by using states:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o In the base state, add all elements you will need in the application.
 | 
						|
        While you work on one screen, you can click the
 | 
						|
        \inlineimage qmldesigner-show-hide-icon.png
 | 
						|
        icon to hide elements on the canvas that are not part of a screen.
 | 
						|
 | 
						|
        \o In the \gui States pane, click the empty slot to create a new state
 | 
						|
        and give it a name. For example, \c Normal.
 | 
						|
 | 
						|
        \o In the \gui Properties pane, deselect the \gui Visibility check box
 | 
						|
        or set \gui Opacity to 0 for each element that is not needed in this view.
 | 
						|
        If you specify the setting for the parent element, all child elements
 | 
						|
        inherit it and are also hidden.
 | 
						|
 | 
						|
        \image qmldesigner-screen-design.png "Designing screens"
 | 
						|
 | 
						|
        \o Create additional states for each screen and set the visibility or
 | 
						|
        opacity of the elements in the screen.
 | 
						|
 | 
						|
        \o To determine which view opens when the application starts, use the code
 | 
						|
        editor to set the state of the root item of the .qml file, as specified by the
 | 
						|
        following code snippet:
 | 
						|
 | 
						|
        \qml
 | 
						|
        Item {
 | 
						|
            state: "Normal"
 | 
						|
        }
 | 
						|
        \endqml
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage quick-screens.html
 | 
						|
    \page quick-animations.html
 | 
						|
    \nextpage quick-user-interaction.html
 | 
						|
 | 
						|
    \title Animating Screens
 | 
						|
 | 
						|
    To make movement between states smooth, you can specify transitions.
 | 
						|
    You can use different types of animated transitions. For example, you can animate changes
 | 
						|
    to property values and colors. You can use rotation animation to control the direction of
 | 
						|
    rotation. For more information, see
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/qdeclarativeanimation.html}{QML Animation}.
 | 
						|
 | 
						|
    You can use the \c ParallelAnimation element to start several animations at the same time.
 | 
						|
    Or use the \c SequentialAnimation element to run them one after another.
 | 
						|
 | 
						|
    You can use the code editor to specify transitions. For more information, see
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/qml-transition.html}{QML Transition Element}.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage quick-animations.html
 | 
						|
    \page quick-user-interaction.html
 | 
						|
    \nextpage quick-export-to-qml.html
 | 
						|
 | 
						|
    \title Adding User Interaction Methods
 | 
						|
 | 
						|
    You can add the following basic interaction methods to scenes:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o \l{http://doc.qt.nokia.com/4.7/qml-flickable.html}{Flickable}
 | 
						|
        items can be flicked horizontally or vertically.
 | 
						|
        \o \l{http://doc.qt.nokia.com/4.7/qml-flipable.html}{Flipable}
 | 
						|
        items can be flipped between their front and back sides by using rotation,
 | 
						|
        state, and transition.
 | 
						|
        \o \l{http://doc.qt.nokia.com/4.7/qml-focusscope.html}{Focus Scope}
 | 
						|
        assists in keyboard focus handling when building reusable QML components.
 | 
						|
        \o \l{http://doc.qt.nokia.com/4.7/qml-mousearea.html}{Mouse Area}
 | 
						|
        enables simple mouse handling.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage quick-user-interaction.html
 | 
						|
    \page quick-export-to-qml.html
 | 
						|
    \nextpage quick-application-logic.html
 | 
						|
 | 
						|
    \title Exporting Designs from Graphics Software
 | 
						|
 | 
						|
    You can export designs from graphics software, such as Adobe Photoshop and GIMP,
 | 
						|
    to QML files. Each scene is converted into a single QML file with an Image or a
 | 
						|
    Text element for each layer and saved on the development PC. Top-level layer
 | 
						|
    groups are converted into merged QML Image elements.
 | 
						|
 | 
						|
    Note: GIMP does not support grouping, and therefore, each layer is exported as
 | 
						|
    an item in GIMP.
 | 
						|
 | 
						|
    The following rules apply to the conversions:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o Layer names are used as element names. Spaces and hash marks (#) are
 | 
						|
         replaced with underscore characters to create valid ids for the elements.
 | 
						|
 | 
						|
        \o Layer styles, such as drop shadows, are converted to images.
 | 
						|
 | 
						|
        \o Offset, size, ordering and opacity are preserved.
 | 
						|
 | 
						|
        \o Text layers are converted to Text elements, unless you specify that they
 | 
						|
        be converted to Image elements.
 | 
						|
 | 
						|
        \o Hidden layers can be exported, and their visibility is set to hidden.
 | 
						|
 | 
						|
        \o PNG images are copied to the images subirectory.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    You can open the QML file in Qt Creator for editing. If you edit the file in Adobe
 | 
						|
    Photoshop and export it to the same directory again, any changes you made in Qt
 | 
						|
    Creator are overwritten. However, you can re-export graphical assets without
 | 
						|
    recreating the QML code.
 | 
						|
 | 
						|
    If you create vector graphics with other tools that have an Adobe Photoshop export
 | 
						|
    option,such as Adobe Illustrator, you can export them first to Photoshop and then
 | 
						|
    to QML.
 | 
						|
 | 
						|
    \section1 Exporting from Adobe Photoshop to QML
 | 
						|
 | 
						|
    \image qml-export-photoshop.png
 | 
						|
 | 
						|
    The script has been tested to work on Adobe Photoshop CS 4 and 5, but it might also
 | 
						|
    work on other versions.
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Download the export script, \e{Export QML.jx}, from
 | 
						|
        \l{http://qt.gitorious.org/qt-labs/photoshop-qmlexporter/trees/master}{Gitorious}.
 | 
						|
 | 
						|
        \note Read the README.txt file in the repository for latest information about
 | 
						|
        the script.
 | 
						|
 | 
						|
        \o Double-click the export script to add the export command to the \gui Scripts
 | 
						|
        menu. You can also copy the script file to the Adobe Photoshop scripts directory
 | 
						|
        (typically, \c{\Presets\Scripts} in the Photoshop installation directory).
 | 
						|
 | 
						|
        \o In Adobe Photoshop, choose \gui {File > Scripts > Export to QML} to export the
 | 
						|
        scene to a QML file.
 | 
						|
 | 
						|
        \o In the \gui {Export Document to QML} dialog, enter a name and location for the
 | 
						|
        QML file.
 | 
						|
 | 
						|
        \o Select the \gui {Rasterize text} check box to export text layers as images,
 | 
						|
        not as Text elements.
 | 
						|
 | 
						|
        \o Select the \gui {Group layers} check box to export each top-level group as a
 | 
						|
        merged QML Image element.
 | 
						|
 | 
						|
        \o Select the \gui {Export hidden} check box to export hidden layers and to set
 | 
						|
        their visibility property to hidden.
 | 
						|
 | 
						|
        \o Deselect the \gui {Export QML} check box if you have modified the QML document
 | 
						|
        in Qt Creator, but still want to re-export graphical assets.
 | 
						|
 | 
						|
        \o Click \gui Export.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    The QML file is saved to the location that you specified.
 | 
						|
    In Qt Creator, choose \gui {File > Open File or Project} to open the QML file.
 | 
						|
 | 
						|
    \note Existing files are replaced without warning.
 | 
						|
 | 
						|
    \section1 Exporting from GIMP to QML
 | 
						|
 | 
						|
    \image qml-export-gimp.png
 | 
						|
 | 
						|
    The script has been tested to work on GIMP 2. You can download GIMP 2 from
 | 
						|
    \l{http://www.gimp.org/downloads/}{GIMP Downloads}.
 | 
						|
 | 
						|
    To use the export script on Microsoft Windows, you also need to install the
 | 
						|
    GIMP Python extension (Python, PyCairo, PyGobject, PyGTK). However, GIMP is
 | 
						|
    not officially supported on Windows, so we cannot guarantee that this will
 | 
						|
    work.
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o On Microsoft Windows, you must first add Python support to your GIMP
 | 
						|
        installation, as instructed in
 | 
						|
        \l {http://www.gimpusers.com/tutorials/install-python-for-gimp-2-6-windows}{Tutorial: Installing Python for GIMP 2.6 (Windows)}.
 | 
						|
 | 
						|
        \o Download the export script, \e qmlexporter.py, from
 | 
						|
        \l{http://qt.gitorious.org/qt-labs/gimp-qmlexporter/trees/master}{Gitorious}.
 | 
						|
 | 
						|
        \note Read the INSTALL.txt in the repository for latest information about the
 | 
						|
        script.
 | 
						|
 | 
						|
        \o Copy the export script to the plug-ins directory in the GIMP installation
 | 
						|
        directory.
 | 
						|
 | 
						|
        \o Check the properties of the file to make sure that it is executable.
 | 
						|
 | 
						|
        On Linux, run the following command: \c {chmod u+rx}
 | 
						|
 | 
						|
        \o Restart GIMP to have the export command added to the \gui File menu.
 | 
						|
 | 
						|
        \o Choose \gui {File > Export to QML} to export the design to a QML file.
 | 
						|
 | 
						|
        \o In the \gui {Export Layers to a QML Document} dialog, enter a name and
 | 
						|
        location for the QML file, and click \gui Export.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    The QML file is saved to the location that you specified.
 | 
						|
    In Qt Creator, choose \gui {File > Open File or Project} to open the QML file.
 | 
						|
 | 
						|
    \note Existing files are replaced without warning.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage quick-export-to-qml.html
 | 
						|
    \page quick-application-logic.html
 | 
						|
    \nextpage creator-qml-modules-with-plugins.html
 | 
						|
 | 
						|
    \title Implementing Application Logic
 | 
						|
 | 
						|
    A user interface is only a part of an application, and not really useful by itself.
 | 
						|
    You can use Qt or JavaScript to implement the application logic. For more information on
 | 
						|
    using JavaScript, see
 | 
						|
    \l {http://doc.qt.nokia.com/4.7/qdeclarativejavascript.html} {Integrating JavaScript}.
 | 
						|
 | 
						|
    For an example of how to use JavaScript to develop a game, see the
 | 
						|
    \l {http://doc.qt.nokia.com/4.7/qml-advtutorial.html} {QML Advanced Tutorial}.
 | 
						|
 | 
						|
 */
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage quick-application-logic.html
 | 
						|
    \page creator-qml-modules-with-plugins.html
 | 
						|
    \nextpage creator-using-qt-designer.html
 | 
						|
 | 
						|
    \title Using QML Modules with Plugins
 | 
						|
 | 
						|
    QML modules may use plugins to expose components defined in C++ to
 | 
						|
    QML applications. Since Qt Creator cannot load the plugins to determine
 | 
						|
    the details of the contained components, these modules need to provide
 | 
						|
    extra type information for code completion and the semantic checks to work
 | 
						|
    correctly.
 | 
						|
 | 
						|
    Ideally, QML modules have a \c{plugins.qmltypes} file in the same directory
 | 
						|
    as the \c qmldir file. The \c qmltypes file contains a description of the
 | 
						|
    components exported by the module's plugins and is loaded by Qt Creator
 | 
						|
    when the module is imported.
 | 
						|
 | 
						|
    For Qt 4.8 and later, one or more \c qmltypes files can be listed in the
 | 
						|
    \c qmldir file under the \c typeinfo header. These files will be read in addition
 | 
						|
    to \c{plugins.qmltypes}. For more information, see
 | 
						|
    \l{http://doc.qt.nokia.com/4.8-snapshot/qdeclarativemodules.html#writing-a-qmldir-file}{Writing a qmldir File}.
 | 
						|
 | 
						|
    \section1 Generating qmltypes Files
 | 
						|
 | 
						|
    You can create and edit \c qmltypes files manually, but you are recommended
 | 
						|
    to use the \c qmlplugindump tool shipped with Qt 4.8 and later to generate
 | 
						|
    them automatically. For earlier versions of Qt, you can compile a version
 | 
						|
    of the tool called \c qmldump from the sources in
 | 
						|
    \c{<QtCreator>/share/qtcreator/qml/qmldump} if the Qt version contains private headers.
 | 
						|
 | 
						|
    Once you have obtained qmlplugindump for the Qt version the QML module's
 | 
						|
    plugins were compiled with, run the following command to load My.Module
 | 
						|
    version 1.0 from \c{/import/path/my/module} including all its plugins and
 | 
						|
    output a description of the plugins' types to
 | 
						|
    \c{/import/path/my/module/plugins.qmltypes}:
 | 
						|
 | 
						|
    \code
 | 
						|
    qmlplugindump My.Module 1.0 /import/path > /import/path/my/module/plugins.qmltypes
 | 
						|
    \endcode
 | 
						|
 | 
						|
    You can safely ignore the debug output.
 | 
						|
 | 
						|
    \section1 Dumping Plugins Automatically
 | 
						|
 | 
						|
    If a module with plugins lacks the \c qmltypes file, Qt Creator tries to
 | 
						|
    generate a temporary file itself by running the \c qmldump program in the
 | 
						|
    background. However, this automatic dumping is a fallback mechanism with
 | 
						|
    many points of failure and cannot be relied upon.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-editor-refactoring.html
 | 
						|
    \page qt-quick-toolbars.html
 | 
						|
    \nextpage creator-editor-locator.html
 | 
						|
 | 
						|
    \title Using Qt Quick Toolbars
 | 
						|
 | 
						|
    When you edit QML code in the code editor, you specify the properties
 | 
						|
    of QML components. For some properties, such as colors and font names,
 | 
						|
    this is not a trivial task. For example, few people can visualize the
 | 
						|
    color #18793f.
 | 
						|
 | 
						|
    To easily edit these properties, you can use the Qt Quick Toolbars.
 | 
						|
    When you select a component in the code and a toolbar is available,
 | 
						|
     a light bulb icon appears:
 | 
						|
    \inlineimage qml-toolbar-indicator.png
 | 
						|
    . Select the icon to open the toolbar.
 | 
						|
 | 
						|
    To open toolbars immediately when you select a component, select
 | 
						|
    \gui{Tools > Options... > Qt Quick > Qt Quick Toolbar > Always show Quick
 | 
						|
    Toolbar}.
 | 
						|
 | 
						|
    Drag the toolbar to pin it to another location. Select
 | 
						|
    \inlineimage qml-toolbar-pin.png
 | 
						|
    to unpin the toolbar and move it to its default location. To pin toolbars
 | 
						|
    by default, select \gui{Tools > Options... > Qt Quick > Qt Quick Toolbar
 | 
						|
    > Pin Quick Toolbar}.
 | 
						|
 | 
						|
    \section1 Previewing Images
 | 
						|
 | 
						|
    The Qt Quick Toolbar for images allows you to edit the properties of
 | 
						|
    \l{http://doc.qt.nokia.com/latest/qml-borderimage.html}{Border Image}
 | 
						|
    and \l{http://doc.qt.nokia.com/latest/qml-image.html}{Image} components.
 | 
						|
    You can scale and tile the images, replace them with other images,
 | 
						|
    preview them, and change the image margins.
 | 
						|
 | 
						|
    \image qml-toolbar-image.png "Qt Quick Toolbar for images"
 | 
						|
 | 
						|
    To preview an image, double-click it on the toolbar. In the preview
 | 
						|
    dialog, you can zoom the image. Drag the image margins to change them.
 | 
						|
 | 
						|
    \image qml-toolbar-image-preview.png "Image preview dialog"
 | 
						|
 | 
						|
    \section1 Formatting Text
 | 
						|
 | 
						|
    The Qt Quick Toolbar for text allows you to edit the properties of
 | 
						|
    \l{http://doc.qt.nokia.com/latest/qml-text.html}{Text} components.
 | 
						|
    You can change the font family and size as well as text formatting, style,
 | 
						|
    alignment, and color.
 | 
						|
 | 
						|
    If a property is assigned an expression instead of a value, you
 | 
						|
    cannot use the toolbar to edit it. The button for editing the property
 | 
						|
    is disabled.
 | 
						|
 | 
						|
    \image qml-toolbar-text.png "Qt Quick Toolbar for text"
 | 
						|
 | 
						|
    By default, font size is specified as pixels. To use points, instead,
 | 
						|
    change \gui px to \gui pt in the size field.
 | 
						|
 | 
						|
    \section1 Previewing Animation
 | 
						|
 | 
						|
    The Qt Quick Toolbar for animation allows you to edit the properties of
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/qml-propertyanimation.html}{PropertyAnimation}
 | 
						|
    components and the components that inherit it. You can change the easing curve
 | 
						|
    type and duration. For some curves, you can also specify amplitude, period,
 | 
						|
    and overshoot values.
 | 
						|
 | 
						|
    \image qml-toolbar-animation.png "Qt Quick Toolbar for animation"
 | 
						|
 | 
						|
    Select the play button to preview your changes.
 | 
						|
 | 
						|
    \section1 Editing Rectangles
 | 
						|
 | 
						|
    The Qt Quick Toolbar for rectangles allows you to edit the properties of
 | 
						|
    \l{http://doc.qt.nokia.com/4.7/qml-rectangle.html}{Rectangle}
 | 
						|
    components. You can change the fill and border colors and add
 | 
						|
    gradients.
 | 
						|
 | 
						|
    \image qml-toolbar-rectangle.png "Qt Quick Toolbar for rectangles"
 | 
						|
 | 
						|
    To add gradient stop points, click above the gradient bar. To remove
 | 
						|
    stop points, drag them upwards.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-editor-external.html
 | 
						|
    \page creator-maemo-emulator.html
 | 
						|
    \nextpage creator-mime-types.html
 | 
						|
 | 
						|
    \title Using Maemo or MeeGo Harmattan Emulator
 | 
						|
 | 
						|
    The Maemo 5 (Fremantle) and MeeGo Harmattan emulator are installed as part
 | 
						|
    of the \QSDK. After they are installed, you can start them from Qt Creator.
 | 
						|
 | 
						|
    The Maemo 5 emulator emulates the Nokia N900 device environment. You can test
 | 
						|
    applications in conditions practically identical to running the application
 | 
						|
    on a Nokia N900 device with software update release 1.3 (V20.2010.36-2).
 | 
						|
 | 
						|
    The MeeGo Harmattan emulator emulates the Nokia N9 device environment.
 | 
						|
 | 
						|
    With the emulators, you can test how your application reacts to hardware
 | 
						|
    controls, such as the power button, and to the touch screen.
 | 
						|
 | 
						|
    To test the application UI, user interaction with the application, and
 | 
						|
    functionality that uses the mobility APIs, use the Qt Simulator,
 | 
						|
    instead. For more information, see the
 | 
						|
    \l{http://doc.qt.nokia.com/qtsimulator/index.html}{Qt Simulator Manual}.
 | 
						|
 | 
						|
    The difference between Qt Simulator and the emulators is that when you
 | 
						|
    compile your application binary for Qt Simulator, it is compiled against a
 | 
						|
    host library. The binary run on the emulator is compiled for the actual
 | 
						|
    device, using the Maemo 5 or Harmattan tool chain.
 | 
						|
 | 
						|
    \section1 Starting the Emulator
 | 
						|
 | 
						|
    The \gui {Start MeeGo Emulator} button is visible if you have a project
 | 
						|
    open in Qt Creator for which you have added the Maemo or MeeGo Harmattan
 | 
						|
    build target. It starts the Maemo or MeeGo Harmattan emulator, depending
 | 
						|
    on the selected target.
 | 
						|
 | 
						|
    To start the emulator, click
 | 
						|
    \inlineimage qtcreator-maemo-emulator-button.png "Start MeeGo Emulator button"
 | 
						|
    .
 | 
						|
 | 
						|
    Test your application on the emulator as on a device. For a list of
 | 
						|
    keyboard shortcuts that you can use to emulate keys and functions, see
 | 
						|
    \l {Emulating Device Keys}.
 | 
						|
 | 
						|
    \section1 Rendering Graphics
 | 
						|
 | 
						|
    The emulators support OpenGL to improve graphics rendering. Hardware
 | 
						|
    acceleration produces better results than software rendering. By default,
 | 
						|
    Qt Creator automatically detects, whether hardware acceleration is
 | 
						|
    supported on the development PC and tries to use it. However, sometimes
 | 
						|
    the results of the automatic detection are not reliable, and
 | 
						|
    hardware acceleration might be selected even if it is actually not
 | 
						|
    available on the development PC. This causes the emulator to crash.
 | 
						|
 | 
						|
    If the emulator crashes, you are asked whether you want to try software
 | 
						|
    rendering, instead.
 | 
						|
 | 
						|
    To specify the OpenGL mode, select \gui {Tools > Options... > Linux Devices
 | 
						|
    > Maemo Qemu
 | 
						|
    Settings}.
 | 
						|
 | 
						|
    \section1 Emulating Device Keys
 | 
						|
 | 
						|
    The following table summarizes the keyboard shortcuts that you can use
 | 
						|
    to emulate device keys and functions.
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o Device Key
 | 
						|
            \o Keyboard Shortcut
 | 
						|
        \row
 | 
						|
            \o \list
 | 
						|
                \o Alphabet keys
 | 
						|
                \o Comma (,)
 | 
						|
                \o Period (.)
 | 
						|
                \o Space
 | 
						|
                \o Arrow keys
 | 
						|
                \o Enter
 | 
						|
                \o Backspace
 | 
						|
               \endlist
 | 
						|
            \o Respective keys on the development PC keyboard.
 | 
						|
        \row
 | 
						|
            \o Shift
 | 
						|
            \o Left Shift key (Maemo 5)
 | 
						|
 | 
						|
               Shift (Harmattan)
 | 
						|
        \row
 | 
						|
            \o Ctrl
 | 
						|
            \o Left Ctrl key (Maemo 5)
 | 
						|
 | 
						|
               Ctrl (Harmattan)
 | 
						|
        \row
 | 
						|
            \o Mode
 | 
						|
            \o Left Alt key (Maemo 5)
 | 
						|
 | 
						|
               Alt (Harmattan)
 | 
						|
        \row
 | 
						|
            \o Power
 | 
						|
            \o Esc
 | 
						|
        \row
 | 
						|
            \o Keypad slider open and close
 | 
						|
            \o F1
 | 
						|
        \row
 | 
						|
            \o Keypad lock (Maemo 5 only)
 | 
						|
            \o F2
 | 
						|
        \row
 | 
						|
            \o Camera lens open and close (Maemo 5 only)
 | 
						|
            \o F3
 | 
						|
        \row
 | 
						|
            \o Camera focus
 | 
						|
            \o F4
 | 
						|
        \row
 | 
						|
            \o Camera take picture
 | 
						|
            \o F5
 | 
						|
 | 
						|
            \note The actual camera functionality is not emulated.
 | 
						|
        \row
 | 
						|
            \o Stereo headphones connect and disconnect (Maemo 5 only)
 | 
						|
            \o F6
 | 
						|
        \row
 | 
						|
            \o Volume down
 | 
						|
            \o F7
 | 
						|
        \row
 | 
						|
            \o Volume up
 | 
						|
            \o F8
 | 
						|
        \row
 | 
						|
            \o Accelerometer x axis, negative
 | 
						|
            \o 1
 | 
						|
        \row
 | 
						|
            \o Accelerometer x axis, positive
 | 
						|
            \o 2
 | 
						|
        \row
 | 
						|
            \o Accelerometer z axis, negative
 | 
						|
            \o 4
 | 
						|
        \row
 | 
						|
            \o Accelerometer z axis, positive
 | 
						|
            \o 5
 | 
						|
        \row
 | 
						|
            \o Accelerometer y axis, negative
 | 
						|
            \o 7
 | 
						|
        \row
 | 
						|
            \o Accelerometer y axis, positive
 | 
						|
            \o 8
 | 
						|
 | 
						|
    \endtable
 | 
						|
 | 
						|
    \note Each press of the accelerometer key turns the acceleration by 50
 | 
						|
    percent.
 | 
						|
 | 
						|
    \section1 Closing the Emulator
 | 
						|
 | 
						|
    To close the emulator, click the X at the top right corner of the device
 | 
						|
    emulator view. The emulator interprets this as a press of the power button
 | 
						|
    and displays the text \e {Shutting down} in the emulator window title pane.
 | 
						|
    The emulator closes shortly after this.
 | 
						|
 | 
						|
    You can also select the \gui {Start MeeGo Emulator} button to close the
 | 
						|
    emulator. This is a faster way to close the emulator, because it does not
 | 
						|
    wait for the operating system running on the emulated machine to shut down,
 | 
						|
    but this also means that it is less safe.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-version-control.html
 | 
						|
    \page adding-plugins.html
 | 
						|
    \nextpage creator-editor-external.html
 | 
						|
 | 
						|
    \title Adding Qt Designer Plugins
 | 
						|
 | 
						|
     You can use Qt APIs to create plugins that extend Qt applications.
 | 
						|
     This allows you to add your own widgets to \QD.
 | 
						|
     The most flexible way to include a plugin with an application is to compile it
 | 
						|
     into a dynamic library that is shipped separately, and detected and loaded at runtime.
 | 
						|
 | 
						|
     The applications can detect plugins that are stored in the standard plugin
 | 
						|
     subdirectories. For more information on how to create and locate plugins and to
 | 
						|
     change the default plugin path, see \l{How to Create Qt Plugins}.
 | 
						|
 | 
						|
     For more information about how to create plugins for \QD, see
 | 
						|
     \l{http://doc.qt.nokia.com/4.7/designer-using-custom-widgets.html}{Creating and Using Components for Qt Designer}.
 | 
						|
 | 
						|
    \section1 Locating Qt Designer Plugins
 | 
						|
 | 
						|
     \QD fetches plugins from the standard locations and loads the plugins
 | 
						|
     that match its build key. \QD is delivered both as a standalone application
 | 
						|
     and as part of the SDK, where it is integrated into Qt Creator.
 | 
						|
     The correct folder to place the plugins depends on
 | 
						|
     which one you use.
 | 
						|
 | 
						|
     The integrated \QD fetches plugins from the \c {%SDK%\bin\designer} folder on Windows
 | 
						|
     and Linux. For information about how to configure plugins on Mac OS, see
 | 
						|
     \l{Configuring Qt Designer Plugins on Mac OS}.
 | 
						|
 | 
						|
     To check which plugins
 | 
						|
     were loaded successfully and which failed, choose \gui{Tools > Form Editor >
 | 
						|
     About Qt Designer Plugins}.
 | 
						|
 | 
						|
     The standalone \QD is part of the Qt library used for building projects,
 | 
						|
     located under \c {%SDK%\qt}. Therefore, it fetches plugins from the following folder:
 | 
						|
     \c {%SDK%\qt\plugins\designer}. To check which plugins were loaded successfully and which
 | 
						|
     failed, choose \gui{Help > About Plugins}.
 | 
						|
 | 
						|
     \section2 Configuring Qt Designer Plugins on Mac OS
 | 
						|
 | 
						|
     On the Mac, a GUI application must be built and run from a bundle. A bundle is a
 | 
						|
     directory structure that appears as a single entity when viewed in the Finder.
 | 
						|
     A bundle for an application typcially contains the executable and all the resources
 | 
						|
     it needs.
 | 
						|
 | 
						|
     Qt Creator uses its own set of Qt Libraries located in the bundle, and therefore,
 | 
						|
     you need to configure the \QD plugins that you want to use with Qt Creator.
 | 
						|
     Fore more information about how to deploy applications on Mac OS, see
 | 
						|
     \l{http://doc.qt.nokia.com/4.7/deployment-mac.html}{Deploying an Application on Mac OS X}.
 | 
						|
 | 
						|
     The following example illustrates how to configure version 5.2.1 of the
 | 
						|
     \l{http://qwt.sourceforge.net/}{Qwt - Qt Widgets for Technical Applications} library
 | 
						|
     for use with Qt Creator:
 | 
						|
 | 
						|
     \list 1
 | 
						|
 | 
						|
    \o To check the paths used in the Qwt library, enter the following \c otool command:
 | 
						|
 | 
						|
    \snippet examples/doc_src_plugins.qdoc 0
 | 
						|
 | 
						|
    The output for Qwt 5.2.1 indicates that the plugin uses Qt core libraries (QtDesigner,
 | 
						|
    QtScript, QtXml, QtGui and QtCore) and libqwt.5.dylib:
 | 
						|
 | 
						|
    \snippet examples/doc_src_plugins.qdoc 1
 | 
						|
 | 
						|
 | 
						|
     \o You must copy the \QD plugin and the Qwt library files to the following locations:
 | 
						|
 | 
						|
                 \list
 | 
						|
                 \o \c {libqwt_designer_plugin.dylib} to \c {QtCreator.app/Contents/MacOS/designer}
 | 
						|
                 \o \c {libqwt.*.dylib} to \c {QtCreator.app/Contents/Frameworks}
 | 
						|
                 \endlist
 | 
						|
 | 
						|
    Enter the following commands:
 | 
						|
 | 
						|
    \snippet examples/doc_src_plugins.qdoc 4
 | 
						|
 | 
						|
    \o Enter the following \c otool command to check the libraries that are used by the
 | 
						|
    Qwt library:
 | 
						|
 | 
						|
    \snippet examples/doc_src_plugins.qdoc 2
 | 
						|
 | 
						|
    The command returns the following output:
 | 
						|
 | 
						|
    \snippet examples/doc_src_plugins.qdoc 3
 | 
						|
 | 
						|
    \o Enter the following \c install_name_tool command to fix the references of the
 | 
						|
    libraries:
 | 
						|
 | 
						|
    \snippet examples/doc_src_plugins.qdoc 5
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
 | 
						|
     \section1 Matching Build Keys
 | 
						|
 | 
						|
     The Qt Creator that is included in pre-built SDK packages on Windows is built with the
 | 
						|
     Microsoft Visual Studio compiler, whereas the version of Qt shipped for building applications
 | 
						|
     is configured and built to use the MinGW/g++ compiler. Plugins built by using this version of
 | 
						|
     Qt cannot be loaded by Qt Creator because the build-keys do not match. The plugins can only be
 | 
						|
     used in the standalone version of \QD. Choose \gui{Help > About Qt Creator} to check
 | 
						|
     the Qt version Qt Creator was built with.
 | 
						|
 | 
						|
     To use \QD plugins that were built for the shipped Qt version, make sure that
 | 
						|
     Qt Creator is built with the same compiler by either recompiling Qt Creator using MinGW or
 | 
						|
     recompiling Qt with Microsoft Visual Studio, depending on which configuration you want to
 | 
						|
     use for your applications.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-using-qt-designer.html
 | 
						|
    \page creator-usability.html
 | 
						|
    \nextpage creator-building-running.html
 | 
						|
 | 
						|
    \title Optimizing Applications for Mobile Devices
 | 
						|
 | 
						|
    Before starting application development, analyze and define the requirements, scope, and
 | 
						|
    functionality of the application to ensure efficient functionality and a smooth user
 | 
						|
    experience. Design the application for a single purpose and analyze how it can best serve
 | 
						|
    its users. Mobile devices have been designed for use when mobile. Keep the characteristics
 | 
						|
    of mobile devices in mind when you create applications for them.
 | 
						|
 | 
						|
    The following guidelines help you design and develop usable applications for mobile devices
 | 
						|
    with varying characteristics, such as screen size and support for input methods:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o Know your users
 | 
						|
 | 
						|
        Find out who will use the application, what they will use it for,
 | 
						|
        and which mobile devices they have. Then design the application to fit a specific context
 | 
						|
        of use.
 | 
						|
 | 
						|
        \o Design for small screens
 | 
						|
 | 
						|
        The screen size of mobile devices is significantly smaller
 | 
						|
        than that available on desktop devices. Carefully consider what is the most relevant
 | 
						|
        content to present on the application UI, as it might not be reasonable to try and fit as
 | 
						|
        much content into the screen as you might have in a desktop application.
 | 
						|
 | 
						|
       \o Design for multiple screen sizes
 | 
						|
 | 
						|
       Relate the position and size of each control to the
 | 
						|
       dimensions of the display. This enables the same set of information to be presented on the
 | 
						|
       screen in all resolutions; higher resolution devices just display finer graphics.
 | 
						|
 | 
						|
       \o Design for changing screen orientation
 | 
						|
 | 
						|
       Some devices support screen rotation. On these
 | 
						|
       devices, applications can be displayed in portrait or landscape orientation. Account for
 | 
						|
       orientation and dynamically adjust the display when the screen is rotated.
 | 
						|
 | 
						|
       \o Design intuitive ways of moving within applications
 | 
						|
 | 
						|
       Mobile devices lack a mouse and
 | 
						|
       full-size keyboard, so users must use the touch screen or five way navigation pad to move within
 | 
						|
       applications. In addition, many users control the devices with one hand. To create an optimized user
 | 
						|
       experience, allow users to access information with one click; do not make them scroll and type.
 | 
						|
 | 
						|
       \o Design for limited input methods
 | 
						|
 | 
						|
       Applications collect information from users on the task
 | 
						|
       at hand. In addition to touch screen input, some devices contain physical keys such
 | 
						|
       as a five way navigation pad, a keypad, and a keyboard. Users enter information by using screen
 | 
						|
       controls, such as lists, check boxes, radio buttons, and text fields.
 | 
						|
 | 
						|
       \o Keep response times short
 | 
						|
 | 
						|
       Latency can cause delays in user interaction. If users perceive
 | 
						|
       an application as being slow, they are likely to get frustrated and stop using it.
 | 
						|
 | 
						|
       \o Save battery time
 | 
						|
 | 
						|
       Mobile devices are not constantly connected to a power source but run on
 | 
						|
       battery power. Optimize power consumption to keep the total consumption at an acceptable
 | 
						|
       level and to prevent users from running out of battery time.
 | 
						|
 | 
						|
       \o Consider network issues
 | 
						|
 | 
						|
       If users do not have a flat-rate data plan or WLAN support, mobile
 | 
						|
       network connections cost them money. Also, when users move around with the devices, the networks
 | 
						|
       available for connections constantly change.
 | 
						|
 | 
						|
       \o Remember the processing limits of the device
 | 
						|
 | 
						|
 | 
						|
       The memory available on devices is limited
 | 
						|
       and you should use it carefully. Although all mobile devices have common functionality,
 | 
						|
       each device is individual in terms of both the resources available and extra features.
 | 
						|
       Therefore, you must consider the constraints of all the target devices.
 | 
						|
 | 
						|
       \endlist
 | 
						|
 | 
						|
       For more information about user experience techniques for mobile devices, see the
 | 
						|
       \l{http://www.developer.nokia.com/Resources/Library/Design_and_UX} on Nokia Developer.
 | 
						|
 | 
						|
 */
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-faq.html
 | 
						|
    \page creator-tips.html
 | 
						|
    \nextpage creator-known-issues.html
 | 
						|
 | 
						|
    \title Tips and Tricks
 | 
						|
 | 
						|
 | 
						|
    \section1 Switching Between Modes
 | 
						|
 | 
						|
    Qt Creator uses different modes for different purposes. You can quickly
 | 
						|
    switch between these modes with the following keyboard shortcuts:
 | 
						|
    \list
 | 
						|
        \o \gui Welcome mode \key Ctrl+1
 | 
						|
        \o \gui Edit mode \key Ctrl+2
 | 
						|
        \o \gui Design mode \key Ctrl+3
 | 
						|
        \o \gui Debug mode \key Ctrl+4
 | 
						|
        \o \gui Projects mode \key Ctrl+5
 | 
						|
        \o \gui Help mode \key Ctrl+6
 | 
						|
    \endlist
 | 
						|
 | 
						|
 | 
						|
    For more information about Qt Creator modes, see \l {Qt Creator Modes}.
 | 
						|
 | 
						|
 | 
						|
 | 
						|
    \section1 Moving Between Open Files
 | 
						|
 | 
						|
    To quickly move between currently open files, press
 | 
						|
    \key Ctrl+Tab.
 | 
						|
 | 
						|
    To move forward in the location history, press \key {Alt+Right}
 | 
						|
    (\key {Cmd+Opt+Right} on Mac OS). To move backward, press \key {Alt+Left}
 | 
						|
    (\key {Cmd+Opt+Left} on Mac OS). For example, if you use the \gui Locator
 | 
						|
    to jump to a symbol in the same file, you can jump back to your original
 | 
						|
    location in that file by pressing \key {Alt+Left}.
 | 
						|
 | 
						|
 | 
						|
    \section1 Moving To the Edit Mode
 | 
						|
 | 
						|
    To move to the \gui Edit mode and currently active file, press
 | 
						|
    \key Esc.
 | 
						|
 | 
						|
    If you already are in the \gui Edit mode:
 | 
						|
    \list
 | 
						|
        \o The first press moves focus to the editor
 | 
						|
        \o The second press closes secondary windows
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Using the Filter in Options Dialog
 | 
						|
 | 
						|
    To find specific settings you require in \gui{Tools} > \gui{Options...}
 | 
						|
    use the filter located at the top left of the \gui Options dialog box.
 | 
						|
 | 
						|
    \section1 Opening Output Panes
 | 
						|
 | 
						|
    The output panes provide a list of errors and warnings encountered during
 | 
						|
    a build, detailed output from the compiler, status of a program when it is
 | 
						|
    executed and debug output, as well as search results.
 | 
						|
 | 
						|
    To open output panes, use the following shortcuts:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o \gui{Build Issues} pane Alt+1 (Cmd+1 on Mac OS X)
 | 
						|
 | 
						|
        \o \gui{Search Results} pane Alt+2 (Cmd+2 on Mac OS X)
 | 
						|
 | 
						|
        \o \gui{Application Output} pane Alt+3 (Cmd+3 on Mac OS X)
 | 
						|
 | 
						|
        \o \gui{Compile Output} pane Alt+4 (Cmd+4 on Mac OS X)
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    For more information about output panes, see \l{Viewing Output}.
 | 
						|
 | 
						|
 | 
						|
    \section1 Using Keyboard Shortcuts
 | 
						|
 | 
						|
    Qt Creator provides \l{Keyboard Shortcuts}{many useful keyboard shortcuts}.
 | 
						|
    You can see the keyboard shortcut for a menu command in the menu
 | 
						|
    or the tooltip for a button.
 | 
						|
 | 
						|
    To customize, import or export keyboard shortcuts, select \gui Tools >
 | 
						|
    \gui Options... > \gui Environment > \gui Keyboard.
 | 
						|
 | 
						|
 | 
						|
    \section1 Running Qt Creator From Command Line
 | 
						|
 | 
						|
    You can launch Qt Creator from command line using the name of an
 | 
						|
    existing session or \c .pro file by giving the name as the command
 | 
						|
    argument.
 | 
						|
 | 
						|
    For example, running \tt{qtcreator somesession}, launches Qt Creator and
 | 
						|
    loads session somesession.
 | 
						|
 | 
						|
    \note Make sure Qt Creator is included in the PATH environment variable.
 | 
						|
    This can be done by typing the following in the command line:
 | 
						|
    \code
 | 
						|
    set PATH=c:\qtsdk\mingw\bin;c:\qtsdk\qt\bin;%PATH%
 | 
						|
    \endcode
 | 
						|
 | 
						|
 | 
						|
    \section1 Showing and Hiding the Sidebar
 | 
						|
 | 
						|
    To toggle the sidebar in the \gui Edit and \gui Debug modes, click
 | 
						|
    \inlineimage qtcreator-togglebutton.png
 | 
						|
    or press \key Alt+0 (\key Cmd+0 on Mac OS X).
 | 
						|
 | 
						|
    For more information on using the sidebar, see \l {Browsing Project Contents}.
 | 
						|
 | 
						|
 | 
						|
 | 
						|
    \section1 Moving To Symbols
 | 
						|
 | 
						|
    To move straight to a symbol used in a project, select the symbol in the
 | 
						|
    \gui Editor toolbar drop-down menu. For more information on the editor toolbar,
 | 
						|
    see \l {Using the Editor Toolbar}.
 | 
						|
 | 
						|
    To jump to a symbol in the current file, press \key {Ctrl+K} to open the
 | 
						|
    \gui Locator, enter a period (.), and start typing the symbol name. Then
 | 
						|
    select the symbol in the list. For more information on using the locator,
 | 
						|
    see \l{Searching With the Locator}.
 | 
						|
 | 
						|
    Press \key Ctrl (\key Cmd on Mac OS) and click a symbol to move directly to
 | 
						|
    the definition or the declaration of the symbol. You can also move the cursor
 | 
						|
    on the symbol and press \key {F2}. For more information, see
 | 
						|
    \l{Moving to Symbol Definition or Declaration}.
 | 
						|
 | 
						|
 | 
						|
 | 
						|
    \section1 Displaying Signals and Slots
 | 
						|
 | 
						|
    If an instance of a class is derived from QObject, and you would like to
 | 
						|
    find all other objects connected to one of your object's slots using
 | 
						|
    Qt's signals and slots mechanism, select \gui Tools > \gui Options...
 | 
						|
    > \gui{Debugger} > \gui{Debugging Helper} > \gui{Use Debugging Helper}.
 | 
						|
 | 
						|
    In the \gui{Locals and Expressions} view, expand the object's entry and open
 | 
						|
    the slot in the \e slots subitem. The objects connected to this slot are
 | 
						|
    shown as children of the slot. This method works with signals too.
 | 
						|
 | 
						|
    For more information about the \gui{Locals and Expressions} view, see
 | 
						|
    \l{Locals and Expressions}.
 | 
						|
 | 
						|
 | 
						|
    \section1 Displaying Low Level Data
 | 
						|
 | 
						|
    If special debugging of Qt objects fails due to data corruption within the
 | 
						|
    debugged objects, you can switch off the debugging helpers. When debugging
 | 
						|
    helpers are switched off low-level structures become visible.
 | 
						|
 | 
						|
    To switch off the debugging helpers:
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o Select \gui Tools > \gui Options... > \gui Debugger >
 | 
						|
           \gui{Debugging Helper}.
 | 
						|
        \o Uncheck the \gui{Use Debugging Helper} checkbox.
 | 
						|
    \endlist
 | 
						|
 | 
						|
 | 
						|
    \section1 Showing Tooltips in Debug Mode
 | 
						|
 | 
						|
    To inspect the value of variables from the editor, you can turn
 | 
						|
    on tooltips. Tooltips are hidden by default for performance reasons.
 | 
						|
 | 
						|
    \list 1
 | 
						|
        \o Select \gui Tools > \gui Options... > \gui Debugger > \gui General.
 | 
						|
        \o Select the \gui {Use tooltips in main editor while debugging} check box.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    When you hover over a variable in the code editor in \gui Debug mode, a
 | 
						|
    tooltip is displayed. To keep the tooltip visible, click the pin button.
 | 
						|
    You can expand pinned tooltips to view their full content.
 | 
						|
 | 
						|
    \image qtcreator-pin-tooltip.png
 | 
						|
 | 
						|
    Pinned tooltips are stored in the session. To close all pinned tooltips,
 | 
						|
    select \gui {Close Editor Tooltips} in the context menu in the \gui {Locals
 | 
						|
    and Expressions} view.
 | 
						|
 | 
						|
 | 
						|
    \section1 Locating Files
 | 
						|
 | 
						|
    The \gui Locator provides one of the easiest ways in Qt Creator to browse
 | 
						|
    through projects, files, classes, methods, documentation and file systems.
 | 
						|
    To quickly access files not directly mentioned in your project, you can
 | 
						|
    create your own locator filters. That way you can locate files in a
 | 
						|
    directory structure you have defined.
 | 
						|
 | 
						|
    To create locator filters, select \gui {Tools > Options... > Locator > Add}.
 | 
						|
 | 
						|
    For more information, see \l{Creating Locator Filters}.
 | 
						|
 | 
						|
    \section1 Adding a License Header Template for C++ Code
 | 
						|
 | 
						|
    A file containing a license header for C++ can be specified under
 | 
						|
    \gui{Tools > Options... > C++ > License Template}. It may contain special
 | 
						|
    placeholders enclosed in \c{%%} that are replaced when generating a
 | 
						|
    new file:
 | 
						|
 | 
						|
    \list 1
 | 
						|
        \o \c %YEAR%: Year
 | 
						|
        \o \c %MONTH%: Month
 | 
						|
        \o \c %DAY%: Day of the month
 | 
						|
        \o \c %DATE%: Date
 | 
						|
        \o \c %USER%: User name
 | 
						|
        \o \c %FILENAME%: File name
 | 
						|
        \o \c %CLASS%: Class name (if applicable)
 | 
						|
        \o \c %$VARIABLE%: Contents of environment variable \c{VARIABLE}.
 | 
						|
    \endlist
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-cli.html
 | 
						|
    \page creator-keyboard-shortcuts.html
 | 
						|
    \nextpage creator-faq.html
 | 
						|
 | 
						|
    \title Keyboard Shortcuts
 | 
						|
 | 
						|
    Qt Creator provides various keyboard shortcuts to speed up your development
 | 
						|
    process.
 | 
						|
 | 
						|
 | 
						|
    \section1 Configuring Keyboard Shortcuts
 | 
						|
 | 
						|
    To customize a keyboard shortcut:
 | 
						|
    \list 1
 | 
						|
        \o Select \gui Tools > \gui Options... > \gui Environment >
 | 
						|
           \gui Keyboard.
 | 
						|
        \o Select an action from the list.
 | 
						|
        \o In \gui{Key Sequence} enter the shortcut key you want to associate
 | 
						|
           with the selected action.
 | 
						|
    \endlist
 | 
						|
 | 
						|
    Qt Creator allows you to use different keyboard shortcut mapping schemes:
 | 
						|
    \list
 | 
						|
        \o To import a keyboard shortcut mapping scheme, click \gui Import
 | 
						|
           and select the kms file containing keyboard shortcut mapping scheme
 | 
						|
           you want to import.
 | 
						|
        \o To export the current keyboard shortcut mapping scheme, click
 | 
						|
           \gui Export and select the location where you want to save the
 | 
						|
           exported kms file.
 | 
						|
    \endlist
 | 
						|
 | 
						|
 | 
						|
    \section1 Default Keyboard Shortcuts
 | 
						|
 | 
						|
    The following tables list the default keyboard shortcuts. They are
 | 
						|
    categorized by actions.
 | 
						|
 | 
						|
 | 
						|
    \section2 General Keyboard Shortcuts
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o Action
 | 
						|
            \o Keyboard shortcut
 | 
						|
        \row
 | 
						|
            \o Open file or project
 | 
						|
            \o Ctrl+O
 | 
						|
        \row
 | 
						|
            \o New file or project
 | 
						|
            \o Ctrl+N
 | 
						|
        \row
 | 
						|
            \o Open in external editor
 | 
						|
            \o Alt+V, Alt+I
 | 
						|
        \row
 | 
						|
            \o Cut
 | 
						|
            \o Ctrl+X
 | 
						|
        \row
 | 
						|
            \o Copy
 | 
						|
            \o Ctrl+C
 | 
						|
        \row
 | 
						|
            \o Paste
 | 
						|
            \o Ctrl+V
 | 
						|
        \row
 | 
						|
            \o Redo
 | 
						|
            \o Ctrl+Y
 | 
						|
        \row
 | 
						|
            \o Save
 | 
						|
            \o Ctrl+S
 | 
						|
        \row
 | 
						|
            \o Save all
 | 
						|
            \o Ctrl+A
 | 
						|
        \row
 | 
						|
            \o Close window
 | 
						|
            \o Ctrl+W
 | 
						|
        \row
 | 
						|
            \o Close all
 | 
						|
            \o Ctrl+Shift+W
 | 
						|
        \row
 | 
						|
            \o Go back
 | 
						|
            \o Alt+Left
 | 
						|
        \row
 | 
						|
            \o Go forward
 | 
						|
            \o Alt+Right
 | 
						|
        \row
 | 
						|
            \o Go to line
 | 
						|
            \o Ctrl+L
 | 
						|
        \row
 | 
						|
            \o Next open document in history
 | 
						|
            \o Ctrl+Shift+Tab
 | 
						|
        \row
 | 
						|
            \o Goto other split
 | 
						|
            \o Ctrl+E, O
 | 
						|
        \row
 | 
						|
            \o Previous open document in history
 | 
						|
            \o Ctrl+Tab
 | 
						|
        \row
 | 
						|
            \o Activate \gui Locator
 | 
						|
            \o Ctrl+K
 | 
						|
        \row
 | 
						|
            \o Switch to \gui Welcome mode
 | 
						|
            \o Ctrl+1
 | 
						|
        \row
 | 
						|
            \o Switch to \gui Edit mode
 | 
						|
            \o Ctrl+2
 | 
						|
        \row
 | 
						|
            \o Switch to \gui Design mode
 | 
						|
            \o Ctrl+3
 | 
						|
        \row
 | 
						|
            \o Switch to \gui Debug mode
 | 
						|
            \o Ctrl+4
 | 
						|
        \row
 | 
						|
            \o Switch to \gui Projects mode
 | 
						|
            \o Ctrl+5
 | 
						|
        \row
 | 
						|
            \o Switch to \gui Help mode
 | 
						|
            \o Ctrl+6
 | 
						|
        \row
 | 
						|
            \o Toggle \gui{Build Issues} pane
 | 
						|
            \o Alt+1 (Cmd+1 on Mac OS X)
 | 
						|
        \row
 | 
						|
            \o Toggle \gui{Search Results} pane
 | 
						|
            \o Alt+2 (Cmd+2 on Mac OS X)
 | 
						|
        \row
 | 
						|
            \o Toggle \gui{Application Output} pane
 | 
						|
            \o Alt+3 (Cmd+3 on Mac OS X)
 | 
						|
        \row
 | 
						|
            \o Toggle \gui{Compile Output} pane
 | 
						|
            \o Alt+4 (Cmd+4 on Mac OS X)
 | 
						|
        \row
 | 
						|
            \o Activate \gui Bookmarks pane
 | 
						|
            \o Alt+M
 | 
						|
        \row
 | 
						|
            \o Activate \gui{File System} pane
 | 
						|
            \o Alt+Y
 | 
						|
        \row
 | 
						|
            \o Activate \gui{Open Documents} pane
 | 
						|
            \o Alt+O
 | 
						|
        \row
 | 
						|
            \o Activate \gui Projects pane
 | 
						|
            \o Alt+X
 | 
						|
        \row
 | 
						|
            \o Full screen
 | 
						|
            \o Ctrl+Shift+F11
 | 
						|
        \row
 | 
						|
            \o Toggle the sidebar
 | 
						|
            \o Alt+0 (Cmd+0 on Mac OS X)
 | 
						|
        \row
 | 
						|
            \o Undo
 | 
						|
            \o Ctrl+Z
 | 
						|
        \row
 | 
						|
            \o Move to \gui Edit mode
 | 
						|
 | 
						|
               In \gui Edit mode:
 | 
						|
               \list
 | 
						|
                \o The first press moves focus to the editor
 | 
						|
                \o The second press closes secondary windows
 | 
						|
               \endlist
 | 
						|
            \o Esc
 | 
						|
    \endtable
 | 
						|
 | 
						|
 | 
						|
    \section2 Editing Keyboard Shortcuts
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o Action
 | 
						|
            \o Keyboard shortcut
 | 
						|
        \row
 | 
						|
            \o Auto-indent selection
 | 
						|
            \o Ctrl+I
 | 
						|
        \row
 | 
						|
            \o Collapse
 | 
						|
            \o Ctrl+<
 | 
						|
        \row
 | 
						|
            \o Expand
 | 
						|
            \o Ctrl+>
 | 
						|
        \row
 | 
						|
            \o Trigger a completion in this scope
 | 
						|
            \o Ctrl+Space
 | 
						|
        \row
 | 
						|
            \o Copy line down
 | 
						|
            \o Ctrl+Alt+Down
 | 
						|
        \row
 | 
						|
            \o Copy line up
 | 
						|
            \o Ctrl+Alt+Up
 | 
						|
        \row
 | 
						|
            \o Cut line
 | 
						|
            \o Shift+Del
 | 
						|
        \row
 | 
						|
            \o Join lines
 | 
						|
            \o Ctrl+J
 | 
						|
        \row
 | 
						|
            \o Decrease font size
 | 
						|
            \o Ctrl+- (Ctrl+Roll mouse wheel down)
 | 
						|
        \row
 | 
						|
            \o Increase font size
 | 
						|
            \o Ctrl++ (Ctrl+Roll mouse wheel up)
 | 
						|
        \row
 | 
						|
            \o Toggle Vim-style editing
 | 
						|
            \o Alt+V, Alt+V
 | 
						|
        \row
 | 
						|
            \o Split
 | 
						|
            \o Ctrl+E, 2
 | 
						|
        \row
 | 
						|
            \o Split side by side
 | 
						|
            \o Ctrl+E, 3
 | 
						|
        \row
 | 
						|
            \o Remove all splits
 | 
						|
            \o Ctrl+E, 1
 | 
						|
        \row
 | 
						|
            \o Remove current split
 | 
						|
            \o Ctrl+E, 0
 | 
						|
        \row
 | 
						|
            \o Select all
 | 
						|
            \o Ctrl+A
 | 
						|
        \row
 | 
						|
            \o Go to block end
 | 
						|
            \o Ctrl+]
 | 
						|
        \row
 | 
						|
            \o Go to block start
 | 
						|
            \o Ctrl+[
 | 
						|
        \row
 | 
						|
            \o Go to block end with selection
 | 
						|
            \o Ctrl+}
 | 
						|
        \row
 | 
						|
            \o Go to block start with selection
 | 
						|
            \o Ctrl+{
 | 
						|
        \row
 | 
						|
            \o Move current line down
 | 
						|
            \o Ctrl+Shift+Down
 | 
						|
        \row
 | 
						|
            \o Move current line up
 | 
						|
            \o Ctrl+Shift+Up
 | 
						|
        \row
 | 
						|
            \o Trigger a quick fix in this scope
 | 
						|
            \o Alt+Return
 | 
						|
        \row
 | 
						|
            \o Rewrap paragraph
 | 
						|
            \o Ctrl+E, R
 | 
						|
        \row
 | 
						|
            \o Select the current block
 | 
						|
 | 
						|
               The second press extends the selection to the parent block
 | 
						|
            \o Ctrl+U
 | 
						|
        \row
 | 
						|
            \o Enable text wrapping
 | 
						|
            \o Ctrl+E, Ctrl+W
 | 
						|
        \row
 | 
						|
            \o Toggle comment for selection
 | 
						|
            \o Ctrl+/
 | 
						|
        \row
 | 
						|
            \o Visualize whitespace
 | 
						|
            \o Ctrl+E, Ctrl+V
 | 
						|
        \row
 | 
						|
            \o Delete
 | 
						|
            \o Del
 | 
						|
        \row
 | 
						|
            \o Adjust size
 | 
						|
            \o Ctrl+J
 | 
						|
        \row
 | 
						|
            \o Lay out in a grid
 | 
						|
            \o Ctrl+G
 | 
						|
        \row
 | 
						|
            \o Lay out horizontally
 | 
						|
            \o Ctrl+H
 | 
						|
        \row
 | 
						|
            \o Lay out vertically
 | 
						|
            \o Ctrl+L
 | 
						|
        \row
 | 
						|
            \o Preview
 | 
						|
            \o Alt+Shift+R
 | 
						|
        \row
 | 
						|
            \o Edit signals and slots
 | 
						|
            \o F4
 | 
						|
        \row
 | 
						|
            \o Edit widgets
 | 
						|
            \o F3
 | 
						|
        \row
 | 
						|
            \o Toggle bookmark
 | 
						|
            \o Ctrl+M
 | 
						|
        \row
 | 
						|
            \o Go to next bookmark
 | 
						|
            \o Ctrl+.
 | 
						|
        \row
 | 
						|
            \o Go to previous bookmark
 | 
						|
            \o Ctrl+,
 | 
						|
        \row
 | 
						|
            \o Fetch snippet
 | 
						|
            \o Alt+C, Alt+F
 | 
						|
        \row
 | 
						|
            \o Paste snippet
 | 
						|
            \o Alt+C, Alt+P
 | 
						|
        \row
 | 
						|
            \o Find usages
 | 
						|
            \o Ctrl+Shift+U
 | 
						|
        \row
 | 
						|
            \o Follow symbol under cursor
 | 
						|
 | 
						|
               Works with namespaces, classes, methods, variables, include
 | 
						|
               statements and macros
 | 
						|
            \o F2
 | 
						|
        \row
 | 
						|
            \o Rename symbol under cursor
 | 
						|
            \o Ctrl+Shift+R
 | 
						|
        \row
 | 
						|
            \o Switch between method declaration and definition
 | 
						|
            \o Shift+F2
 | 
						|
        \row
 | 
						|
            \o Open type hierarchy
 | 
						|
            \o Ctrl+Shift+T
 | 
						|
        \row
 | 
						|
            \o Switch between header and source file
 | 
						|
            \o F4
 | 
						|
        \row
 | 
						|
            \o Turn selected text into lowercase
 | 
						|
            \o Alt+U
 | 
						|
        \row
 | 
						|
            \o Turn selected text into uppercase
 | 
						|
            \o Alt+Shift+U
 | 
						|
    \endtable
 | 
						|
 | 
						|
    \section2 Debugging Keyboard Shortcuts
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o Action
 | 
						|
            \o Keyboard shortcut
 | 
						|
        \row
 | 
						|
            \o Start debugging
 | 
						|
            \o F5
 | 
						|
        \row
 | 
						|
            \o Stop or interrupt debugger
 | 
						|
            \o Shift+F5
 | 
						|
        \row
 | 
						|
            \o Reset debugger
 | 
						|
            \o Ctrl+Shift+F5
 | 
						|
        \row
 | 
						|
            \o Step over
 | 
						|
            \o F10
 | 
						|
        \row
 | 
						|
            \o Step into
 | 
						|
            \o F11
 | 
						|
        \row
 | 
						|
            \o Step out
 | 
						|
            \o Shift+F11
 | 
						|
        \row
 | 
						|
            \o Toggle breakpoint
 | 
						|
            \o F9
 | 
						|
        \row
 | 
						|
            \o Run to selected function
 | 
						|
            \o Ctrl+F6
 | 
						|
    \endtable
 | 
						|
 | 
						|
 | 
						|
    \section2 Project Keyboard Shortcuts
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o Action
 | 
						|
            \o Keyboard shortcut
 | 
						|
        \row
 | 
						|
            \o Build project
 | 
						|
            \o Ctrl+B
 | 
						|
        \row
 | 
						|
            \o Build all
 | 
						|
            \o Ctrl+Shift+B
 | 
						|
        \row
 | 
						|
            \o New project
 | 
						|
            \o Ctrl+Shift+N
 | 
						|
        \row
 | 
						|
            \o Run
 | 
						|
            \o Ctrl+R
 | 
						|
    \endtable
 | 
						|
 | 
						|
 | 
						|
    \section2 Help Keyboard Shortcuts
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o Action
 | 
						|
            \o Keyboard shortcut
 | 
						|
        \row
 | 
						|
            \o View context-sensitive help
 | 
						|
            \o F1
 | 
						|
        \row
 | 
						|
            \o Activate contents in \gui Help mode
 | 
						|
            \o Ctrl+T
 | 
						|
        \row
 | 
						|
            \o Add bookmark in \gui Help mode
 | 
						|
            \o Ctrl+M
 | 
						|
        \row
 | 
						|
            \o Activate index in \gui Help mode
 | 
						|
            \o Ctrl+I
 | 
						|
        \row
 | 
						|
            \o Reset font size in \gui Help mode
 | 
						|
            \o Ctrl+0
 | 
						|
        \row
 | 
						|
            \o Activate search in \gui Help mode
 | 
						|
            \o Ctrl+S
 | 
						|
    \endtable
 | 
						|
 | 
						|
 | 
						|
    \section2 Version Control Keyboard Shortcuts
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o {1,2} Action
 | 
						|
            \o {5,1} Version control system
 | 
						|
        \header
 | 
						|
            \o CVS
 | 
						|
            \o Git
 | 
						|
            \o Perforce
 | 
						|
            \o Subversion
 | 
						|
            \o Mercurial
 | 
						|
        \row
 | 
						|
            \o Add
 | 
						|
            \o Alt+C, Alt+A
 | 
						|
            \o Alt+G, Alt+A
 | 
						|
            \o
 | 
						|
            \o Alt+S, Alt+A
 | 
						|
            \o
 | 
						|
        \row
 | 
						|
            \o Commit
 | 
						|
            \o Alt+C, Alt+C
 | 
						|
            \o Alt+G, Alt+C
 | 
						|
            \o
 | 
						|
            \o
 | 
						|
            \o Alt+H, Alt+C
 | 
						|
        \row
 | 
						|
            \o Diff
 | 
						|
            \o Alt+C, Alt+D
 | 
						|
            \o Alt+G, Alt+D
 | 
						|
            \o
 | 
						|
            \o Alt+S, Alt+D
 | 
						|
            \o Alt+H, Alt+D
 | 
						|
        \row
 | 
						|
            \o Diff project
 | 
						|
            \o
 | 
						|
            \o Alt+G, Alt+Shift+D
 | 
						|
            \o Alt+P, Alt+D
 | 
						|
            \o
 | 
						|
            \o
 | 
						|
        \row
 | 
						|
            \o Blame
 | 
						|
            \o
 | 
						|
            \o Alt+G, Alt+B
 | 
						|
            \o
 | 
						|
            \o
 | 
						|
            \o
 | 
						|
        \row
 | 
						|
            \o Log
 | 
						|
            \o
 | 
						|
            \o Alt+G, Alt+L
 | 
						|
            \o Alt+P, Alt+F
 | 
						|
            \o
 | 
						|
            \o Alt+H, Alt+L
 | 
						|
        \row
 | 
						|
            \o Log project
 | 
						|
            \o
 | 
						|
            \o Alt+G, Alt+K
 | 
						|
            \o
 | 
						|
            \o
 | 
						|
            \o
 | 
						|
        \row
 | 
						|
            \o Status
 | 
						|
            \o
 | 
						|
            \o Alt+G, Alt+S
 | 
						|
            \o
 | 
						|
            \o
 | 
						|
            \o Alt+H, Alt+S
 | 
						|
        \row
 | 
						|
            \o Undo changes
 | 
						|
            \o
 | 
						|
            \o Alt+G, Alt+U
 | 
						|
            \o
 | 
						|
            \o
 | 
						|
            \o
 | 
						|
        \row
 | 
						|
            \o Diff project
 | 
						|
            \o
 | 
						|
            \o Alt+G, Alt+Shift+D
 | 
						|
            \o Alt+P, Alt+D
 | 
						|
            \o
 | 
						|
            \o
 | 
						|
        \row
 | 
						|
            \o Edit
 | 
						|
            \o
 | 
						|
            \o
 | 
						|
            \o Alt+P, Alt+E
 | 
						|
            \o
 | 
						|
            \o
 | 
						|
        \row
 | 
						|
            \o Opened
 | 
						|
            \o
 | 
						|
            \o
 | 
						|
            \o Alt+P, Alt+O
 | 
						|
            \o
 | 
						|
            \o
 | 
						|
        \row
 | 
						|
            \o Revert
 | 
						|
            \o
 | 
						|
            \o
 | 
						|
            \o Alt+P, Alt+R
 | 
						|
            \o
 | 
						|
            \o
 | 
						|
        \row
 | 
						|
            \o Submit
 | 
						|
            \o
 | 
						|
            \o
 | 
						|
            \o Alt+P, Alt+S
 | 
						|
            \o
 | 
						|
            \o
 | 
						|
    \endtable
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage technical-support.html
 | 
						|
    \page creator-glossary.html
 | 
						|
    \nextpage creator-acknowledgements.html
 | 
						|
 | 
						|
    \title Glossary
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o  Term
 | 
						|
            \o  Meaning
 | 
						|
 | 
						|
        \row
 | 
						|
            \o
 | 
						|
                \raw HTML
 | 
						|
                Qt in PATH
 | 
						|
                \endraw
 | 
						|
                \target glossary-system-qt
 | 
						|
            \o  This is the Qt
 | 
						|
                version for the \c qmake command found in your \c PATH
 | 
						|
                environment variable.
 | 
						|
                This is likely to be the system's Qt version.
 | 
						|
 | 
						|
 | 
						|
        \row
 | 
						|
            \o
 | 
						|
                \raw HTML
 | 
						|
                Project Qt
 | 
						|
                \endraw
 | 
						|
                \target glossary-project-qt
 | 
						|
            \o  The version of Qt configured in the \gui{Projects} mode, \gui {Build
 | 
						|
                Settings}, \gui {Qt Version} field. This is the Qt version that
 | 
						|
                is actually used by a particular project.
 | 
						|
 | 
						|
        \row
 | 
						|
            \o
 | 
						|
                \raw HTML
 | 
						|
                Shadow build
 | 
						|
                \endraw
 | 
						|
                \target glossary-shadow-build
 | 
						|
            \o  Shadow building means building a project in a separate
 | 
						|
                directory, the \e{build directory}. The build directory is
 | 
						|
                different from the source directory. One of the benefits of
 | 
						|
                shadow building is that it keeps your source directory clean.
 | 
						|
                Shadow building is the best practice if you need many build
 | 
						|
                configurations for a single set of source.
 | 
						|
    \endtable
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-tips.html
 | 
						|
    \page creator-known-issues.html
 | 
						|
    \nextpage technical-support.html
 | 
						|
 | 
						|
    \title Known Issues
 | 
						|
 | 
						|
    This section lists known issues in Qt Creator version 2.2.0.
 | 
						|
    The development team is aware of them, and therefore, you do not need to
 | 
						|
    report them as bugs.
 | 
						|
 | 
						|
    For a list of fixed issues and added features, see the changelog file in
 | 
						|
    the \c{qtcreator\dist} folder or the \l{http://bugreports.qt.nokia.com}{Qt Bug Tracker}.
 | 
						|
 | 
						|
    \section1 General Issues
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o If you change the Input Languages in Windows, Qt Creator might not
 | 
						|
           respond for 30 seconds. This is a known issue in the Advanced Text
 | 
						|
           Service of Microsoft Windows.
 | 
						|
 | 
						|
        \o Qt Creator uses SQLite for storing some of its settings. SQLite is
 | 
						|
           known to have problems with certain NFS servers (most notably the
 | 
						|
           nfs-user-server 2.2beta), since they can lock up the application
 | 
						|
           when it tries to lock the database. If your home directory is on an
 | 
						|
           NFS share and you encounter this issue, one option would be to
 | 
						|
           switch to the nfs-kernel-server, or create a symlink so that the
 | 
						|
           settings are stored locally.
 | 
						|
 | 
						|
        \o The Okteta KDE custom widget plugin might be installed as part of
 | 
						|
           some Linux distributions. It can cause Qt Designer to crash. For
 | 
						|
           more information, see:
 | 
						|
 | 
						|
           \list
 | 
						|
 | 
						|
           \o  \l{https://bugs.launchpad.net/ubuntu/+source/kdeutils/+bug/662005}{Ubuntu bug 662005}
 | 
						|
           \o  \l{http://bugreports.qt.nokia.com/browse/QTBUG-12025}{QTBUG-12025}
 | 
						|
 | 
						|
           \endlist
 | 
						|
 | 
						|
           To resolve the issue, enter the following command to remove the package:
 | 
						|
           \code
 | 
						|
           sudo apt-get remove okteta
 | 
						|
           \endcode
 | 
						|
           Or delete the following file:
 | 
						|
           \c /usr/lib/kde4/plugins/designer/oktetadesignerplugin.so.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Editing Issues
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o Code completion does not support typedefs for nested classes.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Projects Issues
 | 
						|
 | 
						|
    \list
 | 
						|
        \o Paths or file names containing spaces or special characters
 | 
						|
           (such as colons, dollar signs, and hash marks) may cause problems. This
 | 
						|
           is because some of the tools Qt Creator uses in the background have
 | 
						|
           restrictions on the characters allowed in file and directory names.
 | 
						|
           To be on the safe side, we recommend creating projects and project
 | 
						|
           items with names consisting of plain characters, numbers,
 | 
						|
           underscores, and hyphens.
 | 
						|
 | 
						|
        \o Creating new CMake projects with Qt Creator is not supported.
 | 
						|
 | 
						|
        \o On Windows, you must create projects for Maemo 5 and Harmattan
 | 
						|
        targets on the same partition where
 | 
						|
        you installed \QSDK, Qt Creator, and MADDE.
 | 
						|
 | 
						|
        \o If error messages displayed in the \gui {Compile Output} pane contain
 | 
						|
        paths where slashes are missing (for example, C:QtSDK),
 | 
						|
        check your PATH variable. For more information, see
 | 
						|
        \l{Troubleshooting MinGW Compilation Errors}.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Debugging Issues
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o Debugging large applications on Symbian devices using the Symbian^3
 | 
						|
           operating system might not work, because the on-device debugging agent
 | 
						|
           might not be able to
 | 
						|
           access memory when the operating system starts paging. This causes breakpoint
 | 
						|
           handling and symbol resolution to fail. For more information, see
 | 
						|
           \l{http://bugreports.qt.nokia.com/browse/QTCREATORBUG-2158}{QTCREATORBUG-2158}.
 | 
						|
 | 
						|
           As a workaround, add the following section to the application .pro file to
 | 
						|
           disable paging:
 | 
						|
 | 
						|
           \code
 | 
						|
           debug {
 | 
						|
               MMP_RULES -= PAGED
 | 
						|
               MMP_RULES *= UNPAGED
 | 
						|
           }
 | 
						|
           \endcode
 | 
						|
 | 
						|
           \note You must completely clean and rebuild the project for the setting to
 | 
						|
           take effect.
 | 
						|
 | 
						|
        \o When debugging executables created by the GNU Compiler version 4.5.0
 | 
						|
           (all platforms), some data types will not be displayed in the
 | 
						|
           \gui{Locals and Expressions} view due to missing debug information.
 | 
						|
 | 
						|
        \o GDB on Windows may not work if the 'Embassy \reg Security Center' software
 | 
						|
           by 'Wave \reg Systems' is installed and active (causing crashes in \c{vxvault.dll)}).
 | 
						|
 | 
						|
        \o GDB may take long to load debugging symbols, especially from large
 | 
						|
           libraries.
 | 
						|
 | 
						|
        \o Setting breakpoints in code that is compiled into the binary more
 | 
						|
           than once does not work.
 | 
						|
 | 
						|
        \o Setting breakpoints in files that do not have unique absolute
 | 
						|
           paths may fail. For example, remounting parts of a file system
 | 
						|
           using the --bind mount option.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Qt Quick Designer Issues
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o  \QMLD uses external processes (QML Puppet) to render and preview
 | 
						|
            images and to collect data. Executing C++ code might cause the QML
 | 
						|
            Puppet to crash. If it crashes, an error message is displayed and
 | 
						|
            you can continue editing the QML file in the code editor.
 | 
						|
 | 
						|
    \endlist
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-glossary.html
 | 
						|
    \page creator-acknowledgements.html
 | 
						|
 | 
						|
    \title Acknowledgements
 | 
						|
 | 
						|
    \section1 Third-party Components
 | 
						|
 | 
						|
    Qt Creator contains the following third-party components:
 | 
						|
 | 
						|
    \list
 | 
						|
    \o  \bold{Open Source front-end for C++ (license MIT)}, enhanced for use in
 | 
						|
        Qt Creator.\br
 | 
						|
        Roberto Raggi <roberto.raggi@gmail.com>\br
 | 
						|
        QtCreator/src/shared/cplusplus\br\br
 | 
						|
 | 
						|
    \o  \bold{Botan, a C++ crypto library. Version 1.8.8}\br
 | 
						|
        \list
 | 
						|
        \o  Copyright (C) 1999-2004 The Botan Project. All rights reserved.
 | 
						|
        \o  Copyright (C) 1999-2009 Jack Lloyd
 | 
						|
        \o  2001 Peter J Jones
 | 
						|
        \o  2004-2007 Justin Karneges
 | 
						|
        \o  2005 Matthew Gregan
 | 
						|
        \o  2005-2006 Matt Johnston
 | 
						|
        \o  2006 Luca Piccarreta
 | 
						|
        \o  2007 Yves Jerschow
 | 
						|
        \o  2007-2008 FlexSecure GmbH
 | 
						|
        \o  2007-2008 Technische Universitat Darmstadt
 | 
						|
        \o  2007-2008 Falko Strenzke
 | 
						|
        \o  2007-2008 Martin Doering
 | 
						|
        \o  2007 Manuel Hartl
 | 
						|
        \o  2007 Christoph Ludwig
 | 
						|
        \o  2007 Patrick Sona
 | 
						|
        \endlist
 | 
						|
        All rights reserved.\br\br
 | 
						|
 | 
						|
        Redistribution and use in source and binary forms, with or without
 | 
						|
        modification, are permitted provided that the following conditions are
 | 
						|
        met:\br\br
 | 
						|
 | 
						|
        1. Redistributions of source code must retain the above copyright
 | 
						|
        notice, this list of conditions, and the following disclaimer.\br\br
 | 
						|
 | 
						|
        2. Redistributions in binary form must reproduce the above copyright
 | 
						|
        notice, this list of conditions, and the following disclaimer in the
 | 
						|
        documentation and/or other materials provided with the distribution.\br
 | 
						|
        \br
 | 
						|
 | 
						|
        THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) "AS IS" AND ANY EXPRESS OR
 | 
						|
        IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
						|
        WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE,
 | 
						|
        ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTOR(S) BE
 | 
						|
        LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 | 
						|
        CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 | 
						|
        SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
 | 
						|
        BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 | 
						|
        WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
 | 
						|
        OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
 | 
						|
        IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\br\br
 | 
						|
        The source code of Botan C++ crypto library can be found
 | 
						|
        here:
 | 
						|
        \list
 | 
						|
        \o QtCreator/src/libs/3rdparty
 | 
						|
        \o \l{http://qt.gitorious.org/qt-creator/qt-creator/trees/master/src/libs/3rdparty}
 | 
						|
        \endlist
 | 
						|
        \br\br
 | 
						|
 | 
						|
    \o  \bold{NetSieben SSH Library is a Secure Shell client library for C++.
 | 
						|
         Version 1.3.2}\br
 | 
						|
        \list
 | 
						|
        \o \bold{Commercial License:} For organizations who do not want to
 | 
						|
            release the source code for their applications as open source/
 | 
						|
            free software; in other words they do not want to comply with the
 | 
						|
            GNU General Public License (GPL) or Q Public License.
 | 
						|
        \o \bold{Non Commercial / Open Source License:} NetSieben believes in
 | 
						|
            contributing back to the open source community, thus it has released
 | 
						|
            the SSH Library under Q Public License as it is defined by Trolltech
 | 
						|
            AS of Norway. The Open Source License allows the user to use software
 | 
						|
            under an open source / free software license, and distribute it
 | 
						|
            freely. The software can be used at no charge with the condition
 | 
						|
            that if the user uses the SSH Library in an application they wish to
 | 
						|
            redistribute, then the complete source code for your application must
 | 
						|
            be available and freely redistributable under reasonable conditions.
 | 
						|
            For more information on the used QPL License see:
 | 
						|
            QtCreator/src/libs/3rdparty/net7ssh/LICENSE.QPL
 | 
						|
        \endlist\br\br
 | 
						|
        The source code of NetSieben Secure Shell C++ Library can be found
 | 
						|
        here:
 | 
						|
        \list
 | 
						|
        \o QtCreator/src/libs/3rdparty
 | 
						|
        \o \l{http://qt.gitorious.org/qt-creator/qt-creator/trees/master/src/libs/3rdparty}
 | 
						|
        \endlist
 | 
						|
     \endlist
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-mime-types.html
 | 
						|
    \page creator-task-lists.html
 | 
						|
    \nextpage creator-cli.html
 | 
						|
 | 
						|
    \title Showing Task List Files in the Build Issues Pane
 | 
						|
 | 
						|
    Code scanning and analysis tools create report files in ASCII format.
 | 
						|
    Usually, the report files consist of lines that contain a file name, a line
 | 
						|
    number, and an error message. A similar format is used for stack traces
 | 
						|
    obtained from crash reports. Traditionally, you would fix the errors by
 | 
						|
    manually navigating to them and correcting them, which is tedious.
 | 
						|
 | 
						|
    Qt Creator makes this very easy by providing a way to load these files into
 | 
						|
    the \gui{Build Issues} pane. You can navigate to the corresponding source
 | 
						|
    code by clicking the error message. But first you must convert the files to
 | 
						|
    the \l{Task List File Format} by using conversion scripts that based on
 | 
						|
    standard text processing tools of the operating system.
 | 
						|
 | 
						|
    In addition, you can generate task list files from code.
 | 
						|
    For an example of a script that checks new lines of code and matches them
 | 
						|
    against regular expressions to generate a task list, see \c{scripts\mytasks.pl}
 | 
						|
    in the Qt Creator repository.
 | 
						|
 | 
						|
    To open task list files, choose \gui{File} > \gui{Open}.
 | 
						|
 | 
						|
    \section1 Task List File Format
 | 
						|
 | 
						|
    The filename extension must be .tasks for Qt Creator to recognize a file as a
 | 
						|
    task list file.
 | 
						|
 | 
						|
    Each line in a task list file is treated as a tab-separated list of strings with
 | 
						|
    \c{\t}, \c{\n}, and \c{\\} used as escape characters. The strings are used to create
 | 
						|
    one task per line. The lines can have one of the following formats:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
    \o \c description
 | 
						|
 | 
						|
    \o \c{type\tdescription}
 | 
						|
 | 
						|
    \o \c{file\ttype\tdescription}
 | 
						|
 | 
						|
    \o \c{file\tline\ttype\tdescription}
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    The task type can have one of the following values:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
    \o A string starting with \c err, which displays the error icon in the beginning of the line
 | 
						|
    \o A string starting with \c warn, which displays the warning icon
 | 
						|
    \o Any other value, which sets the task type to Unknown and does not
 | 
						|
    display an icon
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    The values are not case sensitive.
 | 
						|
 | 
						|
    Lines starting with the hash mark character (#) in the first column are ignored.
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-task-lists.html
 | 
						|
    \page creator-cli.html
 | 
						|
    \nextpage creator-keyboard-shortcuts.html
 | 
						|
 | 
						|
    \title Using Command Line Options
 | 
						|
 | 
						|
    You can start Qt Creator and specify some options from the command line.
 | 
						|
    For example, you can open a file to any line.
 | 
						|
 | 
						|
    To specify command line options, enter the following command in the Qt Creator
 | 
						|
    installation or build directory:
 | 
						|
 | 
						|
    \c {qtcreator [option] [filename[:line_number]]}
 | 
						|
 | 
						|
    \note You can use either a colon (:) or a plus sign (+) as a separator
 | 
						|
    between the filename and line number. You can also use a space between the
 | 
						|
    separator and the line number.
 | 
						|
 | 
						|
    For example:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o  \c {C:\qtcreator\bin>qtcreator -help}
 | 
						|
 | 
						|
        \o  \c {C:\qtcreator\bin>qtcreator C:\TextFinder\textfinder.cpp:100}
 | 
						|
 | 
						|
        \o  \c {C:\qtcreator\bin>qtcreator C:\TextFinder\textfinder.cpp +100}
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    The following table summarizes the available options:
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o Option
 | 
						|
            \o Description
 | 
						|
 | 
						|
        \row
 | 
						|
            \o -help
 | 
						|
            \o Display help on command line options.
 | 
						|
 | 
						|
        \row
 | 
						|
            \o -version
 | 
						|
            \o Display Qt Creator version.
 | 
						|
 | 
						|
        \row
 | 
						|
            \o -client
 | 
						|
            \o Attempt to connect to an already running instance of Qt Creator.
 | 
						|
 | 
						|
        \row
 | 
						|
            \o -noload <plugin>
 | 
						|
            \o Do not load the specified plugin.
 | 
						|
 | 
						|
        \row
 | 
						|
            \o -profile
 | 
						|
            \o Output plugin start up and shut down profiling data.
 | 
						|
 | 
						|
        \row
 | 
						|
            \o -settingspath <path>
 | 
						|
            \o Override the default path where user settings are stored.
 | 
						|
 | 
						|
        \row
 | 
						|
            \o -color <color>
 | 
						|
            \o Core plugin: override the selected UI color.
 | 
						|
 | 
						|
        \row
 | 
						|
            \o -disable-cdb
 | 
						|
            \o Debugger plugin: disable the Microsoft Console Debugger (CDB)
 | 
						|
            engine. For more information, see \l{Debugging}.
 | 
						|
 | 
						|
        \row
 | 
						|
            \o -disable-gdb
 | 
						|
            \o Debugger plugin: disable the GNU Symbolic Debugger (GDB) engine.
 | 
						|
 | 
						|
        \row
 | 
						|
            \o -disable-sdb
 | 
						|
            \o Debugger plugin: disable the Qt Script debugger engine.
 | 
						|
 | 
						|
        \row
 | 
						|
            \o -debug <PID-or-corefile>
 | 
						|
            \o Debugger plugin: attach to process ID or core file.
 | 
						|
 | 
						|
        \row
 | 
						|
            \o -wincrashevent <event-handle>
 | 
						|
            \o Debugger plugin: Attach to crashed processes by using the specified
 | 
						|
            event handle.
 | 
						|
 | 
						|
        \row
 | 
						|
            \o -customwizard-verbose
 | 
						|
            \o ProjectExplorer plugin: display additional information when loading
 | 
						|
            custom wizards. For more information about custom wizards, see
 | 
						|
            \l{Adding New Custom Wizards}
 | 
						|
 | 
						|
        \row
 | 
						|
            \o -lastsession
 | 
						|
            \o ProjectExplorer plugin: load the last session when Qt Creator starts.
 | 
						|
            Open the projects and files that were open when you last exited Qt Creator.
 | 
						|
            For more information about managing sessions, see \l{Managing Sessions}.
 | 
						|
 | 
						|
    \endtable
 | 
						|
 | 
						|
 | 
						|
    */
 | 
						|
 | 
						|
 | 
						|
    /*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-maemo-emulator.html
 | 
						|
    \page creator-mime-types.html
 | 
						|
    \nextpage creator-task-lists.html
 | 
						|
 | 
						|
    \title Editing MIME Types
 | 
						|
 | 
						|
    Qt Creator uses the
 | 
						|
    \l{http://en.wikipedia.org/wiki/Internet_media_type}{Internet media type}
 | 
						|
    (MIME type) of the file to determine which mode and editor to use for
 | 
						|
    opening the file. For example, Qt Creator opens C++ source and header files
 | 
						|
    in the C++ editor, and Qt widget based UI files (.ui) in \QD.
 | 
						|
 | 
						|
    To identify the MIME type of a file, Qt Creator uses matching by pattern
 | 
						|
    and matching by contents. First, Qt Creator looks at the filename to check
 | 
						|
    whether it matches the patterns specified for any MIME type. If no match is
 | 
						|
    found, it checks the contents of the file for magic headers specified for the
 | 
						|
    file.
 | 
						|
 | 
						|
    The magic headers can contain text strings or bytes. The type of the
 | 
						|
    header value, string or byte, determines how Qt Creator interprets the
 | 
						|
    value. Qt Creator searches for the value within a specified
 | 
						|
    range in the files and takes the priority of the magic header into account.
 | 
						|
    If you specify wide search ranges, openging files in Qt Creator might take
 | 
						|
    a long time. Therefore, you are advised to use the recommended values for
 | 
						|
    the range and priority of the magic header.
 | 
						|
 | 
						|
    If your files do not match the predefined MIME types, you can edit the
 | 
						|
    MIME types to add filename extensions and magic headers. You cannot
 | 
						|
    add new MIME types, however.
 | 
						|
 | 
						|
    To edit MIME types:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o  Select \gui {Tools > Options... > Environment > MIME Types}.
 | 
						|
 | 
						|
            \image qtcreator-mime-types.png "MIME Types"
 | 
						|
 | 
						|
        \o  In \gui {MIME Type}, select a MIME type.
 | 
						|
 | 
						|
        \o  In \gui Patterns, add the filename extension for the type of files
 | 
						|
            that you want to identify as having this MIME type.
 | 
						|
 | 
						|
        \o  Click \gui Add to add \gui {Magic Headers}.
 | 
						|
 | 
						|
            \image qtcreator-mime-types-magic-header.png "Magic Header"
 | 
						|
 | 
						|
        \o  In the \gui Value field, specify a text string or bytes that
 | 
						|
            appear in the files.
 | 
						|
 | 
						|
        \o  In the \gui Type field, select the type of the value.
 | 
						|
 | 
						|
        \note You are recommended not to change the range and priority, because
 | 
						|
        it might cause problems when opening files in Qt Creator.
 | 
						|
 | 
						|
        \o  Click \gui OK.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    To revert all the changes you have made to the MIME type definitions,
 | 
						|
    select \gui {Reset All}.
 | 
						|
 | 
						|
    \note If you now select \gui OK or \gui Apply, you permanently lose all
 | 
						|
    your own patterns and magic headers. The changes are reverted the next
 | 
						|
    time you start Qt Creator.
 | 
						|
 | 
						|
    */
 | 
						|
 | 
						|
 | 
						|
    /*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-debugging-qml.html
 | 
						|
    \page creator-troubleshooting-debugging.html
 | 
						|
    \nextpage creator-analyze-mode.html
 | 
						|
 | 
						|
    \title Troubleshooting Debugger
 | 
						|
 | 
						|
    This section lists some typical problems that you might encounter while
 | 
						|
    debugging and solutions to them.
 | 
						|
 | 
						|
    \section1 Cannot Launch Debugger
 | 
						|
 | 
						|
    Some anti-virus applications do not allow debuggers to retrieve data. For
 | 
						|
    example, on Windows, launching the debugger might fail with the following
 | 
						|
    message if the Avira AntiVir is installed on the development PC: \e{The
 | 
						|
    inferior stopped because it received a signal from the operating system.
 | 
						|
    Signal name:? signal meaning: Unknown signal.}
 | 
						|
 | 
						|
    Some versions of Avira AntiVir Desktop-Products contain known issues in
 | 
						|
    various development environments, including Qt Creator. To fix the problem,
 | 
						|
    Avira instructs you to update to version \c {avipbb.sys 10.0.22.22}. For
 | 
						|
    more information, see
 | 
						|
    \l{http://www.avira.com/en/support-for-business-knowledgebase-detail/kbid/805}{Restricted Usability of IDE/Debuggers since 2010-12-08}.
 | 
						|
 | 
						|
   \section1 Debugger Does Not Hit Breakpoints
 | 
						|
 | 
						|
    You might have created a release build that does not contain debug
 | 
						|
    information. A GNU Compiler Collection (GCC) debug build has the \c {-g}
 | 
						|
    option on the compiler command line. Check that this option is present in
 | 
						|
    the \gui {Compile Output} pane. If it is not, adjust your build settings
 | 
						|
    in the \gui {Projects} mode.
 | 
						|
 | 
						|
    \section1 Debugger Does Not Work
 | 
						|
 | 
						|
    If the debugger does not work properly, try the following:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o  Make sure you use at least Qt Creator 2.1.
 | 
						|
 | 
						|
        \o  Make sure the debugger is set up properly. For more information,
 | 
						|
            see \l{Setting Up Debugger}.
 | 
						|
 | 
						|
        \o  In the \gui Debug mode, select \gui {Windows > Views > Debugger
 | 
						|
            Log} to open the \gui {Debugger Log} view. Browse the contents of
 | 
						|
            the pane on the right hand side to find out what went wrong.
 | 
						|
            Always attach the contents of the pane to debugger-related
 | 
						|
            questions to the Qt Creator mailing list (qt-creator@trolltech.com)
 | 
						|
            or paste them to
 | 
						|
            \l{http://creator.pastebin.com}{creator.pastebin.com} before
 | 
						|
            asking questions in the IRC (on the #qt-creator channel at
 | 
						|
            FreeNode).
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section1 Pointer Variable Members Are Not Displayed Directly
 | 
						|
 | 
						|
    When you use the \gui {Locals and Expressions} view to inspect a pointer
 | 
						|
    variable and expand the variable tree item, another tree item level
 | 
						|
    is displayed. To directly display the members of the pointer variable,
 | 
						|
    select \gui {Dereference Pointers Automatically} in the context menu in the
 | 
						|
    \gui {Locals and Expressions} view.
 | 
						|
 | 
						|
    \section1 Built-in Debugger Is Slow During Startup and Runtime
 | 
						|
 | 
						|
    The Qt Creator for Windows installation packages install GDB from MinGW.
 | 
						|
    Unfortunately, GDB is quite slow on Windows. Qt Creator does not cause
 | 
						|
    this, as it interacts with GDB and adds custom dumpers for Qt types.
 | 
						|
 | 
						|
    \note You can use Qt Creator with MSVC on Windows for debugging.
 | 
						|
 | 
						|
    \section1 Debugger Displays <not in scope> Message
 | 
						|
 | 
						|
    The message is created by the debugging helpers. Qt Creator posts an
 | 
						|
    expression to the GDB command line to invoke the debugging helpers.
 | 
						|
    The expression includes the address of the object to examine. This
 | 
						|
    address might be modified by GDB before the helper function is called. It
 | 
						|
    is unclear why and when this happens, but if it happens, the debugging
 | 
						|
    helpers operate on wrong data and come to wrong conclusions. Most likely,
 | 
						|
    they find garbage and declare the variable to be <not in scope>.
 | 
						|
 | 
						|
    \section1 Application Crashes when Debugging on Mac OS X Snow Leopard
 | 
						|
 | 
						|
    You must use a workaround to use the DYLD_IMAGE_SUFFIX option in the
 | 
						|
    \gui Projects tab on Mac OS X  Snow Leopard. For more information on the
 | 
						|
    issue, see
 | 
						|
    \l{http://wimleers.com/blog/dyld-image-suffix-causing-havoc-on-mac-os-x-snow-leopard}{DYLD_IMAGE_SUFFIX causing havoc on Mac OS X Snow Leopard}.
 | 
						|
 | 
						|
    To use the option, enter the following commands in the Terminal
 | 
						|
    application:
 | 
						|
           \code
 | 
						|
           sudo mv /usr/lib/libSystem.B_debug.dylib /usr/lib/libSystem.B_debug.dylib.backup
 | 
						|
           sudo cp /usr/lib/libSystem.B.dylib /usr/lib/libSystem.B_debug.dylib.backup
 | 
						|
           \endcode
 | 
						|
 | 
						|
     \section1 Debugger Cannot Attach to Running Process on Linux
 | 
						|
 | 
						|
    GDB uses \c ptrace to attach to running processes. Some Linux distributions
 | 
						|
    do not allow this, which stops all attempts to either directly attach to an
 | 
						|
    existing process or use the \gui {Run in terminal} option in Qt Creator.
 | 
						|
 | 
						|
    The reasons for this are described in
 | 
						|
    \l{https://wiki.ubuntu.com/SecurityTeam/Roadmap/KernelHardening#ptrace%20Protection}{KernelHardening}.
 | 
						|
 | 
						|
    However, the usefulness of this security measure seems dubious,
 | 
						|
    because this feature can be easily disabled. With root permissions, you can
 | 
						|
    disable the feature immediately by writing \c{0} into
 | 
						|
    \c{/proc/sys/kernel/yama/ptrace_scope}. Even if you do not have elevated
 | 
						|
    permissions, you can disable the feature later by adding a library that
 | 
						|
    calls \c{prctl(0x59616d61, getppid(), 0, 0, 0);}, such as the one in
 | 
						|
    \c{$QTCREATORDIR/lib/libptracepreload.so} to the LD_PRELOAD environment.
 | 
						|
 | 
						|
    */
 | 
						|
 | 
						|
 | 
						|
    /*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-qml-performance-monitor.html
 | 
						|
    \page creator-analyzer.html
 | 
						|
    \nextpage creator-cache-profiler.html
 | 
						|
 | 
						|
    \title Detecting Memory Leaks
 | 
						|
 | 
						|
    You can use the Memcheck tool included in the
 | 
						|
    \l{http://valgrind.org/info/tools.html}{Valgrind tool suite} to detect
 | 
						|
    problems that are related to memory management in applications.
 | 
						|
 | 
						|
    \note Memcheck is supported locally on Linux and Mac OS. You can run it on
 | 
						|
    a remote host from Windows.
 | 
						|
 | 
						|
    After you download and install Valgrind tools, you can use Memcheck from Qt
 | 
						|
    Creator.
 | 
						|
    To analyze applications:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o  In the \gui Projects mode, select a release build configuration.
 | 
						|
 | 
						|
        \o  Select \gui Analyze to open the \gui Analyze mode.
 | 
						|
 | 
						|
        \o  Select \gui {Analyze Memory} on the toolbar.
 | 
						|
 | 
						|
        \o  Select the
 | 
						|
            \inlineimage qtcreator-analyze-start-button.png "Start button"
 | 
						|
            button to start the application.
 | 
						|
 | 
						|
        \o  Use the application to analyze it.
 | 
						|
 | 
						|
        \o  Select the
 | 
						|
            \inlineimage qtcreator-analyzer-stop-button.png "Stop button"
 | 
						|
            button to view the results of the analysis in the
 | 
						|
            \gui {Analysis} view.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    While the application is running, Memcheck checks all reads and writes of
 | 
						|
    memory and intercepts calls that allocate or free memory or create or
 | 
						|
    delete memory blocks. When you stop Memcheck, it displays the results in
 | 
						|
    the \gui Analysis view. Click a line to view where a memory leak
 | 
						|
    occurred and a stack trace that shows what caused it.
 | 
						|
 | 
						|
    \image analyzer-issues.png "Analysis view"
 | 
						|
 | 
						|
    Move the mouse on on a row to view more information about the function.
 | 
						|
 | 
						|
    For more information about using Memcheck, see
 | 
						|
    \l{http://valgrind.org/docs/manual/quick-start.html#quick-start.mcrun}
 | 
						|
    {Interpreting Memcheck's Output} in the Valgrind documentation.
 | 
						|
 | 
						|
    \section1 Selecting Options for Memory Analysis
 | 
						|
 | 
						|
    Stack traces can get quite large and confusing, and therefore, reading them
 | 
						|
    from the bottom up can help. If the stack trace is not big enough or it is
 | 
						|
    too big, select \gui {Tools > Options... > Analyzer > Memory Analysis}.
 | 
						|
    Define the length of the stack trace in the \gui {Backtrace frame count}
 | 
						|
    field.
 | 
						|
 | 
						|
    Memcheck also reports uses of uninitialised values, most commonly with the
 | 
						|
    message \gui {Conditional jump or move depends on uninitialised value(s).}
 | 
						|
    To determine the root cause of these errors, the \gui {Track origins of
 | 
						|
    uninitialized memory} check box is selected by default. You can deselect it
 | 
						|
    to make Memcheck run faster.
 | 
						|
 | 
						|
    Memcheck detects numerous problems in the system libraries, such as the C
 | 
						|
    library, which come pre-installed with your OS. As you cannot easily fix
 | 
						|
    them, you want to suppress them. Valgrind reads a list of errors to suppress
 | 
						|
    at startup. A default suppression file is created by the ./configure script
 | 
						|
    when the system is built.
 | 
						|
 | 
						|
    You can write your own suppression files if parts of your project contain
 | 
						|
    errors you cannot fix and you do not want to be reminded of them. Click
 | 
						|
    \gui Add in the \gui {Memory Analysis} dialog to add the suppression files.
 | 
						|
    For more information about writing suppression files, see
 | 
						|
    \l{http://valgrind.org/docs/manual/manual-core.html#manual-core.suppress}
 | 
						|
    {Suppressing Errors} in the Valgrind documentation.
 | 
						|
 | 
						|
    \image qtcreator-valgrind-memcheck-options.png "Memory Analysis options"
 | 
						|
 | 
						|
 | 
						|
 | 
						|
    */
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-analyzer.html
 | 
						|
    \page creator-cache-profiler.html
 | 
						|
    \nextpage creator-running-valgrind-remotely.html
 | 
						|
 | 
						|
    \title Profiling Function Execution
 | 
						|
 | 
						|
    You can use the Callgrind tool included in the
 | 
						|
    \l{http://valgrind.org/info/tools.html}{Valgrind tool suite} to detect
 | 
						|
    problems that are related to executing functions.
 | 
						|
 | 
						|
    After you download and install Valgrind tools, you can use Callgrind from Qt
 | 
						|
    Creator.
 | 
						|
 | 
						|
    \note Callgrind is supported locally on Linux and Mac OS. You can run it on
 | 
						|
    a remote host from Windows.
 | 
						|
 | 
						|
    To analyze applications:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o  In the \gui Projects mode, select a release build configuration.
 | 
						|
 | 
						|
        \o  Select \gui Analyze to open the \gui Analyze mode.
 | 
						|
 | 
						|
        \o  Select \gui Profile on the toolbar.
 | 
						|
 | 
						|
        \o  Select the
 | 
						|
            \inlineimage qtcreator-analyze-start-button.png "Start button"
 | 
						|
            button to start the application.
 | 
						|
 | 
						|
        \o  Use the application to analyze it.
 | 
						|
 | 
						|
        \o  Select the
 | 
						|
            \inlineimage qtcreator-analyzer-stop-button.png "Stop button"
 | 
						|
            button to view the results of the analysis in the \gui Profile
 | 
						|
            view.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    Callgrind records the call history of functions that are executed when the
 | 
						|
    application is run. It collects the number of instructions that are
 | 
						|
    executed, their relationship to source lines, the relationships of the
 | 
						|
    caller and callee between functions, and the numbers of such calls. You can
 | 
						|
    also use cache simulation or branch prediction to gather information about
 | 
						|
    the runtime behavior of an application.
 | 
						|
 | 
						|
    Double-click a function to view information about the calling functions in
 | 
						|
    the \gui Callers view and about the called functions in the \gui Callees
 | 
						|
    view.
 | 
						|
 | 
						|
    \image qtcreator-valgrind-callgrind.png "Profile view"
 | 
						|
 | 
						|
    \section1 Selecting Profiling Options
 | 
						|
 | 
						|
    To specify settings for Callgrind, select \gui {Tools > Options... >
 | 
						|
    Analyzer > Profiling}.
 | 
						|
 | 
						|
    \image qtcreator-valgrind-callgrind-options.png "Profiling options"
 | 
						|
 | 
						|
    In the \gui {Result view: Show events with inclusive costs higher than}
 | 
						|
    field, limit the amount of results the profiler gives you to increase
 | 
						|
    profiler performance.
 | 
						|
 | 
						|
    You can collect information about the system call times and the number of
 | 
						|
    global bus events of the event type \c Ge that are executed.
 | 
						|
 | 
						|
    \section2 Enabling Full Cache Simulation
 | 
						|
 | 
						|
    By default, only instruction read accesses (Ir) are counted. To fully
 | 
						|
    simulate the cache, select the \gui {Enable cache simulation} check box.
 | 
						|
    This enables the following additional event counters:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o  Cache misses on instruction reads (I1mr/I2mr)
 | 
						|
 | 
						|
        \o  Data read accesses (Dr) and related cache misses (D1mr/D2mr)
 | 
						|
 | 
						|
        \o  Data write accesses (Dw) and related cache misses (D1mw/D2mw)
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \section2 Enabling Branch Prediction Simulation
 | 
						|
 | 
						|
    To enable the following additional event counters, select the
 | 
						|
    \gui {Enable branch prediction simulation} check box:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o  Number of conditional branches executed and related predictor misses
 | 
						|
            (Bc/Bcm)
 | 
						|
 | 
						|
        \o  Executed indirect jumps and related misses of the jump address
 | 
						|
            predictor (Bi/Bim)
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
    /*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-help.html
 | 
						|
    \page creator-advanced.html
 | 
						|
    \nextpage creator-os-supported-platforms.html
 | 
						|
 | 
						|
    \title Advanced Use
 | 
						|
 | 
						|
    Qt Creator attempts to meet your development needs, whether you are an
 | 
						|
    experienced Qt developer or a newcomer to Qt. When you install Qt Creator
 | 
						|
    as a part of \QSDK, the default configuration allows you to start coding,
 | 
						|
    building, running and debugging applications with very little effort.
 | 
						|
 | 
						|
    However, you can easily change or extend the default configuration, by
 | 
						|
    choosing a different build system, adding project wizards, integrating
 | 
						|
    external tools, or editing the standard MIME types that Qt Creator uses
 | 
						|
    to recognize your files.
 | 
						|
 | 
						|
    You can start Qt Creator and specify some options for running it from the
 | 
						|
    command line.
 | 
						|
 | 
						|
    This following topics describe advanced use of Qt Creator:
 | 
						|
 | 
						|
    \list
 | 
						|
        \o \l{Operating Systems and Supported Platforms}
 | 
						|
        \o \l{Adding New Custom Wizards}
 | 
						|
        \o \l{Setting Up a CMake Project}
 | 
						|
        \o \l{Setting Up a Generic Project}
 | 
						|
        \o \l{Using Version Control Systems}
 | 
						|
        \o \l{Adding Qt Designer Plugins}
 | 
						|
        \o \l{Using External Tools}
 | 
						|
        \o \l{Using Maemo or MeeGo Harmattan Emulator}
 | 
						|
        \o \l{Editing MIME Types}
 | 
						|
        \o \l{Showing Task List Files in the Build Issues Pane}
 | 
						|
        \o \l{Using Command Line Options}
 | 
						|
        \o \l{Keyboard Shortcuts}
 | 
						|
        \o \l{Glossary}
 | 
						|
    \endlist
 | 
						|
 | 
						|
    */
 | 
						|
 | 
						|
    /*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-known-issues.html
 | 
						|
    \page technical-support.html
 | 
						|
    \nextpage creator-glossary.html
 | 
						|
 | 
						|
    \title Technical Support
 | 
						|
 | 
						|
    The following table lists Qt support sites and other useful links.
 | 
						|
 | 
						|
    \table
 | 
						|
        \header
 | 
						|
            \o  What Do You Want to Do
 | 
						|
            \o  Where to Go
 | 
						|
 | 
						|
        \row
 | 
						|
            \o  Learn more about Qt
 | 
						|
            \o  \l{http://qt.nokia.com/developer/learning/online/training/specialized-elearning/}
 | 
						|
                {Specialized eLearning Modules Based on Qt Training Modules}
 | 
						|
 | 
						|
        \row
 | 
						|
            \o  Develop Qt applications for desktop and mobile devices
 | 
						|
            \o  \l{http://developer.qt.nokia.com/}{Qt Developer Network}
 | 
						|
 | 
						|
        \row
 | 
						|
            \o  Develop Qt applications for Nokia mobile devices
 | 
						|
            \o  \l{http://www.developer.nokia.com/Develop/Qt/}{Nokia Developer - Qt}
 | 
						|
 | 
						|
        \row
 | 
						|
            \o  Participate in Qt development
 | 
						|
            \o  \l{http://qt.gitorious.org/}{Qt Git Hosting}
 | 
						|
 | 
						|
        \row
 | 
						|
            \o  Find free Qt-based applications
 | 
						|
            \o  \l{http://qt-apps.org/}{Qt Apps}
 | 
						|
 | 
						|
        \row
 | 
						|
            \o  Buy commercial Qt support from Digia
 | 
						|
            \o  \l{http://qt.digia.com/}{Qt Commercial}
 | 
						|
    \endtable
 | 
						|
 | 
						|
    */
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-troubleshooting-debugging.html
 | 
						|
    \page creator-analyze-mode.html
 | 
						|
    \nextpage creator-qml-performance-monitor.html
 | 
						|
 | 
						|
    \title Analyzing Code
 | 
						|
 | 
						|
    The memory available on mobile devices is limited and you should use it
 | 
						|
    carefully. Qt Creator contains tools that you can use to analyze your code.
 | 
						|
 | 
						|
    The \gui {QML Profiler} allows you to profile your Qt
 | 
						|
    Quick applications. You can inspect binding evaluations, signal handling,
 | 
						|
    and painting operations when running QML code. This is useful for
 | 
						|
    identifying potential bottlenecks, especially in the evaluation of bindings.
 | 
						|
 | 
						|
    In addition, Qt Creator integrates Valgrind code analysis tools for
 | 
						|
    detecting memory leaks and profiling function execution. These tools are
 | 
						|
    supported locally only on Linux and Mac OS. You can run them on a remote
 | 
						|
    host from Windows. You have to download and install them
 | 
						|
    separately to use them from Qt Creator.
 | 
						|
 | 
						|
    You can use the code analysis tools in the \gui Analyze mode. To switch to
 | 
						|
    \gui Analyze mode, select \gui Analyze in the mode selector, or select the
 | 
						|
    \gui {Analyze} menu and then select a tool. When you are in the
 | 
						|
    \gui Analyze mode, you can switch
 | 
						|
    between tools by selecting them in the menu on the toolbar.
 | 
						|
 | 
						|
    \image qtcreator-analyze-menu "Analyze mode menu"
 | 
						|
 | 
						|
    To run the Valgrind tools on a remote host over SSH, select \gui {Analyze
 | 
						|
    > Valgring Analyze Memory (Remote)} or \gui {Valgring Function Profile
 | 
						|
    (Remote)}.
 | 
						|
 | 
						|
    To stop the currently running analyzer, select \gui {Analyze
 | 
						|
    > Stop}.
 | 
						|
 | 
						|
    To select options for the Valgrind tools, select \gui {Tools > Options... >
 | 
						|
    Analyzer}.
 | 
						|
 | 
						|
    The following sections describe how to use the code analysis tools:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
         \o \l{Profiling QML Applications} describes how to inspect binding
 | 
						|
            evaluations, signal handling, and painting operations when running
 | 
						|
            QML code.
 | 
						|
 | 
						|
        \o  \l{Detecting Memory Leaks} describes how to use the Valgrind
 | 
						|
            Memcheck tool to detect problems in memory management.
 | 
						|
 | 
						|
        \o  \l{Profiling Function Execution} describes how to use the Valgrind Callgrind
 | 
						|
            tool to find cache misses in the code.
 | 
						|
 | 
						|
        \o  \l{Running Valgrind Tools Remotely} describes how to run the
 | 
						|
            Valgrind tools on a remote host.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-analyze-mode.html
 | 
						|
    \page creator-qml-performance-monitor.html
 | 
						|
    \nextpage creator-analyzer.html
 | 
						|
 | 
						|
    \title Profiling QML Applications
 | 
						|
 | 
						|
    To monitor the performance of an application in the QML Profiler:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o  To be able to profile an application, you must set up QML debugging
 | 
						|
            for the project. For more information, see
 | 
						|
            \l{Setting Up QML Debugging}.
 | 
						|
 | 
						|
        \o  In the \gui Projects mode, select Qt 4.7.4 in the \gui {Qt version}
 | 
						|
            field.
 | 
						|
 | 
						|
            \note To profile applications on devices, you must install Qt 4.7.4
 | 
						|
            or later libraries on them.
 | 
						|
 | 
						|
        \o  Select \gui {Analyze > QML Profiler} to profile the current
 | 
						|
            application.
 | 
						|
 | 
						|
            \image qtcreator-qml-performance-monitor-toolbar.png "QML Profiler toolbar"
 | 
						|
 | 
						|
        \o  Select the
 | 
						|
            \inlineimage qtcreator-analyze-start-button.png "Start button"
 | 
						|
            button to start the application from the QML Profiler.
 | 
						|
 | 
						|
            \note If data collection does not start automatically, select the
 | 
						|
            \inlineimage qtcreator-analyzer-button.png "Analyzer button"
 | 
						|
            button.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    When you start analyzing an application, the application is launched, and
 | 
						|
    the QML Profiler immediately begins to collect data. This is indicated by
 | 
						|
    the time running in the \gui Elapsed field.
 | 
						|
 | 
						|
    Data is collected until you select the
 | 
						|
    \inlineimage qtcreator-analyzer-stop-button.png "Stop button"
 | 
						|
    button. Data collection takes time, and therefore, there might be a delay
 | 
						|
    before the data is displayed.
 | 
						|
 | 
						|
    Do not use application commands to exit the application, because data is
 | 
						|
    sent to the QML Profiler when you select the \gui Stop button.
 | 
						|
    The application continues to run for some seconds, after which it is stopped
 | 
						|
    automatically. If you exit the application, the data is not sent.
 | 
						|
 | 
						|
    Select the \inlineimage qtcreator-analyzer-button.png "Analyzer button"
 | 
						|
    button to disable the automatic start of the data collection when an
 | 
						|
    application is launched. Data collection starts when you select the button
 | 
						|
    again.
 | 
						|
 | 
						|
    \section1 Analyzing Collected Data
 | 
						|
 | 
						|
    The \gui Timeline view displays graphical representations of:
 | 
						|
 | 
						|
    \list
 | 
						|
 | 
						|
        \o  Painting operations
 | 
						|
 | 
						|
        \o  Compiling the QML sources
 | 
						|
 | 
						|
        \o  Creating elements
 | 
						|
 | 
						|
        \o  Binding evaluations
 | 
						|
 | 
						|
        \o  Signal handling
 | 
						|
 | 
						|
        \o  Summary of the recorded period
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
    \image qtcreator-qml-performance-monitor.png "QML Profiler"
 | 
						|
 | 
						|
    The outline summarizes the period for which data was collected. Drag the
 | 
						|
    zoom range or click the outline to move on the outline. You can also move
 | 
						|
    between events by clicking the \gui Previous and \gui Next buttons.
 | 
						|
 | 
						|
    Click the zoom buttons or drag the zoom handles to zoom in and out.
 | 
						|
 | 
						|
    You can define an event range to view the frame rate of events and to
 | 
						|
    compare it with the frame rate of similar events. Click on the timeline to
 | 
						|
    specify the beginning of the event range. Drag the cursor to define the end
 | 
						|
    of the range. The length of the range indicates the frame rate of the event.
 | 
						|
    You can drag the timeline below the event range to compare events.
 | 
						|
 | 
						|
    Additional information is displayed on the rows above the outline.
 | 
						|
    Each row in the timeline describes a type of QML events that were recorded.
 | 
						|
    Move the cursor on an event on a row to see how long it takes and where
 | 
						|
    in the source it is being called.
 | 
						|
 | 
						|
    On the \gui Binding row, you can see when a binding is evaluated and how
 | 
						|
    long the evaluation takes. Move the mouse over the binding for details
 | 
						|
    about the binding: location in the source code, duration, and source
 | 
						|
    code.
 | 
						|
 | 
						|
    Click the binding to move the cursor in the code editor to the part of the
 | 
						|
    code where the binding is called.
 | 
						|
 | 
						|
    The time bar at the top of the \gui Timeline view displays the time in
 | 
						|
    seconds. To see the time in milliseconds, move the mouse on the time bar.
 | 
						|
 | 
						|
    \section1 Viewing Events
 | 
						|
 | 
						|
    The \gui Events view displays the number of times each binding is called
 | 
						|
    and the time the calls take. This allows you to examine which events you
 | 
						|
    need to optimize. A high number of calls might indicate that a binding is
 | 
						|
    called unnecessarily. Click on a binding to move to it in the source code
 | 
						|
    in the code editor.
 | 
						|
 | 
						|
    \image qtcreator-analyzer-bindings.png "Events view"
 | 
						|
 | 
						|
    \section1 Viewing Calling and Called Events
 | 
						|
 | 
						|
    The \gui Callees and \gui Callers views show dependencies between events.
 | 
						|
    They allow you to examine the internal functions of the application.
 | 
						|
 | 
						|
    The \gui Callees view summarizes the QML events that a binding triggers.
 | 
						|
    This tells you which QML events are affected if you change a binding.
 | 
						|
 | 
						|
    \image qtcreator-qml-performance-monitor-callees.png "Callees view"
 | 
						|
 | 
						|
    The \gui Callers view summarizes the QML events that trigger a binding.
 | 
						|
    This tells you what caused a change in a binding.
 | 
						|
 | 
						|
    \image qtcreator-qml-performance-monitor-callers.png "Callers view"
 | 
						|
 | 
						|
    Click on a binding to move to it in the source code in the code editor.
 | 
						|
 | 
						|
    \section2 Viewing More Data
 | 
						|
 | 
						|
    The QML JavaScript engine optimizes trivial bindings. The QML Profiler
 | 
						|
    does not receive information about optimized bindings, and
 | 
						|
    therefore, it displays the text \gui {<bytecode>} and the message
 | 
						|
    \gui {Source code not available} in the \gui Callees and \gui {Callers}
 | 
						|
    views.
 | 
						|
 | 
						|
    To inspect the optimized bindings, turn off the QML optimizer by setting the
 | 
						|
    environment variable QML_DISABLE_OPTIMIZER to 1. To set the environment
 | 
						|
    variable for the current project in the project settings:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o  Select \gui {Projects > Run}.
 | 
						|
 | 
						|
        \o  In \gui {Run Environment}, click \gui Add.
 | 
						|
 | 
						|
        \o  Add the QML_DISABLE_OPTIMIZER variable and set its value to 1.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
*/
 | 
						|
 | 
						|
 | 
						|
/*!
 | 
						|
    \contentspage index.html
 | 
						|
    \previouspage creator-cache-profiler.html
 | 
						|
    \page creator-running-valgrind-remotely.html
 | 
						|
    \nextpage creator-deployment.html
 | 
						|
 | 
						|
    \title Running Valgrind Tools Remotely
 | 
						|
 | 
						|
    Qt Creator integrates Valgrind code analysis tools for detecting memory
 | 
						|
    leaks and profiling function execution. These tools are supported locally
 | 
						|
    only on Linux and Mac OS, but you can run them on a remote host from
 | 
						|
    Windows.
 | 
						|
 | 
						|
    To run the Valgrind tools on a remote host over SSH:
 | 
						|
 | 
						|
    \list 1
 | 
						|
 | 
						|
        \o  Select \gui {Analyze > Valgring Analyze Memory (Remote)} or
 | 
						|
            \gui {Valgring Function Profile (Remote)}.
 | 
						|
 | 
						|
            \image qtcreator-valgrind-remote-settings.png "Start Debugger dialog"
 | 
						|
 | 
						|
        \o  In the \gui Remote group, specify the connection to the remote host.
 | 
						|
 | 
						|
        \o  In the \gui Target group, specify the application to run and analyze
 | 
						|
            on the remote host.
 | 
						|
 | 
						|
    \endlist
 | 
						|
 | 
						|
*/
 |