forked from qt-creator/qt-creator
The qmlpuppet is now a standalone tool. There is new a library too with the communication code. That is shared between the designer and the puppet. It's in a .cmake file so it can be included by the standalone tool if it is not part of a designer build. Task-number: QDS-5879 Change-Id: I2bc2a0b463fbb3e0c8c23d182abfd368cf87e968 Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io> Reviewed-by: <github-actions-qt-creator@cristianadam.eu> Reviewed-by: Qt CI Bot <qt_ci_bot@qt-project.org>
89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
// Copyright (C) 2020 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0 WITH Qt-GPL-exception-1.0
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#include "inputeventcommand.h"
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#include <QDataStream>
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#include <QDebug>
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namespace QmlDesigner {
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InputEventCommand::InputEventCommand() = default;
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InputEventCommand::InputEventCommand(QInputEvent *e)
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: m_type(e->type()),
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m_modifiers(e->modifiers())
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{
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if (m_type == QEvent::Wheel) {
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auto we = static_cast<QWheelEvent *>(e);
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#if QT_VERSION <= QT_VERSION_CHECK(5, 15, 0)
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m_pos = we->pos();
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#else
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m_pos = we->position().toPoint();
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#endif
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m_buttons = we->buttons();
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m_angleDelta = we->angleDelta().y();
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} else if (m_type == QEvent::KeyPress || m_type == QEvent::KeyRelease) {
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auto ke = static_cast<QKeyEvent *>(e);
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m_key = ke->key();
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m_count = ke->count();
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m_autoRepeat = ke->isAutoRepeat();
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} else {
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auto me = static_cast<QMouseEvent *>(e);
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m_pos = me->pos();
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m_button = me->button();
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m_buttons = me->buttons();
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}
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}
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QDataStream &operator<<(QDataStream &out, const InputEventCommand &command)
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{
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out << int(command.type());
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out << command.pos();
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out << int(command.button());
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out << command.buttons();
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out << command.modifiers();
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out << command.angleDelta();
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out << command.key();
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out << command.count();
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out << command.autoRepeat();
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return out;
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}
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QDataStream &operator>>(QDataStream &in, InputEventCommand &command)
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{
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int type;
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int button;
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in >> type;
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command.m_type = (QEvent::Type)type;
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in >> command.m_pos;
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in >> button;
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command.m_button = (Qt::MouseButton)button;
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in >> command.m_buttons;
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in >> command.m_modifiers;
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in >> command.m_angleDelta;
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in >> command.m_key;
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in >> command.m_count;
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in >> command.m_autoRepeat;
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return in;
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}
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QDebug operator <<(QDebug debug, const InputEventCommand &command)
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{
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return debug.nospace() << "InputEventCommand("
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<< "type: " << command.type() << ", "
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<< "pos: " << command.pos() << ", "
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<< "button: " << command.button() << ", "
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<< "buttons: " << command.buttons() << ", "
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<< "modifiers: " << command.modifiers() << ", "
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<< "angleDelta: " << command.angleDelta() << ", "
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<< "key: " << command.key() << ", "
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<< "count: " << command.count() << ", "
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<< "autoRepeat: " << command.autoRepeat() << ")";
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}
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} // namespace QmlDesigner
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