forked from qt-creator/qt-creator
Now camera frustum visualization should always appear correctly in 3D edit view, as the QSSGRenderCamera node is created at frustum geometry update time if it's missing. Active scene change also triggers geometry update for camera gizmos. Change-Id: If24e97490b2ff6607049b5288c6e167aa29a86b2 Fixes: QDS-1472 Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
61 lines
2.1 KiB
QML
61 lines
2.1 KiB
QML
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import QtQuick 2.0
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import QtQuick3D 1.0
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import CameraGeometry 1.0
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IconGizmo {
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id: cameraGizmo
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iconSource: "qrc:///qtquickplugin/mockfiles/images/editor_camera.png"
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property alias geometryName: cameraGeometry.name // Name must be unique for each geometry
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property alias viewPortRect: cameraGeometry.viewPortRect
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onActiveSceneChanged: {
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if (activeScene == scene)
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cameraGeometry.update();
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}
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Model {
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id: gizmoModel
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geometry: cameraGeometry
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visible: cameraGizmo.visible
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materials: [
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DefaultMaterial {
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id: defaultMaterial
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emissiveColor: cameraGizmo.selected ? "#FF0000" : "#555555"
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lighting: DefaultMaterial.NoLighting
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cullingMode: Material.DisableCulling
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}
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]
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}
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CameraGeometry {
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id: cameraGeometry
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camera: cameraGizmo.scene && cameraGizmo.targetNode ? cameraGizmo.targetNode : null
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}
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}
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