Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/CameraGizmo.qml
Miikka Heikkinen 07ada921dc QmlDesigner: Fix camera frustum visualization in 3d edit view
Now camera frustum visualization should always appear correctly in
3D edit view, as the QSSGRenderCamera node is created at frustum
geometry update time if it's missing. Active scene change
also triggers geometry update for camera gizmos.

Change-Id: If24e97490b2ff6607049b5288c6e167aa29a86b2
Fixes: QDS-1472
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2020-02-06 08:41:11 +00:00

61 lines
2.1 KiB
QML

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import QtQuick 2.0
import QtQuick3D 1.0
import CameraGeometry 1.0
IconGizmo {
id: cameraGizmo
iconSource: "qrc:///qtquickplugin/mockfiles/images/editor_camera.png"
property alias geometryName: cameraGeometry.name // Name must be unique for each geometry
property alias viewPortRect: cameraGeometry.viewPortRect
onActiveSceneChanged: {
if (activeScene == scene)
cameraGeometry.update();
}
Model {
id: gizmoModel
geometry: cameraGeometry
visible: cameraGizmo.visible
materials: [
DefaultMaterial {
id: defaultMaterial
emissiveColor: cameraGizmo.selected ? "#FF0000" : "#555555"
lighting: DefaultMaterial.NoLighting
cullingMode: Material.DisableCulling
}
]
}
CameraGeometry {
id: cameraGeometry
camera: cameraGizmo.scene && cameraGizmo.targetNode ? cameraGizmo.targetNode : null
}
}