Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/IconGizmo.qml
Miikka Heikkinen 3890bf4efb QmlDesigner: Add support for multiple views to 3D edit view
Any subtree of Nodes can be shown in 3D edit view.
Selecting any Node or their children, or View3D changes the
view in 3D edit view to the relevant scene.

Fixes: QDS-1494
Fixes: QDS-1565
Change-Id: I2d5a6f88bab2a20b74c347351235f79fb530519b
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2020-01-31 14:52:08 +00:00

109 lines
3.9 KiB
QML

/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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****************************************************************************/
import QtQuick 2.0
import QtQuick3D 1.0
import QtGraphicalEffects 1.12
Node {
id: iconGizmo
property Node activeScene: null
property Node scene: null
property View3D view3D
property bool highlightOnHover: true
property Node targetNode: null
property var selectedNodes: []
readonly property bool selected: {
for (var i = 0; i < selectedNodes.length; ++i) {
if (selectedNodes[i] === targetNode)
return true;
}
return false;
}
property alias iconSource: iconImage.source
property alias overlayColor: colorOverlay.color
signal positionCommit()
signal clicked(Node node, bool multi)
position: targetNode ? targetNode.scenePosition : Qt.vector3d(0, 0, 0)
rotation: targetNode ? targetNode.sceneRotation : Qt.vector3d(0, 0, 0)
visible: activeScene === scene && (targetNode ? targetNode.visible : false)
Overlay2D {
id: iconOverlay
targetNode: iconGizmo
targetView: view3D
visible: iconGizmo.visible && !isBehindCamera
parent: view3D
Rectangle {
id: iconRect
width: iconImage.width
height: iconImage.height
x: -width / 2
y: -height / 2
color: "transparent"
border.color: "#7777ff"
border.width: !iconGizmo.selected
&& iconGizmo.highlightOnHover && iconMouseArea.containsMouse ? 2 : 0
radius: 5
opacity: iconGizmo.selected ? 0.2 : 1
Image {
id: iconImage
fillMode: Image.Pad
MouseArea {
id: iconMouseArea
anchors.fill: parent
onPressed: {
// Ignore singleselection mouse presses when we have single object selected
// so that the icon gizmo doesn't hijack mouse clicks meant for other gizmos
if (iconGizmo.selected && !(mouse.modifiers & Qt.ControlModifier)
&& selectedNodes.length === 1) {
mouse.accepted = false;
}
}
onClicked: iconGizmo.clicked(iconGizmo.targetNode,
mouse.modifiers & Qt.ControlModifier)
hoverEnabled: iconGizmo.highlightOnHover && !iconGizmo.selected
acceptedButtons: Qt.LeftButton
}
}
ColorOverlay {
id: colorOverlay
anchors.fill: parent
cached: true
source: iconImage
color: "transparent"
opacity: 0.6
}
}
}
}