Files
qt-creator/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/qmlstatenodeinstance.cpp
Marco Bubke 67324512e9 QmlPuppet: Adapt to C++ 17 [[maybe_unused]]
It has the advantage to to move the attribute to the declaration instead
of using a workaround.

Change-Id: Ia6115ab8fefbe03f247edfea2b7bed73e9149068
Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
2022-07-11 09:29:37 +00:00

124 lines
4.3 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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****************************************************************************/
#include "qmlstatenodeinstance.h"
#include "qmlpropertychangesnodeinstance.h"
#include <qmlprivategate.h>
#include <designersupportdelegate.h>
namespace QmlDesigner {
namespace Internal {
/**
\class QmlStateNodeInstance
QmlStateNodeInstance manages a QQuickState object.
*/
QmlStateNodeInstance::QmlStateNodeInstance(QObject *object) :
ObjectNodeInstance(object)
{
}
QmlStateNodeInstance::Pointer
QmlStateNodeInstance::create(QObject *object)
{
Pointer instance(new QmlStateNodeInstance(object));
instance->populateResetHashes();
return instance;
}
void setAllNodesDirtyRecursive([[maybe_unused]] QQuickItem *parentItem)
{
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
if (!parentItem)
return;
const QList<QQuickItem *> children = parentItem->childItems();
for (QQuickItem *childItem : children)
setAllNodesDirtyRecursive(childItem);
DesignerSupport::addDirty(parentItem, QQuickDesignerSupport::Content);
#endif
}
void QmlStateNodeInstance::activateState()
{
if (!QmlPrivateGate::States::isStateActive(object(), context())
&& nodeInstanceServer()->hasInstanceForObject(object())) {
nodeInstanceServer()->setStateInstance(nodeInstanceServer()->instanceForObject(object()));
QmlPrivateGate::States::activateState(object(), context());
setAllNodesDirtyRecursive(nodeInstanceServer()->rootItem());
}
}
void QmlStateNodeInstance::deactivateState()
{
if (QmlPrivateGate::States::isStateActive(object(), context())) {
nodeInstanceServer()->clearStateInstance();
QmlPrivateGate::States::deactivateState(object());
}
}
void QmlStateNodeInstance::setPropertyVariant(const PropertyName &name, const QVariant &value)
{
bool isStateOfTheRootModelNode = parentInstance() && parentInstance()->isRootNodeInstance();
if (name == "when" && (isStateOfTheRootModelNode))
return;
ObjectNodeInstance::setPropertyVariant(name, value);
}
void QmlStateNodeInstance::setPropertyBinding(const PropertyName &name, const QString &expression)
{
bool isStateOfTheRootModelNode = parentInstance() && parentInstance()->isRootNodeInstance();
if (name == "when" && (isStateOfTheRootModelNode))
return;
ObjectNodeInstance::setPropertyBinding(name, expression);
}
bool QmlStateNodeInstance::updateStateVariant(const ObjectNodeInstance::Pointer &target, const PropertyName &propertyName, const QVariant &value)
{
return QmlPrivateGate::States::changeValueInRevertList(object(), target->object(), propertyName, value);
}
bool QmlStateNodeInstance::updateStateBinding(const ObjectNodeInstance::Pointer &target, const PropertyName &propertyName, const QString &expression)
{
return QmlPrivateGate::States::updateStateBinding(object(), target->object(), propertyName, expression);
}
bool QmlStateNodeInstance::resetStateProperty(const ObjectNodeInstance::Pointer &target, const PropertyName &propertyName, const QVariant & resetValue)
{
return QmlPrivateGate::States::resetStateProperty(object(), target->object(), propertyName, resetValue);
}
} // namespace Internal
} // namespace QmlDesigner