forked from qt-creator/qt-creator
		
	Added scene instance id to the drop command. Change-Id: I42df07fec823083454ad5a70ccafa318d05ab224 Fixes: QDS-1594 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
		
			
				
	
	
		
			60 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			60 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "drop3dlibraryitemcommand.h"
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#include <QDataStream>
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namespace QmlDesigner {
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Drop3DLibraryItemCommand::Drop3DLibraryItemCommand(const QByteArray &itemData, qint32 sceneRootId)
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    : m_itemData(itemData),
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      m_sceneRootId(sceneRootId)
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{
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}
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QDataStream &operator<<(QDataStream &out, const Drop3DLibraryItemCommand &command)
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{
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    out << command.itemData();
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    out << command.sceneRootId();
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    return out;
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}
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QDataStream &operator>>(QDataStream &in, Drop3DLibraryItemCommand &command)
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{
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    in >> command.m_itemData;
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    in >> command.m_sceneRootId;
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    return in;
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}
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bool operator==(const Drop3DLibraryItemCommand &first, const Drop3DLibraryItemCommand &second)
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{
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    return first.m_itemData == second.m_itemData && first.m_sceneRootId == second.m_sceneRootId;
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}
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} // namespace QmlDesigner
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