forked from qt-creator/qt-creator
... instead of creating the BuildSystem direct. This will help the shift of BuildSystem owner ship as a Project will have potentially multiple BuildSystem instances (one per BuildConfiguration), but still be responsible for creating them with the Targets. Change-Id: I2dd71c7687ed41af9e42c874b3f932ce704e7ee3 Reviewed-by: Christian Stenger <christian.stenger@qt.io>
97 lines
3.3 KiB
C++
97 lines
3.3 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2016 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#pragma once
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#include <projectexplorer/buildsystem.h>
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namespace CppTools {
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class CppProjectUpdater;
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} // namespace CppTools
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namespace CMakeProjectManager {
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class CMakeProject;
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namespace Internal {
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class CMakeBuildConfiguration;
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} // namespace Internal
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// --------------------------------------------------------------------
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// CMakeBuildSystem:
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// --------------------------------------------------------------------
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class CMakeBuildSystem : public ProjectExplorer::BuildSystem
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{
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Q_OBJECT
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public:
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explicit CMakeBuildSystem(ProjectExplorer::Project *project);
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~CMakeBuildSystem() final;
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protected:
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bool validateParsingContext(const ParsingContext &ctx) final;
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void parseProject(ParsingContext &&ctx) final;
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bool supportsAction(ProjectExplorer::Node *context,
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ProjectExplorer::ProjectAction action,
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const ProjectExplorer::Node *node) const override;
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bool addFiles(ProjectExplorer::Node *context,
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const QStringList &filePaths, QStringList *) final;
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private:
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// Treescanner states:
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void handleTreeScanningFinished();
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// Parser states:
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void handleParsingSuccess(Internal::CMakeBuildConfiguration *bc);
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void handleParsingError(Internal::CMakeBuildConfiguration *bc);
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// Combining Treescanner and Parser states:
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void combineScanAndParse();
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void updateProjectData(CMakeProject *p, Internal::CMakeBuildConfiguration *bc);
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QList<ProjectExplorer::ExtraCompiler *> findExtraCompilers(CMakeProject *p);
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void updateQmlJSCodeModel(CMakeProject *p, Internal::CMakeBuildConfiguration *bc);
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ProjectExplorer::TreeScanner m_treeScanner;
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QHash<QString, bool> m_mimeBinaryCache;
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QList<const ProjectExplorer::FileNode *> m_allFiles;
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bool m_waitingForScan = false;
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bool m_waitingForParse = false;
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bool m_combinedScanAndParseResult = false;
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ParsingContext m_currentContext;
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CppTools::CppProjectUpdater *m_cppCodeModelUpdater = nullptr;
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QList<ProjectExplorer::ExtraCompiler *> m_extraCompilers;
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friend class Internal::CMakeBuildConfiguration; // For handleParsing* callbacks
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};
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} // namespace CMakeProjectManager
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