Files
qt-creator/src/plugins/lua/luaplugin.cpp
Marcus Tillmanns 6e3aab5f1b Lua: Add Lua plugin support
Adds basic support for writing Plugins using the lua scripting language.
Lua Plugins are registered just as native plugins are and can be enabled
or disabled via the plugin dialog.

see src/plugins/lua/README.md for further details.

Change-Id: I9f4d15e9632c46e1c6c132bcd0bbcdd70b150640
Reviewed-by: Eike Ziller <eike.ziller@qt.io>
2024-04-16 13:11:18 +00:00

69 lines
1.6 KiB
C++

// Copyright (C) 2016 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only WITH Qt-GPL-exception-1.0
#include "luapluginloader.h"
#include <coreplugin/coreconstants.h>
#include <coreplugin/icore.h>
#include <extensionsystem/iplugin.h>
#include <extensionsystem/pluginmanager.h>
#include <utils/algorithm.h>
#include <QAction>
#include <QDebug>
#include <QMenu>
namespace Lua::Internal {
void addAsyncModule();
void addFetchModule();
void addActionModule();
void addUtilsModule();
void addMessageManagerModule();
void addProcessModule();
void addSettingsModule();
void addLayoutModule();
void addQtModule();
void addCoreModule();
void addHookModule();
class LuaPlugin : public ExtensionSystem::IPlugin
{
Q_OBJECT
Q_PLUGIN_METADATA(IID "org.qt-project.Qt.QtCreatorPlugin" FILE "Lua.json")
public:
LuaPlugin() = default;
~LuaPlugin() override = default;
void initialize() final
{
addAsyncModule();
addFetchModule();
addActionModule();
addUtilsModule();
addMessageManagerModule();
addProcessModule();
addSettingsModule();
addLayoutModule();
addQtModule();
addCoreModule();
addHookModule();
}
bool delayedInitialize() final
{
LuaPluginLoader::instance().scan(
Utils::transform(ExtensionSystem::PluginManager::pluginPaths(),
[](const QString &path) -> QString { return path + "/lua-plugins/"; }));
return true;
}
};
} // namespace Lua::Internal
#include "luaplugin.moc"