forked from qt-creator/qt-creator
		
	Change-Id: Ice592c6de9951ee3b2c4cb52ed0bb3b6770e0825 Reviewed-by: Eike Ziller <eike.ziller@digia.com>
		
			
				
	
	
		
			125 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
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** Contact: http://www.qt-project.org/legal
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and Digia.  For licensing terms and
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** conditions see http://qt.digia.com/licensing.  For further information
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** use the contact form at http://qt.digia.com/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 as published by the Free Software
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** Foundation and appearing in the file LICENSE.LGPL included in the
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** packaging of this file.  Please review the following information to
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** ensure the GNU Lesser General Public License version 2.1 requirements
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** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Digia gives you certain additional
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** rights.  These rights are described in the Digia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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****************************************************************************/
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import QtQuick 1.0
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import "custom" as Components
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Components.SpinBox {
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    id:spinbox
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    property variant __upRect;
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    property variant __downRect;
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    property int __margin: (height -16)/2
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    property string hint
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    // Align height with button
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    topMargin:__margin
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    bottomMargin:__margin
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    leftMargin:6
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    rightMargin:6
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    QStyleItem { id:edititem ; elementType:"edit" ; visible:false }
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    property int buttonHeight:  edititem.sizeFromContents(70, 20).height
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    property int buttonWidth: edititem.sizeFromContents(70, 20).width
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    height: buttonHeight
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    width: buttonWidth
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    clip:false
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    background: Item {
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        anchors.fill: parent
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        property variant __editRect
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        Rectangle {
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            id: editBackground
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            x: __editRect.x - 1
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            y: __editRect.y
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            width: __editRect.width + 1
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            height: __editRect.height
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        }
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        Item {
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            id: focusFrame
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            anchors.fill: editBackground
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            visible: frameitem.styleHint("focuswidget")
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            QStyleItem {
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                id: frameitem
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                anchors.margins: -6
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                anchors.leftMargin: -6
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                anchors.rightMargin: -7
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                anchors.fill: parent
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                visible: spinbox.activeFocus
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                elementType: "focusframe"
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            }
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        }
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        function updateRect() {
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            __upRect = styleitem.subControlRect("up");
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            __downRect = styleitem.subControlRect("down");
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            __editRect = styleitem.subControlRect("edit");
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            spinbox.leftMargin = __editRect.x + 2
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            spinbox.rightMargin = spinbox.width -__editRect.width - __editRect.x
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        }
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        Component.onCompleted: updateRect()
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        onWidthChanged: updateRect()
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        onHeightChanged: updateRect()
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        QStyleItem {
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            id: styleitem
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            anchors.fill: parent
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            elementType: "spinbox"
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            sunken: (downEnabled && downPressed) | (upEnabled && upPressed)
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            hover: containsMouse
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            focus: spinbox.focus
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            enabled: spinbox.enabled
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            value: (upPressed ? 1 : 0)           |
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                   (downPressed == 1 ? 1<<1 : 0) |
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                   (upEnabled ? (1<<2) : 0)      |
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                   (downEnabled == 1 ? (1<<3) : 0)
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            hint: spinbox.hint
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        }
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    }
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    up: Item {
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        x: __upRect.x
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        y: __upRect.y
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        width: __upRect.width
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        height: __upRect.height
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    }
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    down: Item {
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        x: __downRect.x
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        y: __downRect.y
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        width: __downRect.width
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        height: __downRect.height
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    }
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}
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