forked from qt-creator/qt-creator
Added icon for spot light gizmo and updated directional light icon. Removed icons that are no longer needed on puppet side. Change-Id: Id1e72c80e122250f7edc8a69a0e5720e755b96fc Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
69 lines
2.6 KiB
QML
69 lines
2.6 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick3D 1.15
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IconGizmo {
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id: lightGizmo
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property Model lightModel: null
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iconSource: targetNode
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? targetNode instanceof DirectionalLight
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? "qrc:///qtquickplugin/mockfiles/images/directional_light_gradient.png"
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: targetNode instanceof AreaLight
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? "qrc:///qtquickplugin/mockfiles/images/area_light_gradient.png"
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: targetNode instanceof PointLight
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? "qrc:///qtquickplugin/mockfiles/images/point_light_gradient.png"
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: "qrc:///qtquickplugin/mockfiles/images/spot_light_gradient.png"
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: "qrc:///qtquickplugin/mockfiles/images/point_light_gradient.png"
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// ColorOverlay doesn't work correctly with hidden windows so commenting it out for now
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//overlayColor: targetNode ? targetNode.color : "transparent"
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function connectModel(model)
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{
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lightModel = model;
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model.selected = selected;
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model.selected = Qt.binding(function() {return selected;});
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model.scene = scene;
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model.scene = Qt.binding(function() {return scene;});
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model.targetNode = targetNode;
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model.targetNode = Qt.binding(function() {return targetNode;});
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model.visible = visible;
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model.visible = Qt.binding(function() {return visible;});
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}
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onActiveSceneChanged: {
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if (lightModel && activeScene == scene)
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lightModel.updateGeometry();
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}
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}
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