Files
qt-creator/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/quick3dnodeinstance.cpp
Miikka Heikkinen 73d3df7908 QmlDesigner: Make imported models selectable
Import creates an opaque Component, which can contain one or more
pickable models. We mark all instanceless models pickable according to
the parent instance pickable status and specify the parent instance
as the pick target using a dynamic property.

Change-Id: I05b96ee48eb8f246c50b2254d620b621e2437aa5
Fixes: QDS-1282
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2019-12-03 08:44:30 +00:00

164 lines
5.9 KiB
C++

/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
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**
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**
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** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
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#include "quick3dnodeinstance.h"
#include "qt5nodeinstanceserver.h"
#include <qmlprivategate.h>
#include <QDebug>
#include <QHash>
#include <QQmlExpression>
#include <QQmlProperty>
#include <cmath>
#ifdef QUICK3D_MODULE
#include <private/qquick3dnode_p.h>
#include <private/qquick3dmodel_p.h>
#include <private/qquick3dnode_p_p.h>
#endif
namespace QmlDesigner {
namespace Internal {
Quick3DNodeInstance::Quick3DNodeInstance(QObject *node)
: ObjectNodeInstance(node)
{
}
Quick3DNodeInstance::~Quick3DNodeInstance()
{
}
void Quick3DNodeInstance::initialize(const ObjectNodeInstance::Pointer &objectNodeInstance,
InstanceContainer::NodeFlags flags)
{
ObjectNodeInstance::initialize(objectNodeInstance, flags);
setPickable(true, true, false);
}
Qt5NodeInstanceServer *Quick3DNodeInstance::qt5NodeInstanceServer() const
{
return qobject_cast<Qt5NodeInstanceServer *>(nodeInstanceServer());
}
QQuick3DNode *Quick3DNodeInstance::quick3DNode() const
{
#ifdef QUICK3D_MODULE
return qobject_cast<QQuick3DNode *>(object());
#else
return nullptr;
#endif
}
void Quick3DNodeInstance::setPickable(bool enable, bool checkParent, bool applyToChildInstances)
{
#ifdef QUICK3D_MODULE
auto node = quick3DNode();
if (node) {
QQuick3DObject::Type nodeType = node->type();
bool parentHidden = false;
if (checkParent) {
// First check if any parent node is already hidden. Never set pickable on that case.
auto parentNode = node->parentNode();
while (parentNode && !parentHidden) {
parentHidden = QQuick3DNodePrivate::get(parentNode)->m_isHiddenInEditor;
parentNode = parentNode->parentNode();
}
}
if (!parentHidden) {
auto getQuick3DInstance = [this](QQuick3DObject *obj) -> Quick3DNodeInstance * {
if (nodeInstanceServer()->hasInstanceForObject(obj)) {
ServerNodeInstance instance = nodeInstanceServer()->instanceForObject(obj);
if (instance.isValid() && qobject_cast<QQuick3DNode *>(instance.internalObject()))
return static_cast<Quick3DNodeInstance *>(instance.internalInstance().data());
}
return nullptr;
};
const auto childItems = node->childItems();
for (auto childItem : childItems) {
if (auto quick3dInstance = getQuick3DInstance(childItem)) {
if (applyToChildInstances) {
// Don't override explicit block in children
if (!QQuick3DNodePrivate::get(quick3dInstance->quick3DNode())->m_isHiddenInEditor)
quick3dInstance->setPickable(enable, false, true);
}
} else {
// Children of components do not have instances, but will still need to be
// pickable. These need to be set even if applyToChildInstances is false.
std::function<void(QQuick3DNode *)> checkChildren;
checkChildren = [&](QQuick3DNode *checkNode) {
const auto childItems = checkNode->childItems();
for (auto child : childItems) {
if (auto childNode = qobject_cast<QQuick3DNode *>(child))
checkChildren(childNode);
}
if (auto checkModel = qobject_cast<QQuick3DModel *>(checkNode)) {
QVariant value;
if (enable)
value = QVariant::fromValue(node);
// Specify the actual pick target with dynamic property
checkModel->setProperty("_pickTarget", value);
checkModel->setPickable(enable);
}
};
checkChildren(node);
}
}
if (nodeType == QQuick3DObject::Model)
setPropertyVariant("pickable", enable); // allow 3D objects to receive mouse clicks
}
}
#endif
}
Quick3DNodeInstance::Pointer Quick3DNodeInstance::create(QObject *object)
{
Pointer instance(new Quick3DNodeInstance(object));
instance->populateResetHashes();
return instance;
}
void Quick3DNodeInstance::setHideInEditor(bool b)
{
#ifdef QUICK3D_MODULE
QQuick3DNodePrivate *privateNode = QQuick3DNodePrivate::get(quick3DNode());
if (privateNode) {
privateNode->setIsHiddenInEditor(b);
// Hidden objects should not be pickable
setPickable(!b, true, true);
}
#else
Q_UNUSED(b);
#endif
}
} // namespace Internal
} // namespace QmlDesigner