Files
qt-creator/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/qmlstatenodeinstance.cpp
Marco Bubke 770ab68c45 QmlDesigner.Instances: Refactor the qml2 puppet
Change-Id: Iaa7a744ecf13e011addc573a381ea523d2d50a55
Reviewed-by: Thomas Hartmann <Thomas.Hartmann@digia.com>
2012-09-24 11:46:20 +02:00

140 lines
4.3 KiB
C++

/**************************************************************************
**
** This file is part of Qt Creator
**
** Copyright (c) 2012 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: http://www.qt-project.org/
**
**
** GNU Lesser General Public License Usage
**
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this file.
** Please review the following information to ensure the GNU Lesser General
** Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** Other Usage
**
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**************************************************************************/
#include "qmlstatenodeinstance.h"
#include <private/qquickstategroup_p.h>
#include "qmlpropertychangesnodeinstance.h"
#include <private/qquickstateoperations_p.h>
namespace QmlDesigner {
namespace Internal {
/**
\class QmlStateNodeInstance
QmlStateNodeInstance manages a QQuickState object.
*/
QmlStateNodeInstance::QmlStateNodeInstance(QQuickState *object) :
ObjectNodeInstance(object)
{
}
QmlStateNodeInstance::Pointer
QmlStateNodeInstance::create(QObject *object)
{
QQuickState *stateObject = qobject_cast<QQuickState*>(object);
Q_ASSERT(stateObject);
Pointer instance(new QmlStateNodeInstance(stateObject));
instance->populateResetHashes();
return instance;
}
void QmlStateNodeInstance::activateState()
{
if (stateGroup()) {
if (!isStateActive()) {
nodeInstanceServer()->setStateInstance(nodeInstanceServer()->instanceForObject(object()));
stateGroup()->setState(property("name").toString());
}
}
}
void QmlStateNodeInstance::deactivateState()
{
if (stateGroup()) {
if (isStateActive()) {
nodeInstanceServer()->clearStateInstance();
stateGroup()->setState(QString());
}
}
}
QQuickState *QmlStateNodeInstance::stateObject() const
{
Q_ASSERT(object());
Q_ASSERT(qobject_cast<QQuickState*>(object()));
return static_cast<QQuickState*>(object());
}
QQuickStateGroup *QmlStateNodeInstance::stateGroup() const
{
return stateObject()->stateGroup();
}
bool QmlStateNodeInstance::isStateActive() const
{
return stateObject() && stateGroup() && stateGroup()->state() == property("name");
}
void QmlStateNodeInstance::setPropertyVariant(const QString &name, const QVariant &value)
{
bool hasParent = parent();
bool isStateOfTheRootModelNode = parentInstance() && parentInstance()->isRootNodeInstance();
if (name == "when" && (!hasParent || isStateOfTheRootModelNode))
return;
ObjectNodeInstance::setPropertyVariant(name, value);
}
void QmlStateNodeInstance::setPropertyBinding(const QString &name, const QString &expression)
{
bool hasParent = parent();
bool isStateOfTheRootModelNode = parentInstance() && parentInstance()->isRootNodeInstance();
if (name == "when" && (!hasParent || isStateOfTheRootModelNode))
return;
ObjectNodeInstance::setPropertyBinding(name, expression);
}
bool QmlStateNodeInstance::updateStateVariant(const ObjectNodeInstance::Pointer &target, const QString &propertyName, const QVariant &value)
{
return stateObject()->changeValueInRevertList(target->object(), propertyName.toLatin1(), value);
}
bool QmlStateNodeInstance::updateStateBinding(const ObjectNodeInstance::Pointer &target, const QString &propertyName, const QString &expression)
{
return stateObject()->changeValueInRevertList(target->object(), propertyName.toLatin1(), expression);
}
bool QmlStateNodeInstance::resetStateProperty(const ObjectNodeInstance::Pointer &target, const QString &propertyName, const QVariant & /* resetValue */)
{
return stateObject()->removeEntryFromRevertList(target->object(), propertyName.toLatin1());
}
} // namespace Internal
} // namespace QmlDesigner