Files
qt-creator/src/plugins/coreplugin/modemanager.cpp
Eike Ziller 7c8db79817 Switch less often to edit mode
This change
* Removes IMode::type, ModeManager::activateModeType, and
  IEditor::preferredModeType, and adds IEditor::isDesignModePreferred
  instead
* Adapts the mode switching code in EditorManager to handle multiple
  windows, for example switching to edit mode should only happen if
  the editor/view is in the main window. Otherwise the editor window
  should be raised and focused
* Renames EditorManager::NoActivate --> DoNotChangeCurrentEditor
* Reverts the EditorManager::ModeSwitch logic to switch mode or
  make the current editor visible by default, introducing
  DoNotMakeVisible flag instead
* Fixes a few instances where EditorManager::ModeSwitch should have been
  used

One non-trivial problem left: If you open a .ui file and switch to an
external editor window, edit mode is activated, because the current
editor no longer is a .ui file, which means that the design mode gets
deactivated.

Change-Id: I76c5c2391eb4090143b778fb103acff3a5a1ff41
Reviewed-by: David Schulz <david.schulz@digia.com>
2013-06-05 09:43:14 +02:00

345 lines
11 KiB
C++

/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/
#include "modemanager.h"
#include "fancytabwidget.h"
#include "fancyactionbar.h"
#include "icore.h"
#include "mainwindow.h"
#include <coreplugin/actionmanager/actionmanager.h>
#include <coreplugin/coreconstants.h>
#include <coreplugin/imode.h>
#include <extensionsystem/pluginmanager.h>
#include <utils/qtcassert.h>
#include <QDebug>
#include <QMap>
#include <QVector>
#include <QSignalMapper>
#include <QShortcut>
#include <QAction>
namespace Core {
/*!
\class Core::ModeManager
The mode manager handles everything related to the instances of IMode
that were added to the plugin manager's object pool as well as their
buttons and the tool bar with the round buttons in the lower left
corner of Qt Creator.
*/
struct ModeManagerPrivate
{
Internal::MainWindow *m_mainWindow;
Internal::FancyTabWidget *m_modeStack;
Internal::FancyActionBar *m_actionBar;
QMap<QAction*, int> m_actions;
QVector<IMode*> m_modes;
QVector<Command*> m_modeShortcuts;
QSignalMapper *m_signalMapper;
Context m_addedContexts;
int m_oldCurrent;
bool m_saveSettingsOnModeChange;
bool m_modeSelectorVisible;
};
static ModeManagerPrivate *d;
static ModeManager *m_instance = 0;
static int indexOf(Id id)
{
for (int i = 0; i < d->m_modes.count(); ++i) {
if (d->m_modes.at(i)->id() == id)
return i;
}
qDebug() << "Warning, no such mode:" << id.toString();
return -1;
}
ModeManager::ModeManager(Internal::MainWindow *mainWindow,
Internal::FancyTabWidget *modeStack)
{
m_instance = this;
d = new ModeManagerPrivate();
d->m_mainWindow = mainWindow;
d->m_modeStack = modeStack;
d->m_signalMapper = new QSignalMapper(this);
d->m_oldCurrent = -1;
d->m_actionBar = new Internal::FancyActionBar(modeStack);
d->m_modeStack->addCornerWidget(d->m_actionBar);
d->m_saveSettingsOnModeChange = false;
d->m_modeSelectorVisible = true;
d->m_modeStack->setSelectionWidgetVisible(d->m_modeSelectorVisible);
connect(d->m_modeStack, SIGNAL(currentAboutToShow(int)), SLOT(currentTabAboutToChange(int)));
connect(d->m_modeStack, SIGNAL(currentChanged(int)), SLOT(currentTabChanged(int)));
connect(d->m_signalMapper, SIGNAL(mapped(int)), this, SLOT(slotActivateMode(int)));
connect(ExtensionSystem::PluginManager::instance(), SIGNAL(initializationDone()), this, SLOT(handleStartup()));
connect(ICore::instance(), SIGNAL(coreAboutToClose()), this, SLOT(handleShutdown()));
}
void ModeManager::init()
{
QObject::connect(ExtensionSystem::PluginManager::instance(), SIGNAL(objectAdded(QObject*)),
m_instance, SLOT(objectAdded(QObject*)));
QObject::connect(ExtensionSystem::PluginManager::instance(), SIGNAL(aboutToRemoveObject(QObject*)),
m_instance, SLOT(aboutToRemoveObject(QObject*)));
}
ModeManager::~ModeManager()
{
delete d;
d = 0;
m_instance = 0;
}
void ModeManager::addWidget(QWidget *widget)
{
// We want the actionbar to stay on the bottom
// so d->m_modeStack->cornerWidgetCount() -1 inserts it at the position immediately above
// the actionbar
d->m_modeStack->insertCornerWidget(d->m_modeStack->cornerWidgetCount() -1, widget);
}
IMode *ModeManager::currentMode()
{
int currentIndex = d->m_modeStack->currentIndex();
if (currentIndex < 0)
return 0;
return d->m_modes.at(currentIndex);
}
IMode *ModeManager::mode(Id id)
{
const int index = indexOf(id);
if (index >= 0)
return d->m_modes.at(index);
return 0;
}
void ModeManager::slotActivateMode(int id)
{
m_instance->activateMode(Id::fromUniqueIdentifier(id));
ICore::raiseWindow(d->m_modeStack);
}
void ModeManager::activateMode(Id id)
{
const int index = indexOf(id);
if (index >= 0)
d->m_modeStack->setCurrentIndex(index);
}
void ModeManager::objectAdded(QObject *obj)
{
IMode *mode = Aggregation::query<IMode>(obj);
if (!mode)
return;
d->m_mainWindow->addContextObject(mode);
// Count the number of modes with a higher priority
int index = 0;
foreach (const IMode *m, d->m_modes)
if (m->priority() > mode->priority())
++index;
d->m_modes.insert(index, mode);
d->m_modeStack->insertTab(index, mode->widget(), mode->icon(), mode->displayName());
d->m_modeStack->setTabEnabled(index, mode->isEnabled());
// Register mode shortcut
const Id shortcutId = mode->id().withPrefix("QtCreator.Mode.");
QShortcut *shortcut = new QShortcut(d->m_mainWindow);
shortcut->setWhatsThis(tr("Switch to <b>%1</b> mode").arg(mode->displayName()));
Command *cmd = ActionManager::registerShortcut(shortcut, shortcutId, Context(Constants::C_GLOBAL));
d->m_modeShortcuts.insert(index, cmd);
connect(cmd, SIGNAL(keySequenceChanged()), this, SLOT(updateModeToolTip()));
for (int i = 0; i < d->m_modeShortcuts.size(); ++i) {
Command *currentCmd = d->m_modeShortcuts.at(i);
// we need this hack with currentlyHasDefaultSequence
// because we call setDefaultShortcut multiple times on the same cmd
// and still expect the current shortcut to change with it
bool currentlyHasDefaultSequence = (currentCmd->keySequence()
== currentCmd->defaultKeySequence());
currentCmd->setDefaultKeySequence(QKeySequence(UseMacShortcuts ? QString::fromLatin1("Meta+%1").arg(i+1)
: QString::fromLatin1("Ctrl+%1").arg(i+1)));
if (currentlyHasDefaultSequence)
currentCmd->setKeySequence(currentCmd->defaultKeySequence());
}
d->m_signalMapper->setMapping(shortcut, mode->id().uniqueIdentifier());
connect(shortcut, SIGNAL(activated()), d->m_signalMapper, SLOT(map()));
connect(mode, SIGNAL(enabledStateChanged(bool)),
this, SLOT(enabledStateChanged()));
}
void ModeManager::updateModeToolTip()
{
Command *cmd = qobject_cast<Command *>(sender());
if (cmd) {
int index = d->m_modeShortcuts.indexOf(cmd);
if (index != -1)
d->m_modeStack->setTabToolTip(index, cmd->stringWithAppendedShortcut(cmd->shortcut()->whatsThis()));
}
}
void ModeManager::enabledStateChanged()
{
IMode *mode = qobject_cast<IMode *>(sender());
QTC_ASSERT(mode, return);
int index = d->m_modes.indexOf(mode);
QTC_ASSERT(index >= 0, return);
d->m_modeStack->setTabEnabled(index, mode->isEnabled());
// Make sure we leave any disabled mode to prevent possible crashes:
if (mode == currentMode() && !mode->isEnabled()) {
// This assumes that there is always at least one enabled mode.
for (int i = 0; i < d->m_modes.count(); ++i) {
if (d->m_modes.at(i) != mode &&
d->m_modes.at(i)->isEnabled()) {
activateMode(d->m_modes.at(i)->id());
break;
}
}
}
}
void ModeManager::handleStartup()
{ d->m_saveSettingsOnModeChange = true; }
void ModeManager::handleShutdown()
{ d->m_saveSettingsOnModeChange = false; }
void ModeManager::aboutToRemoveObject(QObject *obj)
{
IMode *mode = Aggregation::query<IMode>(obj);
if (!mode)
return;
const int index = d->m_modes.indexOf(mode);
d->m_modes.remove(index);
d->m_modeShortcuts.remove(index);
d->m_modeStack->removeTab(index);
d->m_mainWindow->removeContextObject(mode);
}
void ModeManager::addAction(QAction *action, int priority)
{
d->m_actions.insert(action, priority);
// Count the number of commands with a higher priority
int index = 0;
foreach (int p, d->m_actions) {
if (p > priority)
++index;
}
d->m_actionBar->insertAction(index, action);
}
void ModeManager::addProjectSelector(QAction *action)
{
d->m_actionBar->addProjectSelector(action);
d->m_actions.insert(0, INT_MAX);
}
void ModeManager::currentTabAboutToChange(int index)
{
if (index >= 0) {
IMode *mode = d->m_modes.at(index);
if (mode) {
if (d->m_saveSettingsOnModeChange)
ICore::saveSettings();
emit currentModeAboutToChange(mode);
}
}
}
void ModeManager::currentTabChanged(int index)
{
// Tab index changes to -1 when there is no tab left.
if (index >= 0) {
IMode *mode = d->m_modes.at(index);
// FIXME: This hardcoded context update is required for the Debug and Edit modes, since
// they use the editor widget, which is already a context widget so the main window won't
// go further up the parent tree to find the mode context.
ICore::updateAdditionalContexts(d->m_addedContexts, mode->context());
d->m_addedContexts = mode->context();
IMode *oldMode = 0;
if (d->m_oldCurrent >= 0)
oldMode = d->m_modes.at(d->m_oldCurrent);
d->m_oldCurrent = index;
emit currentModeChanged(mode, oldMode);
}
}
void ModeManager::setFocusToCurrentMode()
{
IMode *mode = currentMode();
QTC_ASSERT(mode, return);
QWidget *widget = mode->widget();
if (widget) {
QWidget *focusWidget = widget->focusWidget();
if (!focusWidget)
focusWidget = widget;
focusWidget->setFocus();
ICore::raiseWindow(focusWidget);
}
}
void ModeManager::setModeSelectorVisible(bool visible)
{
d->m_modeSelectorVisible = visible;
d->m_modeStack->setSelectionWidgetVisible(visible);
}
bool ModeManager::isModeSelectorVisible()
{
return d->m_modeSelectorVisible;
}
ModeManager *ModeManager::instance()
{
return m_instance;
}
} // namespace Core