forked from qt-creator/qt-creator
		
	When selected node has non-default rotation order or orientation, gizmos need to account for that. Change-Id: Ie3817fd057b43f708ac1feea3e98e1e44f56d66a Fixes: QDS-1290 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
		
			
				
	
	
		
			97 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
/****************************************************************************
 | 
						|
**
 | 
						|
** Copyright (C) 2019 The Qt Company Ltd.
 | 
						|
** Contact: https://www.qt.io/licensing/
 | 
						|
**
 | 
						|
** This file is part of Qt Creator.
 | 
						|
**
 | 
						|
** Commercial License Usage
 | 
						|
** Licensees holding valid commercial Qt licenses may use this file in
 | 
						|
** accordance with the commercial license agreement provided with the
 | 
						|
** Software or, alternatively, in accordance with the terms contained in
 | 
						|
** a written agreement between you and The Qt Company. For licensing terms
 | 
						|
** and conditions see https://www.qt.io/terms-conditions. For further
 | 
						|
** information use the contact form at https://www.qt.io/contact-us.
 | 
						|
**
 | 
						|
** GNU General Public License Usage
 | 
						|
** Alternatively, this file may be used under the terms of the GNU
 | 
						|
** General Public License version 3 as published by the Free Software
 | 
						|
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
 | 
						|
** included in the packaging of this file. Please review the following
 | 
						|
** information to ensure the GNU General Public License requirements will
 | 
						|
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
 | 
						|
**
 | 
						|
****************************************************************************/
 | 
						|
 | 
						|
import QtQuick 2.0
 | 
						|
import QtQuick3D 1.0
 | 
						|
import MouseArea3D 1.0
 | 
						|
 | 
						|
Node {
 | 
						|
    id: overlayNode
 | 
						|
 | 
						|
    property View3D view3D
 | 
						|
    property Node target: parent
 | 
						|
    property bool autoScale: true
 | 
						|
    property Camera camera: view3D.camera
 | 
						|
 | 
						|
    // Read-only
 | 
						|
    property real relativeScale: 1
 | 
						|
 | 
						|
    onSceneTransformChanged: updateScale()
 | 
						|
    onAutoScaleChanged: updateScale()
 | 
						|
    // Trigger delayed update on camera change to ensure camera values are correct
 | 
						|
    onCameraChanged: _generalHelper.requestOverlayUpdate();
 | 
						|
 | 
						|
    Connections {
 | 
						|
        target: camera
 | 
						|
        onSceneTransformChanged: updateScale()
 | 
						|
    }
 | 
						|
 | 
						|
    Connections {
 | 
						|
        target: _generalHelper
 | 
						|
        onOverlayUpdateNeeded: updateScale()
 | 
						|
    }
 | 
						|
 | 
						|
    function getScale(baseScale)
 | 
						|
    {
 | 
						|
        return Qt.vector3d(baseScale.x * relativeScale, baseScale.y * relativeScale,
 | 
						|
                           baseScale.z * relativeScale);
 | 
						|
    }
 | 
						|
 | 
						|
    function updateScale()
 | 
						|
    {
 | 
						|
        if (!autoScale) {
 | 
						|
            target.scale = Qt.vector3d(1, 1, 1);
 | 
						|
        } else {
 | 
						|
            // Calculate the distance independent scale by first mapping the targets position to
 | 
						|
            // the view. We then measure up a distance on the view (100px) that we use as an
 | 
						|
            // "anchor" distance. Map the two positions back to the target node, and measure the
 | 
						|
            // distance between them now, in the 3D scene. The difference of the two distances,
 | 
						|
            // view and scene, will tell us what the distance independent scale should be.
 | 
						|
 | 
						|
            // Need to recreate vector as we need to adjust it and we can't do that on reference of
 | 
						|
            // scenePosition, which is read-only property
 | 
						|
            var scenePos = Qt.vector3d(scenePosition.x, scenePosition.y, scenePosition.z);
 | 
						|
            if (orientation === Node.RightHanded)
 | 
						|
                scenePos.z = -scenePos.z;
 | 
						|
 | 
						|
            var posInView1 = view3D.mapFrom3DScene(scenePos);
 | 
						|
            var posInView2 = Qt.vector3d(posInView1.x + 100, posInView1.y, posInView1.z);
 | 
						|
 | 
						|
            var rayPos1 = view3D.mapTo3DScene(Qt.vector3d(posInView2.x, posInView2.y, 0));
 | 
						|
            var rayPos2 = view3D.mapTo3DScene(Qt.vector3d(posInView2.x, posInView2.y, 10));
 | 
						|
 | 
						|
            var planeNormal = camera.forward;
 | 
						|
            var rayHitPos = helper.rayIntersectsPlane(rayPos1, rayPos2, scenePos, planeNormal);
 | 
						|
            relativeScale = scenePos.minus(rayHitPos).length() / 100;
 | 
						|
        }
 | 
						|
    }
 | 
						|
 | 
						|
    MouseArea3D {
 | 
						|
        id: helper
 | 
						|
        active: false
 | 
						|
        view3D: overlayNode.view3D
 | 
						|
    }
 | 
						|
}
 |