Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/Overlay2D.qml
Miikka Heikkinen 4ce7f39e4e QmlDesigner: Fix 3D edit gizmos orientation and rotation order
When selected node has non-default rotation order or orientation,
gizmos need to account for that.

Change-Id: Ie3817fd057b43f708ac1feea3e98e1e44f56d66a
Fixes: QDS-1290
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2019-12-04 09:54:26 +00:00

73 lines
2.5 KiB
QML

/****************************************************************************
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import QtQuick 2.0
import QtQuick3D 1.0
Item {
id: root
property Node targetNode
property View3D targetView
property vector3d offset: Qt.vector3d(0, 0, 0)
property bool isBehindCamera
onTargetNodeChanged: updateOverlay()
Connections {
target: targetNode
onSceneTransformChanged: updateOverlay()
}
Connections {
target: targetView.camera
onSceneTransformChanged: updateOverlay()
}
Connections {
target: _generalHelper
onOverlayUpdateNeeded: updateOverlay()
}
function updateOverlay()
{
var scenePos = targetNode ? targetNode.scenePosition : Qt.vector3d(0, 0, 0);
// Need separate variable as scenePos is reference to read-only property
var scenePosZ = scenePos.z
if (targetNode && targetNode.orientation === Node.RightHanded)
scenePosZ = -scenePosZ;
var scenePosWithOffset = Qt.vector3d(scenePos.x + offset.x,
scenePos.y + offset.y,
scenePosZ + offset.z);
var viewPos = targetView ? targetView.mapFrom3DScene(scenePosWithOffset)
: Qt.vector3d(0, 0, 0);
root.x = viewPos.x;
root.y = viewPos.y;
isBehindCamera = viewPos.z <= 0;
}
}