forked from qt-creator/qt-creator
3D edit view should now update correctly when 3D Nodes and View3D items are added, removed, or reparented in the scene. Deleting the active scene will change the active scene to another existing scene. Fixes: QDS-1591 Change-Id: Ib885453574e72f486a236264cc10d88cb872e9c7 Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io> Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
170 lines
6.4 KiB
QML
170 lines
6.4 KiB
QML
/****************************************************************************
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**
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** Copyright (C) 2019 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 2.12
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import QtQuick3D 1.0
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Item {
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id: cameraCtrl
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property Camera camera: null
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property View3D view3d: null
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property vector3d _lookAtPoint
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property vector3d _pressPoint
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property vector3d _prevPoint
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property vector3d _startRotation
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property vector3d _startPosition
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property vector3d _startLookAtPoint
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property matrix4x4 _startTransform
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property bool _dragging
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property int _button
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property real _zoomFactor: 1
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property real _defaultCameraLookAtDistance: 0
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property Camera _prevCamera: null
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function restoreCameraState(cameraState) {
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if (!camera)
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return;
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_lookAtPoint = cameraState[0];
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_zoomFactor = cameraState[1];
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camera.position = cameraState[2];
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camera.rotation = cameraState[3];
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_generalHelper.zoomCamera(camera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
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_zoomFactor, false);
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}
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function storeCameraState(delay) {
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if (!camera)
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return;
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var cameraState = [];
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cameraState[0] = _lookAtPoint;
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cameraState[1] = _zoomFactor;
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cameraState[2] = camera.position;
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cameraState[3] = camera.rotation;
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_generalHelper.storeToolState("editCamState", cameraState, delay);
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}
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function focusObject(targetObject, rotation, updateZoom)
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{
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if (!camera)
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return;
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camera.rotation = rotation;
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var newLookAtAndZoom = _generalHelper.focusObjectToCamera(
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camera, _defaultCameraLookAtDistance, targetObject, view3d, _zoomFactor, updateZoom);
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_lookAtPoint = newLookAtAndZoom.toVector3d();
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_zoomFactor = newLookAtAndZoom.w;
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storeCameraState(0);
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}
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function zoomRelative(distance)
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{
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if (!camera)
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return;
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_zoomFactor = _generalHelper.zoomCamera(camera, distance, _defaultCameraLookAtDistance,
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_lookAtPoint, _zoomFactor, true);
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}
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Component.onCompleted: {
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cameraCtrl._defaultCameraLookAtDistance = Qt.vector3d(0, 600, -600).length();
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}
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onCameraChanged: {
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if (camera && _prevCamera) {
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// Reset zoom on previous camera to ensure it's properties are good to copy to new cam
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_generalHelper.zoomCamera(_prevCamera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
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1, false);
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camera.position = _prevCamera.position;
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camera.rotation = _prevCamera.rotation;
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// Apply correct zoom to new camera
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_generalHelper.zoomCamera(camera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
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_zoomFactor, false);
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}
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_prevCamera = camera;
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}
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MouseArea {
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id: mouseHandler
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acceptedButtons: Qt.LeftButton | Qt.RightButton | Qt.MiddleButton
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hoverEnabled: false
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anchors.fill: parent
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onPositionChanged: {
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if (cameraCtrl.camera && mouse.modifiers === Qt.AltModifier && cameraCtrl._dragging) {
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var currentPoint = Qt.vector3d(mouse.x, mouse.y, 0);
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if (cameraCtrl._button == Qt.LeftButton) {
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_generalHelper.orbitCamera(cameraCtrl.camera, cameraCtrl._startRotation,
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cameraCtrl._lookAtPoint, cameraCtrl._pressPoint,
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currentPoint);
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} else if (cameraCtrl._button == Qt.MiddleButton) {
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cameraCtrl._lookAtPoint = _generalHelper.panCamera(
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cameraCtrl.camera, cameraCtrl._startTransform,
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cameraCtrl._startPosition, cameraCtrl._startLookAtPoint,
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cameraCtrl._pressPoint, currentPoint, _zoomFactor);
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} else if (cameraCtrl._button == Qt.RightButton) {
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cameraCtrl.zoomRelative(currentPoint.y - cameraCtrl._prevPoint.y)
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cameraCtrl._prevPoint = currentPoint;
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}
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}
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}
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onPressed: {
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if (cameraCtrl.camera && mouse.modifiers === Qt.AltModifier) {
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cameraCtrl._dragging = true;
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cameraCtrl._startRotation = cameraCtrl.camera.rotation;
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cameraCtrl._startPosition = cameraCtrl.camera.position;
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cameraCtrl._startLookAtPoint = _lookAtPoint;
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cameraCtrl._pressPoint = Qt.vector3d(mouse.x, mouse.y, 0);
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cameraCtrl._prevPoint = cameraCtrl._pressPoint;
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cameraCtrl._button = mouse.button;
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cameraCtrl._startTransform = cameraCtrl.camera.sceneTransform;
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} else {
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mouse.accepted = false;
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}
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}
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function handleRelease() {
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cameraCtrl._dragging = false;
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cameraCtrl.storeCameraState(0);
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}
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onReleased: handleRelease()
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onCanceled: handleRelease()
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onWheel: {
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if (cameraCtrl.camera) {
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// Empirically determined divisor for nice zoom
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cameraCtrl.zoomRelative(wheel.angleDelta.y / -40);
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cameraCtrl.storeCameraState(500);
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}
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}
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}
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}
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