Files
qt-creator/src/plugins/cmakeprojectmanager/fileapidataextractor.cpp
Tobias Hunger 4d3eea6884 CMake: Pass on extra files to code model
Pass on extra files that are not compiled according to CMake
(== headers) to the code model, so that it has the information
which build system these files are associated with.

This helps a bit with the AutoTest plugin, which wants to scan
files (incl. headers) for tests and needs information on which
build system target will build that test.

This patch fixes e.g. Google Test detection for CMake projects --
but *only* if the header files are actually listed in
CMakeLists.txt. If that is not the case, then the CMake plugin
has no way of knowing which target will build tests.

Task-number: QTCREATORBUG-23843
Change-Id: I1117c63dd052ec29a3bce6cce24c3389eedb2df7
Reviewed-by: Christian Stenger <christian.stenger@qt.io>
2020-04-16 09:56:01 +00:00

700 lines
28 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#include "fileapidataextractor.h"
#include "cmakeprojectnodes.h"
#include "projecttreehelper.h"
#include <projectexplorer/projectnodes.h>
#include <utils/algorithm.h>
#include <utils/qtcassert.h>
#include <utils/qtcprocess.h>
#include <utils/utilsicons.h>
#include <QDir>
using namespace ProjectExplorer;
using namespace Utils;
namespace {
using namespace CMakeProjectManager;
using namespace CMakeProjectManager::Internal;
using namespace CMakeProjectManager::Internal::FileApiDetails;
// --------------------------------------------------------------------
// Helpers:
// --------------------------------------------------------------------
class CMakeFileResult
{
public:
QSet<FilePath> cmakeFiles;
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> cmakeNodesSource;
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> cmakeNodesBuild;
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> cmakeNodesOther;
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> cmakeListNodes;
};
CMakeFileResult extractCMakeFilesData(const std::vector<FileApiDetails::CMakeFileInfo> &cmakefiles,
const FilePath &sourceDirectory,
const FilePath &buildDirectory)
{
CMakeFileResult result;
QDir sourceDir(sourceDirectory.toString());
QDir buildDir(buildDirectory.toString());
for (const CMakeFileInfo &info : cmakefiles) {
const FilePath sfn = FilePath::fromString(
QDir::cleanPath(sourceDir.absoluteFilePath(info.path)));
const int oldCount = result.cmakeFiles.count();
result.cmakeFiles.insert(sfn);
if (oldCount < result.cmakeFiles.count()) {
if (info.isCMake && !info.isCMakeListsDotTxt) {
// Skip files that cmake considers to be part of the installation -- but include
// CMakeLists.txt files. This unbreaks cmake binaries running from their own
// build directory.
continue;
}
auto node = std::make_unique<FileNode>(sfn, FileType::Project);
node->setIsGenerated(info.isGenerated
&& !info.isCMakeListsDotTxt); // CMakeLists.txt are never
// generated, independent
// what cmake thinks:-)
if (info.isCMakeListsDotTxt) {
result.cmakeListNodes.emplace_back(std::move(node));
} else if (sfn.isChildOf(sourceDir)) {
result.cmakeNodesSource.emplace_back(std::move(node));
} else if (sfn.isChildOf(buildDir)) {
result.cmakeNodesBuild.emplace_back(std::move(node));
} else {
result.cmakeNodesOther.emplace_back(std::move(node));
}
}
}
return result;
}
Configuration extractConfiguration(std::vector<Configuration> &codemodel, QString &errorMessage)
{
if (codemodel.size() == 0) {
qWarning() << "No configuration found!";
errorMessage = "No configuration found!";
return {};
}
if (codemodel.size() > 1)
qWarning() << "Multi-configuration generator found, ignoring all but first configuration";
Configuration result = std::move(codemodel[0]);
codemodel.clear();
return result;
}
class PreprocessedData
{
public:
CMakeProjectManager::CMakeConfig cache;
QSet<FilePath> cmakeFiles;
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> cmakeNodesSource;
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> cmakeNodesBuild;
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> cmakeNodesOther;
std::vector<std::unique_ptr<ProjectExplorer::FileNode>> cmakeListNodes;
Configuration codemodel;
std::vector<TargetDetails> targetDetails;
};
PreprocessedData preprocess(FileApiData &data,
const FilePath &sourceDirectory,
const FilePath &buildDirectory,
QString &errorMessage)
{
PreprocessedData result;
result.cache = std::move(data.cache); // Make sure this is available, even when nothing else is
// Simplify to only one configuration:
result.codemodel = extractConfiguration(data.codemodel, errorMessage);
if (!errorMessage.isEmpty()) {
return result;
}
CMakeFileResult cmakeFileResult = extractCMakeFilesData(data.cmakeFiles,
sourceDirectory,
buildDirectory);
result.cmakeFiles = std::move(cmakeFileResult.cmakeFiles);
result.cmakeNodesSource = std::move(cmakeFileResult.cmakeNodesSource);
result.cmakeNodesBuild = std::move(cmakeFileResult.cmakeNodesBuild);
result.cmakeNodesOther = std::move(cmakeFileResult.cmakeNodesOther);
result.cmakeListNodes = std::move(cmakeFileResult.cmakeListNodes);
result.targetDetails = std::move(data.targetDetails);
return result;
}
QVector<FolderNode::LocationInfo> extractBacktraceInformation(const BacktraceInfo &backtraces,
const QDir &sourceDir,
int backtraceIndex,
unsigned int locationInfoPriority)
{
QVector<FolderNode::LocationInfo> info;
// Set up a default target path:
while (backtraceIndex != -1) {
const size_t bi = static_cast<size_t>(backtraceIndex);
QTC_ASSERT(bi < backtraces.nodes.size(), break);
const BacktraceNode &btNode = backtraces.nodes[bi];
backtraceIndex = btNode.parent; // advance to next node
const size_t fileIndex = static_cast<size_t>(btNode.file);
QTC_ASSERT(fileIndex < backtraces.files.size(), break);
const FilePath path = FilePath::fromString(
sourceDir.absoluteFilePath(backtraces.files[fileIndex]));
if (btNode.command < 0) {
// No command, skip: The file itself is already covered:-)
continue;
}
const size_t commandIndex = static_cast<size_t>(btNode.command);
QTC_ASSERT(commandIndex < backtraces.commands.size(), break);
const QString command = backtraces.commands[commandIndex];
info.append(FolderNode::LocationInfo(command, path, btNode.line, locationInfoPriority));
}
return info;
}
QList<CMakeBuildTarget> generateBuildTargets(const PreprocessedData &input,
const FilePath &sourceDirectory,
const FilePath &buildDirectory)
{
QDir sourceDir(sourceDirectory.toString());
QDir buildDir(buildDirectory.toString());
const QList<CMakeBuildTarget> result = transform<QList>(
input.targetDetails, [&sourceDir, &buildDir](const TargetDetails &t) -> CMakeBuildTarget {
const auto currentBuildDir = QDir(buildDir.absoluteFilePath(t.buildDir.toString()));
CMakeBuildTarget ct;
ct.title = t.name;
ct.executable = t.artifacts.isEmpty()
? FilePath()
: FilePath::fromString(QDir::cleanPath(
buildDir.absoluteFilePath(t.artifacts.at(0).toString())));
TargetType type = UtilityType;
if (t.type == "EXECUTABLE")
type = ExecutableType;
else if (t.type == "STATIC_LIBRARY")
type = StaticLibraryType;
else if (t.type == "OBJECT_LIBRARY")
type = ObjectLibraryType;
else if (t.type == "MODULE_LIBRARY" || t.type == "SHARED_LIBRARY")
type = DynamicLibraryType;
else
type = UtilityType;
ct.targetType = type;
ct.workingDirectory = ct.executable.isEmpty()
? FilePath::fromString(currentBuildDir.absolutePath())
: ct.executable.parentDir();
ct.sourceDirectory = FilePath::fromString(
QDir::cleanPath(sourceDir.absoluteFilePath(t.sourceDir.toString())));
ct.backtrace = extractBacktraceInformation(t.backtraceGraph, sourceDir, t.backtrace, 0);
for (const DependencyInfo &d : t.dependencies) {
ct.dependencyDefinitions.append(
extractBacktraceInformation(t.backtraceGraph, sourceDir, d.backtrace, 100));
}
for (const SourceInfo &si : t.sources) {
ct.sourceDefinitions.append(
extractBacktraceInformation(t.backtraceGraph, sourceDir, si.backtrace, 200));
}
for (const CompileInfo &ci : t.compileGroups) {
for (const IncludeInfo &ii : ci.includes) {
ct.includeDefinitions.append(
extractBacktraceInformation(t.backtraceGraph, sourceDir, ii.backtrace, 300));
}
for (const DefineInfo &di : ci.defines) {
ct.defineDefinitions.append(
extractBacktraceInformation(t.backtraceGraph, sourceDir, di.backtrace, 400));
}
}
for (const InstallDestination &id : t.installDestination) {
ct.includeDefinitions.append(
extractBacktraceInformation(t.backtraceGraph, sourceDir, id.backtrace, 500));
}
// Is this a terminal application?
Utils::FilePaths librarySeachPaths;
if (ct.targetType == ExecutableType && t.link && t.link.value().language == "CXX") {
for (const FragmentInfo &f : t.link.value().fragments) {
FilePath tmp;
// Some projects abuse linking to libraries to pass random flags to the linker!
if (f.role != "flags"
&& !(f.fragment.startsWith("-") || f.fragment.contains(" -"))) {
tmp = FilePath::fromString(currentBuildDir.absoluteFilePath(
QDir::fromNativeSeparators(f.fragment)));
}
if (f.role == "libraries") {
tmp = tmp.parentDir();
if (f.fragment.contains("QtGui") || f.fragment.contains("Qt5Gui")
|| f.fragment.contains("Qt6Gui"))
ct.linksToQtGui = true;
}
if (!tmp.isEmpty()) {
librarySeachPaths.append(tmp);
// Libraries often have their import libs in ../lib and the
// actual dll files in ../bin on windows. Qt is one example of that.
if (tmp.fileName() == "lib" && HostOsInfo::isWindowsHost()) {
const FilePath path = tmp.parentDir().pathAppended("bin");
librarySeachPaths.append(path);
}
}
}
}
ct.libraryDirectories = filteredUnique(librarySeachPaths);
return ct;
});
return result;
}
static QStringList splitFragments(const QStringList &fragments)
{
QStringList result;
for (const QString &f : fragments) {
result += QtcProcess::splitArgs(f);
}
return result;
}
RawProjectParts generateRawProjectParts(const PreprocessedData &input,
const FilePath &sourceDirectory)
{
RawProjectParts rpps;
const QDir sourceDir(sourceDirectory.toString());
int counter = 0;
for (const TargetDetails &t : input.targetDetails) {
bool needPostfix = t.compileGroups.size() > 1;
int count = 1;
for (const CompileInfo &ci : t.compileGroups) {
if (ci.language != "C" && ci.language != "CXX" && ci.language != "CUDA")
continue; // No need to bother the C++ codemodel
// CMake users worked around Creator's inability of listing header files by creating
// custom targets with all the header files. This target breaks the code model, so
// keep quiet about it:-)
if (ci.defines.empty() && ci.includes.empty() && allOf(ci.sources, [t](const int sid) {
const SourceInfo &source = t.sources[static_cast<size_t>(sid)];
return Node::fileTypeForFileName(FilePath::fromString(source.path))
== FileType::Header;
})) {
qWarning() << "Not reporting all-header compilegroup of target" << t.name
<< "to code model.";
continue;
}
QString ending;
if (ci.language == "C")
ending = "/cmake_pch.h";
else if (ci.language == "CXX")
ending = "/cmake_pch.hxx";
++counter;
RawProjectPart rpp;
rpp.setProjectFileLocation(t.sourceDir.pathAppended("CMakeLists.txt").toString());
rpp.setBuildSystemTarget(t.name);
const QString postfix = needPostfix ? "_cg" + QString::number(count) : QString();
rpp.setDisplayName(t.id + postfix);
rpp.setMacros(transform<QVector>(ci.defines, &DefineInfo::define));
rpp.setHeaderPaths(transform<QVector>(ci.includes, &IncludeInfo::path));
RawProjectPartFlags cProjectFlags;
cProjectFlags.commandLineFlags = splitFragments(ci.fragments);
rpp.setFlagsForC(cProjectFlags);
RawProjectPartFlags cxxProjectFlags;
cxxProjectFlags.commandLineFlags = cProjectFlags.commandLineFlags;
rpp.setFlagsForCxx(cxxProjectFlags);
FilePath precompiled_header = FilePath::fromString(
findOrDefault(t.sources, [&ending](const SourceInfo &si) {
return si.path.endsWith(ending);
}).path);
rpp.setFiles(transform<QList>(ci.sources, [&t, &sourceDir](const int si) {
return sourceDir.absoluteFilePath(t.sources[static_cast<size_t>(si)].path);
}));
if (!precompiled_header.isEmpty()) {
if (precompiled_header.toFileInfo().isRelative()) {
const FilePath parentDir = FilePath::fromString(sourceDir.absolutePath());
precompiled_header = parentDir.pathAppended(precompiled_header.toString());
}
rpp.setPreCompiledHeaders({precompiled_header.toString()});
}
const bool isExecutable = t.type == "EXECUTABLE";
rpp.setBuildTargetType(isExecutable ? ProjectExplorer::BuildTargetType::Executable
: ProjectExplorer::BuildTargetType::Library);
rpps.append(rpp);
++count;
}
// Check sources for more files and associate them with the current target
const QStringList extraSources = Utils::transform<QList>(
Utils::filtered(t.sources, [](const SourceInfo &si) { return si.compileGroup == -1; }),
[&sourceDir](const SourceInfo &si) { return sourceDir.absoluteFilePath(si.path); });
if (!extraSources.isEmpty()) {
RawProjectPart rpp;
rpp.setProjectFileLocation(t.sourceDir.pathAppended("CMakeLists.txt").toString());
rpp.setBuildSystemTarget(t.name);
rpp.setDisplayName(t.id + "_extra");
rpp.setFiles(extraSources);
// This is all the information we have :-/
rpps.append(rpp);
}
}
return rpps;
}
FilePath directorySourceDir(const Configuration &c, const QDir &sourceDir, int directoryIndex)
{
const size_t di = static_cast<size_t>(directoryIndex);
QTC_ASSERT(di < c.directories.size(), return FilePath());
return FilePath::fromString(
QDir::cleanPath(sourceDir.absoluteFilePath(c.directories[di].sourcePath)));
}
FilePath directoryBuildDir(const Configuration &c, const QDir &buildDir, int directoryIndex)
{
const size_t di = static_cast<size_t>(directoryIndex);
QTC_ASSERT(di < c.directories.size(), return FilePath());
return FilePath::fromString(
QDir::cleanPath(buildDir.absoluteFilePath(c.directories[di].buildPath)));
}
void addProjects(const QHash<Utils::FilePath, ProjectNode *> &cmakeListsNodes,
const Configuration &config,
const QDir &sourceDir)
{
for (const FileApiDetails::Project &p : config.projects) {
if (p.parent == -1)
continue; // Top-level project has already been covered
FilePath dir = directorySourceDir(config, sourceDir, p.directories[0]);
createProjectNode(cmakeListsNodes, dir, p.name);
}
}
FolderNode *createSourceGroupNode(const QString &sourceGroupName,
const FilePath &sourceDirectory,
FolderNode *targetRoot)
{
FolderNode *currentNode = targetRoot;
if (!sourceGroupName.isEmpty()) {
const QStringList parts = sourceGroupName.split("\\");
for (const QString &p : parts) {
FolderNode *existingNode = Utils::findOrDefault(currentNode->folderNodes(),
[&p](const FolderNode *fn) {
return fn->displayName() == p;
});
if (!existingNode) {
auto node = createCMakeVFolder(sourceDirectory, Node::DefaultFolderPriority + 5, p);
node->setListInProject(false);
node->setIcon(QIcon::fromTheme("edit-copy", ::Utils::Icons::COPY.icon()));
existingNode = node.get();
currentNode->addNode(std::move(node));
}
currentNode = existingNode;
}
}
return currentNode;
}
void addCompileGroups(ProjectNode *targetRoot,
const Utils::FilePath &topSourceDirectory,
const Utils::FilePath &sourceDirectory,
const Utils::FilePath &buildDirectory,
const TargetDetails &td,
QSet<FilePath> &knownHeaderNodes)
{
const bool inSourceBuild = (sourceDirectory == buildDirectory);
const QDir currentSourceDir(sourceDirectory.toString());
std::vector<std::unique_ptr<FileNode>> toList;
QSet<Utils::FilePath> alreadyListed;
// Files already added by other configurations:
targetRoot->forEachGenericNode(
[&alreadyListed](const Node *n) { alreadyListed.insert(n->filePath()); });
const QDir topSourceDir(topSourceDirectory.toString());
std::vector<std::unique_ptr<FileNode>> buildFileNodes;
std::vector<std::unique_ptr<FileNode>> otherFileNodes;
std::vector<std::vector<std::unique_ptr<FileNode>>> sourceGroupFileNodes{td.sourceGroups.size()};
for (const SourceInfo &si : td.sources) {
const FilePath sourcePath = FilePath::fromString(
QDir::cleanPath(topSourceDir.absoluteFilePath(si.path)));
// Filter out already known files:
const int count = alreadyListed.count();
alreadyListed.insert(sourcePath);
if (count == alreadyListed.count())
continue;
// Create FileNodes from the file
auto node = std::make_unique<FileNode>(sourcePath, Node::fileTypeForFileName(sourcePath));
node->setIsGenerated(si.isGenerated);
// Register headers:
if (node->fileType() == FileType::Header)
knownHeaderNodes.insert(node->filePath());
// Where does the file node need to go?
if (sourcePath.isChildOf(buildDirectory) && !inSourceBuild) {
buildFileNodes.emplace_back(std::move(node));
} else if (sourcePath.isChildOf(sourceDirectory)) {
sourceGroupFileNodes[si.sourceGroup].emplace_back(std::move(node));
} else {
otherFileNodes.emplace_back(std::move(node));
}
}
// Calculate base directory for source groups:
for (size_t i = 0; i < sourceGroupFileNodes.size(); ++i) {
std::vector<std::unique_ptr<FileNode>> &current = sourceGroupFileNodes[i];
FilePath baseDirectory;
// All the sourceGroupFileNodes are below sourceDirectory, so this is safe:
for (const std::unique_ptr<FileNode> &fn : current) {
if (baseDirectory.isEmpty()) {
baseDirectory = fn->filePath().parentDir();
} else {
baseDirectory = Utils::FileUtils::commonPath(baseDirectory, fn->filePath());
}
}
FolderNode *insertNode = createSourceGroupNode(td.sourceGroups[i],
baseDirectory,
targetRoot);
insertNode->addNestedNodes(std::move(sourceGroupFileNodes[i]));
}
addCMakeVFolder(targetRoot,
buildDirectory,
100,
QCoreApplication::translate("CMakeProjectManager::Internal::FileApi",
"<Build Directory>"),
std::move(buildFileNodes));
addCMakeVFolder(targetRoot,
Utils::FilePath(),
10,
QCoreApplication::translate("CMakeProjectManager::Internal::FileApi",
"<Other Locations>"),
std::move(otherFileNodes));
}
void addTargets(const QHash<Utils::FilePath, ProjectExplorer::ProjectNode *> &cmakeListsNodes,
const Configuration &config,
const std::vector<TargetDetails> &targetDetails,
const FilePath &topSourceDir,
const QDir &sourceDir,
const QDir &buildDir,
QSet<FilePath> &knownHeaderNodes)
{
for (const FileApiDetails::Target &t : config.targets) {
const TargetDetails &td = Utils::findOrDefault(targetDetails,
Utils::equal(&TargetDetails::id, t.id));
const FilePath dir = directorySourceDir(config, sourceDir, t.directory);
CMakeTargetNode *tNode = createTargetNode(cmakeListsNodes, dir, t.name);
QTC_ASSERT(tNode, continue);
tNode->setTargetInformation(td.artifacts, td.type);
tNode->setBuildDirectory(directoryBuildDir(config, buildDir, t.directory));
addCompileGroups(tNode, topSourceDir, dir, tNode->buildDirectory(), td, knownHeaderNodes);
}
}
std::pair<std::unique_ptr<CMakeProjectNode>, QSet<FilePath>> generateRootProjectNode(
PreprocessedData &data, const FilePath &sourceDirectory, const FilePath &buildDirectory)
{
std::pair<std::unique_ptr<CMakeProjectNode>, QSet<FilePath>> result;
result.first = std::make_unique<CMakeProjectNode>(sourceDirectory);
const QDir sourceDir(sourceDirectory.toString());
const QDir buildDir(buildDirectory.toString());
const FileApiDetails::Project topLevelProject
= findOrDefault(data.codemodel.projects, equal(&FileApiDetails::Project::parent, -1));
if (!topLevelProject.name.isEmpty())
result.first->setDisplayName(topLevelProject.name);
QHash<FilePath, ProjectNode *> cmakeListsNodes = addCMakeLists(result.first.get(),
std::move(data.cmakeListNodes));
data.cmakeListNodes.clear(); // Remove all the nullptr in the vector...
QSet<FilePath> knownHeaders;
addProjects(cmakeListsNodes, data.codemodel, sourceDir);
addTargets(cmakeListsNodes,
data.codemodel,
data.targetDetails,
sourceDirectory,
sourceDir,
buildDir,
knownHeaders);
// addHeaderNodes(root.get(), knownHeaders, allFiles);
if (!data.cmakeNodesSource.empty() || !data.cmakeNodesBuild.empty()
|| !data.cmakeNodesOther.empty())
addCMakeInputs(result.first.get(),
sourceDirectory,
buildDirectory,
std::move(data.cmakeNodesSource),
std::move(data.cmakeNodesBuild),
std::move(data.cmakeNodesOther));
data.cmakeNodesSource.clear(); // Remove all the nullptr in the vector...
data.cmakeNodesBuild.clear(); // Remove all the nullptr in the vector...
data.cmakeNodesOther.clear(); // Remove all the nullptr in the vector...
result.second = knownHeaders;
return result;
}
void setupLocationInfoForTargets(CMakeProjectNode *rootNode, const QList<CMakeBuildTarget> &targets)
{
for (const CMakeBuildTarget &t : targets) {
FolderNode *folderNode = static_cast<FolderNode *>(
rootNode->findNode(Utils::equal(&Node::buildKey, t.title)));
if (folderNode) {
QSet<std::pair<FilePath, int>> locations;
auto dedup = [&locations](const Backtrace &bt) {
QVector<FolderNode::LocationInfo> result;
for (const FolderNode::LocationInfo &i : bt) {
int count = locations.count();
locations.insert(std::make_pair(i.path, i.line));
if (count != locations.count()) {
result.append(i);
}
}
return result;
};
QVector<FolderNode::LocationInfo> result = dedup(t.backtrace);
auto dedupMulti = [&dedup](const Backtraces &bts) {
QVector<FolderNode::LocationInfo> result;
for (const Backtrace &bt : bts) {
result.append(dedup(bt));
}
return result;
};
result += dedupMulti(t.dependencyDefinitions);
result += dedupMulti(t.includeDefinitions);
result += dedupMulti(t.defineDefinitions);
result += dedupMulti(t.sourceDefinitions);
result += dedupMulti(t.installDefinitions);
folderNode->setLocationInfo(result);
}
}
}
} // namespace
namespace CMakeProjectManager {
namespace Internal {
using namespace FileApiDetails;
// --------------------------------------------------------------------
// extractData:
// --------------------------------------------------------------------
FileApiQtcData extractData(FileApiData &input,
const FilePath &sourceDirectory,
const FilePath &buildDirectory)
{
FileApiQtcData result;
// Preprocess our input:
PreprocessedData data = preprocess(input, sourceDirectory, buildDirectory, result.errorMessage);
result.cache = std::move(data.cache); // Make sure this is available, even when nothing else is
if (!result.errorMessage.isEmpty()) {
return {};
}
result.buildTargets = generateBuildTargets(data, sourceDirectory, buildDirectory);
result.cmakeFiles = std::move(data.cmakeFiles);
result.projectParts = generateRawProjectParts(data, sourceDirectory);
auto pair = generateRootProjectNode(data, sourceDirectory, buildDirectory);
result.rootProjectNode = std::move(pair.first);
result.knownHeaders = std::move(pair.second);
setupLocationInfoForTargets(result.rootProjectNode.get(), result.buildTargets);
return result;
}
} // namespace Internal
} // namespace CMakeProjectManager