forked from qt-creator/qt-creator
... and default to C_GLOBAL. A rather common case. Similar for ActionContainer::addSeparator(). Change-Id: I7f9ba573af201c0a472132d5a494ad17cc4175b7 Reviewed-by: Christian Stenger <christian.stenger@theqtcompany.com> Reviewed-by: Eike Ziller <eike.ziller@theqtcompany.com>
544 lines
18 KiB
C++
544 lines
18 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2015 The Qt Company Ltd.
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** Contact: http://www.qt.io/licensing
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms and
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** conditions see http://www.qt.io/terms-conditions. For further information
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** use the contact form at http://www.qt.io/contact-us.
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**
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** GNU Lesser General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU Lesser
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** General Public License version 2.1 or version 3 as published by the Free
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** Software Foundation and appearing in the file LICENSE.LGPLv21 and
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** LICENSE.LGPLv3 included in the packaging of this file. Please review the
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** following information to ensure the GNU Lesser General Public License
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** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, The Qt Company gives you certain additional
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** rights. These rights are described in The Qt Company LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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****************************************************************************/
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#include "actionmanager.h"
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#include "actionmanager_p.h"
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#include "actioncontainer_p.h"
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#include "command_p.h"
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#include <coreplugin/icore.h>
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#include <coreplugin/id.h>
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#include <utils/fadingindicator.h>
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#include <utils/qtcassert.h>
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#include <QAction>
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#include <QApplication>
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#include <QDebug>
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#include <QDesktopWidget>
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#include <QMenu>
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#include <QMenuBar>
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#include <QSettings>
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namespace {
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enum { warnAboutFindFailures = 0 };
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}
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static const char kKeyboardSettingsKey[] = "KeyboardShortcuts";
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static const char kKeyboardSettingsTransferredKey[] = "OldSettingsTransferred";
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using namespace Core;
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using namespace Core::Internal;
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/*!
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\class Core::ActionManager
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\mainclass
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\inmodule Qt Creator
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\brief The ActionManager class is responsible for registration of menus and
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menu items and keyboard shortcuts.
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The ActionManager is the central bookkeeper of actions and their shortcuts and layout.
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It is a singleton containing mostly static functions. If you need access to the instance,
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e.g. for connecting to signals, is its ActionManager::instance() function.
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The main reasons for the need of this class is to provide a central place where the user
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can specify all his keyboard shortcuts, and to provide a solution for actions that should
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behave differently in different contexts (like the copy/replace/undo/redo actions).
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\section1 Contexts
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All actions that are registered with the same Id (but different context lists)
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are considered to be overloads of the same command, represented by an instance
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of the Command class.
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Exactly only one of the registered actions with the same ID is active at any time.
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Which action this is, is defined by the context list that the actions were registered
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with:
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If the current focus widget was registered via \l{ICore::addContextObject()},
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all the contexts returned by its IContext object are active. In addition all
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contexts set via \l{ICore::addAdditionalContext()} are active as well. If one
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of the actions was registered for one of these active contexts, it is the one
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active action, and receives \c triggered and \c toggled signals. Also the
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appearance of the visible action for this ID might be adapted to this
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active action (depending on the settings of the corresponding \l{Command} object).
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The action that is visible to the user is the one returned by Command::action().
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If you provide yourself a user visible representation of your action you need
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to use Command::action() for this.
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When this action is invoked by the user,
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the signal is forwarded to the registered action that is valid for the current context.
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\section1 Registering Actions
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To register a globally active action "My Action"
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put the following in your plugin's IPlugin::initialize function:
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\code
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QAction *myAction = new QAction(tr("My Action"), this);
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Command *cmd = ActionManager::registerAction(myAction,
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"myplugin.myaction",
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Context(C_GLOBAL));
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cmd->setDefaultKeySequence(QKeySequence(tr("Ctrl+Alt+u")));
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connect(myAction, SIGNAL(triggered()), this, SLOT(performMyAction()));
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\endcode
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So the \c connect is done to your own QAction instance. If you create e.g.
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a tool button that should represent the action you add the action
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from Command::action() to it:
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\code
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QToolButton *myButton = new QToolButton(someParentWidget);
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myButton->setDefaultAction(cmd->action());
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\endcode
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Also use the ActionManager to add items to registered
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action containers like the applications menu bar or menus in that menu bar.
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To do this, you register your action via the
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registerAction functions, get the action container for a specific ID (like specified in
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the Core::Constants namespace) with a call of
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actionContainer(const Id&) and add your command to this container.
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Following the example adding "My Action" to the "Tools" menu would be done by
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\code
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ActionManager::actionContainer(M_TOOLS)->addAction(cmd);
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\endcode
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\section1 Important Guidelines:
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\list
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\li Always register your actions and shortcuts!
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\li Register your actions and shortcuts during your plugin's \l{ExtensionSystem::IPlugin::initialize()}
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or \l{ExtensionSystem::IPlugin::extensionsInitialized()} functions, otherwise the shortcuts won't appear
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in the keyboard settings dialog from the beginning.
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\li When registering an action with \c{cmd=registerAction(action, id, contexts)} be sure to connect
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your own action \c{connect(action, SIGNAL...)} but make \c{cmd->action()} visible to the user, i.e.
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\c{widget->addAction(cmd->action())}.
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\li Use this class to add actions to the applications menus
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\endlist
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\sa Core::ICore
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\sa Core::Command
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\sa Core::ActionContainer
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\sa Core::IContext
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*/
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/*!
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\fn void ActionManager::commandListChanged()
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Emitted when the command list has changed.
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*/
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/*!
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\fn void ActionManager::commandAdded(const QString &id)
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Emitted when a command (with the \a id) is added.
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*/
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static ActionManager *m_instance = 0;
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static ActionManagerPrivate *d;
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/*!
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\internal
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*/
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ActionManager::ActionManager(QObject *parent)
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: QObject(parent)
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{
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m_instance = this;
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d = new ActionManagerPrivate;
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}
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/*!
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\internal
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*/
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ActionManager::~ActionManager()
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{
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delete d;
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}
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/*!
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Returns the pointer to the instance, which is only used for connecting to signals.
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*/
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ActionManager *ActionManager::instance()
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{
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return m_instance;
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}
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/*!
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Creates a new menu with the given \a id.
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Returns a new ActionContainer that you can use to get the QMenu instance
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or to add menu items to the menu. The ActionManager owns
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the returned ActionContainer.
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Add your menu to some other menu or a menu bar via the
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ActionManager::actionContainer and ActionContainer::addMenu functions.
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*/
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ActionContainer *ActionManager::createMenu(Id id)
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{
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const ActionManagerPrivate::IdContainerMap::const_iterator it = d->m_idContainerMap.constFind(id);
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if (it != d->m_idContainerMap.constEnd())
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return it.value();
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MenuActionContainer *mc = new MenuActionContainer(id);
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d->m_idContainerMap.insert(id, mc);
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connect(mc, SIGNAL(destroyed()), d, SLOT(containerDestroyed()));
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return mc;
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}
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/*!
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Creates a new menu bar with the given \a id.
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Returns a new ActionContainer that you can use to get the QMenuBar instance
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or to add menus to the menu bar. The ActionManager owns
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the returned ActionContainer.
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*/
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ActionContainer *ActionManager::createMenuBar(Id id)
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{
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const ActionManagerPrivate::IdContainerMap::const_iterator it = d->m_idContainerMap.constFind(id);
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if (it != d->m_idContainerMap.constEnd())
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return it.value();
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QMenuBar *mb = new QMenuBar; // No parent (System menu bar on Mac OS X)
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mb->setObjectName(id.toString());
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MenuBarActionContainer *mbc = new MenuBarActionContainer(id);
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mbc->setMenuBar(mb);
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d->m_idContainerMap.insert(id, mbc);
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connect(mbc, SIGNAL(destroyed()), d, SLOT(containerDestroyed()));
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return mbc;
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}
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/*!
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Makes an \a action known to the system under the specified \a id.
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Returns a command object that represents the action in the application and is
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owned by the ActionManager. You can register several actions with the
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same \a id as long as the \a context is different. In this case
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a trigger of the actual action is forwarded to the registered QAction
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for the currently active context.
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If the optional \a context argument is not specified, the global context
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will be assumed.
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A scriptable action can be called from a script without the need for the user
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to interact with it.
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*/
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Command *ActionManager::registerAction(QAction *action, Id id, const Context &context, bool scriptable)
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{
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Action *a = d->overridableAction(id);
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if (a) {
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a->addOverrideAction(action, context, scriptable);
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emit m_instance->commandListChanged();
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emit m_instance->commandAdded(id);
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}
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return a;
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}
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/*!
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Returns the Command object that is known to the system
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under the given \a id.
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\sa ActionManager::registerAction()
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*/
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Command *ActionManager::command(Id id)
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{
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const ActionManagerPrivate::IdCmdMap::const_iterator it = d->m_idCmdMap.constFind(id);
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if (it == d->m_idCmdMap.constEnd()) {
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if (warnAboutFindFailures)
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qWarning() << "ActionManagerPrivate::command(): failed to find :"
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<< id.name();
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return 0;
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}
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return it.value();
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}
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/*!
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Returns the IActionContainter object that is know to the system
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under the given \a id.
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\sa ActionManager::createMenu()
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\sa ActionManager::createMenuBar()
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*/
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ActionContainer *ActionManager::actionContainer(Id id)
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{
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const ActionManagerPrivate::IdContainerMap::const_iterator it = d->m_idContainerMap.constFind(id);
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if (it == d->m_idContainerMap.constEnd()) {
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if (warnAboutFindFailures)
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qWarning() << "ActionManagerPrivate::actionContainer(): failed to find :"
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<< id.name();
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return 0;
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}
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return it.value();
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}
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/*!
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Returns all commands that have been registered.
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*/
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QList<Command *> ActionManager::commands()
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{
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// transform list of Action into list of Command
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QList<Command *> result;
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foreach (Command *cmd, d->m_idCmdMap)
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result << cmd;
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return result;
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}
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/*!
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Removes the knowledge about an \a action under the specified \a id.
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Usually you do not need to unregister actions. The only valid use case for unregistering
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actions, is for actions that represent user definable actions, like for the custom Locator
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filters. If the user removes such an action, it also has to be unregistered from the action manager,
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to make it disappear from shortcut settings etc.
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*/
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void ActionManager::unregisterAction(QAction *action, Id id)
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{
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Action *a = d->m_idCmdMap.value(id, 0);
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if (!a) {
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qWarning() << "unregisterAction: id" << id.name()
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<< "is registered with a different command type.";
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return;
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}
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a->removeOverrideAction(action);
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if (a->isEmpty()) {
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// clean up
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ICore::mainWindow()->removeAction(a->action());
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// ActionContainers listen to the commands' destroyed signals
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delete a->action();
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d->m_idCmdMap.remove(id);
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delete a;
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}
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emit m_instance->commandListChanged();
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}
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/*!
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Handles the display of the used shortcuts in the presentation mode. The presentation mode is
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enabled when starting \QC with the command line argument \c{-presentationMode}. In the
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presentation mode, \QC displays any pressed shortcut in a grey box.
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*/
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void ActionManager::setPresentationModeEnabled(bool enabled)
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{
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if (enabled == isPresentationModeEnabled())
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return;
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// Signal/slots to commands:
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foreach (Command *c, commands()) {
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if (c->action()) {
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if (enabled)
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connect(c->action(), SIGNAL(triggered()), d, SLOT(actionTriggered()));
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else
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disconnect(c->action(), SIGNAL(triggered()), d, SLOT(actionTriggered()));
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}
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}
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d->m_presentationModeEnabled = enabled;
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}
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bool ActionManager::isPresentationModeEnabled()
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{
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return d->m_presentationModeEnabled;
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}
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void ActionManager::initialize(QObject *parent)
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{
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new ActionManager(parent);
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d->initialize();
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}
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void ActionManager::saveSettings(QSettings *settings)
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{
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d->saveSettings(settings);
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}
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void ActionManager::setContext(const Context &context)
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{
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d->setContext(context);
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}
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/*!
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\class ActionManagerPrivate
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\inheaderfile actionmanager_p.h
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\internal
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*/
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ActionManagerPrivate::ActionManagerPrivate() :
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m_presentationModeEnabled(false)
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{
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}
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ActionManagerPrivate::~ActionManagerPrivate()
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{
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// first delete containers to avoid them reacting to command deletion
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foreach (ActionContainerPrivate *container, m_idContainerMap)
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disconnect(container, SIGNAL(destroyed()), this, SLOT(containerDestroyed()));
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qDeleteAll(m_idContainerMap);
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qDeleteAll(m_idCmdMap);
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}
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QDebug operator<<(QDebug d, const Context &context)
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{
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d << "CONTEXT: ";
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foreach (Id id, context)
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d << " " << id.uniqueIdentifier() << " " << id.toString();
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return d;
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}
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void ActionManagerPrivate::setContext(const Context &context)
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{
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// here are possibilities for speed optimization if necessary:
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// let commands (de-)register themselves for contexts
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// and only update commands that are either in old or new contexts
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m_context = context;
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const IdCmdMap::const_iterator cmdcend = m_idCmdMap.constEnd();
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for (IdCmdMap::const_iterator it = m_idCmdMap.constBegin(); it != cmdcend; ++it)
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it.value()->setCurrentContext(m_context);
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}
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bool ActionManagerPrivate::hasContext(const Context &context) const
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{
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for (int i = 0; i < m_context.size(); ++i) {
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if (context.contains(m_context.at(i)))
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return true;
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}
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return false;
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}
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void ActionManagerPrivate::containerDestroyed()
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{
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ActionContainerPrivate *container = static_cast<ActionContainerPrivate *>(sender());
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m_idContainerMap.remove(m_idContainerMap.key(container));
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}
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void ActionManagerPrivate::actionTriggered()
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{
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QAction *action = qobject_cast<QAction *>(QObject::sender());
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if (action)
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showShortcutPopup(action->shortcut().toString());
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}
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void ActionManagerPrivate::showShortcutPopup(const QString &shortcut)
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{
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if (shortcut.isEmpty() || !ActionManager::isPresentationModeEnabled())
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return;
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QWidget *window = QApplication::activeWindow();
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if (!window) {
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if (!QApplication::topLevelWidgets().isEmpty()) {
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window = QApplication::topLevelWidgets().first();
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} else {
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QTC_ASSERT(QApplication::desktop(), return);
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window = QApplication::desktop()->screen();
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QTC_ASSERT(window, return);
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}
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}
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Utils::FadingIndicator::showText(window, shortcut);
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}
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Action *ActionManagerPrivate::overridableAction(Id id)
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{
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Action *a = m_idCmdMap.value(id, 0);
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if (!a) {
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a = new Action(id);
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m_idCmdMap.insert(id, a);
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readUserSettings(id, a);
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ICore::mainWindow()->addAction(a->action());
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a->action()->setObjectName(id.toString());
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a->action()->setShortcutContext(Qt::ApplicationShortcut);
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a->setCurrentContext(m_context);
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if (ActionManager::isPresentationModeEnabled())
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connect(a->action(), SIGNAL(triggered()), this, SLOT(actionTriggered()));
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}
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return a;
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}
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void ActionManagerPrivate::readUserSettings(Id id, Action *cmd)
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{
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QSettings *settings = ICore::settings();
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settings->beginGroup(QLatin1String(kKeyboardSettingsKey));
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if (settings->contains(id.toString()))
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cmd->setKeySequence(QKeySequence(settings->value(id.toString()).toString()));
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settings->endGroup();
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}
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static const char oldSettingsGroup[] = "KeyBindings";
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static const char oldIdKey[] = "ID";
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static const char oldSequenceKey[] = "Keysequence";
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void ActionManagerPrivate::initialize()
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{
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// TODO remove me after some period after 3.1
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// TODO also remove the old settings after some period after 3.1
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// settings->remove(QLatin1String(oldSettingsGroup));
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// settings->contains(QLatin1String(kKeyboardSettingsKey) + QLatin1Char('/')
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// + QLatin1String(kKeyboardSettingsTransferredKey))
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// check if settings in old style (pre 3.1) exist
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QSettings *settings = ICore::settings();
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if (settings->contains(QLatin1String(kKeyboardSettingsKey) + QLatin1Char('/')
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+ QLatin1String(kKeyboardSettingsTransferredKey))) {
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return;
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}
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// move old settings style to new settings style
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QMap<Id, QKeySequence> shortcutMap;
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const int shortcuts = settings->beginReadArray(QLatin1String(oldSettingsGroup));
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for (int i = 0; i < shortcuts; ++i) {
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settings->setArrayIndex(i);
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const QKeySequence key(settings->value(QLatin1String(oldSequenceKey)).toString());
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const Id id = Id::fromSetting(settings->value(QLatin1String(oldIdKey)));
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shortcutMap.insert(id, key);
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}
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settings->endArray();
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// write settings in new style
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|
settings->beginGroup(QLatin1String(kKeyboardSettingsKey));
|
|
settings->setValue(QLatin1String(kKeyboardSettingsTransferredKey), true);
|
|
QMapIterator<Id, QKeySequence> it(shortcutMap);
|
|
while (it.hasNext()) {
|
|
it.next();
|
|
settings->setValue(it.key().toString(), it.value().toString());
|
|
}
|
|
settings->endGroup();
|
|
}
|
|
|
|
void ActionManagerPrivate::saveSettings(QSettings *settings)
|
|
{
|
|
settings->beginGroup(QLatin1String(kKeyboardSettingsKey));
|
|
const IdCmdMap::const_iterator cmdcend = m_idCmdMap.constEnd();
|
|
for (IdCmdMap::const_iterator j = m_idCmdMap.constBegin(); j != cmdcend; ++j) {
|
|
const Id id = j.key();
|
|
Action *cmd = j.value();
|
|
QKeySequence key = cmd->keySequence();
|
|
if (key != cmd->defaultKeySequence())
|
|
settings->setValue(id.toString(), key.toString());
|
|
else
|
|
settings->remove(id.toString());
|
|
}
|
|
settings->endGroup();
|
|
}
|