Files
qt-creator/share/qtcreator/qml/qmlpuppet/qml2puppet/instances/objectnodeinstance.h
Miikka Heikkinen f146b846cd QmlDesigner: Implement proper preview for pure 3D scenes
Refactored the existing 3D node preview generation to be done
synchronously, which enables their use also for creating state
and item library previews for 3D nodes with ease.

Fixes: QDS-5785
Change-Id: Ib493eccbc239f33bcad3301673a865494616a901
Reviewed-by: <github-actions-qt-creator@cristianadam.eu>
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
2022-02-10 14:47:26 +00:00

247 lines
8.8 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include "nodeinstanceserver.h"
#include "nodeinstancesignalspy.h"
#include "instancecontainer.h"
#include <QPainter>
#include <QSharedPointer>
#include <QWeakPointer>
#include <enumeration.h>
QT_BEGIN_NAMESPACE
class QQmlContext;
class QQmlEngine;
class QQmlProperty;
class QQmlAbstractBinding;
class QQuickItem;
QT_END_NAMESPACE
namespace QmlDesigner {
class NodeInstanceServer;
namespace Internal {
class QmlGraphicsItemNodeInstance;
class GraphicsWidgetNodeInstance;
class GraphicsViewNodeInstance;
class GraphicsSceneNodeInstance;
class ProxyWidgetNodeInstance;
class WidgetNodeInstance;
class ObjectNodeInstance
{
public:
using Pointer = QSharedPointer<ObjectNodeInstance>;
using WeakPointer = QWeakPointer<ObjectNodeInstance>;
virtual ~ObjectNodeInstance();
void destroy();
virtual void handleObjectDeletion(QObject *object);
static Pointer create(QObject *objectToBeWrapped);
static QObject *createPrimitive(const QString &typeName, int majorNumber, int minorNumber, QQmlContext *context);
static QObject *createPrimitiveFromSource(const QString &typeName, int majorNumber, int minorNumber, QQmlContext *context);
static QObject *createCustomParserObject(const QString &nodeSource, const QByteArray &importCode, QQmlContext *context);
static QObject *createComponent(const QString &componentPath, QQmlContext *context);
static QObject *createComponent(const QUrl &componentUrl, QQmlContext *context);
static QObject *createComponentWrap(const QString &nodeSource, const QByteArray &importCode, QQmlContext *context);
void setInstanceId(qint32 id);
qint32 instanceId() const;
NodeInstanceServer *nodeInstanceServer() const;
void setNodeInstanceServer(NodeInstanceServer *server);
virtual void initialize(const Pointer &objectNodeInstance, InstanceContainer::NodeFlags flags);
virtual QImage renderImage() const;
virtual QImage renderPreviewImage(const QSize &previewImageSize) const;
virtual QSharedPointer<QQuickItemGrabResult> createGrabResult() const;
virtual QObject *parent() const;
Pointer parentInstance() const;
virtual void reparent(const ObjectNodeInstance::Pointer &oldParentInstance,
const PropertyName &oldParentProperty,
const ObjectNodeInstance::Pointer &newParentInstance,
const PropertyName &newParentProperty);
virtual void setId(const QString &id);
virtual QString id() const;
virtual bool isTransition() const;
virtual bool isPositioner() const;
virtual bool isQuickItem() const;
virtual bool isQuickWindow() const;
virtual bool isLayoutable() const;
virtual bool isRenderable() const;
virtual bool equalGraphicsItem(QGraphicsItem *item) const;
virtual QRectF boundingRect() const;
virtual QRectF contentItemBoundingBox() const;
virtual QPointF position() const;
virtual QSizeF size() const;
virtual QTransform transform() const;
virtual QTransform contentTransform() const;
virtual QTransform customTransform() const;
virtual QTransform contentItemTransform() const;
virtual QTransform sceneTransform() const;
virtual double opacity() const;
virtual int penWidth() const;
virtual bool hasAnchor(const PropertyName &name) const;
virtual QPair<PropertyName, ServerNodeInstance> anchor(const PropertyName &name) const;
virtual bool isAnchoredBySibling() const;
virtual bool isAnchoredByChildren() const;
virtual double rotation() const;
virtual double scale() const;
virtual QList<QGraphicsTransform *> transformations() const;
virtual QPointF transformOriginPoint() const;
virtual double zValue() const;
virtual void setPropertyVariant(const PropertyName &name, const QVariant &value);
virtual void setPropertyBinding(const PropertyName &name, const QString &expression);
virtual QVariant property(const PropertyName &name) const;
virtual void resetProperty(const PropertyName &name);
virtual void refreshProperty(const PropertyName &name);
virtual QString instanceType(const PropertyName &name) const;
PropertyNameList propertyNames() const;
virtual QList<ServerNodeInstance> childItems() const;
virtual QList<QQuickItem*> allItemsRecursive() const;
void setDeleteHeldInstance(bool deleteInstance);
bool deleteHeldInstance() const;
virtual void updateAnchors();
virtual void paintUpdate();
virtual void activateState();
virtual void deactivateState();
virtual QStringList allStates() const;
void populateResetHashes();
bool hasValidResetBinding(const PropertyName &propertyName) const;
QVariant resetValue(const PropertyName &propertyName) const;
QObject *object() const;
virtual QQuickItem *contentItem() const;
virtual bool hasContent() const;
virtual bool isResizable() const;
virtual bool isMovable() const;
bool isInLayoutable() const;
void setInLayoutable(bool isInLayoutable);
virtual void refreshLayoutable();
bool hasBindingForProperty(const PropertyName &propertyName, bool *hasChanged = nullptr) const;
QQmlContext *context() const;
QQmlEngine *engine() const;
virtual bool updateStateVariant(const ObjectNodeInstance::Pointer &target,
const PropertyName &propertyName,
const QVariant &value);
virtual bool updateStateBinding(const ObjectNodeInstance::Pointer &target,
const PropertyName &propertyName,
const QString &expression);
virtual bool resetStateProperty(const ObjectNodeInstance::Pointer &target,
const PropertyName &propertyName,
const QVariant &resetValue);
bool isValid() const;
bool isRootNodeInstance() const;
virtual void doComponentComplete();
virtual QList<ServerNodeInstance> stateInstances() const;
virtual void setNodeSource(const QString &source);
virtual void updateAllDirtyNodesRecursive();
virtual PropertyNameList ignoredProperties() const;
virtual void setHiddenInEditor(bool b);
bool isHiddenInEditor() const;
virtual void setLockedInEditor(bool b);
bool isLockedInEditor() const;
bool isComponentWrap() const;
void setComponentWrap(bool wrap);
void setModifiedFlag(bool b);
protected:
explicit ObjectNodeInstance(QObject *object);
void doResetProperty(const PropertyName &propertyName);
void removeFromOldProperty(QObject *object, QObject *oldParent, const PropertyName &oldParentProperty);
void addToNewProperty(QObject *object, QObject *newParent, const PropertyName &newParentProperty);
void deleteObjectsInList(const QQmlProperty &metaProperty);
QVariant convertSpecialCharacter(const QVariant& value) const;
QVariant convertEnumToValue(const QVariant &value, const PropertyName &name);
static QObject *parentObject(QObject *object);
static QVariant enumationValue(const Enumeration &enumeration);
void initializePropertyWatcher(const ObjectNodeInstance::Pointer &objectNodeInstance);
void ensureVector3DDotProperties(PropertyNameList &list) const;
private:
QString m_id;
QPointer<NodeInstanceServer> m_nodeInstanceServer;
PropertyName m_parentProperty;
QPointer<QObject> m_object;
NodeInstanceSignalSpy m_signalSpy;
qint32 m_instanceId;
bool m_deleteHeldInstance;
bool m_isInLayoutable;
bool m_isModified = false;
bool m_isLockedInEditor = false;
bool m_isHiddenInEditor = false;
bool m_isComponentWrap = false;
static QHash<EnumerationName, QVariant> m_enumationValueHash;
};
} // namespace Internal
} // namespace QmlDesigner