Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/IconGizmo.qml
Miikka Heikkinen a77ef4ca7f QmlDesigner: Port Edit 3D View to 5.15
Qt 5.15.0 is now the minimum version to enable Edit 3D view.

Change-Id: I15cee59e6a7665477825caa0ae412fc6ac7b570a
Fixes: QDS-1694
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
2020-03-04 06:27:45 +00:00

106 lines
3.9 KiB
QML

/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
import QtQuick 2.0
import QtQuick3D 1.15
import QtGraphicalEffects 1.12
Item {
id: iconGizmo
property Node activeScene: null
property Node scene: null
property View3D view3D
property bool highlightOnHover: true
property Node targetNode: null
property var selectedNodes: []
readonly property bool selected: {
for (var i = 0; i < selectedNodes.length; ++i) {
if (selectedNodes[i] === targetNode)
return true;
}
return false;
}
property alias iconSource: iconImage.source
//property alias overlayColor: colorOverlay.color
signal positionCommit()
signal clicked(Node node, bool multi)
visible: activeScene === scene && (targetNode ? targetNode.visible : false)
Overlay2D {
id: iconOverlay
targetNode: iconGizmo.targetNode
targetView: view3D
visible: iconGizmo.visible && !isBehindCamera
Rectangle {
id: iconRect
width: iconImage.width
height: iconImage.height
x: -width / 2
y: -height / 2
color: "transparent"
border.color: "#7777ff"
border.width: !iconGizmo.selected
&& iconGizmo.highlightOnHover && iconMouseArea.containsMouse ? 2 : 0
radius: 5
opacity: iconGizmo.selected ? 0.2 : 1
Image {
id: iconImage
fillMode: Image.Pad
MouseArea {
id: iconMouseArea
anchors.fill: parent
onPressed: {
// Ignore singleselection mouse presses when we have single object selected
// so that the icon gizmo doesn't hijack mouse clicks meant for other gizmos
if (iconGizmo.selected && !(mouse.modifiers & Qt.ControlModifier)
&& selectedNodes.length === 1) {
mouse.accepted = false;
}
}
onClicked: iconGizmo.clicked(iconGizmo.targetNode,
mouse.modifiers & Qt.ControlModifier)
hoverEnabled: iconGizmo.highlightOnHover && !iconGizmo.selected
acceptedButtons: Qt.LeftButton
}
}
// ColorOverlay doesn't work correctly with hidden windows so commenting it out for now
// ColorOverlay {
// id: colorOverlay
// anchors.fill: parent
// cached: true
// source: iconImage
// color: "#00000000"
// opacity: 0.6
// }
}
}
}