forked from qt-creator/qt-creator
		
	Change-Id: Ic4fc6bbd4d2bb7e9968c337eb5775a04c1a6f59c Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io>
		
			
				
	
	
		
			51 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			QML
		
	
	
	
	
	
/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick3D 1.15
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import LineGeometry 1.0
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Node {
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    id: pivotLine
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    property alias startPos: lineGeometry.startPos
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    property alias endPos: lineGeometry.endPos
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    property alias name: lineGeometry.name // Name must be unique for each line
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    property alias color: lineMat.emissiveColor
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    Model {
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        geometry: LineGeometry {
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            id: lineGeometry
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        }
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        materials: [
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            DefaultMaterial {
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                id: lineMat
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                lighting: DefaultMaterial.NoLighting
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                cullMode: Material.NoCulling
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            }
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        ]
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    }
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}
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