Files
qt-creator/share/qtcreator/qml/qmlpuppet/mockfiles/Overlay2D.qml
Miikka Heikkinen a77ef4ca7f QmlDesigner: Port Edit 3D View to 5.15
Qt 5.15.0 is now the minimum version to enable Edit 3D view.

Change-Id: I15cee59e6a7665477825caa0ae412fc6ac7b570a
Fixes: QDS-1694
Reviewed-by: Thomas Hartmann <thomas.hartmann@qt.io>
Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
2020-03-04 06:27:45 +00:00

70 lines
2.4 KiB
QML

/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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****************************************************************************/
import QtQuick 2.0
import QtQuick3D 1.15
Item {
id: root
property Node targetNode
property View3D targetView
property vector3d offset: Qt.vector3d(0, 0, 0)
property bool isBehindCamera
onTargetNodeChanged: updateOverlay()
Connections {
target: targetNode
function onSceneTransformChanged() { updateOverlay() }
}
Connections {
target: targetView.camera
function onSceneTransformChanged() { updateOverlay() }
}
Connections {
target: _generalHelper
function onOverlayUpdateNeeded() { updateOverlay() }
}
function updateOverlay()
{
var scenePos = targetNode ? targetNode.scenePosition : Qt.vector3d(0, 0, 0);
// Need separate variable as scenePos is reference to read-only property
var scenePosWithOffset = Qt.vector3d(scenePos.x + offset.x,
scenePos.y + offset.y,
scenePos.z + offset.z);
var viewPos = targetView ? targetView.mapFrom3DScene(scenePosWithOffset)
: Qt.vector3d(0, 0, 0);
root.x = viewPos.x;
root.y = viewPos.y;
isBehindCamera = viewPos.z <= 0;
}
}