forked from qt-creator/qt-creator
Task-number: QDS-7097 Change-Id: I5f2c83bc43bd589d0d1f32e01e7512ab20a03bcf Reviewed-by: Miikka Heikkinen <miikka.heikkinen@qt.io> Reviewed-by: Mahmoud Badri <mahmoud.badri@qt.io>
641 lines
27 KiB
C++
641 lines
27 KiB
C++
/****************************************************************************
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**
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** Copyright (C) 2020 The Qt Company Ltd.
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** Contact: https://www.qt.io/licensing/
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**
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** This file is part of Qt Creator.
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**
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** Commercial License Usage
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** Licensees holding valid commercial Qt licenses may use this file in
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** accordance with the commercial license agreement provided with the
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** Software or, alternatively, in accordance with the terms contained in
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** a written agreement between you and The Qt Company. For licensing terms
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** and conditions see https://www.qt.io/terms-conditions. For further
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** information use the contact form at https://www.qt.io/contact-us.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU
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** General Public License version 3 as published by the Free Software
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** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
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** included in the packaging of this file. Please review the following
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** information to ensure the GNU General Public License requirements will
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** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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**
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****************************************************************************/
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#include "designmodewidget.h"
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#include "edit3dactions.h"
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#include "edit3dcanvas.h"
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#include "edit3dview.h"
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#include "edit3dwidget.h"
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#include "edit3dviewconfig.h"
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#include "backgroundcolorselection.h"
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#include <coreplugin/icore.h>
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#include <coreplugin/messagebox.h>
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#include <designeractionmanager.h>
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#include <designersettings.h>
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#include <designmodecontext.h>
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#include <nodeinstanceview.h>
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#include <qmldesignerconstants.h>
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#include <qmldesignericons.h>
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#include <qmldesignerplugin.h>
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#include <viewmanager.h>
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#include <utils/qtcassert.h>
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#include <utils/utilsicons.h>
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#include <QDebug>
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#include <QToolButton>
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namespace QmlDesigner {
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Edit3DView::Edit3DView(QObject *parent)
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: AbstractView(parent)
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{
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}
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Edit3DView::~Edit3DView()
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{
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}
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void Edit3DView::createEdit3DWidget()
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{
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createEdit3DActions();
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m_edit3DWidget = new Edit3DWidget(this);
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auto editor3DContext = new Internal::Editor3DContext(m_edit3DWidget.data());
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Core::ICore::addContextObject(editor3DContext);
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}
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void Edit3DView::checkImports()
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{
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edit3DWidget()->showCanvas(model()->hasImport("QtQuick3D"));
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}
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WidgetInfo Edit3DView::widgetInfo()
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{
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if (!m_edit3DWidget)
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createEdit3DWidget();
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return createWidgetInfo(m_edit3DWidget.data(), "Editor3D", WidgetInfo::CentralPane, 0, tr("3D"), DesignerWidgetFlags::IgnoreErrors);
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}
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Edit3DWidget *Edit3DView::edit3DWidget() const
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{
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return m_edit3DWidget.data();
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}
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void Edit3DView::selectedNodesChanged(const QList<ModelNode> &selectedNodeList, const QList<ModelNode> &lastSelectedNodeList)
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{
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Q_UNUSED(selectedNodeList)
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Q_UNUSED(lastSelectedNodeList)
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SelectionContext selectionContext(this);
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selectionContext.setUpdateMode(SelectionContext::UpdateMode::Fast);
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if (m_alignCamerasAction)
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m_alignCamerasAction->currentContextChanged(selectionContext);
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if (m_alignViewAction)
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m_alignViewAction->currentContextChanged(selectionContext);
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}
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void Edit3DView::renderImage3DChanged(const QImage &img)
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{
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edit3DWidget()->canvas()->updateRenderImage(img);
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// Notify puppet to resize if received image wasn't correct size
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if (img.size() != canvasSize())
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edit3DViewResized(canvasSize());
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if (edit3DWidget()->canvas()->busyIndicator()->isVisible()) {
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edit3DWidget()->canvas()->setOpacity(1.0);
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edit3DWidget()->canvas()->busyIndicator()->hide();
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}
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}
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void Edit3DView::updateActiveScene3D(const QVariantMap &sceneState)
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{
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const QString sceneKey = QStringLiteral("sceneInstanceId");
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const QString selectKey = QStringLiteral("selectionMode");
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const QString transformKey = QStringLiteral("transformMode");
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const QString perspectiveKey = QStringLiteral("usePerspective");
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const QString orientationKey = QStringLiteral("globalOrientation");
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const QString editLightKey = QStringLiteral("showEditLight");
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const QString gridKey = QStringLiteral("showGrid");
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const QString selectionBoxKey = QStringLiteral("showSelectionBox");
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const QString iconGizmoKey = QStringLiteral("showIconGizmo");
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const QString cameraFrustumKey = QStringLiteral("showCameraFrustum");
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const QString particleEmitterKey = QStringLiteral("showParticleEmitter");
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const QString particlesPlayKey = QStringLiteral("particlePlay");
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if (sceneState.contains(sceneKey)) {
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qint32 newActiveScene = sceneState[sceneKey].value<qint32>();
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edit3DWidget()->canvas()->updateActiveScene(newActiveScene);
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rootModelNode().setAuxiliaryData("active3dScene@Internal", newActiveScene);
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}
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if (sceneState.contains(selectKey))
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m_selectionModeAction->action()->setChecked(sceneState[selectKey].toInt() == 1);
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else
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m_selectionModeAction->action()->setChecked(false);
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if (sceneState.contains(transformKey)) {
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const int tool = sceneState[transformKey].toInt();
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if (tool == 0)
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m_moveToolAction->action()->setChecked(true);
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else if (tool == 1)
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m_rotateToolAction->action()->setChecked(true);
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else
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m_scaleToolAction->action()->setChecked(true);
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} else {
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m_moveToolAction->action()->setChecked(true);
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}
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if (sceneState.contains(perspectiveKey))
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m_cameraModeAction->action()->setChecked(sceneState[perspectiveKey].toBool());
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else
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m_cameraModeAction->action()->setChecked(false);
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if (sceneState.contains(orientationKey))
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m_orientationModeAction->action()->setChecked(sceneState[orientationKey].toBool());
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else
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m_orientationModeAction->action()->setChecked(false);
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if (sceneState.contains(editLightKey))
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m_editLightAction->action()->setChecked(sceneState[editLightKey].toBool());
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else
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m_editLightAction->action()->setChecked(false);
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if (sceneState.contains(gridKey))
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m_showGridAction->action()->setChecked(sceneState[gridKey].toBool());
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else
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m_showGridAction->action()->setChecked(false);
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if (sceneState.contains(selectionBoxKey))
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m_showSelectionBoxAction->action()->setChecked(sceneState[selectionBoxKey].toBool());
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else
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m_showSelectionBoxAction->action()->setChecked(false);
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if (sceneState.contains(iconGizmoKey))
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m_showIconGizmoAction->action()->setChecked(sceneState[iconGizmoKey].toBool());
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else
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m_showIconGizmoAction->action()->setChecked(false);
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if (sceneState.contains(cameraFrustumKey))
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m_showCameraFrustumAction->action()->setChecked(sceneState[cameraFrustumKey].toBool());
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else
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m_showCameraFrustumAction->action()->setChecked(false);
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if (sceneState.contains(particleEmitterKey))
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m_showParticleEmitterAction->action()->setChecked(sceneState[particleEmitterKey].toBool());
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else
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m_showParticleEmitterAction->action()->setChecked(false);
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if (sceneState.contains(particlesPlayKey))
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m_particlesPlayAction->action()->setChecked(sceneState[particlesPlayKey].toBool());
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else
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m_particlesPlayAction->action()->setChecked(true);
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}
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void Edit3DView::modelAttached(Model *model)
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{
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AbstractView::modelAttached(model);
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checkImports();
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auto cachedImage = m_canvasCache.take(model);
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if (cachedImage) {
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edit3DWidget()->canvas()->updateRenderImage(*cachedImage);
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edit3DWidget()->canvas()->setOpacity(0.5);
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}
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edit3DWidget()->canvas()->busyIndicator()->show();
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}
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void Edit3DView::modelAboutToBeDetached(Model *model)
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{
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// Hide the canvas when model is detached (i.e. changing documents)
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if (edit3DWidget() && edit3DWidget()->canvas()) {
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m_canvasCache.insert(model, edit3DWidget()->canvas()->renderImage());
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edit3DWidget()->showCanvas(false);
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}
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AbstractView::modelAboutToBeDetached(model);
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}
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void Edit3DView::importsChanged(const QList<Import> &addedImports,
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const QList<Import> &removedImports)
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{
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Q_UNUSED(addedImports)
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Q_UNUSED(removedImports)
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checkImports();
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}
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void Edit3DView::customNotification(const AbstractView *view, const QString &identifier,
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const QList<ModelNode> &nodeList, const QList<QVariant> &data)
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{
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Q_UNUSED(view)
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Q_UNUSED(nodeList)
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Q_UNUSED(data)
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if (identifier == "asset_import_update")
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resetPuppet();
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}
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void Edit3DView::modelAtPosReady(const ModelNode &modelNode)
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{
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if (!m_droppedMaterial.isValid() || !modelNode.isValid())
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return;
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executeInTransaction(__FUNCTION__, [&] {
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assignMaterialTo3dModel(modelNode, m_droppedMaterial);
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});
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}
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void Edit3DView::sendInputEvent(QInputEvent *e) const
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{
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if (nodeInstanceView())
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nodeInstanceView()->sendInputEvent(e);
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}
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void Edit3DView::edit3DViewResized(const QSize &size) const
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{
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if (nodeInstanceView())
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nodeInstanceView()->edit3DViewResized(size);
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}
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QSize Edit3DView::canvasSize() const
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{
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if (!m_edit3DWidget.isNull() && m_edit3DWidget->canvas())
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return m_edit3DWidget->canvas()->size();
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return {};
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}
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void Edit3DView::setSeeker(SeekerSlider *slider)
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{
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m_seeker = slider;
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}
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Edit3DAction *Edit3DView::createSelectBackgrounColorAction()
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{
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QString description = QCoreApplication::translate("SelectBackgroundColorAction",
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"Select Background Color");
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QString tooltip = QCoreApplication::translate("SelectBackgroundColorAction",
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"Select a color for the background of the 3D Editor.");
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auto operation = [this](const SelectionContext &) {
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BackgroundColorSelection::showBackgroundColorSelectionWidget(
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edit3DWidget(),
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DesignerSettingsKey::EDIT3DVIEW_BACKGROUND_COLOR,
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View3DActionCommand::SelectBackgroundColor);
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};
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return new Edit3DAction(
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Constants::EDIT3D_EDIT_SELECT_BACKGROUND_COLOR, View3DActionCommand::SelectBackgroundColor,
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description,
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{}, false, false, {}, {}, operation,
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tooltip);
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}
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Edit3DAction *Edit3DView::createGridColorSelectionAction()
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{
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QString description = QCoreApplication::translate("SelectGridColorAction", "Select Grid Color");
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QString tooltip = QCoreApplication::translate("SelectGridColorAction",
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"Select a color for the grid lines of the 3D Editor.");
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auto operation = [this](const SelectionContext &) {
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BackgroundColorSelection::showBackgroundColorSelectionWidget(
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edit3DWidget(),
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DesignerSettingsKey::EDIT3DVIEW_GRID_COLOR,
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View3DActionCommand::SelectGridColor);
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};
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return new Edit3DAction(
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Constants::EDIT3D_EDIT_SELECT_GRID_COLOR, View3DActionCommand::SelectGridColor,
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description, {}, false, false, {}, {}, operation,
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tooltip);
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}
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Edit3DAction *Edit3DView::createResetColorAction()
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{
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QString description = QCoreApplication::translate("ResetEdit3DColorsAction", "Reset Colors");
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QString tooltip = QCoreApplication::translate("ResetEdit3DColorsAction",
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"Reset the background color and the color of the "
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"grid lines of the 3D Editor to the default valus.");
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auto operation = [](const SelectionContext &) {
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QList<QColor> bgColors = {QRgb(0x222222), QRgb(0x999999)};
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Edit3DViewConfig::set(View3DActionCommand::SelectBackgroundColor, bgColors);
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Edit3DViewConfig::save(DesignerSettingsKey::EDIT3DVIEW_BACKGROUND_COLOR, bgColors);
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QColor gridColor{0xaaaaaa};
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Edit3DViewConfig::set(View3DActionCommand::SelectGridColor, gridColor);
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Edit3DViewConfig::save(DesignerSettingsKey::EDIT3DVIEW_GRID_COLOR, gridColor);
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};
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return new Edit3DAction(
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QmlDesigner::Constants::EDIT3D_EDIT_RESET_BACKGROUND_COLOR, View3DActionCommand::ResetBackgroundColor,
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description,
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{}, false, false, {}, {}, operation,
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tooltip);
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}
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Edit3DAction *Edit3DView::createSyncBackgroundColorAction()
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{
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QString description = QCoreApplication::translate("SyncEdit3DColorAction",
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"Use Scene Environment Color");
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QString tooltip = QCoreApplication::translate("SyncEdit3DColorAction",
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"Sets the 3D Editor to use the Scene Environment "
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"color as background color.");
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return new Edit3DAction(
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QmlDesigner::Constants::EDIT3D_EDIT_SYNC_BACKGROUND_COLOR, View3DActionCommand::SyncBackgroundColor,
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description,
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{}, true, false, {}, {}, {},
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tooltip);
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}
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void Edit3DView::createEdit3DActions()
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{
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m_selectionModeAction
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= new Edit3DAction(
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QmlDesigner::Constants::EDIT3D_SELECTION_MODE, View3DActionCommand::SelectionModeToggle,
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QCoreApplication::translate("SelectionModeToggleAction", "Toggle Group/Single Selection Mode"),
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QKeySequence(Qt::Key_Q), true, false, Icons::EDIT3D_SELECTION_MODE_OFF.icon(),
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Icons::EDIT3D_SELECTION_MODE_ON.icon());
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m_moveToolAction
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= new Edit3DAction(
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QmlDesigner::Constants::EDIT3D_MOVE_TOOL, View3DActionCommand::MoveTool,
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QCoreApplication::translate("MoveToolAction", "Activate Move Tool"),
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QKeySequence(Qt::Key_W), true, true, Icons::EDIT3D_MOVE_TOOL_OFF.icon(),
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Icons::EDIT3D_MOVE_TOOL_ON.icon());
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m_rotateToolAction
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= new Edit3DAction(
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QmlDesigner::Constants::EDIT3D_ROTATE_TOOL, View3DActionCommand::RotateTool,
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QCoreApplication::translate("RotateToolAction", "Activate Rotate Tool"),
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QKeySequence(Qt::Key_E), true, false, Icons::EDIT3D_ROTATE_TOOL_OFF.icon(),
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Icons::EDIT3D_ROTATE_TOOL_ON.icon());
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m_scaleToolAction
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= new Edit3DAction(
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QmlDesigner::Constants::EDIT3D_SCALE_TOOL, View3DActionCommand::ScaleTool,
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QCoreApplication::translate("ScaleToolAction", "Activate Scale Tool"),
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QKeySequence(Qt::Key_R), true, false, Icons::EDIT3D_SCALE_TOOL_OFF.icon(),
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Icons::EDIT3D_SCALE_TOOL_ON.icon());
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m_fitAction = new Edit3DAction(
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QmlDesigner::Constants::EDIT3D_FIT_SELECTED, View3DActionCommand::FitToView,
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QCoreApplication::translate("FitToViewAction", "Fit Selected Object to View"),
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QKeySequence(Qt::Key_F), false, false, Icons::EDIT3D_FIT_SELECTED_OFF.icon(), {});
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m_alignCamerasAction = new Edit3DCameraAction(
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QmlDesigner::Constants::EDIT3D_ALIGN_CAMERAS, View3DActionCommand::AlignCamerasToView,
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QCoreApplication::translate("AlignCamerasToViewAction", "Align Selected Cameras to View"),
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QKeySequence(), false, false, Icons::EDIT3D_ALIGN_CAMERA_ON.icon(), {});
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m_alignViewAction = new Edit3DCameraAction(
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QmlDesigner::Constants::EDIT3D_ALIGN_VIEW, View3DActionCommand::AlignViewToCamera,
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QCoreApplication::translate("AlignCamerasToViewAction", "Align View to Selected Camera"),
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QKeySequence(), false, false, Icons::EDIT3D_ALIGN_VIEW_ON.icon(), {});
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m_cameraModeAction
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= new Edit3DAction(
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QmlDesigner::Constants::EDIT3D_EDIT_CAMERA, View3DActionCommand::CameraToggle,
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QCoreApplication::translate("CameraToggleAction", "Toggle Perspective/Orthographic Edit Camera"),
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QKeySequence(Qt::Key_T), true, false, Icons::EDIT3D_EDIT_CAMERA_OFF.icon(),
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Icons::EDIT3D_EDIT_CAMERA_ON.icon());
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m_orientationModeAction
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= new Edit3DAction(
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QmlDesigner::Constants::EDIT3D_ORIENTATION, View3DActionCommand::OrientationToggle,
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QCoreApplication::translate("OrientationToggleAction", "Toggle Global/Local Orientation"),
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QKeySequence(Qt::Key_Y), true, false, Icons::EDIT3D_ORIENTATION_OFF.icon(),
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Icons::EDIT3D_ORIENTATION_ON.icon());
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m_editLightAction
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= new Edit3DAction(
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QmlDesigner::Constants::EDIT3D_EDIT_LIGHT, View3DActionCommand::EditLightToggle,
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QCoreApplication::translate("EditLightToggleAction", "Toggle Edit Light On/Off"),
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QKeySequence(Qt::Key_U), true, false, Icons::EDIT3D_LIGHT_OFF.icon(),
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Icons::EDIT3D_LIGHT_ON.icon());
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m_showGridAction = new Edit3DAction(
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QmlDesigner::Constants::EDIT3D_EDIT_SHOW_GRID, View3DActionCommand::ShowGrid,
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QCoreApplication::translate("ShowGridAction", "Show Grid"),
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QKeySequence(Qt::Key_G), true, true, {}, {}, nullptr,
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QCoreApplication::translate("ShowGridAction", "Toggle the visibility of the helper grid."));
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m_showSelectionBoxAction = new Edit3DAction(
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QmlDesigner::Constants::EDIT3D_EDIT_SHOW_SELECTION_BOX, View3DActionCommand::ShowSelectionBox,
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QCoreApplication::translate("ShowSelectionBoxAction", "Show Selection Boxes"),
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QKeySequence(Qt::Key_S), true, true, {}, {}, nullptr,
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QCoreApplication::translate("ShowSelectionBoxAction", "Toggle the visibility of selection boxes."));
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m_showIconGizmoAction = new Edit3DAction(
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QmlDesigner::Constants::EDIT3D_EDIT_SHOW_ICON_GIZMO, View3DActionCommand::ShowIconGizmo,
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QCoreApplication::translate("ShowIconGizmoAction", "Show Icon Gizmos"),
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QKeySequence(Qt::Key_I), true, true, {}, {}, nullptr,
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QCoreApplication::translate("ShowIconGizmoAction", "Toggle the visibility of icon gizmos, such as light and camera icons."));
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m_showCameraFrustumAction = new Edit3DAction(
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QmlDesigner::Constants::EDIT3D_EDIT_SHOW_CAMERA_FRUSTUM, View3DActionCommand::ShowCameraFrustum,
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QCoreApplication::translate("ShowCameraFrustumAction", "Always Show Camera Frustums"),
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QKeySequence(Qt::Key_C), true, false, {}, {}, nullptr,
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QCoreApplication::translate("ShowCameraFrustumAction", "Toggle between always showing the camera frustum visualization and only showing it when the camera is selected."));
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m_showParticleEmitterAction = new Edit3DAction(
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QmlDesigner::Constants::EDIT3D_EDIT_SHOW_PARTICLE_EMITTER, View3DActionCommand::ShowParticleEmitter,
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QCoreApplication::translate("ShowParticleEmitterAction", "Always Show Particle Emitters And Attractors"),
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QKeySequence(Qt::Key_M), true, false, {}, {}, nullptr,
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QCoreApplication::translate("ShowParticleEmitterAction", "Toggle between always showing the particle emitter and attractor visualizations and only showing them when the emitter or attractor is selected."));
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SelectionContextOperation resetTrigger = [this](const SelectionContext &) {
|
|
m_particlesPlayAction->action()->setEnabled(particlemode);
|
|
m_particlesRestartAction->action()->setEnabled(particlemode);
|
|
if (particlemode)
|
|
m_particlesPlayAction->action()->setChecked(true);
|
|
if (m_seeker)
|
|
m_seeker->setEnabled(false);
|
|
setCurrentStateNode(rootModelNode());
|
|
resetPuppet();
|
|
};
|
|
|
|
SelectionContextOperation particlesTrigger = [this](const SelectionContext &) {
|
|
particlemode = !particlemode;
|
|
m_particlesPlayAction->action()->setEnabled(particlemode);
|
|
m_particlesRestartAction->action()->setEnabled(particlemode);
|
|
if (m_seeker)
|
|
m_seeker->setEnabled(false);
|
|
QmlDesigner::DesignerSettings::setValue("particleMode", particlemode);
|
|
setCurrentStateNode(rootModelNode());
|
|
resetPuppet();
|
|
};
|
|
|
|
SelectionContextOperation particlesPlayTrigger = [this](const SelectionContext &) {
|
|
if (m_seeker)
|
|
m_seeker->setEnabled(!m_particlesPlayAction->action()->isChecked());
|
|
};
|
|
|
|
m_particleViewModeAction
|
|
= new Edit3DAction(
|
|
QmlDesigner::Constants::EDIT3D_PARTICLE_MODE, View3DActionCommand::Edit3DParticleModeToggle,
|
|
QCoreApplication::translate("ParticleViewModeAction", "Toggle particle animation On/Off"),
|
|
QKeySequence(Qt::Key_V), true, false, Icons::EDIT3D_PARTICLE_OFF.icon(),
|
|
Icons::EDIT3D_PARTICLE_ON.icon(), particlesTrigger);
|
|
particlemode = false;
|
|
m_particlesPlayAction
|
|
= new Edit3DAction(
|
|
QmlDesigner::Constants::EDIT3D_PARTICLES_PLAY, View3DActionCommand::ParticlesPlay,
|
|
QCoreApplication::translate("ParticlesPlayAction", "Play Particles"),
|
|
QKeySequence(Qt::Key_Comma), true, true, Icons::EDIT3D_PARTICLE_PLAY.icon(),
|
|
Icons::EDIT3D_PARTICLE_PAUSE.icon(), particlesPlayTrigger);
|
|
m_particlesRestartAction
|
|
= new Edit3DAction(
|
|
QmlDesigner::Constants::EDIT3D_PARTICLES_RESTART, View3DActionCommand::ParticlesRestart,
|
|
QCoreApplication::translate("ParticlesRestartAction", "Restart Particles"),
|
|
QKeySequence(Qt::Key_Slash), false, false, Icons::EDIT3D_PARTICLE_RESTART.icon(),
|
|
Icons::EDIT3D_PARTICLE_RESTART.icon());
|
|
m_particlesPlayAction->action()->setEnabled(particlemode);
|
|
m_particlesRestartAction->action()->setEnabled(particlemode);
|
|
m_resetAction
|
|
= new Edit3DAction(
|
|
QmlDesigner::Constants::EDIT3D_RESET_VIEW, View3DActionCommand::Empty,
|
|
QCoreApplication::translate("ResetView", "Reset View"),
|
|
QKeySequence(Qt::Key_P), false, false, Utils::Icons::RESET_TOOLBAR.icon(), {},
|
|
resetTrigger);
|
|
|
|
SelectionContextOperation visibilityTogglesTrigger = [this](const SelectionContext &) {
|
|
if (!edit3DWidget()->visibilityTogglesMenu())
|
|
return;
|
|
|
|
QPoint pos;
|
|
const auto &actionWidgets = m_visibilityTogglesAction->action()->associatedWidgets();
|
|
for (auto actionWidget : actionWidgets) {
|
|
if (auto button = qobject_cast<QToolButton *>(actionWidget)) {
|
|
pos = button->mapToGlobal(QPoint(0, 0));
|
|
break;
|
|
}
|
|
}
|
|
|
|
edit3DWidget()->showVisibilityTogglesMenu(!edit3DWidget()->visibilityTogglesMenu()->isVisible(),
|
|
pos);
|
|
};
|
|
|
|
m_visibilityTogglesAction = new Edit3DAction(
|
|
QmlDesigner::Constants::EDIT3D_VISIBILITY_TOGGLES, View3DActionCommand::Empty,
|
|
QCoreApplication::translate("VisibilityTogglesAction", "Visibility Toggles"),
|
|
QKeySequence(), false, false, Utils::Icons::EYE_OPEN_TOOLBAR.icon(),
|
|
{}, visibilityTogglesTrigger);
|
|
|
|
SelectionContextOperation backgroundColorActionsTrigger = [this](const SelectionContext &) {
|
|
if (!edit3DWidget()->backgroundColorMenu())
|
|
return;
|
|
|
|
QPoint pos;
|
|
const auto &actionWidgets = m_backgrondColorMenuAction->action()->associatedWidgets();
|
|
for (auto actionWidget : actionWidgets) {
|
|
if (auto button = qobject_cast<QToolButton *>(actionWidget)) {
|
|
pos = button->mapToGlobal(QPoint(0, 0));
|
|
break;
|
|
}
|
|
}
|
|
|
|
edit3DWidget()->showBackgroundColorMenu(!edit3DWidget()->backgroundColorMenu()->isVisible(),
|
|
pos);
|
|
};
|
|
|
|
m_backgrondColorMenuAction = new Edit3DAction(
|
|
QmlDesigner::Constants::EDIT3D_BACKGROUND_COLOR_ACTIONS, View3DActionCommand::Empty,
|
|
QCoreApplication::translate("BackgroundColorMenuActions", "Background Color Actions"),
|
|
QKeySequence(), false, false, Icons::COLOR_PALETTE.icon(),
|
|
{}, backgroundColorActionsTrigger);
|
|
|
|
m_leftActions << m_selectionModeAction;
|
|
m_leftActions << nullptr; // Null indicates separator
|
|
m_leftActions << nullptr; // Second null after separator indicates an exclusive group
|
|
m_leftActions << m_moveToolAction;
|
|
m_leftActions << m_rotateToolAction;
|
|
m_leftActions << m_scaleToolAction;
|
|
m_leftActions << nullptr;
|
|
m_leftActions << m_fitAction;
|
|
m_leftActions << nullptr;
|
|
m_leftActions << m_cameraModeAction;
|
|
m_leftActions << m_orientationModeAction;
|
|
m_leftActions << m_editLightAction;
|
|
m_leftActions << nullptr;
|
|
m_leftActions << m_alignCamerasAction;
|
|
m_leftActions << m_alignViewAction;
|
|
m_leftActions << nullptr;
|
|
m_leftActions << m_visibilityTogglesAction;
|
|
m_leftActions << nullptr;
|
|
m_leftActions << m_backgrondColorMenuAction;
|
|
|
|
m_rightActions << m_particleViewModeAction;
|
|
m_rightActions << m_particlesPlayAction;
|
|
m_rightActions << m_particlesRestartAction;
|
|
m_rightActions << nullptr;
|
|
m_rightActions << m_resetAction;
|
|
|
|
m_visibilityToggleActions << m_showGridAction;
|
|
m_visibilityToggleActions << m_showSelectionBoxAction;
|
|
m_visibilityToggleActions << m_showIconGizmoAction;
|
|
m_visibilityToggleActions << m_showCameraFrustumAction;
|
|
m_visibilityToggleActions << m_showParticleEmitterAction;
|
|
|
|
m_backgroundColorActions << createSelectBackgrounColorAction();
|
|
m_backgroundColorActions << createGridColorSelectionAction();
|
|
m_backgroundColorActions << createSyncBackgroundColorAction();
|
|
m_backgroundColorActions << createResetColorAction();
|
|
}
|
|
|
|
QVector<Edit3DAction *> Edit3DView::leftActions() const
|
|
{
|
|
return m_leftActions;
|
|
}
|
|
|
|
QVector<Edit3DAction *> Edit3DView::rightActions() const
|
|
{
|
|
return m_rightActions;
|
|
}
|
|
|
|
QVector<Edit3DAction *> Edit3DView::visibilityToggleActions() const
|
|
{
|
|
return m_visibilityToggleActions;
|
|
}
|
|
|
|
QVector<Edit3DAction *> Edit3DView::backgroundColorActions() const
|
|
{
|
|
return m_backgroundColorActions;
|
|
}
|
|
|
|
void Edit3DView::addQuick3DImport()
|
|
{
|
|
DesignDocument *document = QmlDesignerPlugin::instance()->currentDesignDocument();
|
|
if (document && !document->inFileComponentModelActive() && model()) {
|
|
const QList<Import> imports = model()->possibleImports();
|
|
for (const auto &import : imports) {
|
|
if (import.url() == "QtQuick3D") {
|
|
if (!import.version().isEmpty() && import.majorVersion() >= 6) {
|
|
// Prefer empty version number in Qt6 and beyond
|
|
model()->changeImports({Import::createLibraryImport(
|
|
import.url(), {}, import.alias(),
|
|
import.importPaths())}, {});
|
|
} else {
|
|
model()->changeImports({import}, {});
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
Core::AsynchronousMessageBox::warning(tr("Failed to Add Import"),
|
|
tr("Could not add QtQuick3D import to project."));
|
|
}
|
|
|
|
void Edit3DView::dropMaterial(const ModelNode &matNode, const QPointF &pos)
|
|
{
|
|
m_droppedMaterial = matNode;
|
|
QmlDesignerPlugin::instance()->viewManager().nodeInstanceView()->view3DAction({View3DActionCommand::GetModelAtPos, pos});
|
|
}
|
|
|
|
} // namespace QmlDesigner
|