Files
qt-creator/src/plugins/debugger/lldb/lldbengine.h
David Schulz 890e7546e4 Debugger: Merge prepareCommand
Change-Id: Idd316a88ae39d563c99d3b4081f88fc41e604499
Reviewed-by: hjk <hjk@qt.io>
2017-04-19 09:05:09 +00:00

173 lines
5.7 KiB
C++

/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#ifndef DEBUGGER_LLDBENGINE
#define DEBUGGER_LLDBENGINE
#include <debugger/debuggerengine.h>
#include <debugger/disassembleragent.h>
#include <debugger/memoryagent.h>
#include <debugger/watchhandler.h>
#include <debugger/debuggertooltipmanager.h>
#include <debugger/debuggerprotocol.h>
#include <utils/consoleprocess.h>
#include <utils/qtcprocess.h>
#include <QPointer>
#include <QProcess>
#include <QQueue>
#include <QMap>
#include <QStack>
#include <QVariant>
namespace Debugger {
namespace Internal {
class GdbMi;
/* A debugger engine interfacing the LLDB debugger
* using its Python interface.
*/
class LldbEngine : public DebuggerEngine
{
Q_OBJECT
public:
explicit LldbEngine(const DebuggerRunParameters &runParameters);
~LldbEngine() override;
signals:
void outputReady(const QString &data);
private:
DebuggerEngine *cppEngine() override { return this; }
void executeStep() override;
void executeStepOut() override;
void executeNext() override;
void executeStepI() override;
void executeNextI() override;
void setupEngine() override;
void startLldb();
void startLldbStage2();
void setupInferior() override;
void runEngine() override;
void shutdownInferior() override;
void shutdownEngine() override;
void abortDebugger() override;
bool canHandleToolTip(const DebuggerToolTipContext &) const override;
void continueInferior() override;
void interruptInferior() override;
void executeRunToLine(const ContextData &data) override;
void executeRunToFunction(const QString &functionName) override;
void executeJumpToLine(const ContextData &data) override;
void activateFrame(int index) override;
void selectThread(ThreadId threadId) override;
void fetchFullBacktrace();
// This should be always the last call in a function.
bool stateAcceptsBreakpointChanges() const override;
bool acceptsBreakpoint(Breakpoint bp) const override;
void insertBreakpoint(Breakpoint bp) override;
void removeBreakpoint(Breakpoint bp) override;
void changeBreakpoint(Breakpoint bp) override;
void assignValueInDebugger(WatchItem *item, const QString &expr, const QVariant &value) override;
void executeDebuggerCommand(const QString &command, DebuggerLanguages languages) override;
void loadSymbols(const QString &moduleName) override;
void loadAllSymbols() override;
void requestModuleSymbols(const QString &moduleName) override;
void reloadModules() override;
void reloadRegisters() override;
void reloadSourceFiles() override {}
void reloadFullStack() override;
void reloadDebuggingHelpers() override;
void fetchDisassembler(Internal::DisassemblerAgent *) override;
bool isSynchronous() const override { return true; }
void setRegisterValue(const QString &name, const QString &value) override;
void fetchMemory(MemoryAgent *, quint64 addr, quint64 length) override;
void changeMemory(MemoryAgent *, quint64 addr, const QByteArray &data) override;
QString errorMessage(QProcess::ProcessError error) const;
bool hasCapability(unsigned cap) const override;
void handleLldbFinished(int exitCode, QProcess::ExitStatus exitStatus);
void handleLldbError(QProcess::ProcessError error);
void readLldbStandardOutput();
void readLldbStandardError();
void handleStateNotification(const GdbMi &state);
void handleLocationNotification(const GdbMi &location);
void handleOutputNotification(const GdbMi &output);
void handleResponse(const QString &data);
void updateAll() override;
void doUpdateLocals(const UpdateParameters &params) override;
void updateBreakpointData(Breakpoint bp, const GdbMi &bkpt, bool added);
void fetchStack(int limit);
void notifyEngineRemoteSetupFinished(const RemoteSetupResult &result) override;
void runCommand(const DebuggerCommand &cmd) override;
void debugLastCommand() override;
private:
DebuggerCommand m_lastDebuggableCommand;
QString m_inbuffer;
QString m_scriptFileName;
Utils::QtcProcess m_lldbProc;
// FIXME: Make generic.
int m_lastAgentId;
int m_continueAtNextSpontaneousStop;
QMap<QPointer<DisassemblerAgent>, int> m_disassemblerAgents;
QHash<int, DebuggerCommand> m_commandForToken;
DebuggerCommandSequence m_onStop;
// Console handling.
void stubError(const QString &msg);
void stubExited();
void stubStarted();
Utils::ConsoleProcess m_stubProc;
};
} // namespace Internal
} // namespace Debugger
#endif // DEBUGGER_LLDBENGINE